Migrate Core Code to Submodules
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
Behavior-preserving restructuring done safely — test net first, small verified steps, no mixed-in feature changes.
$ npx skills add gnomeria/usbtree --skill refactor -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gnomeria/usbtree refactor --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gnomeria/usbtree.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/refactor .claude/skills/refactor && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "refactor" agent skill from https://github.com/gnomeria/usbtree/tree/main/.agents/skills/refactor into .claude/skills/refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "refactor", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gnomeria/usbtree/tree/main/.agents/skills/refactorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gnomeria/usbtree --skill refactor -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gnomeria/usbtree refactor --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gnomeria/usbtree.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/refactor .agents/skills/refactor && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "refactor" agent skill from https://github.com/gnomeria/usbtree/tree/main/.agents/skills/refactor into .agents/skills/refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "refactor", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gnomeria/usbtree --skill refactor -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gnomeria/usbtree refactor --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gnomeria/usbtree.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/refactor .cursor/skills/refactor && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "refactor" agent skill from https://github.com/gnomeria/usbtree/tree/main/.agents/skills/refactor into .cursor/skills/refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "refactor", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gnomeria/usbtree.git --path .agents/skills/refactor--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gnomeria/usbtree --skill refactor -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gnomeria/usbtree refactor --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gnomeria/usbtree.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/refactor .gemini/skills/refactor && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "refactor" agent skill from https://github.com/gnomeria/usbtree/tree/main/.agents/skills/refactor into .gemini/skills/refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "refactor", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gnomeria/usbtree refactorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gnomeria/usbtree --skill refactor -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gnomeria/usbtree.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/refactor .github/skills/refactor && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "refactor" agent skill from https://github.com/gnomeria/usbtree/tree/main/.agents/skills/refactor into .github/skills/refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "refactor", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gnomeria/usbtree --skill refactor -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gnomeria/usbtree refactor --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gnomeria/usbtree.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/refactor .opencode/skills/refactor && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "refactor" agent skill from https://github.com/gnomeria/usbtree/tree/main/.agents/skills/refactor into .opencode/skills/refactor/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "refactor", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
refactorBehavior-preserving restructuring done safely — test net first, small verified steps, no mixed-in feature changes.
Refactor is an agent skill from gnomeria/usbtree. Behavior-preserving restructuring done safely — test net first, small verified steps, no mixed-in feature changes. Use when the user says "refactor", "clean up", "restructure", "extract", "rename", "split this file/function", "reduce duplication", or "make this testable".
Its SKILL.md is about 670 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Refactoring. It works with Rust. The repository describes itself as: Live USB device tree in your terminal. Rust TUI, no root, no libusb. Full activity metrics on Linux; device tree on macOS/Windows. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 8ba6a5e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
cargogitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Refactor loads about 669 tokens when it runs. Until then it costs about 70 tokens; SKILL.md has 331 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gnomeria/usbtree at commit 8ba6a5e, republished under its MIT licence (© gnomeria). 331 words, ~669 tokens.
.claude/skills/refactor/SKILL.md (or your agent's skills folder).Structure changes, behavior never. Behavior changes = feature or bug fix — separate change.
cargo test green, cargo clippy -- -D warnings clean. Note it.--demo --dump output before vs after must be byte-identical.git checkout . is the escape hatch.cargo test + clippy. Red → undo last step only. Never push forward on red planning to "fix at the end".cargo tooling where available — tool can't miss call site, regex can.debug skill).cargo fmt — hand-aligned blocks (theme, match tables). Diff only what the refactor touches.// ponytail: comments — known deliberate tradeoffs. Don't "clean up" without reason.cargo test + clippy green. --demo --dump unchanged. Dead code deleted, not commented out.© gnomeria, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/refactor of gnomeria/usbtree.
Open the folder on GitHubat commit 8ba6a5e
Refactor next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Refactor this skillgnomeria/usbtree | 688 | — | ~669 | Automated safety check: Pass | MIT | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 41k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT | |
| RTK Rust Design Patternsrtk-ai/rtk | 83k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| RTK Rust Code Simplifierrtk-ai/rtk | 83k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Rust Hygiene Audittsz-org/tsz | 572 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 |
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
rtk-ai/rtk
Describes seven Rust design patterns for the RTK CLI filter modules, with when to use each, RTK examples, and notes on when a pattern is overkill.
rtk-ai/rtk
Reviews RTK's Rust code for over-engineering and verbose patterns, applying idioms like iterator chains and early returns while protecting a specific list of constraints from being simplified away.
tsz-org/tsz
Run a deep DRY + code-hygiene audit of the Rust workspace and turn the findings into verified, deduplicated, hierarchical GitHub tech-debt issues.
mastra-ai/mastra
Authoring playbook for building agents that write, edit, review, or refactor code.
gnomeria/usbtree
Set up and maintain a lightweight, file-based knowledge graph of the repo — entities, typed relations, decisions, gotchas — so agents load context fast instead of re-exploring the codebase every…
gnomeria/usbtree
GitHub Actions CI pipeline conventions — job shape, caching, permissions, and action pinning.
gnomeria/usbtree
Systematic root-cause debugging — reproduce, isolate, fix at the source, prove the fix.
gnomeria/usbtree
Author tests that match the repo's stack and existing test style, at the cheapest level that catches the regression.
Works with
Categories
Behavior-preserving restructuring done safely — test net first, small verified steps, no mixed-in feature changes. Refactor is an agent skill from gnomeria/usbtree. Behavior-preserving restructuring done safely — test net first, small verified steps, no mixed-in feature changes.
Refactor fits situations like: the user says refactor; split this file/function; reduce duplication; make this testable.
Run `npx skills add gnomeria/usbtree --skill refactor -a claude-code`. Or copy the skill folder (.agents/skills/refactor in gnomeria/usbtree) into .claude/skills/refactor in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gnomeria/usbtree --skill refactor -a codex`. Or copy the skill folder (.agents/skills/refactor in gnomeria/usbtree) into .agents/skills/refactor in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gnomeria/usbtree --skill refactor -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/refactor, .gemini/skills/refactor, .github/skills/refactor and .opencode/skills/refactor in your project.
Going by SKILL.md and its folder, Refactor needs the command-line tools its instructions call (cargo and git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Refactor is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 669 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Refactor: Migrate Core Code to Submodules (tinyhumansai/openhuman, 41k stars), Rust Best Practices (farm-fe/farm, 5.6k stars), RTK Rust Design Patterns (rtk-ai/rtk, 83k stars) and RTK Rust Code Simplifier (rtk-ai/rtk, 83k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gnomeria (a GitHub user) maintains it in gnomeria/usbtree, which has 688 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on August 20, 2026.
Source: gnomeria/usbtree on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.