Webobsidian
xnohat/webobsidian
Read, write, search, and manage notes in a WebObsidian vault through its Agent REST API (/api/v1).
Vault alignment engine. An agent skill from iurykrieger/claude-bedrock.
The automated check flagged lines worth reading first. See the safety section below.
$ npx skills add iurykrieger/claude-bedrock --skill compress -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install iurykrieger/claude-bedrock compress --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/iurykrieger/claude-bedrock.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/compress .claude/skills/compress && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "compress" agent skill from https://github.com/iurykrieger/claude-bedrock/tree/main/skills/compress into .claude/skills/compress/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compress", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/iurykrieger/claude-bedrock/tree/main/skills/compressType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add iurykrieger/claude-bedrock --skill compress -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install iurykrieger/claude-bedrock compress --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/iurykrieger/claude-bedrock.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/compress .agents/skills/compress && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "compress" agent skill from https://github.com/iurykrieger/claude-bedrock/tree/main/skills/compress into .agents/skills/compress/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compress", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add iurykrieger/claude-bedrock --skill compress -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install iurykrieger/claude-bedrock compress --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/iurykrieger/claude-bedrock.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/compress .cursor/skills/compress && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "compress" agent skill from https://github.com/iurykrieger/claude-bedrock/tree/main/skills/compress into .cursor/skills/compress/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compress", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/iurykrieger/claude-bedrock.git --path skills/compress--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add iurykrieger/claude-bedrock --skill compress -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install iurykrieger/claude-bedrock compress --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/iurykrieger/claude-bedrock.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/compress .gemini/skills/compress && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "compress" agent skill from https://github.com/iurykrieger/claude-bedrock/tree/main/skills/compress into .gemini/skills/compress/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compress", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install iurykrieger/claude-bedrock compressInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add iurykrieger/claude-bedrock --skill compress -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/iurykrieger/claude-bedrock.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/compress .github/skills/compress && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "compress" agent skill from https://github.com/iurykrieger/claude-bedrock/tree/main/skills/compress into .github/skills/compress/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compress", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add iurykrieger/claude-bedrock --skill compress -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install iurykrieger/claude-bedrock compress --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/iurykrieger/claude-bedrock.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/compress .opencode/skills/compress && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "compress" agent skill from https://github.com/iurykrieger/claude-bedrock/tree/main/skills/compress into .opencode/skills/compress/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compress", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
compressVault alignment engine. An agent skill from iurykrieger/claude-bedrock.
Compress is an agent skill from iurykrieger/claude-bedrock. Vault alignment engine. Detects and fixes 5 types of structural misalignments: broken backlinks, concept fragmentation, entity miscategorization, duplicated entities, and misnamed entities. Delegates all writes to /bedrock:preserve. Supports interactive mode (user confirmation) and cron mode (autonomous mechanical fixes + queued semantic proposals). Use when: "bedrock compress", "bedrock-compress", "align vault", "fix backlinks", "fix misalignments", "/bedrock:compress".
Its SKILL.md is about 9.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Marketing & SEO, covering Link building, Proposals and quotes and Scheduled and recurring tasks. It works with Obsidian. The repository describes itself as: Second Brain automation for Obsidian vaults — entity management, ingestion, compression, and sync via Claude Code skills. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 7cac16c. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashReadGlobGrepSkillAgentFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitpython3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Compress loads about 9.9k tokens when it runs. Until then it costs about 121 tokens; SKILL.md has 3,466 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found patterns that need a careful read before installing.
clude in the prompt: "Autonomous mode — do not ask for confirmation, process directly."allowed-tools: Bash, Read, Glob, Grep, Skill, AgentAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from iurykrieger/claude-bedrock at commit 7cac16c, republished under its MIT licence (© iurykrieger). 3,466 words, ~9,883 tokens.
.claude/skills/compress/SKILL.md (or your agent's skills folder).Entity definitions and templates are in the plugin directory, not the vault root. Use the "Base directory for this skill" provided at invocation to resolve paths:
<base_dir>/../../entities/<base_dir>/../../templates/{type}/_template.md<base_dir>/../../CLAUDE.md (already injected automatically into context)Where <base_dir> is the path provided in "Base directory for this skill".
Resolve which vault to compress. This skill can be invoked from any directory.
Step 1 — Parse --vault flag:
Check if the input arguments include --vault <name>. If found, extract the vault name and remove it from the arguments before parsing --mode.
Step 2 — Resolve vault path:
If --vault <name> was provided:
Read the vault registry at <base_dir>/../../vaults.json. Find the entry matching the name.
If not found: error — "Vault <name> is not registered. Run /bedrock:vaults to see available vaults."
If found: set VAULT_PATH to the entry's path value. Store the resolved vault name as VAULT_NAME.
If no --vault flag — CWD detection:
Read <base_dir>/../../vaults.json. Check if the current working directory is inside any registered vault path
(CWD starts with a registered vault's absolute path). If multiple match, use the longest path (most specific).
If found: set VAULT_PATH to the matching vault's path. Store its name as VAULT_NAME.
If CWD detection fails — default vault:
From the registry, find the vault with "default": true.
If found: set VAULT_PATH to the default vault's path. Store its name as VAULT_NAME.
If no resolution:
Error — "No vault resolved. Available vaults:" followed by the registry listing.
"Use --vault <name> to specify, or run /bedrock:setup to register a vault."
Step 3 — Validate vault path:
test -d "<VAULT_PATH>" && echo "exists" || echo "missing"If missing: error — "Vault path <VAULT_PATH> does not exist on disk. Run /bedrock:setup to re-register."
Step 4 — Read vault config:
cat <VAULT_PATH>/.bedrock/config.json 2>/dev/nullExtract language, git.strategy, and other relevant fields for use in later phases.
From this point forward, ALL vault file operations use <VAULT_PATH> as the root.
<VAULT_PATH>/actors/, <VAULT_PATH>/people/, etc.git -C <VAULT_PATH> <command>/bedrock:preserve, pass --vault <VAULT_NAME>This skill scans all entities in the vault, detects 5 types of structural misalignments,
proposes fixes to the user, and delegates all writes to /bedrock:preserve.
You are an execution agent. Follow the phases below in order, without skipping steps.
The skill accepts an optional --mode argument:
interactive (default): all 5 capabilities prompt the user for confirmation before execution.cron: capabilities 1 and 4 (mechanical, deterministic) execute autonomously without confirmation.
Capabilities 2, 3, and 5 (semantic, judgment-dependent) are detected but written as a proposal to a
fleeting note for human review — they are NOT executed.Parse the mode from the invocation arguments. If no --mode is specified, default to interactive.
| # | Capability | Type | Cron behavior |
|---|---|---|---|
| 1 | Broken backlinks | Mechanical | Autonomous — fix without confirmation |
| 2 | Concept match | Semantic | Queued — write proposal to fleeting note |
| 3 | Entity misalignment | Semantic | Queued — write proposal to fleeting note |
| 4 | Duplicated entities | Mechanical | Autonomous — fix without confirmation |
| 5 | Misnamed entities | Semantic | Queued — write proposal to fleeting note |
Critical rules:
/bedrock:preserveExecute:
git -C <VAULT_PATH> pull --rebase origin mainIf it fails:
git -C <VAULT_PATH> rebase --abort and warn the user. Do NOT proceed without resolving.Scan the entire vault and run all 5 detection algorithms. Store results for Phase 2.
Read the entity definitions from the plugin directory to understand classification criteria:
<base_dir>/../../entities/concept.md — needed for capability 2 (concept match)<base_dir>/../../entities/*.md — needed for capability 3 (entity misalignment)<base_dir>/../../entities/code.md — needed for capability 1 graph-side detection (§1.2.2)Store the "When to create", "When NOT to create", and "How to distinguish" sections from each entity definition for use in detection.
Read vault config for graph-side detection:
cat <VAULT_PATH>/.bedrock/config.json 2>/dev/nullExtract code.cluster_threshold (default 0.85, used by §1.2.2 for Scenario A-extended similarity matching and Scenario B clustering) and code.max_per_actor (default 200, used in Phase 5 to surface cap overrun warnings — never enforced as a hard limit). If .bedrock/config.json is missing or has no code block, use the defaults silently.
For each entity directory (<VAULT_PATH>/actors/, <VAULT_PATH>/people/, <VAULT_PATH>/teams/, <VAULT_PATH>/concepts/, <VAULT_PATH>/topics/, <VAULT_PATH>/discussions/, <VAULT_PATH>/projects/, <VAULT_PATH>/fleeting/):
.md files, excluding _template.md and _template_node.md<VAULT_PATH>/actors/*.md (flat) and <VAULT_PATH>/actors/*/*.md (folder)type from frontmattername from frontmatter (or filename as fallback)aliases from frontmatter (array)[[target]] from body AND frontmatter arraysOptimization for large vaults: If the vault has more than 100 entities in a type, use subagents via Agent tool to parallelize reading by entity type.
Output: vault_data map: entity_name → {type, name, aliases[], wikilinks[], body_mentions[], frontmatter, body}
Cap 1 detects backlinks that are broken on either of two layers: markdown wikilinks (§1.2.1, today's behavior) and graph-side back-pointers (§1.2.2, total-binding rule).
For each entity A in vault_data:
[[B]] found in A (body or frontmatter arrays):[[A]] (body or frontmatter arrays)kind: "markdown_backlink"Output: broken_backlinks[] — list of {kind: "markdown_backlink", source: A, target: B, direction: "A→B exists, B→A missing"}
Rule: every node in <VAULT_PATH>/graphify-out/graph.json MUST end up with vault_entity_path set. There is NO relevance filter at /compress time — confidence level (EXTRACTED / INFERRED / AMBIGUOUS), trivial labels (Test / Mock / Builder / Stub / Fixture), degree, is_god_node, edge_count do NOT exclude any node from binding.
Best-effort load. If <VAULT_PATH>/graphify-out/graph.json is missing, empty, or invalid JSON, skip §1.2.2 silently and proceed with §1.2.1 results only. The /compress run continues normally.
GRAPH_PATH="<VAULT_PATH>/graphify-out/graph.json"
test -s "$GRAPH_PATH" && python3 -c "import json,sys; json.load(open('$GRAPH_PATH'))" 2>/dev/null && echo "OK" || echo "SKIP"If OK, also load <VAULT_PATH>/graphify-out/.graphify_analysis.json (best-effort — when missing or stale, fall back to semantically_similar_to-only grouping; same fallback used by /preserve Phase 1.3 step 5).
Build the entity-id index. For each code entity in vault_data (i.e., entities under <VAULT_PATH>/actors/*/nodes/), normalize ids to a set:
ids = set()
fm = entity.frontmatter
if isinstance(fm.get("graphify_node_ids"), list):
ids.update(fm["graphify_node_ids"])
if isinstance(fm.get("graphify_node_id"), str): # legacy singular — backward compat
ids.add(fm["graphify_node_id"])Build a map entity_id_index: id → entity_path covering every code entity. Build bound_node_ids = set(entity_id_index.keys()).
Walk every node in graph.json. For each node N with id and OPTIONAL vault_entity_path:
If vault_entity_path is already set on N → already bound, skip.
Otherwise classify in priority order — stop at first matching shape:
Scenario A — back_pointer_missing. If N.id ∈ bound_node_ids: register {kind: "graph_back_pointer", shape: "back_pointer_missing", node_id: N.id, entity_path: entity_id_index[N.id]}.
Scenario A-extended — extend_existing. Find any node M such that:
M.id ∈ bound_node_ids (M is bound to some entity E),(N, M) or (M, N) of relation: "semantically_similar_to" with confidence_score ≥ code.cluster_threshold,.graphify_analysis.json is present) community_id(N) == community_id(M) AND (is_god_node(M) OR (edge_count(N) ≥ 2 AND edge_count(M) ≥ 2)).If found, pick the M with the highest confidence_score (or highest degree if community-based) and register {kind: "graph_back_pointer", shape: "extend_existing", node_id: N.id, target_entity_path: entity_id_index[M.id], target_node_id: M.id, similarity: <score>}.
Scenario B — orphan_graph_node. Otherwise, mark N as a Scenario B candidate. Do NOT register yet — Scenario B candidates are clustered together first (next step).
Cluster Scenario B candidates using the Part 2 grouping algorithm (mirrors /preserve Phase 1.3 step 5):
semantically_similar_to edge between them with confidence_score ≥ code.cluster_threshold, OR they share community_id AND (at least one is is_god_node OR both have edge_count ≥ 2)..graphify_analysis.json is absent or stale, only the semantically_similar_to rule applies.cluster_id (synthetic), member_node_ids[] (the union of node ids — this becomes the graphify_node_ids array of the resulting code entity), representative (highest-degree node in the cluster — used for label, source_file, node_type).Resolve actor_context for each Scenario B cluster via (b) + (c) from the spec:
source_file and take the first path segment (e.g., billing-api/src/Foo.cs → candidate slug billing-api). Match (case-insensitive, kebab-case) against existing actor slugs in <VAULT_PATH>/actors/.actor_context = <slug>.actor_context: null — it will be classified as concept global / topic / fleeting per the corpus-agnostic branch from /preserve Phase 1.3 step 6.actor_context: <list-of-candidates> for (c) resolution in Phase 3.--mode interactive the user picks; in --mode cron the cluster is queued in the compress-proposals fleeting note.For each Scenario B cluster, register {kind: "graph_back_pointer", shape: "orphan_graph_node", member_node_ids: [...], representative: <node>, actor_context: <slug | null | candidates[]>, node_type: <inferred>}.
Inferring node_type for Scenario B clusters (mirrors /preserve Phase 1.3 step 6):
file_type=code AST node (function / class / module / interface) → corresponding node_type.node_type: endpoint.file_type=document/paper and has rationale_for edges OR label markers (ADR / RFC / "decision" / "chose" / "decided") → node_type: decision.node_type: concept.Output: broken_backlinks[] is now a list mixing both kinds:
{kind: "markdown_backlink", source, target, direction} — from §1.2.1.{kind: "graph_back_pointer", shape: "back_pointer_missing", node_id, entity_path} — Scenario A.{kind: "graph_back_pointer", shape: "extend_existing", node_id, target_entity_path, target_node_id, similarity} — Scenario A-extended.{kind: "graph_back_pointer", shape: "orphan_graph_node", member_node_ids, representative, actor_context, node_type} — Scenario B.Scan all entity bodies for recurring terms or phrases that:
<VAULT_PATH>/concepts/ (or any other entity directory)[[term]]For each candidate term, evaluate against the concept entity definition (entities/concept.md):
Filter out:
Output: concept_candidates[] — list of {term, occurrences: [{entity, context_snippet}], meets_concept_criteria: bool}
For each entity in vault_data:
type fieldentities/<type>.mdFocus on these common misalignments:
Output: misaligned_entities[] — list of {entity, current_type, proposed_type, reason}
Scan all entity bodies for proper nouns, service names, team names, and person names that:
[[name]]Identification heuristics:
Filter out:
Output: missing_entities[] — list of {name, inferred_type, mentions: [{entity, context_snippet}]}
Scan for name variants of the same real-world entity:
name field, aliases[]aliases[]: flag as misnamediury.md and iury-krieger.md):
flag as duplicate entity files requiring mergeOutput: misnamed_entities[] — list of {canonical_entity, variant_name, found_in: [{entity, context_snippet}], action: "add_alias" | "merge_entities"}
Present all findings to the user in a structured report, grouped by capability.
## /bedrock:compress — Alignment Proposal
| # | Capability | Findings | Mode |
|---|---|---|---|
| 1 | Broken backlinks | N found | Autonomous / Interactive |
| 2 | Concept match | N candidates | Queued / Interactive |
| 3 | Entity misalignment | N misaligned | Queued / Interactive |
| 4 | Duplicated entities | N missing | Autonomous / Interactive |
| 5 | Misnamed entities | N variants | Queued / Interactive |
**Total findings:** N
**Mode:** interactive / cronCap 1 has one or two layers depending on whether graph.json was loaded in §1.2.2.
### Capability 1: Broken Backlinks
#### 1A — Markdown backlinks
| # | Source | Target | Missing direction |
|---|---|---|---|
| 1 | [[entity-a]] | [[entity-b]] | entity-b → entity-a |
| 2 | [[entity-c]] | [[entity-d]] | entity-d → entity-c |
**Fix:** Add missing backlinks in target entities via /bedrock:preserve.
#### 1B — Graph back-pointers (when graph.json was loaded)
##### Shape: back_pointer_missing (mechanical)
| # | Graph node id | Entity that owns it | Action |
|---|---|---|---|
| 1 | `billing_api_processTransaction` | `actors/billing-api/nodes/process-transaction.md` | Re-trigger Phase 6.5 propagation (no-op update) |
##### Shape: extend_existing (mechanical, similarity-based)
| # | Orphan node id | Target entity | Similar to bound node | Score |
|---|---|---|---|---|
| 1 | `billing_api_processTransactionV2` | `actors/billing-api/nodes/process-transaction.md` | `billing_api_processTransaction` | 0.92 |
##### Shape: orphan_graph_node (semantic, materialize new entity)
| # | Cluster repr. | Member ids | Resolved actor_context | node_type |
|---|---|---|---|---|
| 1 | `billing_api_validateAmount` | `[billing_api_validateAmount, billing_api_validateAmountV2]` | `billing-api` | function |
| 2 | `auth_decisions_jwt_choice` | `[auth_decisions_jwt_choice]` | `auth-api` | decision |
#### Cap overrun warnings (when applicable)
| Actor | Existing code entities | Proposed (Scenario B) | Total | Cap |
|---|---|---|---|---|
| `billing-api` | 198 | 12 | 210 | 200 |
**Fix:** /compress will proceed with all proposals — cap is a warning, not a block. Maintainer can raise `code.max_per_actor` in `.bedrock/config.json` afterwards if needed.If no broken backlinks found across both layers: "No broken backlinks found."
If §1.2.2 was skipped (no graph.json or invalid): "Graph-side detection skipped — graph.json is missing or invalid in <VAULT_PATH>/graphify-out/."
### Capability 2: Concept Fragmentation
| # | Candidate concept | Occurrences | Entities |
|---|---|---|---|
| 1 | "event sourcing" | 5 | [[actor-a]], [[topic-b]], [[actor-c]], ... |
| 2 | "circuit breaker" | 3 | [[actor-d]], [[actor-e]], [[topic-f]] |
**Fix:** Create concept entities and add wikilinks in referencing entities via /bedrock:preserve.If no candidates found: "No concept fragmentation found."
### Capability 3: Entity Misalignment
| # | Entity | Current type | Proposed type | Reason |
|---|---|---|---|---|
| 1 | [[note-about-cqrs]] | fleeting | concept | Meets critical mass: >3 paragraphs, timeless definition |
| 2 | [[new-checkout-system]] | actor | project | No repo or deployment yet |
**Fix:** Recategorize via /bedrock:preserve (create under new type, mark original as promoted/consolidated).If no misalignments found: "No entity misalignments found."
### Capability 4: Missing Entities (Mentioned but Not Created)
| # | Name | Inferred type | Mentions |
|---|---|---|---|
| 1 | "Payment Gateway" | actor | 4 mentions in [[topic-a]], [[actor-b]], [[discussion-c]], [[actor-d]] |
| 2 | "Alice Smith" | person | 3 mentions in [[discussion-e]], [[topic-f]], [[discussion-g]] |
**Fix:** Create missing entities and establish backlinks via /bedrock:preserve.If no missing entities found: "No duplicated entity mentions found."
### Capability 5: Misnamed Entities
| # | Canonical entity | Variant found | Found in | Action |
|---|---|---|---|---|
| 1 | [[iury-krieger]] | "Iury" | [[discussion-a]], [[topic-b]] | Add alias + wikilink |
| 2 | [[billing-api]] | "BillingAPI" | [[actor-c]] | Add alias + wikilink |
| 3 | [[iury.md]] + [[iury-krieger.md]] | Same person | — | Merge entities |
**Fix:** Add aliases and wikilinks, or merge duplicate entity files via /bedrock:preserve.If no misnamed entities found: "No misnamed entities found."
If ALL 5 capabilities found 0 issues: Report "Vault is aligned. No misalignments detected." and end (skip Phases 3-5).
--mode interactive or default)Present the full proposal from Phase 2 and ask:
Confirm execution? (yes / no / partial)
- **yes**: execute all findings
- **no**: abort
- **partial**: specify which capabilities or individual findings to execute (e.g., "only capability 1 and 4", "all except finding 3 in capability 5")STOP HERE and wait for user confirmation.
If the user says "no": report "No changes made." and end. If the user partially confirms: filter the execution list accordingly.
--mode cron)No user confirmation needed for mechanical capabilities. Split findings:
Autonomous execution (mechanical):
back_pointer_missing (§1.2.2 Scenario A).extend_existing (§1.2.2 Scenario A-extended)./bedrock:preserve, include in the prompt: "Autonomous mode — do not ask for confirmation, process directly."Queued proposals (semantic):
orphan_graph_node (§1.2.2 Scenario B), including clusters whose actor_context could not be resolved mechanically (no match) or that have ambiguous candidates./bedrock:preserve:entities:
- type: fleeting
name: "<today's date YYYY-MM-DD>-compress-proposals"
action: create
content: |
## Compress Alignment Proposals — <today's date>
The following alignment issues were detected by `/bedrock:compress` running in cron mode.
Review each proposal and run `/bedrock:compress` in interactive mode to execute.
### Concept Fragmentation (Capability 2)
<formatted findings from Phase 2.3>
### Entity Misalignment (Capability 3)
<formatted findings from Phase 2.4>
### Misnamed Entities (Capability 5)
<formatted findings from Phase 2.6>
### Orphan Graph Nodes (Capability 1 — Scenario B)
<formatted findings from Phase 2.2 — Scenario B clusters; include the actor_context status (resolved / null / ambiguous candidates) and the cap overrun warnings if any>
relations: {}
source: "compress"
metadata:
status: "raw"
source: "session"
captured_at: "<today's date YYYY-MM-DD>"/bedrock:preserve invocation:
"Autonomous mode — do not ask for confirmation, process directly."Build the entity list in the format accepted by /bedrock:preserve, grouping all confirmed fixes:
Cap 1 has up to four fix templates depending on the finding's kind and shape.
1A — Markdown backlink (kind: "markdown_backlink")
For each markdown backlink finding {source: A, target: B}:
- type: <B's entity type>
name: "<B's entity name>"
action: update
content: ""
relations:
<A's type plural>: ["<A's entity name>"]
source: "compress"The content field is empty because the fix is adding a relation (backlink), not body content.
/bedrock:preserve handles adding the wikilink in B's body or frontmatter.
1B-A — Graph back-pointer missing (kind: "graph_back_pointer", shape: "back_pointer_missing")
For each finding {node_id, entity_path}:
- type: code
name: "<entity_path's filename without .md>"
action: update
content: ""
relations: {}
source: "compress"The empty body change ensures /preserve includes the entity in its touched-set; /preserve Phase 6.5 will then re-propagate vault_entity_path to every node listed in the entity's graphify_node_ids (including the missing one). No new graph mutation is performed by /compress.
1B-B — Extend existing entity (kind: "graph_back_pointer", shape: "extend_existing")
For each finding {node_id, target_entity_path, target_node_id, similarity}:
graphify_node_ids from vault_data (already loaded in Phase 1.1; accept the legacy singular graphify_node_id and normalize to a single-item list).new_ids = existing_ids ∪ {node_id} (deduped)./preserve:- type: code
name: "<target_entity_path's filename without .md>"
action: update
content: ""
relations: {}
source: "compress"
metadata:
graphify_node_ids: <new_ids> # full union, computed by /compress/preserve writes the full array to the entity's frontmatter (Phase 4.2 update logic) and Phase 6.5 propagates vault_entity_path to every id in the array — including the newly-added one. No new field is introduced to the /preserve protocol.
1B-C — Orphan graph node (cluster → new entity) (kind: "graph_back_pointer", shape: "orphan_graph_node")
For each Scenario B cluster:
If actor_context is resolved (single match):
- type: code
name: "<kebab-case of representative.label>"
action: create
content: "<brief description from representative.label and source_file; note 'Grouped from N graphify nodes' when cluster size > 1, listing member ids>"
relations: {}
source: "compress"
metadata:
graphify_node_ids: <cluster.member_node_ids>
actor: "[[<actor_context>]]"
node_type: "<inferred node_type>"
source_file: "<representative.source_file>"
confidence: "<strongest edge confidence across cluster members>"If actor_context is null (no match — corpus-agnostic branch):
# Classify the cluster as concept / topic / fleeting per /preserve Phase 1.3 step 6 (actor_context absent branch).
# Use the same heuristics: pattern/principle/abstraction → concept; complete + bridge content → topic; else fleeting.
- type: <concept | topic | fleeting>
name: "<kebab-case slug>"
action: create
content: "<derived content>"
relations: {}
source: "compress"
metadata:
graphify_node_ids: <cluster.member_node_ids>
confidence: "<strongest edge confidence>"If actor_context is ambiguous (multiple candidates):
--mode interactive, the user selected one candidate during Phase 3 — proceed with the resolved single-match template above.--mode cron, the cluster is queued in the compress-proposals fleeting note and is NOT delegated to /preserve for entity creation in this run.For each confirmed concept candidate:
- type: concept
name: "<concept-slug>"
action: create
content: "<brief definition derived from the recurring mentions>"
relations:
<referencing entity types>: ["<entity-1>", "<entity-2>", ...]
source: "compress"Plus, for each referencing entity that should link to the new concept:
- type: <entity's type>
name: "<entity's name>"
action: update
content: ""
relations:
concepts: ["<concept-slug>"]
source: "compress"For each misaligned entity:
If current type is fleeting (promotion):
- type: <proposed new type>
name: "<new entity name in correct format>"
action: create
content: "<content migrated from the fleeting note>"
relations:
<inferred relations>: [...]
source: "compress"
- type: fleeting
name: "<original fleeting note name>"
action: update
content: ""
relations: {}
source: "compress"
metadata:
status: "promoted"
promoted_to: "[[<new entity name>]]"If current type is NOT fleeting (recategorization):
- type: <proposed new type>
name: "<new entity name in correct format>"
action: create
content: "<content from the misaligned entity>"
relations:
<inferred relations>: [...]
source: "compress"Add a consolidation callout in the original entity (via update):
- type: <current type>
name: "<original entity name>"
action: update
content: "> [!info] Content recategorized to [[<new entity name>]]\n> This entity was recategorized by /bedrock:compress. See [[<new entity name>]] for the current version."
relations:
<new type plural>: ["<new entity name>"]
source: "compress"For each missing entity:
- type: <inferred type>
name: "<entity-slug>"
action: create
content: "<aggregated context from all mentions>"
relations:
<mentioning entity types>: ["<entity-1>", "<entity-2>", ...]
source: "compress"Plus, for each mentioning entity (to establish backlinks):
- type: <entity's type>
name: "<entity's name>"
action: update
content: ""
relations:
<new entity's type plural>: ["<entity-slug>"]
source: "compress"For alias additions:
- type: <entity's type>
name: "<canonical entity name>"
action: update
content: ""
relations: {}
source: "compress"
metadata:
aliases: ["<existing aliases>", "<new variant name>"]For each file where the variant was found (to add the wikilink):
- type: <entity's type>
name: "<entity where variant was found>"
action: update
content: ""
relations:
<canonical entity's type plural>: ["<canonical entity name>"]
source: "compress"For entity merges (two files for the same real-world entity):
- type: <canonical entity's type>
name: "<canonical entity name>"
action: update
content: "<merged content from both entities>"
relations:
<merged relations from both>: [...]
source: "compress"
metadata:
aliases: ["<combined aliases from both entities>"]Add a consolidation callout in the secondary entity:
- type: <secondary entity's type>
name: "<secondary entity name>"
action: update
content: "> [!info] Content consolidated in [[<canonical entity name>]]\n> This entity has been consolidated by /bedrock:compress. See [[<canonical entity name>]] for the merged version."
relations:
<canonical entity's type plural>: ["<canonical entity name>"]
source: "compress"Use the Skill tool to invoke /bedrock:preserve --vault <VAULT_NAME> passing the compiled structured entity list as argument.
The --vault <VAULT_NAME> flag ensures preserve writes to the same vault.
Include source: "compress" for all entities so /bedrock:preserve records provenance.
If running in cron mode (autonomous capabilities):
/bedrock:preserve returns:
Record the result for use in the final report (Phase 5).
Present to the user:
## /bedrock:compress — Report
### Mode: interactive / cron
### Alignment fixes applied
| # | Capability | Findings | Fixed | Queued |
|---|---|---|---|---|
| 1A | Broken backlinks (markdown) | N | M | — |
| 1B-A | Graph back-pointer missing | N | M | — |
| 1B-B | Extend existing entity | N | M | — |
| 1B-C | Orphan graph node | N | M | P (cron) |
| 2 | Concept match | N | M | P (cron) |
| 3 | Entity misalignment | N | M | P (cron) |
| 4 | Duplicated entities | N | M | — |
| 5 | Misnamed entities | N | M | P (cron) |
**Total:** N findings, M fixed, P queued
### Cap overrun warnings (when applicable)
| Actor | Existing code entities | Proposed (Scenario B) | Total | Cap | Status |
|---|---|---|---|---|---|
| `<actor>` | <existing> | <proposed> | <total> | <cap> | Allowed (warning only) |
If §1.2.2 was skipped (no `graph.json`), include this line: "Graph-side detection skipped — `<VAULT_PATH>/graphify-out/graph.json` is missing or invalid."
### Entities processed (via /bedrock:preserve)
| Type | Name | Action |
|---|---|---|
| <type> | <name> | create / update |
| ... | ... | ... |
### Queued proposals (cron mode only)
- Created fleeting note: [[<YYYY-MM-DD>-compress-proposals]]
- Contains N proposals for capabilities 2, 3, 5, and Cap 1 Scenario B (orphan graph nodes)
- Review and run `/bedrock:compress` in interactive mode to execute
### Git
- Commit: <hash from /bedrock:preserve>
- Push: success / failed (reason)
### Suggestions
- Run `/bedrock:healthcheck` for a full vault health report
- [additional suggestions based on findings]If no fixes were applied (user refused all, or no findings): Present only the summary table with zero counts.
| Situation | Action |
|---|---|
| Empty vault (no entities) | Report "No entities found in the vault." and end |
| No findings across all 5 capabilities | Report "Vault is aligned." and end |
| User refuses all findings (interactive) | Report "No changes made." and end |
| Error reading entity | Skip entity, warn in the report |
/bedrock:preserve fails | Report the error, list what was NOT processed |
| Entity without frontmatter | Skip entity, warn in the report |
--mode argument not recognized | Default to interactive, warn the user |
| Rule | Detail |
|---|---|
| All writes via /bedrock:preserve | NEVER use Write or Edit on entity files. Invoke /bedrock:preserve via the Skill tool. |
| Mechanical vs. semantic split | Capabilities 1, 4 = mechanical (autonomous in cron). Capabilities 2, 3, 5 = semantic (queued in cron, confirmed in interactive). |
| User confirmation in interactive | ALWAYS wait for explicit confirmation before delegating to /bedrock:preserve in interactive mode. |
| Append-only for people/teams/topics | When fixing entities of these types, NEVER delete existing content. Add callouts and new links only. |
| Actors allow free merge | Actor bodies can be modified freely. Frontmatter is merge-only (never delete fields). |
| Never remove wikilinks | When fixing backlinks or renaming, ADD new links. Never remove existing ones. |
| Entity definitions are authoritative | Capabilities 2 and 3 MUST read entity definitions from the plugin directory. Do not hardcode classification heuristics. |
| 3+ threshold | Capabilities 2 and 4 require a term/name to appear in 3+ different entities before flagging. |
| Provenance | All entities delegated to /bedrock:preserve use source: "compress". |
| MCP in main context | Do NOT use subagents for MCP calls — permissions are not inherited. |
| Sensitive data | NEVER include credentials, tokens, passwords, PANs, CVVs. |
| Vault resolution first | Resolve VAULT_PATH before any file operation or git command — never assume CWD is the vault |
All git commands use git -C <VAULT_PATH> | Never assume CWD is the vault |
All entity paths use <VAULT_PATH>/ prefix | <VAULT_PATH>/actors/, not actors/ |
| Pass --vault to /preserve | ALWAYS include --vault <VAULT_NAME> when delegating to /bedrock:preserve |
| Best-effort graph load | §1.2.2 graph-side detection skips silently when <VAULT_PATH>/graphify-out/graph.json is missing, empty, or invalid JSON. Markdown-side detection (§1.2.1) continues unaffected. |
No graph.json mutation from /compress | NEVER write to <VAULT_PATH>/graphify-out/graph.json directly. All vault_entity_path propagation flows through /preserve Phase 6.5 triggered by the update/create actions in Phase 4. Honors /preserve Critical Rule 28. |
| Total-binding scope, no relevance filter at /compress time | §1.2.2 iterates EVERY node in graph.json lacking vault_entity_path. Confidence level (EXTRACTED / INFERRED / AMBIGUOUS), trivial labels (Test / Mock / Builder / Stub / Fixture), degree, god-node status, and edge_count do NOT exclude any node. The cluster threshold (code.cluster_threshold) is the only knob that influences absorption-vs-materialization. |
| Cap overrun is allowed with warning | When Scenario B fixes push an actor above code.max_per_actor, the proposals proceed and the report surfaces a per-actor warning row. The cap is a /teach-time noise control, not a /compress-time hard limit. |
| Reuse Part 2 algorithm verbatim | §1.2.2 grouping for Scenario B and similarity matching for Scenario A-extended use the same logic and config keys (code.cluster_threshold, community co-membership with god-node/edge_count guard) as /preserve Phase 1.3 step 5. Do not fork or re-implement. |
© iurykrieger, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/compress of iurykrieger/claude-bedrock.
Open the folder on GitHubat commit 7cac16c
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in iurykrieger/claude-bedrock, which our catalogue first saw on October 7, 2026.
Compress next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Compress this skilliurykrieger/claude-bedrock | 105 | 1 repos | ~9.9k | Automated safety check: Warn | MIT | |
| Webobsidianxnohat/webobsidian | 268 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Obsidian Layout AdjustmentAr9av/obsidian-wiki | 3.5k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Conducty Contextrobertbarclayy/conducty | 176 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Obsidiansteipete/agent-scripts | 7.3k | — | ~916 | Automated safety check: Pass | MIT | |
| Obsidian Official CLIhashgraph-online/awesome-codex-plugins | 1.3k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 |
xnohat/webobsidian
Read, write, search, and manage notes in a WebObsidian vault through its Agent REST API (/api/v1).
Ar9av/obsidian-wiki
Adjust the user's Obsidian visual layout with CSS snippets. An agent skill from Ar9av/obsidian-wiki.
robertbarclayy/conducty
Ingest a project directory into the Obsidian vault as a linked context sub-graph — Architecture, Conventions, Invariants, Hotspots, Tests, Glossary, plus per-bounded-context module notes.
steipete/agent-scripts
Obsidian vault: search/read/write notes, backlinks, Bases, Canvas.
hashgraph-online/awesome-codex-plugins
A skill your agent uses when the user wants local Obsidian note or metadata work done primarily through documented official desktop obsidian CLI commands, with limited local vault filesystem support…
thoreinstein/gemini-obsidian
A skill your agent uses when the user wants to explore connections between notes, see what links to or from a note, or says "links", "backlinks", "connections", or "graph".
iurykrieger/claude-bedrock
Internal fetcher module for Confluence pages. An agent skill from iurykrieger/claude-bedrock.
iurykrieger/claude-bedrock
Internal fetcher module for Google Docs and Sheets. An agent skill from iurykrieger/claude-bedrock.
iurykrieger/claude-bedrock
Read-only vault health diagnostic. An agent skill from iurykrieger/claude-bedrock.
iurykrieger/claude-bedrock
Manage registered Bedrock vaults. An agent skill from iurykrieger/claude-bedrock.
iurykrieger/claude-bedrock
Initialize any folder as a Bedrock-powered Obsidian vault. An agent skill from iurykrieger/claude-bedrock.
iurykrieger/claude-bedrock
Re-synchronizes the vault with external sources. An agent skill from iurykrieger/claude-bedrock.
Works with
Categories
Vault alignment engine. An agent skill from iurykrieger/claude-bedrock. Compress is an agent skill from iurykrieger/claude-bedrock. Vault alignment engine.
Compress fits situations like: : bedrock compress; bedrock-compress; fix misalignments; /bedrock:compress.
Run `npx skills add iurykrieger/claude-bedrock --skill compress -a claude-code`. Or copy the skill folder (skills/compress in iurykrieger/claude-bedrock) into .claude/skills/compress in your project. Claude Code loads it when a task matches its description.
Run `npx skills add iurykrieger/claude-bedrock --skill compress -a codex`. Or copy the skill folder (skills/compress in iurykrieger/claude-bedrock) into .agents/skills/compress in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add iurykrieger/claude-bedrock --skill compress -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/compress, .gemini/skills/compress, .github/skills/compress and .opencode/skills/compress in your project.
Going by SKILL.md and its folder, Compress needs the command-line tools its instructions call (git and python3). Our summary lists: Python 3. Its frontmatter pre-approves these tools: Bash, Read, Glob, Grep, Skill, Agent.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md flagged 1 warning(s): tells the agent its actions are pre-authorized / not to stop for confirmation. Read the flagged lines before installing; the check is not a guarantee either way.
Compress is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 9.9k tokens (SKILL.md is roughly 40k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Compress: Webobsidian (xnohat/webobsidian, 268 stars), Obsidian Layout Adjustment (Ar9av/obsidian-wiki, 3.5k stars), Conducty Context (robertbarclayy/conducty, 176 stars) and Obsidian (steipete/agent-scripts, 7.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
iurykrieger (a GitHub user) maintains it in iurykrieger/claude-bedrock, which has 105 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on May 5, 2026.
Source: iurykrieger/claude-bedrock on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.