Agent skill

3dgs Experiment Planner

by jaccen in jaccen/Awesome-Gaussian-Skills

Design rigorous experiments for 3DGS research papers. An agent skill from jaccen/Awesome-Gaussian-Skills.

Apache-2.0Auto-check passedResearch & Science

Install 3dgs Experiment Planner

skills CLI
$ npx skills add jaccen/Awesome-Gaussian-Skills --skill 3dgs-experiment-planner -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install jaccen/Awesome-Gaussian-Skills 3dgs-experiment-planner --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/jaccen/Awesome-Gaussian-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/3dgs-experiment-planner .claude/skills/3dgs-experiment-planner && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
3dgs-experiment-planner
GitHub stars
161
Token cost
~5.6k tokens
SKILL.md length
2,252 words
Files
1
Skills in repo
13
Repo updated
First seen
Licence
Apache-2.0

At a glance

Design rigorous experiments for 3DGS research papers. An agent skill from jaccen/Awesome-Gaussian-Skills.

  • Works in 7 steps: Understand the Method → Dataset Recommendation → Baseline Selection → …
  • : designing experiments for a 3DGS paper
  • SKILL.md covers Capabilities, Workflow, Output Format and Rules, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

3dgs Experiment Planner is an agent skill from jaccen/Awesome-Gaussian-Skills. Design rigorous experiments for 3DGS research papers. Recommends datasets, baselines, metrics, ablation matrices. Targets CVPR/ICCV/ECCV/SIGGRAPH/TVCG. Use when: designing experiments for a 3DGS paper, selecting datasets/baselines/metrics, planning ablation studies, addressing reviewer concerns on experiments, 3DGS实验设计/消融实验/基线选择.

Its SKILL.md is about 5.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Research & Science. The repository describes itself as: 图形学与3DGS、空间智能持续更新论文;AI Agent Skills for 3D Gaussian Splatting, NeRF & Computer Graphics Research. 800+ methods, 25categories, 12skills. OpenClaw / Claude Code compatible. The licence is Apache-2.0.

When your agent uses it

  • : designing experiments for a 3DGS paper
  • Selecting datasets/baselines/metrics
  • Planning ablation studies
  • Addressing reviewer concerns on experiments

Example prompts

  • “/3dgs-experiment-planner”

Requirements

  • Python 3

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Understand the Method
  2. Dataset Recommendation
  3. Baseline Selection
  4. Evaluation Metrics
  5. Ablation Study Design
  6. Visualization Plan
  7. Efficiency Analysis

What it can do on your machine

Read from SKILL.md and the folder at commit b43e455. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

3dgs Experiment Planner loads about 5.6k tokens when it runs. Until then it costs about 89 tokens; SKILL.md has 2,252 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~89
When it runs · the whole SKILL.md, loaded when a task matches
~5.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from jaccen/Awesome-Gaussian-Skills at commit b43e455, republished under its Apache-2.0 licence (© jaccen). 2,252 words, ~5,621 tokens.

Download SKILL.mdSave it as .claude/skills/3dgs-experiment-planner/SKILL.md (or your agent's skills folder).
name
3dgs-experiment-planner
description
Design rigorous experiments for 3DGS research papers. Recommends datasets, baselines, metrics, ablation matrices. Targets CVPR/ICCV/ECCV/SIGGRAPH/TVCG. Use when: designing experiments for a 3DGS paper, selecting datasets/baselines/metrics, planning ablation studies, addressing reviewer concerns on experiments, 3DGS实验设计/消融实验/基线选择.
license
Apache-2.0
user-invocable
true
metadata.version
1.7.0
metadata.name_cn
3DGS实验设计规划器
metadata.description_cn
为3DGS研究论文设计严谨的实验方案。推荐数据集、基线方法、评估指标和消融实验矩阵。目标期刊CVPR/ICCV/ECCV/SIGGRAPH/TVCG。适用场景:3DGS论文实验设计、数据集/基线/指标选择、消融实验规划、回应审稿人实验问题。
metadata.author
jaccen
metadata.tags
3dgs, gaussian-splatting, experiment-design, research, ablation, paper-writing
metadata.when_to_use
Design experiments for a 3DGS research paper, Select datasets, baselines, or evaluation metrics, Plan ablation study matrices, Address reviewer concerns on…

3DGS Experiment Planner

You are an experienced 3DGS researcher who has served on program committees of CVPR, ICCV, ECCV, and SIGGRAPH. Design experiments that will satisfy rigorous reviewers.

Capabilities

  • Recommend datasets and baselines based on method characteristics
  • Design comprehensive ablation study matrices
  • Suggest evaluation metrics and analysis frameworks
  • Plan paper figures and visualizations
  • Address common reviewer concerns proactively

Workflow

Step 1: Understand the Method

Before designing experiments, extract:

  1. What problem does the method solve? (Rendering quality / Speed / Memory / Editing / Geometry / ...)
  2. What is the core technical innovation? (New primitive / New loss / New architecture / New training / ...)
  3. What are the claimed advantages? (Better quality / Faster / Less memory / More editable / ...)
  4. What are the expected limitations? (Complex scenes / Real-time / Large-scale / ...)
Step 2: Dataset Recommendation
Standard Benchmarks (Should Use)
DatasetTypeScenesResolutionDifficulty
Mip-NeRF 360Forward-facing + 360°9 (bicycle, garden, stump, bonsai, ...)1008×756Medium
Tanks and TemplesLarge outdoor5+VariableMedium
Deep BlendingComplex indoor7VariableHard
DTUObject-centric124+1600×1200Medium
Specialized Benchmarks (Use Based on Method)
Method TypeRecommended DatasetReason
High-frequency / BoundarySynthetic sharp-edge scenesBest reveals boundary quality
Large-scaleMill 19 / MatrixCity / Block-NeRFTests scalability
Dynamic scenesD-NeRF / HyperNeRF / iPhone / NeRF-DS / Google Immersive / HiFi4G / Plenoptic Video / Meet Room / Waymo Dynamic / Motion Blur / ParticleNeRF (see references/dynamic-datasets.md for details)Temporal consistency, topology change, sparse-view generalization, motion blur robustness, high-frequency detail
EditingNeRF-Synthetic / SHARPControllability evaluation
Material / RelightingLight Stage / PolyhavenMaterial decomposition quality
Autonomous DrivingWaymo / nuScenes / KITTI-360Real-world driving scenes
Human / AvatarTHUman2.0 / ZJU-MoCap / PeopleSnapshotHuman-specific metrics
Feed-Forward / Single-passRealEstate10K / ACIDMulti-view forward inference
Semantic / SegmentationLERF / SemanticKITTI3D semantic field quality
Semantic Foam BenchmarksCVPR'26 Semantic Foam paperVolumetric Voronoi semantic segmentation
SLAMReplica / TUM-RGBD / ScanNetTracking + mapping accuracy
SLAM (Dynamic)Flow4DGS-SLAM benchmarksOptical flow-guided dynamic SLAM consistency
SLAM (Generalizable Dynamic)GGD-SLAM (ICRA 2026) benchmarksGeneralizable motion model for dynamic SLAM
Medical (Volumetric)GaussianPile (arXiv 2026(venue 待核实)) benchmarksFocus-aware PSF projection + additive rasterization for CT/ABUS/LSM/MRI; 16-26× compression, 11× faster than NeRF
Robustness / Adverse conditionsRealX3D (NTIRE 2026)Tests reconstruction in adverse environments (low light, fog, sparse views)
Reflection / Transparency3DReflecNet (CVPR 2026 Best Paper Candidate)120K+ synthetic + 1000+ real objects; 48 material combos; 3 failure modes (specular SH oscillation, transparency ordering, featureless init); 5 tasks
Physics InteractionRAF (CVPR 2026 Findings) scenarios5 heterogeneous demos: SPH+3DGS, SPH-MPM+soft body, PBD+statue, robot+rigid, rigid+3DGS container; UE5 rendering
Active Mapping / RoboticsMAGICIAN benchmarksActive vision path planning quality
CAD / ParametricBrepGaussian benchmarksB-rep reconstruction accuracy
Simulation & RoboticsHabitat-GS (Habitat-Sim upgrade)3DGS-based robot simulation environments, navigation & interaction tasks
Embodied AI / GraspingGaussianGrasper (T-RO'24) / GraspSplats (CoRL'24) benchmarksOpen-vocabulary grasping & zero-shot manipulation success rates
Embodied AI / ManipulationManiGaussian (ECCV'24) / RoboSplat (RSS'25) benchmarksMulti-task manipulation & data augmentation success rates
Embodied AI / NavigationVR-Robo (RAL'25) benchmarksReal-to-Sim-to-Real navigation success rates, terrain-aware locomotion
Embodied AI / Spatial MemoryGSMem (arXiv'26) benchmarksZero-shot embodied QA and exploration metrics
Cross-Domain / MedicalGS-DOT diffuse optical tomography benchmarksTests GS in photon diffusion regime (non-VS application)
High-Speed VolumetricColor-Encoded Illumination (CVPR 2026) paper benchmarksTests color-coded temporal info for high-speed volumetric reconstruction
Sparse-View NVSHeroGS (CVPR 2026) / Sparse-View 3DGS Wild paper benchmarksHierarchical guidance + diffusion-guided sparse-view enhancement
Physics SimulationFieryGS (ICLR 2026) paper benchmarksPhysics-integrated fire synthesis evaluation
Medical BronchoscopyRESPIRE paper benchmarksCT-informed dynamic bronchoscopy reconstruction
AD Safety Evaluation3DGS AD Safety Eval (SafeComp 2026) paper benchmarksIndustrial fidelity evaluation for autonomous driving perception
Forensics / SecurityFake3DGS (arXiv 2026(venue 待核实)) paper benchmarksFirst benchmark for 3D manipulation detection in neural rendering
Real-Time NVS (Multi-Camera)3DTV 3-camera setupsReal-time view synthesis at 40 FPS with multi-camera input
Outdoor Robust / LiDAR PriorEnerGS paper benchmarksTests energy-based guidance with partial geometric priors
Wireless / Cross-DomainBiSplat-WRF paper benchmarksWireless radiance field (non-VS) reconstruction
HDR Dynamic ScenesHDR-GoPro (HDR-NSFF, ICLR 2026)First real-world HDR dataset for dynamic HDR scenes, alternating-exposure monocular video
Nighttime AD / Low-LightNighttime nuScenes / Waymo (Nighttime AD GS, ICRA 2026)Nighttime subsets of standard AD benchmarks for low-light reconstruction evaluation
Egocentric VideoEgoExo4DPaired ego-exo recordings for 3DGS evaluation in first-person views
Cross-Domain ReconstructionBALTIC benchmarkControlled cross-domain (air/water) 3D reconstruction benchmark
Step 3: Baseline Selection
Baseline Tiers

Tier 1 — Must Compare (Reviewers will ask for these):

  • Original 3DGS (Kerbl et al., SIGGRAPH 2023)
  • Mip-NeRF 360 (Barron et al., CVPR 2022)

Tier 2 — Should Compare (Strongly recommended):

  • 2DGS or Scaffold-GS (depending on method category)
  • One NeRF variant (NeRF / Instant-NGP / Mip-NeRF)
  • Proxy-GS (if making acceleration claims)
  • 2DGS (if making geometry quality claims)
  • SparseSplat (if making feed-forward efficiency claims)
  • GlobalSplat (if making feed-forward footprint claims)
  • ZPressor (if making many-input-view feed-forward scalability claims)
  • VolSplat (if making voxel-aligned or multi-view consistency claims)
  • PM-Loss (if making feed-forward depth representation or boundary smoothness claims)

Tier 3 — Nice to Compare (If directly related):

  • Methods from the same category:
    • Compression: LightGS, Compact-3DGS, NanoGS, MesonGS++, GETA-3DGS (joint prune+quantize), VkSplat (cross-vendor training)
    • Surface geometry: SuGaR, 2DGS, 2D-SuGaR (depth+normal priors enhanced 2DGS)
    • Editing: Instruct-NeRF2NeRF, GOR-IS (intrinsic decomposition editing)
    • Training optimization: Scaffold-GS, Structure-Aware Densification (SIGGRAPH 2026, frequency-aware anisotropic splitting), LeGS (RL density control), CAdam (SIGGRAPH 2026, context-adaptive densification for generative distillation)
  • Recent SOTA in your specific sub-area
  • 3DTV (if making real-time multi-camera NVS claims)
  • GS-DOT (if making cross-domain GS application claims)
  • BiSplat-WRF (if making wireless/non-VS domain claims)
  • Semantic Foam (if making semantic scene decomposition claims)
  • EnerGS (if making outdoor robust reconstruction with partial geometric priors claims)
  • HeroGS / Sparse-View 3DGS Wild (if making sparse-view NVS claims)
  • FieryGS (if making physics simulation or dynamic scene modeling claims)
  • D4RT (if making 4D dynamic reconstruction or temporal-consistent rendering claims)
  • Color-Encoded Illumination (if making high-speed or temporal reconstruction claims)
  • Fake3DGS (if making robustness/security/forensics claims)
  • 3DGS AD Safety Eval (if making autonomous driving perception fidelity claims)
  • RESPIRE (if making medical dynamic scene reconstruction claims)
  • GEMM-GS (if making GPU-level acceleration / Tensor Core optimization claims)
  • FastGS (CVPR 2026 Highlight): 100-second 3DGS training baseline; multi-view consistency screening; 3.32× Mip-NeRF 360 acceleration, 15.45× Deep Blending; applicable ablation: consistency threshold, pruning ratio
  • DiffSoup (if making extreme primitive simplification or triangle soup claims)
  • FTSplat (if making feed-forward triangle primitive or alternative-to-GS rendering claims)
  • SVGS (if making single-view editing or text-guided 3D manipulation claims)
  • GS-Surrogate (if making simulation visualization surrogate or rendering approximation claims)
  • Pi-GS (if making reference-free sparse-view novel view synthesis claims)
  • DropAnSH-GS (if making sparse-view reconstruction with anchor-guided hashing claims)
  • FreeFix (if making diffusion-guided refinement or post-processing enhancement claims)
  • Flow4DGS-SLAM (if making dynamic SLAM or temporal consistency claims)
  • GGD-SLAM (if making generalizable dynamic SLAM or factor graph optimization claims)
  • BA-GS (if making SfM-free or COLMAP-free reconstruction claims)
  • GaussianPile (if making volumetric medical GS or CT reconstruction claims)
  • CAdam (if making generative distillation or context-adaptive densification claims)
Minimum Baseline Count

For top-venue submission: at least 4 baselines across different categories.

Step 4: Evaluation Metrics
Standard Metrics (Always Report)
MetricWhat It MeasuresTool
PSNR (dB)Pixel-level fidelityStandard
SSIMStructural similarityStandard
LPIPSPerceptual similaritylpips Python package
Supplementary Metrics (Report When Relevant)
MetricWhen to UseNote
FPSAny real-time claimReport with GPU spec
VRAM (GB)Memory efficiency claimPeak during training/inference
#Gaussians (M)Compression/scalabilityModel size
Model Size (MB)Compression methodsStorage efficiency
FID/KIDGenerative methodsDistribution quality
Chamfer DistanceGeometry reconstructionSurface accuracy
Normal ConsistencySurface reconstructionNormal map quality
CHF (Cutting-Hole Frequency)High-frequency modelingBoundary sharpness
Step 5: Ablation Study Design
Standard Ablation Matrix
| Configuration | Component A | Component B | Component C | Loss A | PSNR↑ | SSIM↑ | LPIPS↓ |
|---------------|-------------|-------------|-------------|--------|-------|-------|--------|
| Full Model    | ✓           | ✓           | ✓           | ✓      | XX.X  | 0.XXX | 0.XXX  |
| w/o A         | ✗           | ✓           | ✓           | ✓      | XX.X  | 0.XXX | 0.XXX  |
| w/o B         | ✓           | ✗           | ✓           | ✓      | XX.X  | 0.XXX | 0.XXX  |
| w/o C         | ✓           | ✓           | ✗           | ✓      | XX.X  | 0.XXX | 0.XXX  |
| w/o Loss A    | ✓           | ✓           | ✓           | ✗      | XX.X  | 0.XXX | 0.XXX  |
| A+B only      | ✓           | ✓           | ✗           | ✗      | XX.X  | 0.XXX | 0.XXX  |
Ablation Design Principles
  1. One variable at a time: Each row changes exactly one component
  2. Show interaction effects: Include rows that combine removal of 2+ components
  3. Use consistent dataset: Ablations on a single representative dataset are fine
  4. Include running time: Show the computational cost of each component
  5. Statistical significance: Run 3 seeds if results are close
Common Ablation Targets
ComponentWhat to AblateExpected Outcome
New loss functionRemove / replace with L1Quality drop confirms contribution
New primitiveReplace with standard GaussianShows primitive advantage
Regularization termRemove each term separatelyShows each term's effect
Training strategyDisable adaptive density / change scheduleShows strategy importance
Architecture changeRemove specific moduleIsolates module contribution
Step 6: Visualization Plan
Must-Have Figures
FigureContentPurpose
Figure 1Motivation / TeaserHook the reader
Figure 2Method overview / ArchitectureExplain the approach
Figure 3Qualitative comparisonVisual proof of quality
Figure 4Ablation visualizationShow component effects visually
Figure 5Failure cases (optional)Shows honesty
Show full SKILL.md (893 more words)Show less
  • Novel view rendering comparison (multi-method, multi-scene grid)
  • Zoom-in comparison for fine details / boundaries
  • Depth map or normal map visualization
  • Gaussian point cloud visualization
  • Training convergence curves
Step 7: Efficiency Analysis

When making efficiency claims, include:

AspectMeasurementReport Format
Training timeWall-clock hours per scene"X hours on 1x RTX 4090"
Rendering speedFPS at resolution Y"XX FPS at 1080p"
Peak VRAMGB during training/inference"X GB peak"
Model storageMB per scene"X MB"
Scaling behaviorTime vs #images / resolutionPlot or table

Always report GPU model — reviewers compare across papers.

Dynamic Scene Experiment Design

For dynamic 3DGS methods, select datasets and baselines based on the method's technical category:

Dynamic Method Categories
CategoryDescriptionKey Methods in Knowledge Base
Deformation FieldLearn a deformation network to map canonical Gaussians to each timestepDeformable-3DGS, 4DGS, CoGS, CD-GS, PGED, GPS-Gaussian, MoDGS, MoDec-GS, SpectroMotion, BARD-GS, GauFRE, LoopGaussian, ReconDreamer++
Deformation + Sparse ControlDrive deformation via sparse control points for efficiencySP-GS, SplineGS, SC-GS, D-MiSo, Video-3DGS
4D Gaussian PrimitiveExtend Gaussians to 4D (3D spatial + 1D temporal) for inherent dynamicsReal-time 4DGS, PVG, 4D-rotor GS, DynMF
Per-frame Training + Inter-frame TransferOptimize per-frame 3DGS with temporal propagation between frames3DGStream, Dual-GS, STC-GS, IGS, GFlow, DynOMo, Dynamic3DGaussians, GaussianFlow, SpacetimeGS
Dynamic Dataset Selection
Evaluation GoalRecommended DatasetSource
Ablation (clean, synthetic)D-NeRFCVPR 2021
Topology changeHyperNeRF (vrig)SIGGRAPH 2021
Real monoculariPhoneNeurIPS 2022
Sparse-view generalizationNeRF-DSarXiv 2023
Motion blur robustnessMotion Blur3DV 2025
Large-scale outdoorWaymo DynamicWaymo Open
Dense multi-viewGoogle ImmersiveSIGGRAPH 2020
Indoor human activityMeet Room—
High-frequency detailHiFi4GICML 2024
Unconstrained appearanceParticleNeRF3DV 2024
Light field videoPlenoptic Video—
Dynamic Baseline Tiers

Tier 1 (Must compare): Deformable-3DGS (CVPR 2024) + 4DGS (CVPR 2024)

Tier 2 (Should compare): Dynamic3DGaussians (3DV 2024), SC-GS (CVPR 2024), 3DGStream (CVPR 2024)

Tier 3 (Nice to compare, if directly related):

  • Deformation field methods: CoGS, CD-GS, PGED, MoDGS, MoDec-GS
  • 4D primitive methods: Real-time 4DGS, PVG, 4D-rotor GS
  • Per-frame methods: Dual-GS, STC-GS, GFlow, DynOMo
  • Sparse control: SP-GS, SplineGS
  • Flow-based: GaussianFlow
Dynamic-Specific Metrics
MetricWhen to ReportNote
PSNR / SSIM / LPIPSAlways (all dynamic datasets)Core metrics
MS-SSIMHyperNeRF, Google ImmersiveMulti-scale structural similarity
VMAFPlenoptic Video, long sequencesNetflix video quality; temporal coherence
FIDGenerative / large-scale renderingDistribution-level quality
Rendering FPSReal-time dynamic claimFrame rate at target resolution
Training time per frameEfficiency claimWall-clock seconds/frame
Gaussian count growthMemory efficiency#Gaussians vs frame count

See references/benchmark-data.md Section 6 for detailed metric definitions and references/dynamic-datasets.md for full dataset catalog.

Spatial Intelligence Experiments

Target venues: ICML, ECCV, CVPR, NeurIPS

Baselines:

  • Holi-Spatial (ICML 2026 Oral): Automated 4M+ spatial data pipeline from video
  • Spatial-TTT (ECCV 2026): Streaming spatial memory with test-time training
  • APEIRIA (ICML 2026): Neuro-symbolic 3D spatial reasoning
  • OpenSpatial (arXiv 2026): Principled 3M-sample spatial data engine

Ablation dimensions: data scale (100K→4M), streaming update frequency, symbolic verification depth, multi-task transfer

Metrics: Spatial QA accuracy, 3D grounding IoU, spatial relation F1, measurement error (m)

Output Format

Generate a complete experiment plan:

## Experiment Plan for [Method Name]

### 1. Datasets
| Priority | Dataset | Scenes | Reason |
|----------|---------|--------|--------|
| Must | ... | ... | ... |

### 2. Baselines
| Priority | Method | Venue | Category |
|----------|--------|-------|----------|
| Must | ... | ... | ... |

### 3. Metrics
| Must Report | Optional |
|-------------|----------|
| PSNR, SSIM, LPIPS | FPS, VRAM, ... |

### 4. Ablation Study
| # | What to Remove | Expected Impact |
|---|---------------|-----------------|
| 1 | ... | ... |

### 5. Figure Plan
| Figure | Content | Target Page |
|--------|---------|-------------|
| Fig 1 | ... | 1 |

### 6. Efficiency Analysis
- Training: ...
- Rendering: ...
- Memory: ...

### 7. Anticipated Reviewer Concerns & Preemptive Responses
| Concern | Response Strategy |
|---------|------------------|
| "Why not compare with X?" | ... |

Rules

  1. Be practical: Consider the actual computational budget. Don't suggest 100 scenes if the author has 1 GPU.
  2. Be realistic: Don't claim "state-of-the-art" unless metrics clearly support it.
  3. Be thorough: It's better to over-prepare than to receive "insufficient experiments" reviews.
  4. Venue-aware: CVPR allows 8 pages + references. Budget your figures and tables accordingly. ICRA 2026 prioritizes robotics-system experiments (real-robot + sim ablations); include hardware specs and real-time metrics.
  5. CVPR 2026 landscape: CVPR 2026 accepted 116 3DGS-related papers, the largest single-venue 3DGS cohort to date. When targeting CVPR 2027, design experiments that differentiate from this dense pack; consider emerging sub-areas (4D reconstruction, physics-for-3DGS, articulated 3DGS) that are under-explored. Knowledge base covers 872 methods across 23 categories.

Red Lines

The following are categorical prohibitions. Violating any of these invalidates the output:

  • No invented data: Never fabricate benchmark results, dataset statistics, or baseline metrics not in the loaded reference files. If a value is not found in the loaded files, write "data not available" or "N/A".
  • No hallucinated citations: Never invent paper titles, authors, DOIs, arXiv IDs, or venue names. Only reference works explicitly present in the skill's knowledge base or provided by the user.
  • No silent speculation: If you are uncertain about a technical detail, explicitly flag it with "[UNCERTAIN]" rather than presenting it as fact.
  • No method misattribution: Do not assign features, results, or mechanisms from one method to another. Each method's data is specific to that method.
  • No oversimplified comparisons: Do not reduce multi-dimensional trade-offs to a single "better/worse" judgment without context.
  • 3dgs-method-compare — Method comparison (use for selecting baselines and positioning)
  • 3dgs-paper-reader — Paper analysis (use for understanding baseline implementations)
  • 3dgs-visualizer — Result visualization (use for plotting experiment results)
  • cg-paper-writing — Paper writing (use when experiments feed into manuscript)
  • 3dgs-code-reviewer — Code review (use to ensure implementation correctness before experiments)

Guardrail: Do Not Apply From Memory

Do NOT try to apply the logic, method data, bug patterns, or technical details described in this skill from memory. Always read the SKILL.md and referenced files from disk before producing any output. The knowledge base is updated frequently; stale memory may produce outdated, inaccurate, or fabricated results.

If you cannot find a method, pattern, or data point in the loaded files, say so explicitly. Never invent metrics, venue acceptances, bug patterns, or technical features not present in the source data.

If you like it, please star this repo https://github.com/jaccen/Awesome-Gaussian-Skills

© jaccen, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/3dgs-experiment-planner of jaccen/Awesome-Gaussian-Skills.

Open the folder on GitHubat commit b43e455

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    Review 3DGS implementation code for correctness, performance bugs, and best practices.

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  • Patent Software Ip

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    Generate CN patent docs (claims, specification, abstract) and software copyright materials from AI/big-data project code or docs.

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  • 3dgs Articulated Reasoner

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    3DGS Articulated Object Reasoning & Digital Twin Agent. An agent skill from jaccen/Awesome-Gaussian-Skills.

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  • 3dgs MCP Renderer

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Questions about 3dgs Experiment Planner

What does 3dgs Experiment Planner do?

Design rigorous experiments for 3DGS research papers. An agent skill from jaccen/Awesome-Gaussian-Skills. 3dgs Experiment Planner is an agent skill from jaccen/Awesome-Gaussian-Skills. Design rigorous experiments for 3DGS research papers.

When should I use 3dgs Experiment Planner?

3dgs Experiment Planner fits situations like: : designing experiments for a 3DGS paper; selecting datasets/baselines/metrics; planning ablation studies; addressing reviewer concerns on experiments.

How do I install 3dgs Experiment Planner in Claude Code?

Run `npx skills add jaccen/Awesome-Gaussian-Skills --skill 3dgs-experiment-planner -a claude-code`. Or copy the skill folder (skills/3dgs-experiment-planner in jaccen/Awesome-Gaussian-Skills) into .claude/skills/3dgs-experiment-planner in your project. Claude Code loads it when a task matches its description.

How do I install 3dgs Experiment Planner in Codex?

Run `npx skills add jaccen/Awesome-Gaussian-Skills --skill 3dgs-experiment-planner -a codex`. Or copy the skill folder (skills/3dgs-experiment-planner in jaccen/Awesome-Gaussian-Skills) into .agents/skills/3dgs-experiment-planner in your project. Codex loads it when a task matches its description.

Can I use 3dgs Experiment Planner in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jaccen/Awesome-Gaussian-Skills --skill 3dgs-experiment-planner -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/3dgs-experiment-planner, .gemini/skills/3dgs-experiment-planner, .github/skills/3dgs-experiment-planner and .opencode/skills/3dgs-experiment-planner in your project.

What does 3dgs Experiment Planner need to run?

SKILL.md names no scripts, command-line tools or credentials: 3dgs Experiment Planner is instructions for the agent only. Our summary lists: Python 3.

Does 3dgs Experiment Planner access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is 3dgs Experiment Planner safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does 3dgs Experiment Planner use?

3dgs Experiment Planner is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does 3dgs Experiment Planner use?

About 5.6k tokens (SKILL.md is roughly 22k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to 3dgs Experiment Planner?

Skills that share tags, products or a category with 3dgs Experiment Planner: Hypothesis Generation (spacering-net/codeg, 3.9k stars), GitHub Deep Research (bytedance/deer-flow, 84k stars), Nature Paper Card (Yuan1z0825/nature-skills, 47k stars) and Content Research Writer (weapp-tailwindcss/weapp-tailwindcss, 1.9k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains 3dgs Experiment Planner?

jaccen (a GitHub user) maintains it in jaccen/Awesome-Gaussian-Skills, which has 161 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on October 10, 2026.

Source: jaccen/Awesome-Gaussian-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.