Esm
K-Dense-AI/scientific-agent-skills
Uses the Biohub esm Python SDK for ESM3 protein generation, ESMC embeddings, and ESMFold2 all-atom folding.
Build or modify a Sculptor extension — a runtime ESM module loaded into the Sculptor UI.
$ npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install imbue-ai/sculptor build-sculptor-extension --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/imbue-ai/sculptor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/sculptor/sculptor-plugin/skills/build-sculptor-extension .claude/skills/build-sculptor-extension && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-sculptor-extension" agent skill from https://github.com/imbue-ai/sculptor/tree/main/sculptor/sculptor-plugin/skills/build-sculptor-extension into .claude/skills/build-sculptor-extension/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sculptor-extension", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/imbue-ai/sculptor/tree/main/sculptor/sculptor-plugin/skills/build-sculptor-extensionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install imbue-ai/sculptor build-sculptor-extension --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/imbue-ai/sculptor.git skills-src && mkdir -p .agents/skills && cp -r skills-src/sculptor/sculptor-plugin/skills/build-sculptor-extension .agents/skills/build-sculptor-extension && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-sculptor-extension" agent skill from https://github.com/imbue-ai/sculptor/tree/main/sculptor/sculptor-plugin/skills/build-sculptor-extension into .agents/skills/build-sculptor-extension/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sculptor-extension", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install imbue-ai/sculptor build-sculptor-extension --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/imbue-ai/sculptor.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/sculptor/sculptor-plugin/skills/build-sculptor-extension .cursor/skills/build-sculptor-extension && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-sculptor-extension" agent skill from https://github.com/imbue-ai/sculptor/tree/main/sculptor/sculptor-plugin/skills/build-sculptor-extension into .cursor/skills/build-sculptor-extension/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sculptor-extension", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/imbue-ai/sculptor.git --path sculptor/sculptor-plugin/skills/build-sculptor-extension--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install imbue-ai/sculptor build-sculptor-extension --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/imbue-ai/sculptor.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/sculptor/sculptor-plugin/skills/build-sculptor-extension .gemini/skills/build-sculptor-extension && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-sculptor-extension" agent skill from https://github.com/imbue-ai/sculptor/tree/main/sculptor/sculptor-plugin/skills/build-sculptor-extension into .gemini/skills/build-sculptor-extension/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sculptor-extension", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install imbue-ai/sculptor build-sculptor-extensionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/imbue-ai/sculptor.git skills-src && mkdir -p .github/skills && cp -r skills-src/sculptor/sculptor-plugin/skills/build-sculptor-extension .github/skills/build-sculptor-extension && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-sculptor-extension" agent skill from https://github.com/imbue-ai/sculptor/tree/main/sculptor/sculptor-plugin/skills/build-sculptor-extension into .github/skills/build-sculptor-extension/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sculptor-extension", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install imbue-ai/sculptor build-sculptor-extension --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/imbue-ai/sculptor.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/sculptor/sculptor-plugin/skills/build-sculptor-extension .opencode/skills/build-sculptor-extension && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-sculptor-extension" agent skill from https://github.com/imbue-ai/sculptor/tree/main/sculptor/sculptor-plugin/skills/build-sculptor-extension into .opencode/skills/build-sculptor-extension/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-sculptor-extension", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-sculptor-extensionBuild or modify a Sculptor extension — a runtime ESM module loaded into the Sculptor UI.
Build Sculptor Extension is an agent skill from imbue-ai/sculptor. Build or modify a Sculptor extension — a runtime ESM module loaded into the Sculptor UI. Use when asked to write an extension (or "plugin") for Sculptor, add a panel, overlay, workspace widget, home view, or settings UI to Sculptor, or to iterate on an extension with sculpt extension. Works from any repo; this file is a self-contained reference (the Sculptor source code is optional).
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files (for example `example/main.js`, `example/manifest.json` and `sdk.d.ts`).
The repository describes itself as: Build product with grounded, parallel coding agents. The licence is MIT.
Read from SKILL.md and the folder at commit f847102. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (JavaScript and TypeScript), which the agent can run.
Shell commands in SKILL.md call:
justFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Sculptor Extension loads about 3.4k tokens when it runs. Until then it costs about 103 tokens; SKILL.md has 1,420 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from imbue-ai/sculptor at commit f847102, republished under its MIT licence (© imbue-ai). 1,420 words, ~3,420 tokens.
.claude/skills/build-sculptor-extension/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.An extension is a runtime ES module the Sculptor frontend imports at load
time. It is not built into the app — it ships as its own files and is
loaded live. Everything you need is in this file plus the sculpt CLI; you do
not need the Sculptor source code or a dev build of Sculptor (see the last
section for when they help).
An extension is a directory containing manifest.json plus an ESM entry
module that default-exports an activate(api) function.
Two files ship next to this SKILL.md (resolve them against this skill's base directory):
sdk.d.ts — the authoritative, generated contract of
@sculptor/extension-sdk: every hook, component, and registration option
with its doc comments. Read it before writing extension code; the prose
below only summarizes it.example/ — the quick-start extension below as ready-to-load files
(Sculptor's e2e tests load this exact directory, so it is known-good).// manifest.json
{ "id": "hello", "name": "Hello", "version": "0.1.0", "entry": "main.js", "sdkVersion": "^1.0.0" }// main.js — hand-written ESM, imported directly by the host (no bundler)
export default function activate(api) {
const el = document.createElement("div");
el.textContent = "hello from an extension";
el.style.cssText = "position:fixed;bottom:16px;right:16px;pointer-events:auto;";
document.body.appendChild(el);
return () => el.remove(); // disposer — REQUIRED cleanup on unload/reload
}sculpt extension load <this-skill's-base-dir>/example # package + load into the live UI
sculpt extension inspect hello # see what it registeredBoth live in Settings → Extensions in the Sculptor UI; only the user can flip them:
enable_extensions, default on) — master switch for
the extension runtime.allow_agent_extension_loading, default
off) — gates the mutating CLI ops (load, reload, unload,
remove). Read-only ops (list, inspect, dir) always work.If a mutating command fails with HTTP 403 / agent_extension_loading_disabled,
ask the user to enable "Agent extension loading" under Settings → Extensions,
then retry. If no window responds at all, Sculptor isn't running or extensions
are disabled.
sculpt extension(See the sculpt-cli skill for general sculpt usage; all commands accept
--json and infer the workspace from SCULPT_WORKSPACE_ID.)
| Command | What it does |
|---|---|
sculpt extension load <dir|manifest.json|url> [--persist] | Package the directory (or register the URL) and load it into the live UI — run after every edit |
sculpt extension reload <id> | Re-import from the extension's current source with cache-busting. Does NOT re-package local file edits — after editing a path-loaded extension, run load again; reload only helps when the source itself serves fresh files (e.g. a dev-server URL) |
sculpt extension inspect <id> | One extension's live status, registrations, and config key names (values are never shown) |
sculpt extension list | All extensions (builtin / installed / url / dev) with live status per window |
sculpt extension unload <id> | Unload from the UI; files stay on disk |
sculpt extension remove <id> | Unload + delete the workspace's dev install (idempotent; leaves permanent installs alone) |
sculpt extension dir | Print the backend's extensions directory (e.g. ~/.sculptor/extensions) |
load mechanics worth knowing:
node_modules, and
__pycache__ are skipped; 5 MB encoded limit) to a workspace-scoped dev
install at <extensions-dir>/dev/<workspace-id>/<extension-id>/.
Re-loading wipes and rewrites that directory.--persist installs to the top-level <extensions-dir>/<extension-id>/
instead — a permanent install that survives after this workspace is gone.
URLs are always persistent sources; --persist has no effect on them.id must be a single safe path segment: no / or \, not
exactly . or .. (dots inside an id like foo.bar are fine), and not the
reserved name dev.load and reload wait for the extension to settle: load: OK means
it reached status: loaded (manifest fetched, validated, imported,
activated). A failure at any phase (manifest, validate, import,
activate, or the catch-all load) prints
load: FAILED with the phase and error message and exits non-zero. Errors
thrown after activation (e.g. inside a component render) surface in the
UI's per-extension error boundary instead — check inspect and the UI when
something registered but doesn't render.Typical loop: load → edit → load again → … → remove (cleanup) or
load --persist (keep it installed). Do not reach for reload in this loop —
it re-imports the previously uploaded copy, so your edits won't show up.
Manual no-CLI route: drop the extension directory into
<extensions-dir>/<extension-id>/ (path from sculpt extension dir) and
click the Refresh button in Settings → Extensions.
All five fields are required non-empty strings; there are no optional fields:
| Field | Meaning |
|---|---|
id | Stable identifier — used in CLI commands, registration namespaces, and the settings localStorage prefix. Safe path segment, not dev. |
name | Display name in Settings → Extensions |
version | Informational; shown in the UI, not validated |
entry | ESM entry file, relative to the manifest |
sdkVersion | Semver range; only the major must match the host's SDK major, which is 1 — use "^1.0.0" |
activate and disposerstype ExtensionActivate = (api: ExtensionHostApi) => void | (() => void) | Promise<void | (() => void)>;<style> tags). Disposers must be
synchronous. Registrations made through api.register* each return their
own undo function — compose them into the disposer you return.activate throws or rejects, the extension lands in error status with
phase activate, any registrations it already made are rolled back, and
other extensions are unaffected.sdk.d.tsThe full typed contract — ExtensionHostApi, every registration option shape,
every hook signature, and their doc comments — is in the generated sdk.d.ts
next to this file. It is authoritative; read it rather than trusting any
summary. What it contains, in one breath:
api.registerPanel / registerSettings / registerOverlay /
registerWorkspaceWidget / registerHomeView — each returns an undo
function; registering twice with the same id replaces the previous
contribution; every component renders inside a per-extension error boundary
and receives no props.useCurrentWorkspace (selector form available), useWorkspaces,
useWorkspaceTasks, useNavigateToWorkspace, useOpenNewWorkspaceModal,
useExtensionSetting, useExtensionSettings, useSetExtensionSetting.Markdown, PanelHeader, openExternal.Semantics that matter beyond the types:
useWorkspaceTasks is unavailable there, and
useCurrentWorkspace reflects whichever workspace the current route shows
(or null).pointer-events: none layer — interactive elements
must set pointer-events: auto themselves.useExtensionSetting persists per-extension strings in localStorage
(sculptor-extension:<id>:<key>). Values are plaintext — treat anything
the user puts there (e.g. an API token) as visible to anyone with devtools
access, and JSON-encode yourself if you need structure.useCurrentWorkspace
(e.g. (w) => w?.branch ?? null) to avoid re-rendering on unrelated
workspace changes.The host import map provides exactly these bare specifiers; mark them as externals in any build, and never ship your own copy (a second React instance breaks hooks):
react react/jsx-runtime react-dom react-dom/client
jotai @tanstack/react-query @radix-ui/themes lucide-react
@sculptor/extension-sdkNotes: @tanstack/react-query deliberately does not expose QueryClient /
QueryClientProvider — extensions share the host's query cache; namespace
your query keys with your extension id (e.g. ["my-extension", "issue", id]).
Importing a name a module doesn't export silently yields undefined at
runtime, so verify in the UI rather than trusting the build.
No-build (start here): hand-written ESM. Raw DOM (as in the quick start),
or React without JSX via createElement:
import { createElement as h, useState } from "react";
import { useExtensionSetting } from "@sculptor/extension-sdk";
const Badge = () => {
const [label, setLabel] = useExtensionSetting("label");
return h("div", { style: { pointerEvents: "auto", position: "fixed", top: 8, right: 8 } },
h("input", { value: label, onChange: (e) => setLabel(e.target.value) }));
};
export default function activate(api) {
return api.registerOverlay({ id: "badge", component: Badge });
}Built (when you want JSX/TypeScript/dependencies): any bundler that emits a single ESM file with the host modules external. Minimal Vite setup:
// vite.config.ts — devDependencies: vite, @vitejs/plugin-react
import { defineConfig } from "vite";
import react from "@vitejs/plugin-react";
export default defineConfig({
plugins: [react()],
define: { "process.env.NODE_ENV": JSON.stringify("production") },
build: {
lib: { entry: "src/index.tsx", formats: ["es"], fileName: () => "main.js" },
rollupOptions: {
external: [
"react", "react/jsx-runtime", "react-dom", "react-dom/client",
"jotai", "@tanstack/react-query", "@radix-ui/themes", "lucide-react",
"@sculptor/extension-sdk",
],
},
},
});The SDK is not published to npm. For TypeScript, copy the sdk.d.ts shipped
next to this skill into your project and alias it in tsconfig.json:
"paths": { "@sculptor/extension-sdk": ["./sdk.d.ts"] } (you'll want
@types/react installed for full fidelity). After building, place
manifest.json next to the bundle ("entry": "main.js") and
sculpt extension load <dist-dir> — loading the output directory keeps the
upload small.
load/reload report the settled status, but errors thrown after
activation (event handlers, component renders) don't reach the CLI — when
something registered but misbehaves, check inspect and the UI's
per-extension error boundary.pointer-events: auto on interactive elements.inspect reports key names only.var(--gray-12), var(--accent-9))
so the extension follows the host theme, and @radix-ui/themes components
for native-feeling UI.None of this is required — the contract above is complete — but if you have a checkout of github.com/imbue-ai/sculptor (or are already working in it), you can go deeper:
sculptor/frontend/src/extensions/types.ts (host API
contract) and sculptor/frontend/src/extensions/sdk/ (hooks, components,
actions) — the sdk.d.ts next to this skill is generated from these
(just generate-extension-sdk-dts).sculptor/frontend/public/extensions/sculpty/
(no-build raw DOM), sculptor/frontend/public/extensions/pomodoro/
(no-build React overlay with persisted settings), and
sculptor/frontend/extensions/linear-issue/ (full TypeScript/Vite panel +
settings + widget + home view).sculptor/frontend/vite-plugins/bundled-extensions.ts);
adding an id to COMPILED_EXTENSION_IDS there builds
extensions/<id>/src/ automatically.auto-qa-changes skill to drive the UI in a
headless browser for visual verification, instead of relying on the user's
live instance.© imbue-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files in sculptor/sculptor-plugin/skills/build-sculptor-extension of imbue-ai/sculptor.
Open the folder on GitHubat commit f847102
Build Sculptor Extension next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Sculptor Extension this skillimbue-ai/sculptor | 238 | — | ~3.4k | Automated safety check: Pass | MIT | |
| EsmK-Dense-AI/scientific-agent-skills | 48k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Esmdavila7/claude-code-templates | 33k | 9 repos | ~2.6k | Automated safety check: Warn | MIT | |
| Browser Extension Buildersickn33/agentic-awesome-skills | 47k | 2 repos | ~2.3k | Automated safety check: Pass | MIT | |
| Browser Extension Launchsickn33/agentic-awesome-skills | 47k | 1 repos | ~1.4k | Automated safety check: Pass | MIT | |
| Browser Extension Reversesickn33/agentic-awesome-skills | 47k | 1 repos | ~695 | Automated safety check: Pass | MIT |
K-Dense-AI/scientific-agent-skills
Uses the Biohub esm Python SDK for ESM3 protein generation, ESMC embeddings, and ESMFold2 all-atom folding.
davila7/claude-code-templates
Comprehensive toolkit for protein language models including ESM3 (generative multimodal protein design across sequence, structure, and function) and ESM C (efficient protein embeddings and…
sickn33/agentic-awesome-skills
Expert in building browser extensions that solve real problems - Chrome, Firefox, and cross-browser extensions.
sickn33/agentic-awesome-skills
Builds, tests, packages, and prepares Chrome extensions for store launch from a plain-language idea; use for new extensions, fixes, releases, and submission recovery.
sickn33/agentic-awesome-skills
Authorized reverse engineering of Chrome/Firefox extensions: manifest analysis, background workers, content scripts, and extension-based credential or data-exposure research.
zhaoxuya520/reverse-skill
A skill your agent uses for authorized reverse engineering of browser extensions (Chrome/Firefox) including manifest analysis, background workers, and extension-based credential or traffic logic…
imbue-ai/sculptor
QA the Sculptor mobile web UI on a real iOS Simulator, driven headlessly from a Mac.
imbue-ai/sculptor
Compare React component render counts between origin/main and the current branch during a user-defined UI scenario (e.g.
imbue-ai/sculptor
Post a one-line PR announcement to a Slack channel, and mark it :merged: when the PR merges.
imbue-ai/sculptor
Run Claude programmatically against collections of files in the codebase.
imbue-ai/sculptor
Review a set of code changes against Sculptor's review categories and produce a markdown findings table.
imbue-ai/sculptor
Cut a new Sculptor release candidate from main: run just cut-release (which creates the release/sculptor-vX.Y.0 branch at X.Y.0rc1, pushes the tag that triggers the RC build, and opens a PR bumping…
Build or modify a Sculptor extension — a runtime ESM module loaded into the Sculptor UI. Build Sculptor Extension is an agent skill from imbue-ai/sculptor. Build or modify a Sculptor extension — a runtime ESM module loaded into the Sculptor UI.
Build Sculptor Extension fits situations like: asked to write an extension (or plugin) for Sculptor; workspace widget; settings UI to Sculptor; iterate on an extension with sculpt extension.
Run `npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a claude-code`. Or copy the skill folder (sculptor/sculptor-plugin/skills/build-sculptor-extension in imbue-ai/sculptor) into .claude/skills/build-sculptor-extension in your project. Claude Code loads it when a task matches its description.
Run `npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a codex`. Or copy the skill folder (sculptor/sculptor-plugin/skills/build-sculptor-extension in imbue-ai/sculptor) into .agents/skills/build-sculptor-extension in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add imbue-ai/sculptor --skill build-sculptor-extension -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-sculptor-extension, .gemini/skills/build-sculptor-extension, .github/skills/build-sculptor-extension and .opencode/skills/build-sculptor-extension in your project.
Going by SKILL.md and its folder, Build Sculptor Extension needs JavaScript and TypeScript for the scripts in its folder and the command-line tools its instructions call (just). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Sculptor Extension is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build Sculptor Extension: Esm (K-Dense-AI/scientific-agent-skills, 48k stars), Esm (davila7/claude-code-templates, 33k stars), Browser Extension Builder (sickn33/agentic-awesome-skills, 47k stars) and Browser Extension Launch (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
imbue-ai (a GitHub organization) maintains it in imbue-ai/sculptor, which has 238 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 9, 2026.
Source: imbue-ai/sculptor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.