Writing Livekit Scenarios
livekit-examples/agent-starter-python
Creates and maintains the scenarios a LiveKit agent simulation runs, and wires the agent to consume them.
Turn a rough draft, vague ambition, or messy task brief into a powerful Codex /goal objective for persistent, evidence-checked work.
$ npx skills add grp06/goalcraft --skill goalcraft -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install grp06/goalcraft goalcraft --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "goalcraft" agent skill from https://github.com/grp06/goalcraft/tree/main into .claude/skills/goalcraft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "goalcraft", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add grp06/goalcraft --skill goalcraft -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install grp06/goalcraft goalcraft --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "goalcraft" agent skill from https://github.com/grp06/goalcraft/tree/main into .agents/skills/goalcraft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "goalcraft", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add grp06/goalcraft --skill goalcraft -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install grp06/goalcraft goalcraft --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "goalcraft" agent skill from https://github.com/grp06/goalcraft/tree/main into .cursor/skills/goalcraft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "goalcraft", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add grp06/goalcraft --skill goalcraft -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install grp06/goalcraft goalcraft --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "goalcraft" agent skill from https://github.com/grp06/goalcraft/tree/main into .gemini/skills/goalcraft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "goalcraft", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install grp06/goalcraft goalcraftInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add grp06/goalcraft --skill goalcraft -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "goalcraft" agent skill from https://github.com/grp06/goalcraft/tree/main into .github/skills/goalcraft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "goalcraft", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add grp06/goalcraft --skill goalcraft -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install grp06/goalcraft goalcraft --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "goalcraft" agent skill from https://github.com/grp06/goalcraft/tree/main into .opencode/skills/goalcraft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "goalcraft", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
goalcraftTurn a rough draft, vague ambition, or messy task brief into a powerful Codex /goal objective for persistent, evidence-checked work.
Goalcraft is an agent skill from grp06/goalcraft. Turn a rough draft, vague ambition, or messy task brief into a powerful Codex /goal objective for persistent, evidence-checked work. Use when the user asks to write, improve, format, sharpen, stress-test, or activate a Codex goal, thread goal, durable goal, or /goal prompt.
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files, including scripts, reference files and assets (for example `README.md`, `agents/openai.yaml` and `references/codex-goal-contract.md`).
It sits in Testing & QA, covering Load testing. The repository describes itself as: A codex skill to write great /goal prompts ⭐️ star if you like it! ⭐️. The licence is MIT.
11 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e507e41. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Goalcraft loads about 3.8k tokens when it runs, and up to ~4.9k if it reads all its reference files. Until then it costs about 71 tokens; SKILL.md has 1,963 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from grp06/goalcraft at commit e507e41, republished under its MIT licence (© grp06). 1,963 words, ~3,822 tokens.
.claude/skills/goalcraft/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Convert messy intent into a compact Codex /goal objective and activate it: a thread-scoped, user-controlled completion contract that persists until evidence says the work is complete or honestly blocked. A strong goal defines a closed loop: choose the next action, run it, score progress against an explicit evaluator or checklist, record the result, then continue or stop based on evidence. Treat the /goal as a launcher, not the full plan: the objective must be less than 4,000 characters, but if it fits under that hard limit, activate it instead of repeatedly shortening it. Goalcraft's default final result is an active goal, not merely a ready-to-paste draft. Only skip activation when the user explicitly asks for draft-only, review-only, planning-only, or says not to set/start the goal.
For current Codex /goal mechanics, read references/codex-goal-contract.md when the exact runtime behavior matters.
Decide whether a Goal is the right tool.
Identify the rough objective, workspace, and expected end state.
Shape the goal around evidence, not effort. Use these six fields as the main drafting spine.
Add supporting details only when they improve the contract.
Design the feedback loop before drafting the final goal.
For research or investigation goals, define the evidence standard before the work begins.
Keep the objective usable by Codex.
/goal must be less than 4,000 characters./goal should be the compact execution contract. Put rationale, examples, candidate lists, detailed scorecards, and nonessential context in companion notes outside the /goal payload./goal only when execution-critical; otherwise put detailed evaluator/checklist/memory structure in companion notes or a referenced repo document./goal only when they are execution-critical; otherwise put them in companion notes./goal --tokens 50K ... is literal objective text in the TUI, not parsed syntax.Choose the output shape.
/goal./goal. Reason with the full checklist, then compress related items before output.Validate length before activation.
/goal ... command in a temporary file or pipe it to this skill's bundled validator: resolve scripts/validate_goal_length.py relative to the directory containing this SKILL.md, then run it with --max-chars 3999.scripts/validate_goal_length.py./goal and counts the actual objective Codex validates./goal Complete [outcome] within [boundaries]. Preserve [constraints]. Verify with [checks/evidence]. Stop for [risks/blockers]. Done when [criteria].--max-chars 3999./goal ... command:python3 - "$GOAL_FILE" <<'PY'
import pathlib, sys
text = pathlib.Path(sys.argv[1]).read_text(encoding="utf-8").strip()
if text.startswith("```"):
lines = text.splitlines()
if lines and lines[0].startswith("```"):
lines = lines[1:]
if lines and lines[-1].startswith("```"):
lines = lines[:-1]
text = "\n".join(lines).strip()
if text.startswith("/goal") and text[len("/goal"):].startswith((" ", "\n", "\t")):
text = text[len("/goal"):].strip()
count = len(text)
print(f"objective_chars={count}")
if count > 3999:
raise SystemExit(1)
PYcreate_goal, thread/goal/set, or the current environment's equivalent)./goal ... text as the fallback artifact./goal ... block plus a short assumptions list.Return companion notes outside the goal when details should not spend objective characters. Use this shape by default after successful activation:
Activated goal:
- Objective length: N characters
- Assumptions: ...
Notes outside the goal:
- ...For draft-only requests, use this shape:
Assumptions:
- ...
Draft goal:
/goal Outcome: ...
Context: ...
Boundaries: ...
Constraints: ...
Verify: ...
Iterate/done/stop: ...
Objective length: N characters
Notes outside the goal:
- ...Omit companion notes only for trivial goals. For nontrivial goals, prefer a short activated objective plus useful companion notes over a long objective. Do not put assumptions, rationale, candidate lists, or optional details inside the /goal unless they are execution-critical.
scripts/validate_goal_length.py --max-chars 3999. If it fits under the hard limit, activate it without further shortening. If the normal draft fails the hard limit, use the emergency compact shape and validate once against the hard 3,999-character maximum.© grp06, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (scripts, references, assets) in the repository root of grp06/goalcraft.
Open the folder on GitHubat commit e507e41
Goalcraft next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Goalcraft this skillgrp06/goalcraft | 102 | — | ~3.8k | Automated safety check: Pass | MIT | |
| Writing Livekit Scenarioslivekit-examples/agent-starter-python | 264 | 1 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Go Testingcxuu/golang-skills | 170 | 1 repos | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Thinking Partnermattnowdev/thinking-partner | 206 | — | ~4.4k | Automated safety check: Pass | MIT | |
| Visionkunchenguid/vision | 329 | — | ~2.9k | Automated safety check: Pass | MIT | |
| Volt Load TestingowenHochwald/volt | 141 | — | ~1.2k | Automated safety check: Pass | MPL-2.0 |
livekit-examples/agent-starter-python
Creates and maintains the scenarios a LiveKit agent simulation runs, and wires the agent to consume them.
cxuu/golang-skills
A skill your agent uses when writing, reviewing, or improving Go test code — including table-driven tests, subtests, parallel tests, test helpers, test doubles, and assertions with cmp.Diff.
mattnowdev/thinking-partner
A deterministic thinking partner that challenges assumptions and applies mental models to sharpen decisions, solve problems, and think more clearly.
kunchenguid/vision
Draft and stress-test a VISION.md for a repository, then iterate with the author on an interactive review board until approved.
owenHochwald/volt
Safely exercise and evaluate HTTP APIs with the Volt CLI, including authenticated requests, JSON bodies, staged load, machine-readable results, performance baselines, and before/after comparisons.
harryvondiesel-web/5-persona-advisory-board
Run a 5 Persona Advisory Board review, board review, strategic decision stress-test, offer critique, risk check, or pricing/timing/positioning decision review.
Categories
Turn a rough draft, vague ambition, or messy task brief into a powerful Codex /goal objective for persistent, evidence-checked work. Goalcraft is an agent skill from grp06/goalcraft. Turn a rough draft, vague ambition, or messy task brief into a powerful Codex /goal objective for persistent, evidence-checked work.
Goalcraft fits situations like: the user asks to write; activate a Codex goal.
Run `npx skills add grp06/goalcraft --skill goalcraft -a claude-code`. Or copy the skill folder (the grp06/goalcraft repository) into .claude/skills/goalcraft in your project. Claude Code loads it when a task matches its description.
Run `npx skills add grp06/goalcraft --skill goalcraft -a codex`. Or copy the skill folder (the grp06/goalcraft repository) into .agents/skills/goalcraft in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add grp06/goalcraft --skill goalcraft -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/goalcraft, .gemini/skills/goalcraft, .github/skills/goalcraft and .opencode/skills/goalcraft in your project.
Going by SKILL.md and its folder, Goalcraft needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Goalcraft is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Goalcraft: Writing Livekit Scenarios (livekit-examples/agent-starter-python, 264 stars), Go Testing (cxuu/golang-skills, 170 stars), Thinking Partner (mattnowdev/thinking-partner, 206 stars) and Vision (kunchenguid/vision, 329 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
grp06 (a GitHub user) maintains it in grp06/goalcraft, which has 102 GitHub stars. The repository was last updated on June 4, 2026.
Source: grp06/goalcraft on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.