Cs Code Video
ChenShuo2004/cs-skills
用代码做动画视频:页面暴露 render(t),Playwright 逐帧截图 + FFmpeg 合成 mp4,可接合成配乐、出图和配音。通用模式先明确主题、规格、风格和声音,出风格卡、分镜与关键帧后逐镜制作;Vibe知识大赏模式额外查证来源、记录真实素材许可、先渲 10 秒样片。触发词包括…
Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card (approved headline +…
$ npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gooseworks-ai/goose-skills render-multiworld --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ads/capabilities/render-multiworld .claude/skills/render-multiworld && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "render-multiworld" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-multiworld into .claude/skills/render-multiworld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-multiworld", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-multiworldType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gooseworks-ai/goose-skills render-multiworld --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/ads/capabilities/render-multiworld .agents/skills/render-multiworld && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "render-multiworld" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-multiworld into .agents/skills/render-multiworld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-multiworld", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gooseworks-ai/goose-skills render-multiworld --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/ads/capabilities/render-multiworld .cursor/skills/render-multiworld && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "render-multiworld" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-multiworld into .cursor/skills/render-multiworld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-multiworld", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gooseworks-ai/goose-skills.git --path skills/ads/capabilities/render-multiworld--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gooseworks-ai/goose-skills render-multiworld --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/ads/capabilities/render-multiworld .gemini/skills/render-multiworld && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "render-multiworld" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-multiworld into .gemini/skills/render-multiworld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-multiworld", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gooseworks-ai/goose-skills render-multiworldInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/ads/capabilities/render-multiworld .github/skills/render-multiworld && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "render-multiworld" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-multiworld into .github/skills/render-multiworld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-multiworld", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gooseworks-ai/goose-skills render-multiworld --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/ads/capabilities/render-multiworld .opencode/skills/render-multiworld && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "render-multiworld" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-multiworld into .opencode/skills/render-multiworld/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-multiworld", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
render-multiworldAssemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card (approved headline +…
Render Multiworld is an agent skill from gooseworks-ai/goose-skills. Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card (approved headline + handwritten product labels + arrows) over an AI flat-lay background, and mux one music bed into a 720x1280 web master. FREE, deterministic assembly (Playwright + PIL/HTML + FFmpeg); the recipe supplies the config and gates the paid clip/background/music calls. Use for the multiworld-product-tour format.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts (for example `scripts/PIPELINE.md`, `scripts/README.md` and `scripts/config.example.json`).
It sits in Media & Creative, covering Video production and Browser testing. It works with Playwright and FFmpeg. The repository describes itself as: Library of Growth & GTM skills + data APIs for Claude Code, Codex, Cursor to run ads, social, content, lead gen, seo and data scraping. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c650c6d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Render Multiworld loads about 1.5k tokens when it runs. Until then it costs about 130 tokens; SKILL.md has 740 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from gooseworks-ai/goose-skills at commit c650c6d, republished under its MIT licence (© gooseworks-ai). 740 words, ~1,511 tokens.
.claude/skills/render-multiworld/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Assemble a silent, music-led "multi-world product tour" ad (≈27s, 9:16) — a tour of three distinct "third-place" worlds (chosen per video), one per product/variant, that lands on a Pinterest-style brand end card. Each world is a two-shot pair: a ~4.5s WIDE kinetic-calm ARRIVAL (the environment dominates, the product stays small) hard-cutting to a ~3.5s top-down MACRO product MOMENT (the sealed product nested with its companion prop). Variant identity is carried by the world + companion prop, not by product color. No VO, no captions in the scenes — one music bed carries the whole thing.
This capability is the FREE, deterministic assembler. The paid steps — the six per-world clips, the AI flat-lay end-card background, the ElevenLabs music bed — are separate capabilities (see the gap below for the clips); the recipe orchestrates and gates them.
The calling recipe asks the user these before any paid step; this capability only assembles what they produced. The worked example (Primally Pure) values are examples, never defaults.
config.worlds, config.scene_grid (demo: pilates
studio / spa anteroom / farmers market).config.visual_style, worlds[*].palette,
end_card.nb2_prompt (demo: sunlit-natural / handmade).config.music.prompt (demo: warm acoustic-pop).Nothing in the assembly keys on world slugs or names: clips are ordered by
scene_grid[].scene, and the end-card copy is whatever end_card.overlay holds.
scene_grid[].duration_sec
(arrival 4.5 / macro 3.5), re-encode to the master spec (720×1280, 24fps, yuv420p,
scale+pad, audio stripped). Trimming the macro so the top-down portion dominates also
hides any label misrender at the clip's upright tilt extreme.end_card.html over the AI flat-lay
BACKGROUND, then FFmpeg-encode to a dwell_sec (3.0s) static clip. Headline
(overlay.headline, approved brand copy — the demo's was "FIND YOUR DAILY."; Inter 900),
one handwritten Caveat product label + hand-drawn SVG arrow per product, Playfair
wordmark + URL. End-card text is HTML, NEVER AI-rendered —
the AI step produces the background only.afade in/out + loudnorm I=-16:TP=-1.5:LRA=11, AAC 192k, clamped to
27.0s, explicit single-audio map so no silent scene-track leaks in → the H.264 (+ AAC)
720×1280 master.create-image-fal (nano_banana_2
keyframe edit grounded on the real product_image) → create-video-fal (Kling 3.0 i2v),
so the gap below only applies to reproducing the demo's Higgsfield build exactly.marketing_studio_video/product_showcase) grounded on imported product UUIDs, with the
sealed-bottle safety block front-loaded on every prompt. create-video-fal is a FAL i2v
proxy — a different provider and job shape — so it cannot serve this step. Wiring the clip
step to templates-as-data requires a create-video-higgsfield proxy (Marketing Studio
product_showcase, imported-product grounding, per-prompt safety block) that does not
exist yet. Until it lands, the clips are generated via the Higgsfield Marketing Studio
path directly (CLI/MCP) and that step is not a fetchable capability.See scripts/PIPELINE.md for the full config-field → source-step map and scripts/README.md
for the FREE-assembly detail.
© gooseworks-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts) in skills/ads/capabilities/render-multiworld of gooseworks-ai/goose-skills.
Open the folder on GitHubat commit c650c6d
Render Multiworld next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Render Multiworld this skillgooseworks-ai/goose-skills | 1.2k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Cs Code VideoChenShuo2004/cs-skills | 194 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Character Animation QAcalesthio/OpenMontage | 66k | — | ~389 | Automated safety check: Pass | MIT | |
| Browser Video Recordingnirholas/three.ws | 228 | 1 repos | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Demo Videoalinaqi/maggy | 707 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Sprint Summaryshopsys/shopsys | 350 | — | ~6.4k | Automated safety check: Pass | Custom licence |
ChenShuo2004/cs-skills
用代码做动画视频:页面暴露 render(t),Playwright 逐帧截图 + FFmpeg 合成 mp4,可接合成配乐、出图和配音。通用模式先明确主题、规格、风格和声音,出风格卡、分镜与关键帧后逐镜制作;Vibe知识大赏模式额外查证来源、记录真实素材许可、先渲 10 秒样片。触发词包括…
calesthio/OpenMontage
Review local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
alinaqi/maggy
Record captioned product walkthrough videos of any web app with Playwright + ffmpeg — proof videos for stakeholders, feature demos, bug-fix evidence
shopsys/shopsys
Generates a Czech sprint summary article from Jira sprint data (Jira MCP first, CSV fallback), publishes it to Confluence with embedded screenshots and MP4 clips, and records the clips with…
trustfuture/simon-skills
手绘白板风"边画边讲"讲解视频出片 skill(Excalidraw 风格逐笔动画 + 火山引擎配音 + 烧录字幕 + 品牌水印与片尾卡 + 横竖两张封面 + 各平台发布文案)。当用户说"做一期白板视频 / 边画边讲 / 手绘讲解视频 / 用 excalidraw 做视频 / whiteboard video",或要在本仓库里新建一期、改场景、换贴纸或真实…
gooseworks-ai/goose-skills
Scrape and search Reddit posts using Apify. An agent skill from gooseworks-ai/goose-skills.
gooseworks-ai/goose-skills
Generate or edit an image via any FAL image model (nano-banana edit, gpt-image, flux, ...), ROUTED THROUGH THE fal-proxy so it bills the Ads agent.
gooseworks-ai/goose-skills
Replace an existing video's opening with a supplied clip or free kinetic text hook while retaining and verifying every original body frame, audio, captions and ending.
gooseworks-ai/goose-skills
Scrape blog posts via RSS feeds (free, no API key) with Apify fallback for JS-heavy sites.
gooseworks-ai/goose-skills
Find leads by scraping engagers from a competitor's top LinkedIn posts.
gooseworks-ai/goose-skills
Assemble a ChatGPT chat-reveal video ad from a thread + timeline JSON — one continuous Playwright recording of a ChatGPT mobile chat (user types with the iOS keyboard up → taps send → keyboard…
Works with
Categories
Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card (approved headline +…. Render Multiworld is an agent skill from gooseworks-ai/goose-skills. Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card (approved headline + handwritten product labels + arrows) over an AI flat-lay background, and mux one music bed into a 720x1280 web master.
Render Multiworld fits situations like: the multiworld-product-tour format; tasks that involve Video production; tasks that involve Browser testing.
Run `npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a claude-code`. Or copy the skill folder (skills/ads/capabilities/render-multiworld in gooseworks-ai/goose-skills) into .claude/skills/render-multiworld in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a codex`. Or copy the skill folder (skills/ads/capabilities/render-multiworld in gooseworks-ai/goose-skills) into .agents/skills/render-multiworld in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gooseworks-ai/goose-skills --skill render-multiworld -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/render-multiworld, .gemini/skills/render-multiworld, .github/skills/render-multiworld and .opencode/skills/render-multiworld in your project.
SKILL.md names no scripts, command-line tools or credentials: Render Multiworld is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Render Multiworld is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Render Multiworld: Cs Code Video (ChenShuo2004/cs-skills, 194 stars), Character Animation QA (calesthio/OpenMontage, 66k stars), Browser Video Recording (nirholas/three.ws, 228 stars) and Demo Video (alinaqi/maggy, 707 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gooseworks-ai (a GitHub organization) maintains it in gooseworks-ai/goose-skills, which has 1,239 GitHub stars. The repository holds 273 skills in this directory. The repository was last updated on October 8, 2026.
Source: gooseworks-ai/goose-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.