Agent skill

Render Cosmic Mythology Voiceover

by gooseworks-ai in gooseworks-ai/goose-skills

Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO…

MITAuto-check passedMedia & Creative

Install Render Cosmic Mythology Voiceover

skills CLI
$ npx skills add gooseworks-ai/goose-skills --skill render-cosmic-mythology-voiceover -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install gooseworks-ai/goose-skills render-cosmic-mythology-voiceover --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ads/capabilities/render-cosmic-mythology-voiceover .claude/skills/render-cosmic-mythology-voiceover && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
render-cosmic-mythology-voiceover
GitHub stars
1.2k
Token cost
~1.4k tokens
SKILL.md length
648 words
Files
7 (incl. scripts)
Skills in repo
273
Repo updated
First seen
Licence
MIT

At a glance

Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO…

  • The cosmic-mythology-voiceover format
  • SKILL.md covers Run and Contract (the free assembly)
  • Runs Python scripts from its folder; calls python3
  • Tasks that involve Text to speech and voice

What it does

Render Cosmic Mythology Voiceover is an agent skill from gooseworks-ai/goose-skills. Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO duration (cutdur = VOdur times weight over the weight sum, so emotional beats hold longer), Ken-Burns-zoomed per still (scale 2x, center crop, zoompan, fade-in first and fade-out last), ffmpeg-concatenated, the VO composited under the picture (libx264 crf18 plus aac), the ONE on-screen hook line faded on over the open…

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts (for example `scripts/PIPELINE.md`, `scripts/README.md` and `scripts/config.example.json`).

It sits in Media & Creative, covering Text to speech and voice. It works with ElevenLabs and FFmpeg. The repository describes itself as: Library of Growth & GTM skills + data APIs for Claude Code, Codex, Cursor to run ads, social, content, lead gen, seo and data scraping. The licence is MIT.

When your agent uses it

  • The cosmic-mythology-voiceover format
  • Tasks that involve Text to speech and voice

Example prompts

  • “/render-cosmic-mythology-voiceover”

Requirements

  • Python 3

What it can do on your machine

Read from SKILL.md and the folder at commit c650c6d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 4 files in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Render Cosmic Mythology Voiceover loads about 1.4k tokens when it runs. Until then it costs about 235 tokens; SKILL.md has 648 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~235
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from gooseworks-ai/goose-skills at commit c650c6d, republished under its MIT licence (© gooseworks-ai). 648 words, ~1,402 tokens.

Download SKILL.mdSave it as .claude/skills/render-cosmic-mythology-voiceover/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.
name
render-cosmic-mythology-voiceover
description
Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO duration (cut_dur = VO_dur times weight over the weight sum, so emotional beats hold longer), Ken-Burns-zoomed per still (scale 2x, center crop, zoompan, fade-in first and fade-out last), ffmpeg-concatenated, the VO composited under the picture (libx264 crf18 plus aac), the ONE on-screen hook line faded on over the open with a drawtext alpha window, and Whisper/VEED captions burned along the bottom — never in-world text on a still. This is the FREE deterministic assembly stage (weighted sequence plus Ken-Burns plus concat plus VO composite plus hook overlay plus caption burn); the VO and the stills come from create-vo-elevenlabs and create-image-fal. Use for the cosmic-mythology-voiceover format.
status
active

render-cosmic-mythology-voiceover

Assemble a cosmic-mythology-voiceover reel from a config: a faceless, cinematic storytelling video where one spoken voiceover carries the whole narrative over a slow, weighted Ken-Burns zoom across curated stills in ONE locked look, with ONE on-screen hook line and burned captions. The narrator, voice, tone, story shape, visual world and art style are the recipe's user choices — this capability only assembles what it is given (the demo: a warm contemplative "myth as teacher" reframe over deep-indigo + gold cosmic stills). This capability is the FREE, deterministic assembly — the weighted beat-sync sequencing, the Ken-Burns render, the concat, the VO composite, the hook overlay, and the caption burn.

scripts/config.example.json is the worked example — reference only, never the default (WishAstro "Saturn isn't your villain", ~31s 1080×1920 9:16, 12 weighted Ken-Burns cuts); scripts/PIPELINE.md maps every config block to its source step and scripts/README.md documents the free assembly.

Run

There is a single runnable script — scripts/render.py (config-driven, ffmpeg + Pillow only, NO API keys and NO drawtext/libass required):

bash
python3 scripts/render.py --config config.json --vo working/vo2/vo_atempo.mp3 \
  --stills-dir working/stills --out working/final.mp4 \
  [--words working/vo2/words.json] [--endcard working/endcard.png]

This is the FREE, deterministic assembly stage — it spends nothing. The paid inputs are separate capabilities — the spoken VO (create-vo-elevenlabs, ElevenLabs eleven_v3 from a tone-tagged script, atempo time-stretched so the delivered duration sets the timeline) and the 4–6 hero stills in one look pack (create-image-fal, Flux Pro 1.1, reused as repeats to reach the ~10–12 cuts). Given the VO + the stills + the per-cut weight array + the hook line, render.py distributes the cuts across the VO duration by the weighted formula, Ken-Burns-renders each still, concats, composites the VO, fades the hook line on over the open, burns the captions, and (if --endcard is passed) appends a brand end card → the master + a poster. Re-cuts reuse the existing VO / stills and cost $0. See scripts/README.md §0 for the full arg contract.

Contract (the free assembly)

  • The spoken VO carries the narrative — no talking head, no sung song. The generated/supplied VO IS the audio bed (no music bed by default); do not add a presenter or a second bed.
  • Plan the timeline AROUND the delivered VO duration. The VO is atempo time-stretched (clamp the factor ≤ ~1.25 so the voice never chipmunks); its delivered length sets the timeline — never trim the VO to a pre-planned grid.
  • Weighted beat-sync, not a fixed grid. For each cut, cut_dur = VO_dur × weight / Σweights — heavier weights hold longer on the emotional beats (the open, the turn, the close); the setup cuts run shorter. Every cut stays proportional to the whole VO.
  • Ken-Burns per still. Render each still with scale 2×, center crop, and a zoompan to the configured zoom_end (~1.10); apply zoom_out on the flagged cuts; fade_in on the FIRST cut and fade_out on the LAST. Stills are reusable — the sequence repeats a few across the cuts.
  • ONE look, no in-world text. Every still reads in the single chosen look (the demo's: deep-indigo + gold + volumetric light); the reel's only text is the hook + the captions, added in post (the "no text, no words" descriptor keeps words off the stills).
  • ONE hook line, alpha-faded on over the open. Burn the single hook line over the OPEN only (fade in ~0.5s, hold, fade out ~0.6s) — never a persistent caption, never in-world. render.py does this with a PIL PNG + ffmpeg fade=…:alpha=1 (no drawtext dependency, since stock ffmpeg often lacks it); an ffmpeg drawtext alpha window is an equivalent alternative where available.
  • Captions from Whisper — bottom, white. VEED/Whisper subtitle burn tracks the spoken VO in the bottom third, white #FFFFFF. If the host ffmpeg lacks libass (no subtitles/ass filter), render the cues as timed PIL PNG overlays (ffmpeg overlay=…:enable='between(t,st,en)') at the same bottom placement — a free local Whisper + ffmpeg burn is the fallback to the VEED tier.
  • FFmpeg composite, deterministic, FREE. ffmpeg-concat the Ken-Burns clips, composite the VO under the picture (libx264 crf 18 + aac 192k), burn the hook alpha-fade + the caption track → a 1080×1920 h264+aac master (~31s). No paid calls, no keys (the local caption fallback is free).

© gooseworks-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 6 other files (scripts) in skills/ads/capabilities/render-cosmic-mythology-voiceover of gooseworks-ai/goose-skills.

  • SKILL.md
  • scripts/PIPELINE.md
  • scripts/README.md
  • scripts/config.example.json
  • scripts/render.py
  • skill.meta.json
  • tests/smoke-test.md

Open the folder on GitHubat commit c650c6d

Compare with similar skills

Render Cosmic Mythology Voiceover next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Render Cosmic Mythology Voiceover compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Render Cosmic Mythology Voiceover this skillgooseworks-ai/goose-skills1.2k—~1.4kAutomated safety check: PassMIT
ElevenLabs Voiceover Generatordigitalsamba/claude-code-video-toolkit2.2k1 repos~2.7kAutomated safety check: NotesMIT
Video Productionspeechlab0210/video-production-skill105—~4.1kAutomated safety check: NotesMIT
Super Video MakerBomx/super-video-maker-skill310—~11kAutomated safety check: NotesNone
Hearyourvoicekillernay/HearYourVOICE140—~10kAutomated safety check: NotesMIT
Summarize Callreysu/ai-life-skills270—~3.8kAutomated safety check: NotesMIT

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Questions about Render Cosmic Mythology Voiceover

What does Render Cosmic Mythology Voiceover do?

Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO…. Render Cosmic Mythology Voiceover is an agent skill from gooseworks-ai/goose-skills.

When should I use Render Cosmic Mythology Voiceover?

Render Cosmic Mythology Voiceover fits situations like: the cosmic-mythology-voiceover format; tasks that involve Text to speech and voice.

How do I install Render Cosmic Mythology Voiceover in Claude Code?

Run `npx skills add gooseworks-ai/goose-skills --skill render-cosmic-mythology-voiceover -a claude-code`. Or copy the skill folder (skills/ads/capabilities/render-cosmic-mythology-voiceover in gooseworks-ai/goose-skills) into .claude/skills/render-cosmic-mythology-voiceover in your project. Claude Code loads it when a task matches its description.

How do I install Render Cosmic Mythology Voiceover in Codex?

Run `npx skills add gooseworks-ai/goose-skills --skill render-cosmic-mythology-voiceover -a codex`. Or copy the skill folder (skills/ads/capabilities/render-cosmic-mythology-voiceover in gooseworks-ai/goose-skills) into .agents/skills/render-cosmic-mythology-voiceover in your project. Codex loads it when a task matches its description.

Can I use Render Cosmic Mythology Voiceover in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gooseworks-ai/goose-skills --skill render-cosmic-mythology-voiceover -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/render-cosmic-mythology-voiceover, .gemini/skills/render-cosmic-mythology-voiceover, .github/skills/render-cosmic-mythology-voiceover and .opencode/skills/render-cosmic-mythology-voiceover in your project.

What does Render Cosmic Mythology Voiceover need to run?

Going by SKILL.md and its folder, Render Cosmic Mythology Voiceover needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3.

Does Render Cosmic Mythology Voiceover access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Render Cosmic Mythology Voiceover safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Render Cosmic Mythology Voiceover use?

Render Cosmic Mythology Voiceover is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Render Cosmic Mythology Voiceover use?

About 1.4k tokens (SKILL.md is roughly 5.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Render Cosmic Mythology Voiceover?

Skills that share tags, products or a category with Render Cosmic Mythology Voiceover: ElevenLabs Voiceover Generator (digitalsamba/claude-code-video-toolkit, 2.2k stars), Video Production (speechlab0210/video-production-skill, 105 stars), Super Video Maker (Bomx/super-video-maker-skill, 310 stars) and Hearyourvoice (killernay/HearYourVOICE, 140 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Render Cosmic Mythology Voiceover?

gooseworks-ai (a GitHub organization) maintains it in gooseworks-ai/goose-skills, which has 1,240 GitHub stars. The repository holds 273 skills in this directory. The repository was last updated on October 8, 2026.

Source: gooseworks-ai/goose-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.