Using LWC Memory and Graphs
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies…
$ npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install guanyang/open-agent-hub bdi-mental-states --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/guanyang/open-agent-hub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/bdi-mental-states .claude/skills/bdi-mental-states && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "bdi-mental-states" agent skill from https://github.com/guanyang/open-agent-hub/tree/main/skills/bdi-mental-states into .claude/skills/bdi-mental-states/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bdi-mental-states", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/guanyang/open-agent-hub/tree/main/skills/bdi-mental-statesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install guanyang/open-agent-hub bdi-mental-states --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/guanyang/open-agent-hub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/bdi-mental-states .agents/skills/bdi-mental-states && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "bdi-mental-states" agent skill from https://github.com/guanyang/open-agent-hub/tree/main/skills/bdi-mental-states into .agents/skills/bdi-mental-states/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bdi-mental-states", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install guanyang/open-agent-hub bdi-mental-states --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/guanyang/open-agent-hub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/bdi-mental-states .cursor/skills/bdi-mental-states && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "bdi-mental-states" agent skill from https://github.com/guanyang/open-agent-hub/tree/main/skills/bdi-mental-states into .cursor/skills/bdi-mental-states/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bdi-mental-states", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/guanyang/open-agent-hub.git --path skills/bdi-mental-states--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install guanyang/open-agent-hub bdi-mental-states --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/guanyang/open-agent-hub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/bdi-mental-states .gemini/skills/bdi-mental-states && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "bdi-mental-states" agent skill from https://github.com/guanyang/open-agent-hub/tree/main/skills/bdi-mental-states into .gemini/skills/bdi-mental-states/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bdi-mental-states", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install guanyang/open-agent-hub bdi-mental-statesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/guanyang/open-agent-hub.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/bdi-mental-states .github/skills/bdi-mental-states && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "bdi-mental-states" agent skill from https://github.com/guanyang/open-agent-hub/tree/main/skills/bdi-mental-states into .github/skills/bdi-mental-states/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bdi-mental-states", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install guanyang/open-agent-hub bdi-mental-states --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/guanyang/open-agent-hub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/bdi-mental-states .opencode/skills/bdi-mental-states && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "bdi-mental-states" agent skill from https://github.com/guanyang/open-agent-hub/tree/main/skills/bdi-mental-states into .opencode/skills/bdi-mental-states/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "bdi-mental-states", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
bdi-mental-statesThis skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies…
Bdi Mental States is an agent skill from guanyang/open-agent-hub. This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration.
Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/bdi-ontology-core.md`, `references/framework-integration.md` and `references/rdf-examples.md`).
It sits in Agent Workflows, covering Knowledge graphs. The repository describes itself as: A lightweight, zero-dependency CLI tool to manage and activate capabilities for AI coding assistants (such as Claude Code, Cursor, Trae, etc.). The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e6ade24. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are turtle, sparql, python and prolog).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Bdi Mental States loads about 4.4k tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 63 tokens; SKILL.md has 1,611 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from guanyang/open-agent-hub at commit e6ade24, republished under its MIT licence (© guanyang). 1,611 words, ~4,432 tokens.
.claude/skills/bdi-mental-states/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Transform external RDF context into agent mental states (beliefs, desires, intentions) using formal BDI ontology patterns. This skill enables agents to reason about context through cognitive architecture, supporting deliberative reasoning, explainability, and semantic interoperability within multi-agent systems.
Activate this skill when:
Do not activate this skill for adjacent work owned by other skills:
context-fundamentals.memory-systems.multi-agent-patterns.evaluation.Separate mental states into two ontological categories because BDI reasoning requires distinguishing what persists from what happens:
Mental States (Endurants) -- model these as persistent cognitive attributes that hold over time intervals:
Belief: Represent what the agent holds true about the world. Ground every belief in a world state reference.Desire: Represent what the agent wishes to bring about. Link each desire back to the beliefs that motivate it.Intention: Represent what the agent commits to achieving. An intention must fulfil a desire and specify a plan.Mental Processes (Perdurants) -- model these as events that create or modify mental states, because tracking causal transitions enables explainability:
BeliefProcess: Triggers belief formation/update from perception. Always connect to a generating world state.DesireProcess: Generates desires from existing beliefs. Preserves the motivational chain.IntentionProcess: Commits to selected desires as actionable intentions.Wire beliefs, desires, and intentions into directed chains using bidirectional properties (motivates/isMotivatedBy, fulfils/isFulfilledBy) because this enables both forward reasoning (what should the agent do?) and backward tracing (why did the agent act?):
:Belief_store_open a bdi:Belief ;
rdfs:comment "Store is open" ;
bdi:motivates :Desire_buy_groceries .
:Desire_buy_groceries a bdi:Desire ;
rdfs:comment "I desire to buy groceries" ;
bdi:isMotivatedBy :Belief_store_open .
:Intention_go_shopping a bdi:Intention ;
rdfs:comment "I will buy groceries" ;
bdi:fulfils :Desire_buy_groceries ;
bdi:isSupportedBy :Belief_store_open ;
bdi:specifies :Plan_shopping .Always ground mental states in world state references rather than free-text descriptions, because ungrounded beliefs break semantic querying and cross-agent interoperability:
:Agent_A a bdi:Agent ;
bdi:perceives :WorldState_WS1 ;
bdi:hasMentalState :Belief_B1 .
:WorldState_WS1 a bdi:WorldState ;
rdfs:comment "Meeting scheduled at 10am in Room 5" ;
bdi:atTime :TimeInstant_10am .
:Belief_B1 a bdi:Belief ;
bdi:refersTo :WorldState_WS1 .Connect intentions to plans via bdi:specifies, and decompose plans into ordered task sequences using bdi:precedes, because this separation allows plan reuse across different intentions while keeping execution order explicit:
:Intention_I1 bdi:specifies :Plan_P1 .
:Plan_P1 a bdi:Plan ;
bdi:addresses :Goal_G1 ;
bdi:beginsWith :Task_T1 ;
bdi:endsWith :Task_T3 .
:Task_T1 bdi:precedes :Task_T2 .
:Task_T2 bdi:precedes :Task_T3 .Implement Triples-to-Beliefs-to-Triples as a bidirectional pipeline because agents must both consume external RDF context and produce new RDF assertions. Structure every T2B2T implementation in two explicit phases:
Phase 1: Triples-to-Beliefs -- Translate incoming RDF triples into belief instances. Use bdi:triggers to connect the external world state to a BeliefProcess, and bdi:generates to produce the resulting belief. This preserves provenance from source data through to internal cognition:
:WorldState_notification a bdi:WorldState ;
rdfs:comment "Push notification: Payment request $250" ;
bdi:triggers :BeliefProcess_BP1 .
:BeliefProcess_BP1 a bdi:BeliefProcess ;
bdi:generates :Belief_payment_request .Phase 2: Beliefs-to-Triples -- After BDI deliberation selects an intention and executes a plan, project the results back into RDF using bdi:bringsAbout. This closes the loop so downstream systems can consume agent outputs as standard linked data:
:Intention_pay a bdi:Intention ;
bdi:specifies :Plan_payment .
:PlanExecution_PE1 a bdi:PlanExecution ;
bdi:satisfies :Plan_payment ;
bdi:bringsAbout :WorldState_payment_complete .Choose notation based on the C4 abstraction level being modeled, because mixing notations at the wrong level obscures rather than clarifies the cognitive architecture:
| C4 Level | Notation | Mental State Representation |
|---|---|---|
| L1 Context | ArchiMate | Agent boundaries, external perception sources |
| L2 Container | ArchiMate | BDI reasoning engine, belief store, plan executor |
| L3 Component | UML | Mental state managers, process handlers |
| L4 Code | UML/RDF | Belief/Desire/Intention classes, ontology instances |
Attach bdi:Justification instances to every mental entity using bdi:isJustifiedBy, because unjustified mental states make agent reasoning opaque and untraceable. Each justification should capture the evidence or rule that produced the mental state:
:Belief_B1 a bdi:Belief ;
bdi:isJustifiedBy :Justification_J1 .
:Justification_J1 a bdi:Justification ;
rdfs:comment "Official announcement received via email" .
:Intention_I1 a bdi:Intention ;
bdi:isJustifiedBy :Justification_J2 .
:Justification_J2 a bdi:Justification ;
rdfs:comment "Location precondition satisfied" .Assign validity intervals to every mental state using bdi:hasValidity with TimeInterval instances, because beliefs without temporal bounds cannot be garbage-collected or conflict-checked during diachronic reasoning:
:Belief_B1 a bdi:Belief ;
bdi:hasValidity :TimeInterval_TI1 .
:TimeInterval_TI1 a bdi:TimeInterval ;
bdi:hasStartTime :TimeInstant_9am ;
bdi:hasEndTime :TimeInstant_11am .Query mental states active at a specific moment using SPARQL temporal filters. Use this pattern to resolve conflicts when multiple beliefs about the same world state overlap in time:
SELECT ?mentalState WHERE {
?mentalState bdi:hasValidity ?interval .
?interval bdi:hasStartTime ?start ;
bdi:hasEndTime ?end .
FILTER(?start <= "2025-01-04T10:00:00"^^xsd:dateTime &&
?end >= "2025-01-04T10:00:00"^^xsd:dateTime)
}Decompose complex beliefs into constituent parts using bdi:hasPart relations, because monolithic beliefs force full replacement on partial updates. Structure composite beliefs so that each sub-belief can be independently updated, queried, or invalidated:
:Belief_meeting a bdi:Belief ;
rdfs:comment "Meeting at 10am in Room 5" ;
bdi:hasPart :Belief_meeting_time , :Belief_meeting_location .
# Update only location component without touching time
:BeliefProcess_update a bdi:BeliefProcess ;
bdi:modifies :Belief_meeting_location .Use this workflow when converting external semantic context into a BDI representation:
Start with Agent, WorldState, Belief, Desire, Intention, Plan, Task, Justification, and TimeInterval. Add specialized classes only after competency questions prove the core model cannot answer required queries. A compact ontology is easier to serialize into prompts, easier to validate, and less likely to create brittle reasoning chains.
BDI modeling is justified when the system needs explainable agency: why an agent believed something, what desire that belief created, which intention was selected, and what plan executed. If the system only needs to remember facts across sessions, use memory-systems. If it only needs to split work across agents, use multi-agent-patterns.
Use LAG to constrain LLM outputs with ontological structure, because unconstrained generation produces triples that violate BDI class restrictions. Serialize the ontology into the prompt context, then validate generated triples against it before accepting them:
def augment_llm_with_bdi_ontology(prompt, ontology_graph):
ontology_context = serialize_ontology(ontology_graph, format='turtle')
augmented_prompt = f"{ontology_context}\n\n{prompt}"
response = llm.generate(augmented_prompt)
triples = extract_rdf_triples(response)
is_consistent = validate_triples(triples, ontology_graph)
return triples if is_consistent else retry_with_feedback()Translate BDI ontology patterns into executable production rules when deploying to rule-based agent platforms. Map each cognitive chain link (belief-to-desire, desire-to-intention) to a HEAD/CONDITIONALS/TAIL rule, because this preserves the deliberative semantics while enabling runtime execution:
% Belief triggers desire formation
[HEAD: belief(agent_a, store_open)] /
[CONDITIONALS: time(weekday_afternoon)] »
[TAIL: generate_desire(agent_a, buy_groceries)].
% Desire triggers intention commitment
[HEAD: desire(agent_a, buy_groceries)] /
[CONDITIONALS: belief(agent_a, has_shopping_list)] »
[TAIL: commit_intention(agent_a, buy_groceries)].Model world states as configurations independent of agent perspectives, providing referential substrate for mental states.
Distinguish endurants (persistent mental states) from perdurants (temporal mental processes), aligning with DOLCE ontology.
Treat goals as descriptions rather than mental states, maintaining separation between cognitive and planning layers.
Use hasPart relations for meronymic structures enabling selective belief updates.
Associate every mental entity with temporal constructs via atTime or hasValidity.
Use bidirectional property pairs (motivates/isMotivatedBy, generates/isGeneratedBy) for flexible querying.
Link mental entities to Justification instances for explainability and trust.
Implement T2B2T through: (1) translate RDF to beliefs, (2) execute BDI reasoning, (3) project mental states back to RDF.
Define existential restrictions on mental processes (e.g., BeliefProcess ⊑ ∃generates.Belief).
Reuse established ODPs (EventCore, Situation, TimeIndexedSituation, BasicPlan, Provenance) for interoperability.
Validate implementation against these SPARQL queries:
# CQ1: What beliefs motivated formation of a given desire?
SELECT ?belief WHERE {
:Desire_D1 bdi:isMotivatedBy ?belief .
}
# CQ2: Which desire does a particular intention fulfill?
SELECT ?desire WHERE {
:Intention_I1 bdi:fulfils ?desire .
}
# CQ3: Which mental process generated a belief?
SELECT ?process WHERE {
?process bdi:generates :Belief_B1 .
}
# CQ4: What is the ordered sequence of tasks in a plan?
SELECT ?task ?nextTask WHERE {
:Plan_P1 bdi:hasComponent ?task .
OPTIONAL { ?task bdi:precedes ?nextTask }
} ORDER BY ?taskExample 1: RDF notification to BDI chain
Input world state:
:WorldState_invoice_due a bdi:WorldState ;
rdfs:comment "Invoice INV-42 is due tomorrow" ;
bdi:atTime :Time_2026_05_15 .BDI projection:
:Belief_invoice_due a bdi:Belief ;
bdi:refersTo :WorldState_invoice_due ;
bdi:isJustifiedBy :Justification_billing_system ;
bdi:motivates :Desire_avoid_late_fee .
:Desire_avoid_late_fee a bdi:Desire ;
bdi:isMotivatedBy :Belief_invoice_due .
:Intention_pay_invoice a bdi:Intention ;
bdi:fulfils :Desire_avoid_late_fee ;
bdi:specifies :Plan_pay_invoice .Example 2: Boundary decision
If the task is "remember that Alice prefers concise summaries," use memory-systems. If the task is "represent why the agent believes Alice needs a summary, what goal that creates, and which plan it commits to," use this skill.
Conflating mental states with world states: Mental states reference world states via bdi:refersTo, they are not world states themselves. Mixing them collapses the perception-cognition boundary and breaks SPARQL queries that filter by type.
Missing temporal bounds: Every mental state needs validity intervals for diachronic reasoning. Without them, stale beliefs persist indefinitely and conflict detection becomes impossible.
Flat belief structures: Use compositional modeling with hasPart for complex beliefs. Monolithic beliefs force full replacement when only one attribute changes.
Implicit justifications: Always link mental entities to explicit Justification instances. Unjustified mental states cannot be audited or traced.
Direct intention-to-action mapping: Intentions specify plans which contain tasks; actions execute tasks. Skipping the plan layer removes the ability to reuse, reorder, or share execution strategies.
Ontology over-complexity: Start with 5-10 core classes and properties (Belief, Desire, Intention, WorldState, Plan, plus key relations). Expanding the ontology prematurely inflates prompt context and slows SPARQL queries without improving reasoning quality.
Reasoning cost explosion: Keep belief chains to 3 levels or fewer (belief -> desire -> intention). Deeper chains become prohibitively expensive for LLM inference and rarely improve decision quality over shallower alternatives.
This skill owns formal mental-state modeling. Adjacent skills own different layers:
memory-systems: persistent facts, entity memory, and temporal knowledge graphs without BDI belief/desire/intention semantics.multi-agent-patterns: agent topology, handoff protocols, and coordination between agents.evaluation: competency questions, regression checks, and quality gates for BDI implementations.context-fundamentals: conceptual context-window and attention mechanics that inform prompt construction.tool-design: schema and tool contracts for BDI query, validation, or projection tools.Internal references:
Primary sources:
Created: 2026-01-07 Last Updated: 2026-05-15 Author: Agent Skills for Context Engineering Contributors Version: 2.1.0
© guanyang, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (references) in skills/bdi-mental-states of guanyang/open-agent-hub.
Open the folder on GitHubat commit e6ade24
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in guanyang/open-agent-hub, which our catalogue first saw on October 7, 2026.
Bdi Mental States next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Bdi Mental States this skillguanyang/open-agent-hub | 977 | 2 repos | ~4.4k | Automated safety check: Pass | MIT | |
| Using LWC Memory and Graphssickn33/agentic-awesome-skills | 47k | 1 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Ogham Maintainogham-mcp/ogham-mcp | 115 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Ogham Recallogham-mcp/ogham-mcp | 115 | — | ~1k | Automated safety check: Pass | MIT | |
| Context Manageraiskillstore/marketplace | 433 | 7 repos | ~2.1k | Automated safety check: Pass | None | |
| Qe Code Intelligenceproffesor-for-testing/agentic-qe | 495 | — | ~1.4k | Automated safety check: Pass | MIT |
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
ogham-mcp/ogham-mcp
Admin and maintenance workflows for Ogham shared memory. An agent skill from ogham-mcp/ogham-mcp.
ogham-mcp/ogham-mcp
Smart retrieval from Ogham shared memory. An agent skill from ogham-mcp/ogham-mcp.
aiskillstore/marketplace
Elite AI context engineering specialist mastering dynamic context management, vector databases, knowledge graphs, and intelligent memory systems.
proffesor-for-testing/agentic-qe
Builds semantic code indexes, maps dependency graphs, and performs intelligent code search across large codebases.
automateyournetwork/netclaw
NetClaw's native persistent memory (spec 033) — structured facts with temporal validity, semantic search across past sessions, decision logging, and entity relationships, backed by SQLite + ChromaDB…
guanyang/open-agent-hub
This skill should be used when long-running agent sessions need context compression, structured summarization, compaction, token-per-task optimization, or durable handoff summaries that preserve…
guanyang/open-agent-hub
This skill should be used to explain or reason about the foundational concepts of context engineering: what context is, the anatomy of a context window, how attention mechanics work, the U-shaped…
guanyang/open-agent-hub
This skill should be used when building agent evaluation systems: deterministic checks, regression suites, multi-dimensional rubrics, quality gates, production monitoring, baseline comparison, and…
guanyang/open-agent-hub
This skill should be used when designing multi-agent systems that need context isolation, supervisor or swarm coordination, explicit handoffs, parallel execution, or a decision on whether multiple…
guanyang/open-agent-hub
This skill should be used for project-level decisions about LLM-powered systems: whether an LLM is the right primitive for the task at hand, the shape of a multi-stage batch or agent pipeline, token…
guanyang/open-agent-hub
This skill should be used for the tool-interface layer of an agent system specifically: writing tool descriptions agents can route on, designing tool schemas and response formats, naming…
Categories
This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies…. Bdi Mental States is an agent skill from guanyang/open-agent-hub. This skill should be used when modeling agent mental states with BDI concepts: beliefs, desires, intentions, RDF-to-belief transformations, rational agency traces, cognitive agents, BDI ontologies, and neuro-symbolic AI integration.
Bdi Mental States fits situations like: tasks that involve Knowledge graphs.
Run `npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a claude-code`. Or copy the skill folder (skills/bdi-mental-states in guanyang/open-agent-hub) into .claude/skills/bdi-mental-states in your project. Claude Code loads it when a task matches its description.
Run `npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a codex`. Or copy the skill folder (skills/bdi-mental-states in guanyang/open-agent-hub) into .agents/skills/bdi-mental-states in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add guanyang/open-agent-hub --skill bdi-mental-states -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/bdi-mental-states, .gemini/skills/bdi-mental-states, .github/skills/bdi-mental-states and .opencode/skills/bdi-mental-states in your project.
SKILL.md names no scripts, command-line tools or credentials: Bdi Mental States is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Bdi Mental States is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Bdi Mental States: Using LWC Memory and Graphs (sickn33/agentic-awesome-skills, 47k stars), Ogham Maintain (ogham-mcp/ogham-mcp, 115 stars), Ogham Recall (ogham-mcp/ogham-mcp, 115 stars) and Context Manager (aiskillstore/marketplace, 433 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
guanyang (a GitHub user) maintains it in guanyang/open-agent-hub, which has 977 GitHub stars. The repository holds 26 skills in this directory. The repository was last updated on October 11, 2026.
Source: guanyang/open-agent-hub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.