Fantasia Arbor
vishiri/fantasia-archive
Project Arbor MCP code graph: callers/callees, impact, map, file graph.
How to test and verify work in the dev-3.0 repo — which vitest config covers what, how to write a test that fits the house style, mocking Electrobun RPC and i18n providers, what coverage is actually…
$ npx skills add h0x91b/dev-3.0 --skill verify-changes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install h0x91b/dev-3.0 verify-changes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/h0x91b/dev-3.0.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/verify-changes .claude/skills/verify-changes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "verify-changes" agent skill from https://github.com/h0x91b/dev-3.0/tree/main/.claude/skills/verify-changes into .claude/skills/verify-changes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-changes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/h0x91b/dev-3.0/tree/main/.claude/skills/verify-changesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add h0x91b/dev-3.0 --skill verify-changes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install h0x91b/dev-3.0 verify-changes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/h0x91b/dev-3.0.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/verify-changes .agents/skills/verify-changes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "verify-changes" agent skill from https://github.com/h0x91b/dev-3.0/tree/main/.claude/skills/verify-changes into .agents/skills/verify-changes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-changes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add h0x91b/dev-3.0 --skill verify-changes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install h0x91b/dev-3.0 verify-changes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/h0x91b/dev-3.0.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/verify-changes .cursor/skills/verify-changes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "verify-changes" agent skill from https://github.com/h0x91b/dev-3.0/tree/main/.claude/skills/verify-changes into .cursor/skills/verify-changes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-changes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/h0x91b/dev-3.0.git --path .claude/skills/verify-changes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add h0x91b/dev-3.0 --skill verify-changes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install h0x91b/dev-3.0 verify-changes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/h0x91b/dev-3.0.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/verify-changes .gemini/skills/verify-changes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "verify-changes" agent skill from https://github.com/h0x91b/dev-3.0/tree/main/.claude/skills/verify-changes into .gemini/skills/verify-changes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-changes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install h0x91b/dev-3.0 verify-changesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add h0x91b/dev-3.0 --skill verify-changes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/h0x91b/dev-3.0.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/verify-changes .github/skills/verify-changes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "verify-changes" agent skill from https://github.com/h0x91b/dev-3.0/tree/main/.claude/skills/verify-changes into .github/skills/verify-changes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-changes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add h0x91b/dev-3.0 --skill verify-changes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install h0x91b/dev-3.0 verify-changes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/h0x91b/dev-3.0.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/verify-changes .opencode/skills/verify-changes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "verify-changes" agent skill from https://github.com/h0x91b/dev-3.0/tree/main/.claude/skills/verify-changes into .opencode/skills/verify-changes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify-changes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
verify-changesHow to test and verify work in the dev-3.0 repo — which vitest config covers what, how to write a test that fits the house style, mocking Electrobun RPC and i18n providers, what coverage is actually…
Verify Changes is an agent skill from h0x91b/dev-3.0. How to test and verify work in the dev-3.0 repo — which vitest config covers what, how to write a test that fits the house style, mocking Electrobun RPC and i18n providers, what coverage is actually expected, and the browser QA hand-off. Use when writing or fixing tests, deciding what a change needs covered, hitting a failing or flaky suite, or preparing a change for review. Triggers — "write tests for this", "which config runs this", "how do I mock the RPC", "is this covered enough", "the suite is failing".
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA, covering Unit testing, Internationalization and Test generation. It works with Vitest and Git. The repository describes itself as: Mission control for the One Person Studio — run a fleet of AI coding agents in parallel without losing your mind. Kanban + git worktrees + tmux for Claude Code, Codex, Gemini… The licence is Apache-2.0.
Read from SKILL.md and the folder at commit e498d78. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunbunxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use bunx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Verify Changes loads about 1.7k tokens when it runs. Until then it costs about 132 tokens; SKILL.md has 816 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from h0x91b/dev-3.0 at commit e498d78, republished under its Apache-2.0 licence (© h0x91b). 816 words, ~1,673 tokens.
.claude/skills/verify-changes/SKILL.md (or your agent's skills folder).The two hard gates (lint + touched tests before push, full suite before a PR) live in
AGENTS.md and apply whether or not you read this file. Everything here is the detail
behind them: which runner covers what, how to write a test that fits, and what "enough"
means.
Vitest with happy-dom and React Testing Library. Three configs, three independent
processes:
| Config | Covers | Script |
|---|---|---|
vitest.config.ts | renderer (src/mainview/) | part of bun run test |
vitest.config.bun.ts | backend (src/bun/) | bun run test:bun |
vitest.config.cli.ts | CLI (src/cli/) | bun run test:cli |
bun run test # mainview + bun + cli in parallel, minus 3 slow e2e files (~6s)
bun run test:full # everything incl. slow e2e (~42s) — CI/PR only
bun run test:watch # watch modeRunning vitest directly (outside bun run): bunx vitest run, never npx.
Narrowing while iterating: bunx vitest run <path>, -t "<test name>", --repeat <n> for
suspected flakes. Because the three configs are separate processes, a failure in one says
nothing about the others — read which prefix ([mainview] / [bun] / [cli]) failed.
Local E2E policy: do not run the full E2E suite locally — bun run test:full and any
equivalent unfiltered command are reserved for CI/PR validation. Investigating a specific
behavior means running that one E2E file or test case.
userEvent, never fireEvent. Test behavior, not implementation.sleep and no timer juggling; use proper async/await.__tests__/ next to their module, e.g.
src/mainview/components/__tests__/Dashboard.test.tsx.getAllBy…[0]), structural traversal (.parentElement, .closest(…)), and assertions
wedged between two userEvent interactions without an intervening waitFor.Components importing api from rpc.ts need the Electrobun native module mocked:
vi.mock("../../rpc", () => ({
api: { request: { listDirectory: vi.fn(), addProject: vi.fn() /* … */ } },
}));Components calling useT() must render inside <I18nProvider> (import from ../../i18n).
Handler tests mock the tmux singleton the same way they mock rpc.ts; the tmux client's
own tests inject a fake spawn instead.
Some tests consume something as data rather than importing it as code: workflow YAML parsed line by line, a fixture matched by a regex, a log line asserted on, a JSON shape read by string matching. Nothing type-checks that link, so reshaping the source breaks the test with the compiler silent.
The failure is worse than silent — it is misleading. When the test finally fails it describes the invariant ("every Bun-pinning workflow would ship an unproven pin"), not the missing source, so it reads as a real regression and someone spends an hour proving it is not.
Two rules:
Write the failing test that reproduces the bug (red), then fix until it passes (green), and commit test and fix together. The rare exception is a bug that genuinely cannot be reproduced in a test (OS-specific timing, hardware, unmockable third-party behavior) — default to writing the test.
For a suspected flake, reproduce under load before theorising: --repeat, several
concurrent vitest processes, and the file run together with its neighbours rather than
alone (cross-test leakage vanishes in isolation). Never "fix" a flake with retry, skip,
or a bumped timeout on its own.
Two numbers, no per-metric split: ~70% for normal code, ~85% for critical modules.
state.ts,
src/shared/types.ts helpers, src/mainview/i18n/, src/cli/, src/bun/data.ts,
src/bun/git.ts, src/bun/tmux/, src/mainview/utils/.src/bun/index.ts, updater.ts, shell-env.ts, spawn.ts, src/mainview/rpc.ts,
main.tsx.No coverage provider is wired up — no coverage block in any vitest config, nothing
installed, no CI gate. These are review-time expectations, so never cite a percentage as if
a tool measured it. What gets rejected in review is a change that leaves its area, or a
critical module, visibly less tested than before.
A change to anything the user sees is not verified by a green suite. Drive the running UI in
a browser, screenshot it, read the console — the recipe (isolated browser session per task,
streamer mode, serving the app) is the /debug-ui skill.
© h0x91b, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/verify-changes of h0x91b/dev-3.0.
Open the folder on GitHubat commit e498d78
Verify Changes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Verify Changes this skillh0x91b/dev-3.0 | 307 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Fantasia Arborvishiri/fantasia-archive | 409 | — | ~528 | Automated safety check: Pass | GPL-3.0 | |
| Concept Page Test Writerleonardomso/33-js-concepts | 67k | — | ~5.5k | Automated safety check: Pass | MIT | |
| Add UI Stringopenfootmanager/openfootmanager | 1.1k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| Caliber Testingcaliber-ai-org/ai-setup | 1.3k | — | ~3.2k | Automated safety check: Pass | MIT | |
| MoAI TDD Workflowmodu-ai/moai-adk | 1.2k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 |
vishiri/fantasia-archive
Project Arbor MCP code graph: callers/callees, impact, map, file graph.
leonardomso/33-js-concepts
Generates Vitest tests for every runnable code example on a JavaScript concept documentation page, following a four-phase extraction and conversion process.
openfootmanager/openfootmanager
Add or change any text a player can see, in every locale the game ships in.
caliber-ai-org/ai-setup
Writes Vitest tests following project patterns: tests/ directories, vi.mock() for module mocking with vi.hoisted() for test-time factories, global LLM mock from src/test/setup.ts, environment…
modu-ai/moai-adk
Drives test-first development through the RED, GREEN, REFACTOR cycle, with a config switch that selects between TDD and a DDD workflow for existing code.
Artexis10/endstate-gui
Generate unit tests following project conventions. An agent skill from Artexis10/endstate-gui.
h0x91b/dev-3.0
Create the initial Product UX Bible for an existing web or full-screen web app by deeply auditing the repository, using sub-agents when available, and generating docs/ux manifests, schemas, budgets…
h0x91b/dev-3.0
Principal UX architect skill for deciding WHERE a UI feature belongs, before it is implemented.
h0x91b/dev-3.0
Drive and visually QA the dev-3.0 UI in a real browser (headless Chromium via agent-browser).
Categories
How to test and verify work in the dev-3.0 repo — which vitest config covers what, how to write a test that fits the house style, mocking Electrobun RPC and i18n providers, what coverage is actually…. 0.0 repo — which vitest config covers what, how to write a test that fits the house style, mocking Electrobun RPC and i18n providers, what coverage is actually expected, and the browser QA hand-off.
Verify Changes fits situations like: deciding what a change needs covered; hitting a failing; preparing a change for review; — write tests for this.
Run `npx skills add h0x91b/dev-3.0 --skill verify-changes -a claude-code`. Or copy the skill folder (.claude/skills/verify-changes in h0x91b/dev-3.0) into .claude/skills/verify-changes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add h0x91b/dev-3.0 --skill verify-changes -a codex`. Or copy the skill folder (.claude/skills/verify-changes in h0x91b/dev-3.0) into .agents/skills/verify-changes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add h0x91b/dev-3.0 --skill verify-changes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/verify-changes, .gemini/skills/verify-changes, .github/skills/verify-changes and .opencode/skills/verify-changes in your project.
Going by SKILL.md and its folder, Verify Changes needs the command-line tools its instructions call (bun and bunx).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Verify Changes is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Verify Changes: Fantasia Arbor (vishiri/fantasia-archive, 409 stars), Concept Page Test Writer (leonardomso/33-js-concepts, 67k stars), Add UI String (openfootmanager/openfootmanager, 1.1k stars) and Caliber Testing (caliber-ai-org/ai-setup, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
h0x91b (a GitHub user) maintains it in h0x91b/dev-3.0, which has 307 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on October 6, 2026.
Source: h0x91b/dev-3.0 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.