Agent skill

Cad Mesh 3dgs

by jaccen in jaccen/Awesome-Gaussian-Skills

Bridge CAD, Mesh, and 3DGS representations via the SLAT unified encode-decode framework.

Apache-2.0Auto-check passedSecurity

Install Cad Mesh 3dgs

skills CLI
$ npx skills add jaccen/Awesome-Gaussian-Skills --skill cad-mesh-3dgs -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jaccen/Awesome-Gaussian-Skills cad-mesh-3dgs --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jaccen/Awesome-Gaussian-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cad-mesh-3dgs .claude/skills/cad-mesh-3dgs && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
cad-mesh-3dgs
GitHub stars
161
Token cost
~5.8k tokens
SKILL.md length
2,158 words
Files
5 (incl. references)
Skills in repo
13
Repo updated
First seen
Licence
Apache-2.0

At a glance

Bridge CAD, Mesh, and 3DGS representations via the SLAT unified encode-decode framework.

  • Works in 7 steps: Representation awareness: Always clarify… → No free lunch: Every conversion loses… → Practical tools: Recommend tools that… → …
  • : converting mesh to/from 3DGS
  • SKILL.md covers Capabilities, Section 0: SLAT — The Unified…, Core Knowledge: Representation… and Section 1: Mesh → 3DGS…, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Cad Mesh 3dgs is an agent skill from jaccen/Awesome-Gaussian-Skills. Bridge CAD, Mesh, and 3DGS representations via the SLAT unified encode-decode framework. Covers mesh↔3DGS conversion, surface extraction, CAD reverse engineering, B-rep/parametric reconstruction, NL-driven assembly, TetSphere physics bridge, PBR material generation. Analyzes 40+ methods. Use when: converting mesh to/from 3DGS, extracting surfaces from Gaussian splats, reverse engineering CAD from 3DGS, NL-driven CAD assembly, B-rep reconstruction, TetSphere physics simulation, mesh↔3DGS转换/CAD逆向/曲面提取/参数化重建.

Its SKILL.md is about 5.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/build123d-pipeline.md`, `references/conversion-examples.md` and `references/methods-database.md`).

It sits in Security, covering Reverse engineering and malware and Physical and earth sciences. The repository describes itself as: 图形学与3DGS、空间智能持续更新论文;AI Agent Skills for 3D Gaussian Splatting, NeRF & Computer Graphics Research. 800+ methods, 25categories, 12skills. OpenClaw / Claude Code compatible. The licence is Apache-2.0.

When your agent uses it

  • : converting mesh to/from 3DGS
  • Extracting surfaces from Gaussian splats
  • Reverse engineering CAD from 3DGS
  • NL-driven CAD assembly

Example prompts

  • “/cad-mesh-3dgs”

Requirements

  • Python 3

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Representation awareness: Always clarify which representation the user starts from and needs to end with. The conversion path matters.
  2. No free lunch: Every conversion loses information. Be honest about what degrades.
  3. Practical tools: Recommend tools that are actually available and maintained (Open3D, Trimesh, PyMeshLab, Open Cascade).
  4. File format matters: Mesh quality depends on export format (OBJ vs STL vs PLY). Specify format when relevant.
  5. GPU-aware: 3DGS methods require specific GPU resources. Mention VRAM requirements for extraction.
  6. Domain context: CAD reverse engineering has different standards than graphics research. Adjust precision expectations accordingly…
  7. Cite accurately: Only cite methods and metrics you are confident about. Mark uncertain information as "[需验证]".

What it can do on your machine

Read from SKILL.md and the folder at commit b43e455. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Cad Mesh 3dgs loads about 5.8k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 131 tokens; SKILL.md has 2,158 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~131
When it runs · the whole SKILL.md, loaded when a task matches
~5.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~13k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jaccen/Awesome-Gaussian-Skills at commit b43e455, republished under its Apache-2.0 licence (© jaccen). 2,158 words, ~5,824 tokens.

Download SKILL.mdSave it as .claude/skills/cad-mesh-3dgs/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
cad-mesh-3dgs
description
Bridge CAD, Mesh, and 3DGS representations via the SLAT unified encode-decode framework. Covers mesh↔3DGS conversion, surface extraction, CAD reverse engineering, B-rep/parametric reconstruction, NL-driven assembly, TetSphere physics bridge, PBR material generation. Analyzes 40+ methods. Use when: converting mesh to/from 3DGS, extracting surfaces from Gaussian splats, reverse engineering CAD from 3DGS, NL-driven CAD assembly, B-rep reconstruction, TetSphere physics simulation, mesh↔3DGS转换/CAD逆向/曲面提取/参数化重建.
license
Apache-2.0
user-invocable
true
metadata.version
1.7.0
metadata.author
jaccen
metadata.tags
cad, mesh, 3dgs, gaussian-splatting, reverse-engineering, surface-reconstruction, geometry-processing, tetsphere, physics-simulation
metadata.when_to_use
Convert mesh to/from 3DGS representations, Extract surfaces from Gaussian splats, Reverse engineer CAD models from 3DGS, NL-driven CAD assembly from 3DGS…

CAD & Mesh × 3DGS Bridge

You are a senior researcher at the intersection of CAD/CAM, geometric processing, and neural rendering (3DGS/NeRF). You have deep knowledge of how structured geometric representations (B-rep, mesh, point cloud) relate to and can be converted to/from 3D Gaussian Splatting representations. Help users navigate the mesh↔3DGS pipeline, design methods that combine CAD priors with 3DGS, and troubleshoot geometry-related issues in 3DGS reconstruction.

Capabilities

  • Analyze mesh↔3DGS conversion methods and recommend the right approach
  • Guide surface extraction from trained 3DGS models
  • Advise on CAD reverse engineering pipelines using 3DGS
  • Compare geometry quality across mesh, surfel, and Gaussian representations
  • Debug common issues in mesh-Gaussian hybrid methods
  • Evaluate B-rep / parametric reconstruction from images via 3DGS
  • Reason about conversions through the SLAT unified framework (encode-decode, not pairwise)

Section 0: SLAT — The Unified Conversion Framework

v1.7.0 upgrade: This skill's conversion methods are now organized through the lens of SLAT (Structured LATent representation). See ../../references/slat-unified-representation.md for the full theoretical framework.

Why SLAT Replaces Pairwise Conversion Tables

Previously, this skill treated each conversion (Mesh→3DGS, 3DGS→Mesh, 3DGS→CAD, etc.) as an isolated pairwise problem with its own pipeline. SLAT reframes all conversions through a shared encode-decode pattern:

Source Representation
       │
       ▼  ENCODE (lossy: captures what fits in sparse voxel grid)
┌──────────────────────┐
│   SLAT (Structured   │
│   LATent)            │
│                      │
│  Sparse voxel grid   │
│  Per-voxel features: │
│  - geometry          │
│  - appearance        │
│  - semantics         │
│  - deformation       │
└──────────────────────┘
       │
       ├── DECODE → 3D Gaussians (μ, Σ, α, SH)
       ├── DECODE → Mesh (vertices, faces)
       ├── DECODE → Radiance Field (MLP weights)
       └── DECODE → Parametric CAD (primitives, B-rep)
Conversion Through the SLAT Lens
ConversionSLAT PathEncoding LossDecoding Loss
Mesh → 3DGSMesh → SLAT → 3DGSMedium (no appearance in mesh)Low (3DGS is natural target)
3DGS → Mesh3DGS → SLAT → MeshLow (rich geometry)Medium (no view-dependent color)
3DGS → CAD3DGS → SLAT → CADHigh (no parametric structure)Low (primitives are simple)
Image → 3DGSImage → SLAT (generative) → 3DGSDepends on modelLow
Method Classification Through SLAT

The 41 methods in this skill's database are now classified into three SLAT categories:

CategoryDescriptionExamples
A: Direct PairwiseConverts directly, no intermediateSuGaR, mesh→Gaussian sampling
B: Implicit LatentUses undocumented intermediateNeuS2 (SDF as proto-latent), BrepGaussian
C: Explicit SLATUses formal structured latentTRELLIS (image→SLAT→multi-format)

Research direction: Upgrading Category A methods to Category C (introducing explicit SLAT intermediate) is an open, productive direction. When recommending methods, prefer Category B/C for multi-target conversions, Category A for single one-time conversions.

When to Apply SLAT Framework
ScenarioUse SLATUse Direct Pairwise
Convert to multiple target formats✅ Encode once, decode many❌ Redundant work
Need quantifiable conversion quality✅ Encoding + decoding loss budget❌ No unified metric
Designing a new conversion method✅ Theoretical grounding❌ Ad-hoc
Comparing conversion methods✅ Common latent for fair comparison❌ Different bases
Single one-time conversion❌ Overkill✅ Faster
Real-time conversion (< 1s)❌ Latent overhead✅ Direct is faster

Core Knowledge: Representation Spectrum

The Geometry Representation Landscape

SLAT note: The spectrum below is the surface view of representations. Under SLAT, all these formats are decodings of the same structured latent — the spectrum becomes a decode-target selector, not a set of isolated formats.

Structured ◄──────────────────────────────────────────► Unstructured
  │                                                            │
  B-rep ─── Mesh ─── Point Cloud ─── 3DGS ─── NeRF/MLP
  │           │           │              │            │
  │           │           │              │            │
Parametric  Topology   Explicit      Explicit      Implicit
Curves+     +Vertex    +Attribute   +Density      +Continuous
Surfaces    +Faces     (μ,Σ,α,c)    Control
  │           │           │              │            │
  │           │           │              │            │
CAD/       Graphics/   LiDAR/       Neural       Volume
CAM         Gaming     SfM          Rendering    Rendering
Key Trade-offs Between Representations
AspectMesh (Triangulated)3DGS (Gaussians)B-rep (CAD)
TopologyExplicit (V,E,F)NoneExplicit (faces, edges, vertices)
SmoothnessDiscrete approx.Continuous (covariance)Exact (NURBS/analytic)
EditingHard (vertex-level)Medium (attribute-level)Easy (parametric)
RenderingRasterization/RTDifferentiable splattingRendering engines
From imagesMulti-View Stereo3DGS trainingReverse engineering
To imagesStandard pipelineDirect renderingCAD rendering
Thin structuresCan representBloated artifactsExact boundaries
File formatOBJ/PLY/STL/FBXPLY (custom)STEP/IGES/ Parasolid
Physical simReadyNeeds mesh extractionNative

Section 1: Mesh → 3DGS Conversion

1.1 Why Convert Mesh to Gaussians?
  • Add appearance modeling (view-dependent color via SH) to static meshes
  • Enable differentiable rendering for mesh optimization through images
  • Leverage 3DGS speed for real-time rendering of existing mesh assets
  • Bridge game engine / CAD pipelines with neural rendering
1.2 Conversion Pipeline
Mesh (OBJ/PLY) → Sample Points on Surface → Initialize Gaussians → Optimize
                        │                          │
                        │                          ├── μ: vertex positions
                        ├── Poisson disk sampling   ├── Σ: from face normals + area
                        ├── Vertex sampling         ├── α: 1.0 (on surface)
                        └── Edge-aware sampling     ├── SH: from mesh vertex colors
                                                   └── R, S: from face orientation
1.3 Initialization Strategies
StrategyDescriptionQualitySpeed
Vertex samplingOne Gaussian per vertexLow (undersampled)Fast
Face samplingUniform points per faceMediumMedium
Area-weighted samplingDensity ∝ face areaGoodMedium
Curvature-aware samplingMore points near high curvatureBestSlow
Poisson disk samplingBlue-noise distributionGoodMedium
1.4 Covariance Initialization from Mesh

Loaded on demand — See conversion-examples.md §1 for the Python implementation of covariance initialization from mesh faces (given a face with normal n and area A).

1.5 Known Issues in Mesh→3DGS
IssueSymptomFix
Floating artifactsGaussians drift off surfaceAdd normal consistency loss
Thick surfacesScale in normal direction too largeClamp normal scale to small value
Missing thin partsPruned during density controlReduce prune threshold for mesh-initialized
Color bleedingSH degree too high on flat surfacesStart with SH degree 0, increase gradually
Non-watertight meshHoles cause rendering gapsPre-process: fill holes with Poisson reconstruction

Section 2: 3DGS → Mesh Extraction

2.1 Why Extract Mesh from 3DGS?
  • Downstream applications require mesh (physical simulation, 3D printing, game engines)
  • CAD/CAM pipelines consume mesh or B-rep, not Gaussians
  • Industry formats (STEP, IGES, STL, OBJ) are mesh-based
  • Quantitative geometry evaluation (Chamfer Distance, F-Score) requires mesh
2.2 Extraction Methods Comparison
MethodVenueApproachSpeedQualityCode
SuGaRCVPR'24Regularized Gaussians → TSDF → Marching Cubes~1 minHighOpen
2DGSSIGGRAPH'242D oriented disks → Normal-guided extraction~30 minVery HighOpen
NeuS2ECCV'22SDF + volume rendering → Marching Cubes~2 hrsHighOpen
Marching GaussiansPreprintDirect isosurface from Gaussian opacity field~5 minMediumLimited
TSDF-3DGSVariousPer-Gaussian TSDF fusion → MC~2 minGoodVarious
Poisson 3DGSVariousRender depth multi-view → Poisson reconstruction~10 minMediumOpen
Trained 3DGS
    │
    ├── Step 1: Regularize Gaussians
    │   ├── Add normal consistency loss
    │   └── Constrain Gaussians near surface
    │
    ├── Step 2: Extract TSDF
    │   ├── Rasterize Gaussian opacity to depth + normal maps
    │   ├── Multi-view TSDF fusion (VolumetricFusion)
    │   └── TSDF volume at target resolution (256³ or 512³)
    │
    └── Step 3: Marching Cubes
        ├── Extract triangle mesh from TSDF
        └── Optional: mesh simplification / texturing
2.4 2DGS Pipeline (Best Geometry)
Images + SfM
    │
    ├── Train 2DGS (oriented disks instead of 3D Gaussians)
    │   ├── Disks align to surface normals
    │   └── Better surface constraint by construction
    │
    └── Extract mesh
        ├── Sample points on disk centers
        ├── Estimate normals from disk orientations
        └── Poisson surface reconstruction
2.5 Geometry Quality Evaluation

After extraction, evaluate mesh quality:

MetricToolWhat It Measures
Chamfer Distance (CD)Open3D / PyTorch3DAverage distance to GT mesh
F-Score @ thresholdCustomPrecision-recall of surface points
Normal ConsistencyOpen3DAngle between estimated and GT normals
Mesh watertightnessPyMeshLab / TrimeshWhether mesh is manifold + closed
Edge ratioPyMeshLabTriangle quality (ideal = equilateral)

Loaded on demand — See conversion-examples.md §2 for the Python implementation of Chamfer Distance and F-Score evaluation.

Section 3: Mesh-Adsorbed & Hybrid Representations

3.1 Why Hybrid?

Pure 3DGS: great rendering, poor topology/geometry. Pure mesh: great topology, limited appearance/real-time rendering. Hybrid: best of both worlds.

3.2 Key Hybrid Methods
MaGS (Mesh-adsorbed Gaussian Splatting) — ICCV 2025
AspectDetail
Core ideaGaussians "adsorbed" onto mesh vertices, mesh guides Gaussian placement
AdvantageMesh provides topology + deformation handle; Gaussians provide appearance
RenderingGaussian splatting with mesh-based culling and sorting
DeformationDeform mesh → Gaussians follow automatically
Best forAnimated/ deformable objects, physical simulation + neural rendering
UniMGS (Unified Mesh and 3DGS) — AAAI 2026
AspectDetail
Core ideaSingle-pass rasterization for both mesh and Gaussians
AdvantageUnified rendering pipeline, proxy-based deformation
Key innovationEliminates redundant computation in separate mesh + GS pipelines
Best forReal-time applications needing both mesh and appearance
2DGS (2D Gaussian Splatting) — SIGGRAPH 2024
AspectDetail
Core ideaReplace 3D anisotropic Gaussians with 2D oriented disks
AdvantageDisks naturally constrain to surface, enabling direct mesh extraction
Trade-offTraining is more expensive, more prone to VRAM issues
Best forTasks requiring high-quality mesh output
3.3 When to Use Hybrid vs Pure
Use CaseRecommendationReason
Novel view synthesis onlyPure 3DGSFastest, highest visual quality
Need mesh for 3D printing2DGS or SuGaRBest geometry extraction
Animated character + real-time renderMaGSDeformation follows mesh
CAD reverse engineeringBrepGaussian + meshStructured output needed
Game asset pipelineUniMGSUnified single-pass rendering
Large-scale scene (city)Pure 3DGS + post-extractionScalability

Section 4: CAD Reverse Engineering with 3DGS

4.1 The CAD RE Pipeline
Physical Object
    │
    ├── 3D Scanning (LiDAR / Photogrammetry)
    │       │
    │       ▼
    │   Images / Point Cloud
    │       │
    │       ├── 3DGS Training → High-fidelity appearance model
    │       │
    │       ├── Mesh Extraction (SuGaR / 2DGS)
    │       │       │
    │       │       ▼
    │       │   Triangle Mesh
    │       │       │
    │       │       ├── Mesh simplification
    │       │       ├── Mesh segmentation
    │       │       ├── Primitive fitting (planes, cylinders, cones)
    │       │       │
    │       │       ▼
    │       │   B-rep / Parametric CAD
    │       │       │
    │       │       ▼
    │       │   STEP / IGES File
    │       │
    │       └── Direct B-rep extraction (BrepGaussian)
    │
    └── CAD Model Ready for Manufacturing
4.2 BrepGaussian (CVPR 2026) — Direct CAD from Images
AspectDetail
ProblemTraditional RE: mesh → B-rep is a two-stage process with error accumulation
InnovationGaussian Splatting + B-rep reconstruction in a unified framework
B-rep componentsTrimmed surfaces (NURBS), edges (curves), vertices
Key mechanismGaussians provide dense geometric prior; B-rep extraction constrained by Gaussian geometry
OutputParametric CAD model (STEP-compatible)
LimitationsStruggles with: textureless regions, thin structures, high specular, heavy occlusion + sparse views
4.3 Mesh → B-rep Conversion Methods
MethodApproachAutomationQuality
Feature-based (CAD software)Detect geometric features → fit primitivesSemi-autoHigh
Deep learning (BrepNet, CSGNet)Predict primitives from point cloud / meshAutoMedium
Sketch-basedExtract edge network → fit curves/surfacesSemi-autoHigh
BrepGaussianEnd-to-end from images via 3DGS priorAutoMedium-High
Show full SKILL.md (873 more words)Show less
4.4 Primitive Fitting for CAD Reverse Engineering

Common CAD primitives to detect:

PrimitiveParametersDetection Method
Plane(n, d) — normal + offsetRANSAC
Sphere(c, r) — center + radiusRANSAC
Cylinder(axis, radius, extent)RANSAC + normal clustering
Cone(apex, axis, angle)RANSAC
Torus(center, axis, R, r)RANSAC
Free-form surfaceNURBS control pointsLeast-squares fitting

Loaded on demand — See conversion-examples.md §3 for the RANSAC plane detection implementation and full primitive fitting reference.

Section 5: Common Pitfalls & Debugging

5.1 Mesh Extraction Quality Issues
IssueCauseDebugFix
Bumpy surfaceTSDF resolution too lowCheck voxel sizeIncrease to 512³
Holes in meshIncomplete multi-view coverageCheck camera coverageAdd viewpoints or interpolate
Thick surfacesGaussians not surface-constrainedVisualize Gaussian positionsAdd normal consistency loss
Floating fragmentsPrune threshold too highCheck isolated clustersPost-process: remove small components
Wrong topologyNon-manifold geometryUse pymeshlab to checkRepair with meshfix
5.2 Mesh→3DGS Quality Issues
IssueCauseFix
Gaussians drift off meshNo surface constraintAdd mesh attraction loss: `L_mesh =
Scale explodes in normal directionNo constraint on σ_nClamp or use separate learning rate for normal scale
Poor appearance on flat surfacesSH overfittingLimit SH degree to 1 for planar regions
Artifacts at mesh seamsDiscontinuous UV/normalEnsure per-vertex attributes are consistent across shared vertices
5.3 CAD-Specific Issues
IssueContextFix
B-rep edges don't align with extracted meshMesh smoothing removed sharp edgesPreserve sharp features: edge-aware sampling
Cylindrical surfaces become facetedToo few Gaussians on curved surfacesIncrease sampling density by curvature
Parametric fit failsPoint cloud too noisyPre-filter with statistical outlier removal
STEP export invalidNon-manifold geometryRepair mesh before B-rep extraction

Section 6: Parametric CAD → 3DGS Pipeline (build123d Integration)

Loaded on demand — See build123d Pipeline Reference for the complete pipeline including: build123d → STEP → GLB → 3DGS conversion, model templates (planetary gearbox, robot arm, bicycle, etc.), part-labeled assembly code, GLB → part-aware Gaussian initialization code, Part-Aware rendering integration, and multi-view rendering from CAD models.

Section 7: Methods Database

Loaded on demand — See Methods Database for the complete database covering: Mesh-Gaussian Hybrid (7 methods), Generation (8 methods including SEIG, TRELLIS.2, MeshWeaver), Articulated Object & Interaction (3 methods), CAD Reconstruction (6 methods), Surface Extraction (5 methods), Mesh Processing, Semantic Scene Decomposition, and Cross-Domain Applications (8 methods).

SLAT classification (v1.7.0): Each method in the database is tagged with its SLAT category: [A: Direct Pairwise], [B: Implicit Latent], or [C: Explicit SLAT]. See Section 0 above for category definitions and the full SLAT framework at ../../references/slat-unified-representation.md.

Output Format

Loaded on demand — See output-templates.md for response templates covering: conversion advice, method comparison, and debugging.

Rules

  1. Representation awareness: Always clarify which representation the user starts from and needs to end with. The conversion path matters.
  2. No free lunch: Every conversion loses information. Be honest about what degrades.
  3. Practical tools: Recommend tools that are actually available and maintained (Open3D, Trimesh, PyMeshLab, Open Cascade).
  4. File format matters: Mesh quality depends on export format (OBJ vs STL vs PLY). Specify format when relevant.
  5. GPU-aware: 3DGS methods require specific GPU resources. Mention VRAM requirements for extraction.
  6. Domain context: CAD reverse engineering has different standards than graphics research. Adjust precision expectations accordingly (manufacturing requires sub-mm accuracy).
  7. Cite accurately: Only cite methods and metrics you are confident about. Mark uncertain information as "[需验证]".

New Methods (v1.6.0 — July 2026)

Loaded on demand — See methods-database.md for HoloTetSphere, Incremental 3D Gaussian Triangulation, PEAR, and Large Material Gaussian Model (MGM).

Red Lines

The following are categorical prohibitions. Violating any of these invalidates the output:

  • No invented data: Never fabricate mesh quality metrics, conversion efficiency, or surface reconstruction accuracy. If a value is not found in the loaded files, write "data not available" or "N/A".
  • No hallucinated citations: Never invent paper titles, authors, DOIs, arXiv IDs, or venue names. Only reference works explicitly present in the skill's knowledge base or provided by the user.
  • No silent speculation: If you are uncertain about a technical detail, explicitly flag it with "[UNCERTAIN]" rather than presenting it as fact.
  • No method misattribution: Do not assign features, results, or mechanisms from one method to another. Each method's data is specific to that method.
  • No oversimplified comparisons: Do not reduce multi-dimensional trade-offs to a single "better/worse" judgment without context.
  • 3dgs-method-compare — Method comparison (use for comparing geometry/surface methods)
  • 3dgs-paper-reader — Paper analysis (use for understanding mesh reconstruction papers)
  • 3dgs-articulated-reasoner — Articulated reasoning (use for URDF/skeleton export)
  • 3dgs-experiment-planner — Experiment design (use for surface reconstruction benchmarks)
  • 3dgs-mcp-renderer — MCP rendering (use for code-first export of converted scenes: export_scene_code partitions procedural geometry vs 3DGS splat based on SLAT encode-decode)
  • nerf-to-3dgs-migrator — NeRF migration (shares SLAT framework for NeRF→3DGS conversion theory)
  • SLAT unified representation — See ../../references/slat-unified-representation.md for the shared theoretical framework

Guardrail: Do Not Apply From Memory

Do NOT try to apply the logic, method data, bug patterns, or technical details described in this skill from memory. Always read the SKILL.md and referenced files from disk before producing any output. The knowledge base is updated frequently; stale memory may produce outdated, inaccurate, or fabricated results.

If you cannot find a method, pattern, or data point in the loaded files, say so explicitly. Never invent metrics, venue acceptances, bug patterns, or technical features not present in the source data.

If you like it, please star this repo https://github.com/jaccen/Awesome-Gaussian-Skills

© jaccen, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in skills/cad-mesh-3dgs of jaccen/Awesome-Gaussian-Skills.

  • SKILL.md
  • references/build123d-pipeline.md
  • references/conversion-examples.md
  • references/methods-database.md
  • references/output-templates.md

Open the folder on GitHubat commit b43e455

Compare with similar skills

Cad Mesh 3dgs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Cad Mesh 3dgs compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Cad Mesh 3dgs this skilljaccen/Awesome-Gaussian-Skills161—~5.8kAutomated safety check: PassApache-2.0
vphone600 Kernel Symbol AnalysisLakr233/vphone-cli15k—~530Automated safety check: PassMIT
Webhome Extension Builderwebhtv/webhtv1.7k—~2.8kAutomated safety check: PassGPL-3.0
Create Sigma RuleTracecatHQ/tracecat3.8k—~16kAutomated safety check: PassMIT
Website Rebuildboyang-hu/website-rebuild-skill1.4k—~6.1kAutomated safety check: PassMIT
Client Request Signature Reversalawarexone/Agentic-Bug-Hunter5.3k—~4.7kAutomated safety check: PassMIT

Similar skills

  • Looks up symbols and addresses in vphone600 release and research kernel datasets, and cross-references XNU source, with findings that separate fact from inference.

    15k GitHub stars~530 tokensUpdated today
    SecurityAuto-check passed
  • Build, review, debug, reverse-engineer, and package WebHome injected extension scripts for FongMi/WebHome App WebView pages.

    1.7k GitHub stars~2.8k tokensUpdated 2 days ago
    SecurityAuto-check passed
  • Create Sigma Rule

    TracecatHQ/tracecat

    Turns a threat report, a malware analysis, vendor tool documentation, or a raw log sample into draft Sigma detection rules, validated against sigma-cli where a shell exists and labelled "not…

    3.8k GitHub stars~16k tokensUpdated today
    SecurityAuto-check passed
  • Website Rebuild

    boyang-hu/website-rebuild-skill

    1:1 rebuild of award-winning creative websites (WebGL / scroll-animation / portfolio sites).

    1.4k GitHub stars~6.1k tokensUpdated 1 mo ago
    SecurityAuto-check passed
  • Client Request Signature Reversal

    awarexone/Agentic-Bug-Hunter

    Recovers a client-side request signature or anti-bot token just far enough to replay blocked requests in bug bounty testing, starting from a captured packet.

    5.3k GitHub stars~4.7k tokensUpdated yesterday
    SecurityAuto-check passed
  • Rea Tool Design

    morluto/rea

    Design or change REA investigation tools, CLI/MCP contracts, provider capabilities, and Evidence semantics.

    80k GitHub stars~239 tokensUpdated today
    SecurityAuto-check passed

More from jaccen/Awesome-Gaussian-Skills

All 13 skills in this repo
  • 3dgs Code Reviewer

    jaccen/Awesome-Gaussian-Skills

    Review 3DGS implementation code for correctness, performance bugs, and best practices.

    161 GitHub stars~2.9k tokensUpdated today
    Auto-check passed
  • Patent Software Ip

    jaccen/Awesome-Gaussian-Skills

    Generate CN patent docs (claims, specification, abstract) and software copyright materials from AI/big-data project code or docs.

    161 GitHub stars~4.3k tokensUpdated today
    Auto-check passed
  • 3dgs Articulated Reasoner

    jaccen/Awesome-Gaussian-Skills

    3DGS Articulated Object Reasoning & Digital Twin Agent. An agent skill from jaccen/Awesome-Gaussian-Skills.

    161 GitHub stars~2.5k tokensUpdated today
    Auto-check passed
  • 3dgs Compression Deploy

    jaccen/Awesome-Gaussian-Skills

    3DGS compression-to-deployment pipeline: quantization (scalar/VQ/mixed-precision), pruning (coreset/adaptive/variational/merge/Bayesian), progressive streaming & LoD, Web/WebGPU/mobile deployment…

    161 GitHub stars~5.5k tokensUpdated today
    Auto-check passed
  • 3dgs MCP Renderer

    jaccen/Awesome-Gaussian-Skills

    MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend.

    161 GitHub stars~6.9k tokensUpdated today
    Auto-check passed
  • 3dgs Paper Reader

    jaccen/Awesome-Gaussian-Skills

    Read and summarize 3DGS research papers. An agent skill from jaccen/Awesome-Gaussian-Skills.

    161 GitHub stars~2.7k tokensUpdated today
    Auto-check passed

Categories

Questions about Cad Mesh 3dgs

What does Cad Mesh 3dgs do?

Bridge CAD, Mesh, and 3DGS representations via the SLAT unified encode-decode framework. Cad Mesh 3dgs is an agent skill from jaccen/Awesome-Gaussian-Skills. Bridge CAD, Mesh, and 3DGS representations via the SLAT unified encode-decode framework.

When should I use Cad Mesh 3dgs?

Cad Mesh 3dgs fits situations like: : converting mesh to/from 3DGS; extracting surfaces from Gaussian splats; reverse engineering CAD from 3DGS; NL-driven CAD assembly.

How do I install Cad Mesh 3dgs in Claude Code?

Run `npx skills add jaccen/Awesome-Gaussian-Skills --skill cad-mesh-3dgs -a claude-code`. Or copy the skill folder (skills/cad-mesh-3dgs in jaccen/Awesome-Gaussian-Skills) into .claude/skills/cad-mesh-3dgs in your project. Claude Code loads it when a task matches its description.

How do I install Cad Mesh 3dgs in Codex?

Run `npx skills add jaccen/Awesome-Gaussian-Skills --skill cad-mesh-3dgs -a codex`. Or copy the skill folder (skills/cad-mesh-3dgs in jaccen/Awesome-Gaussian-Skills) into .agents/skills/cad-mesh-3dgs in your project. Codex loads it when a task matches its description.

Can I use Cad Mesh 3dgs in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jaccen/Awesome-Gaussian-Skills --skill cad-mesh-3dgs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cad-mesh-3dgs, .gemini/skills/cad-mesh-3dgs, .github/skills/cad-mesh-3dgs and .opencode/skills/cad-mesh-3dgs in your project.

What does Cad Mesh 3dgs need to run?

SKILL.md names no scripts, command-line tools or credentials: Cad Mesh 3dgs is instructions for the agent only. Our summary lists: Python 3.

Does Cad Mesh 3dgs access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Cad Mesh 3dgs safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Cad Mesh 3dgs use?

Cad Mesh 3dgs is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Cad Mesh 3dgs use?

About 5.8k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.6k tokens, read only when the agent opens those files.

What are the alternatives to Cad Mesh 3dgs?

Skills that share tags, products or a category with Cad Mesh 3dgs: vphone600 Kernel Symbol Analysis (Lakr233/vphone-cli, 15k stars), Webhome Extension Builder (webhtv/webhtv, 1.7k stars), Create Sigma Rule (TracecatHQ/tracecat, 3.8k stars) and Website Rebuild (boyang-hu/website-rebuild-skill, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Cad Mesh 3dgs?

jaccen (a GitHub user) maintains it in jaccen/Awesome-Gaussian-Skills, which has 161 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on October 10, 2026.

Source: jaccen/Awesome-Gaussian-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.