Coss
crafter-station/petdex
Helps implement coss UI components correctly. An agent skill from crafter-station/petdex.
Classify a console screen (list/record/form), build it on @temps-sdk/ds templates and the shared shadcn primitives in @temps-sdk/ui, and follow the console's status vocabulary and status colour rules.
$ npx skills add gotempsh/temps --skill temps-design-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gotempsh/temps temps-design-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gotempsh/temps.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/temps-design-system .claude/skills/temps-design-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "temps-design-system" agent skill from https://github.com/gotempsh/temps/tree/main/.agents/skills/temps-design-system into .claude/skills/temps-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "temps-design-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gotempsh/temps/tree/main/.agents/skills/temps-design-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gotempsh/temps --skill temps-design-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gotempsh/temps temps-design-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gotempsh/temps.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/temps-design-system .agents/skills/temps-design-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "temps-design-system" agent skill from https://github.com/gotempsh/temps/tree/main/.agents/skills/temps-design-system into .agents/skills/temps-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "temps-design-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gotempsh/temps --skill temps-design-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gotempsh/temps temps-design-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gotempsh/temps.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/temps-design-system .cursor/skills/temps-design-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "temps-design-system" agent skill from https://github.com/gotempsh/temps/tree/main/.agents/skills/temps-design-system into .cursor/skills/temps-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "temps-design-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gotempsh/temps.git --path .agents/skills/temps-design-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gotempsh/temps --skill temps-design-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gotempsh/temps temps-design-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gotempsh/temps.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/temps-design-system .gemini/skills/temps-design-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "temps-design-system" agent skill from https://github.com/gotempsh/temps/tree/main/.agents/skills/temps-design-system into .gemini/skills/temps-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "temps-design-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gotempsh/temps temps-design-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gotempsh/temps --skill temps-design-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gotempsh/temps.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/temps-design-system .github/skills/temps-design-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "temps-design-system" agent skill from https://github.com/gotempsh/temps/tree/main/.agents/skills/temps-design-system into .github/skills/temps-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "temps-design-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gotempsh/temps --skill temps-design-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gotempsh/temps temps-design-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gotempsh/temps.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/temps-design-system .opencode/skills/temps-design-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "temps-design-system" agent skill from https://github.com/gotempsh/temps/tree/main/.agents/skills/temps-design-system into .opencode/skills/temps-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "temps-design-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
temps-design-systemClassify a console screen (list/record/form), build it on @temps-sdk/ds templates and the shared shadcn primitives in @temps-sdk/ui, and follow the console's status vocabulary and status colour rules.
Temps Design System is an agent skill from gotempsh/temps. Classify a console screen (list/record/form), build it on @temps-sdk/ds templates and the shared shadcn primitives in @temps-sdk/ui, and follow the console's status vocabulary and status colour rules. Use for any new or changed console UI in web/src, and when building or extending web/packages/ds itself.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Design systems. It works with shadcn/ui and Vercel. The repository describes itself as: AI-native open-source alternative to Vercel + Sentry + PostHog + Pingdom + Resend + E2B. 440+ CLI operations with drop-in skills for Claude Code, Codex & OpenCode — deployments… The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 5e7963a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Temps Design System loads about 2.1k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 950 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gotempsh/temps at commit 5e7963a, republished under its Apache-2.0 licence (© gotempsh). 950 words, ~2,062 tokens.
.claude/skills/temps-design-system/SKILL.md (or your agent's skills folder).Two documents govern console UI, and they cover different ground:
DESIGN.md (repo root): the existing, authoritative reference for
web/src as it stands today — full-width pages, compact empty states,
shared tables/pagination, shadcn controls.web/packages/ds/docs/RULES.md: the same conventions, codified into a
real package (@temps-sdk/ds) with templates, a token pipeline, and lint
enforcement. Read RULES.md, brand-guidelines.md, and
design-system-handoff.md in web/packages/ds/docs/ before building or
reviewing anything that touches it.Both describe the same visual system (Vercel-inspired Geist theme,
near-black primary, state colors plus small provider brand marks). Neither is the old "operator
ink" prototype (@temps-sdk/op, briefly @temps-sdk/ds, PR #915) — that had
a different visual language (a glyph vocabulary, an "ink" skin class), zero
consumers, and was deleted. Never reference it, its mockups, or its styling.
web/src@temps-sdk/ds is real and lint-enforced, but production migration of
web/src is partial. Do not assume an existing screen should move
onto the new templates just because it fits one. The numbered follow-ups in
design-system-handoff.md (≈39 hand-rolled page headers, ≥14 stat-tile/chart
call sites, empty-placeholder/empty-state consolidation, useGlobalView)
track remaining work; completed references are noted in the handoff. Migrating one of them is a deliberate task with
its own review, not a drive-by change bundled into unrelated work.
What IS in scope without asking:
web/src — build it on the templates.web/packages/ds itself (new primitive, new template variant).design-system/ sandbox app.For any screen (new, or one you're deliberately migrating), ask what it actually shows:
Ledger. Columns + rows + optional toolbar/pagination.Detail, following the record recipe below.Settings, built from Field/FormErrors.PageHeader, Status,
TimeChart, Callout) directly and say so in the PR description.If the screen has no data yet (new feature, no operator config) — that's not
"skip the template," that's PageState variant not-set-up. See CLAUDE.md's
feature-discoverability rule: show the surface, state what's missing, give a
concrete example, link to the settings page. Never render nothing.
Every Detail page, no exceptions: title → verdict → 4-6 facts → main
column → aside.
PageHeader's title.Status badge answering "is this OK?" — PageHeader's
verdict slot, directly under the title.main, not the fact grid.A control that can't act yet must look inert, not merely be disabled.
Two concrete patterns in this package:
Button's busy/busyLabel: never sets the native disabled attribute
mid-action (it breaks focus and some screen readers stop announcing the
button right when the user needs to know their click registered). Uses
aria-disabled plus a click guard instead.EchoDialog's confirm button: same pattern, gated on the typed phrase
matching exactly, for irreversible actions (delete, revoke, drop).Apply this rule to any new control that has a "not ready yet" state — don't
reach for plain disabled by default.
cd web/packages/ds
bun run lint # typecheck + tokens:check + audit:records
bun run tokens:build # regenerate src/tokens.css after editing tokens.json
bun run tokens:check # fails on tokens.json / tokens.css / globals.css drift
bun run audit:records --dir src # (via lint) raw hex/oklch/px/ms scan
cd design-system
bun run build # sandbox app; see handoff workspace-install caveat before installingdesign-system-handoff.md's primitive catalogue first — most needs
are an existing primitive's missing prop, not a new component.web/packages/ds/src/, export it from
src/index.ts, and reuse existing app code where one already exists
(relative-path re-export from web/src, same pattern @temps-sdk/ui
already uses — see Kbd, CopyAction, TimeChart for examples) rather
than duplicating it.design-system/ (/components) with a working
demo.design-system-handoff.md and,
if it changes a rule (not just adds a component), RULES.md.bun run lint from web/packages/ds before committing.| Rule | How it's checked |
|---|---|
Tokens match globals.css/tokens.css | tokens:check, machine |
No raw hex/oklch/px/ms literal in web/packages/ds/src | audit-records.mjs, machine |
TypeScript types (incl. PageState not-set-up's required props) | typecheck, machine |
| Record recipe order, "not set up" copy actually being concrete | Honour-system — review by eye |
| State colors and small provider brand marks, never decoration | Honour-system |
| Correct template chosen for a screen's data shape | Honour-system — this skill's classification procedure |
Production web/src migration follow-ups | Partially migrated; remaining sites tracked, not enforced |
Use better-ui and emil-design-eng as supplemental review guidance when polishing this system. Read the upstream skill and relevant references before applying it. The binding Temps decisions, existing tokens, and user instructions take precedence where recipes disagree. Do not copy arbitrary motion values into components or introduce a new skin.
Review concrete user journeys: provider selection, wizard validation and Back, time presets and custom ranges, loading, empty, failed, and recovery states. Check small icons at their actual size, neutral selection cues, light/dark surfaces, keyboard focus, reduced motion, and narrow layouts. Frequent filtering should respond immediately. Add motion only when it helps explain a change. Record findings in a Before/After/Why table and state what was actually verified. The sandbox examples must demonstrate working interactions, not inert mockups.
Use design-system-patterns as supplemental guidance for semantic tokens,
composition, accessible interaction states, and theme coverage. Reuse the console
theme provider; keep sandbox preferences separate from the app.
Use extract-design-system to inventory observed styles before proposing token
changes. For the authenticated local console, the user-approved adapter is
agent-browser: measure computed styles and existing CSS custom properties on
representative routes. Record route, theme, viewport, and sampling limitations.
Never capture credentials, input values, or customer records in the audit.
Keep measurements separate from canonical tokens; a rendered sample does not
prove the entire system. The existing decisions and RULES remain authoritative.
© gotempsh, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/temps-design-system of gotempsh/temps.
Open the folder on GitHubat commit 5e7963a
Temps Design System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Temps Design System this skillgotempsh/temps | 826 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Cosscrafter-station/petdex | 4.2k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Nextjs Nextra Starter Distillpdsuwwz/nextjs-nextra-starter | 318 | — | ~596 | Automated safety check: Pass | MIT | |
| Nextjs Nextra Starter Distill Zhpdsuwwz/nextjs-nextra-starter | 318 | — | ~313 | Automated safety check: Pass | MIT | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Shadcnsupabase/evals | 143 | 42 repos | ~4.5k | Automated safety check: Pass | Apache-2.0 |
crafter-station/petdex
Helps implement coss UI components correctly. An agent skill from crafter-station/petdex.
pdsuwwz/nextjs-nextra-starter
Distill and apply this repository's Next.js Nextra starter architecture, implemented features, extension points, and migration patterns.
pdsuwwz/nextjs-nextra-starter
蒸馏并应用当前仓库的 Next.js Nextra 启动模板架构、已实现功能、二次开发扩展点与迁移模式。适用于理解本项目、继续二次开发、修改 docs/landing/i18n/theme/auth/UI 行为,或把这些 Next.js 16 + Nextra 4 + Tailwind CSS 4 模式复用到其他项目。
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
supabase/evals
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI.
creativetimofficial/ui
Helps install, generate and review Creative Tim UI blocks: shadcn/ui-based React and Tailwind sections that follow a restrained, production-minded design philosophy.
gotempsh/temps
Manage, deploy, operate, and instrument applications with Temps.
gotempsh/temps
Add Temps analytics to React applications with comprehensive tracking capabilities including page views, custom events, scroll tracking, engagement monitoring, session recording, and Web Vitals…
gotempsh/temps
Best-practices reference for preparing and instrumenting applications on Temps.
gotempsh/temps
Operate Temps through the pinned @temps-sdk/cli package with bunx or npx.
gotempsh/temps
Design, build, test, and distribute external Temps plugins with TypeScript/Bun; provide development and local-testing guidance for existing Rust plugins.
gotempsh/temps
Add a custom domain to a Temps project and provision an automatic SSL/TLS certificate via Let's Encrypt, driven entirely from the @temps-sdk/cli CLI.
Categories
Classify a console screen (list/record/form), build it on @temps-sdk/ds templates and the shared shadcn primitives in @temps-sdk/ui, and follow the console's status vocabulary and status colour rules. Temps Design System is an agent skill from gotempsh/temps. Classify a console screen (list/record/form), build it on @temps-sdk/ds templates and the shared shadcn primitives in @temps-sdk/ui, and follow the console's status vocabulary and status colour rules.
Temps Design System fits situations like: changed console UI in web/src; extending web/packages/ds itself.
Run `npx skills add gotempsh/temps --skill temps-design-system -a claude-code`. Or copy the skill folder (.agents/skills/temps-design-system in gotempsh/temps) into .claude/skills/temps-design-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gotempsh/temps --skill temps-design-system -a codex`. Or copy the skill folder (.agents/skills/temps-design-system in gotempsh/temps) into .agents/skills/temps-design-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gotempsh/temps --skill temps-design-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/temps-design-system, .gemini/skills/temps-design-system, .github/skills/temps-design-system and .opencode/skills/temps-design-system in your project.
Going by SKILL.md and its folder, Temps Design System needs the command-line tools its instructions call (bun).
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Temps Design System is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Temps Design System: Coss (crafter-station/petdex, 4.2k stars), Nextjs Nextra Starter Distill (pdsuwwz/nextjs-nextra-starter, 318 stars), Nextjs Nextra Starter Distill Zh (pdsuwwz/nextjs-nextra-starter, 318 stars) and UI Styling (Ohh-889/skyroc, 795 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gotempsh (a GitHub organization) maintains it in gotempsh/temps, which has 826 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 7, 2026.
Source: gotempsh/temps on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.