Setup
Shpigford/chops
Get a new developer up and running with the Chops codebase — prerequisites, build, architecture, and common tasks.
Build professional native macOS apps in Swift with SwiftUI and AppKit.
$ npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install glittercowboy/taches-cc-resources build-macos-apps --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/glittercowboy/taches-cc-resources.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/expertise/macos-apps .claude/skills/build-macos-apps && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-macos-apps" agent skill from https://github.com/glittercowboy/taches-cc-resources/tree/main/skills/expertise/macos-apps into .claude/skills/build-macos-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-macos-apps", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/glittercowboy/taches-cc-resources/tree/main/skills/expertise/macos-appsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install glittercowboy/taches-cc-resources build-macos-apps --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/glittercowboy/taches-cc-resources.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/expertise/macos-apps .agents/skills/build-macos-apps && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-macos-apps" agent skill from https://github.com/glittercowboy/taches-cc-resources/tree/main/skills/expertise/macos-apps into .agents/skills/build-macos-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-macos-apps", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install glittercowboy/taches-cc-resources build-macos-apps --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/glittercowboy/taches-cc-resources.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/expertise/macos-apps .cursor/skills/build-macos-apps && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-macos-apps" agent skill from https://github.com/glittercowboy/taches-cc-resources/tree/main/skills/expertise/macos-apps into .cursor/skills/build-macos-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-macos-apps", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/glittercowboy/taches-cc-resources.git --path skills/expertise/macos-apps--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install glittercowboy/taches-cc-resources build-macos-apps --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/glittercowboy/taches-cc-resources.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/expertise/macos-apps .gemini/skills/build-macos-apps && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-macos-apps" agent skill from https://github.com/glittercowboy/taches-cc-resources/tree/main/skills/expertise/macos-apps into .gemini/skills/build-macos-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-macos-apps", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install glittercowboy/taches-cc-resources build-macos-appsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/glittercowboy/taches-cc-resources.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/expertise/macos-apps .github/skills/build-macos-apps && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-macos-apps" agent skill from https://github.com/glittercowboy/taches-cc-resources/tree/main/skills/expertise/macos-apps into .github/skills/build-macos-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-macos-apps", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install glittercowboy/taches-cc-resources build-macos-apps --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/glittercowboy/taches-cc-resources.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/expertise/macos-apps .opencode/skills/build-macos-apps && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-macos-apps" agent skill from https://github.com/glittercowboy/taches-cc-resources/tree/main/skills/expertise/macos-apps into .opencode/skills/build-macos-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-macos-apps", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-macos-appsBuild professional native macOS apps in Swift with SwiftUI and AppKit.
Build macOS Apps is an agent skill from glittercowboy/taches-cc-resources. Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 27 other files, including reference files (for example `references/app-architecture.md`, `references/app-extensions.md` and `references/appkit-integration.md`).
It sits in Mobile, covering iOS development. It works with macOS, Xcode and SwiftUI. The repository describes itself as: A collection of my favorite custom Claude Code resources to make life easier. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1757615. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
xcodebuildFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build macOS Apps loads about 1.2k tokens when it runs, and up to ~64k if it reads all its reference files. Until then it costs about 40 tokens; SKILL.md has 566 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from glittercowboy/taches-cc-resources at commit 1757615, republished under its MIT licence (© glittercowboy). 566 words, ~1,249 tokens.
.claude/skills/build-macos-apps/SKILL.md (or your agent's skills folder). This skill also uses 26 other files; get the full folder from GitHub.<essential_principles>
The user is the product owner. Claude is the developer.
The user does not write code. The user does not read code. The user describes what they want and judges whether the result is acceptable. Claude implements, verifies, and reports outcomes.
Never say "this should work." Prove it:
xcodebuild build 2>&1 | xcsift # Build passes
xcodebuild test # Tests pass
open .../App.app # App launchesIf you didn't run it, you don't know it works.
| Question | How to Answer |
|---|---|
| Does the logic work? | Write test, see it pass |
| Does it look right? | Launch app, user looks at it |
| Does it feel right? | User uses it |
| Does it crash? | Test + launch |
| Is it fast enough? | Profiler |
Tests verify correctness. The user verifies desirability.
Bad: "I refactored DataService to use async/await with weak self capture"
Good: "Fixed the memory leak. leaks now shows 0 leaks. App tested stable for 5 minutes."
The user doesn't care what you changed. The user cares what's different.
Change → Verify → Report → Next changeNever batch up work. Never say "I made several changes." Each change is verified before the next. If something breaks, you know exactly what caused it.
Unclear requirement? Ask now. Multiple valid approaches? Ask which. Scope creep? Ask if wanted. Big refactor needed? Ask permission.
Wrong: Build for 30 minutes, then "is this what you wanted?" Right: "Before I start, does X mean Y or Z?"
Every stopping point = working state. Tests pass, app launches, changes committed. The user can walk away anytime and come back to something that works. </essential_principles>
<intake>
**Ask the user:**
What would you like to do?
Then read the matching workflow from workflows/ and follow it.
</intake>
<routing>
| Response | Workflow |
|----------|----------|
| 1, "new", "create", "build", "start" | `workflows/build-new-app.md` |
| 2, "broken", "fix", "debug", "crash", "bug" | `workflows/debug-app.md` |
| 3, "add", "feature", "implement", "change" | `workflows/add-feature.md` |
| 4, "test", "tests", "TDD", "coverage" | `workflows/write-tests.md` |
| 5, "slow", "optimize", "performance", "fast" | `workflows/optimize-performance.md` |
| 6, "ship", "release", "notarize", "App Store" | `workflows/ship-app.md` |
| 7, other | Clarify, then select workflow or references |
</routing>
<verification_loop>
# 1. Does it build?
xcodebuild -scheme AppName build 2>&1 | xcsift
# 2. Do tests pass?
xcodebuild -scheme AppName test
# 3. Does it launch? (if UI changed)
open ./build/Build/Products/Debug/AppName.appReport to the user:
<when_to_test>
Write a test when:
Skip tests when:
The principle: Tests let the user verify correctness without reading code. If the user needs to verify it works, and it's not purely visual, write a test. </when_to_test>
<reference_index>
All in references/:
Architecture: app-architecture, swiftui-patterns, appkit-integration, concurrency-patterns Data: data-persistence, networking App Types: document-apps, shoebox-apps, menu-bar-apps System: system-apis, app-extensions Development: project-scaffolding, cli-workflow, cli-observability, testing-tdd, testing-debugging Polish: design-system, macos-polish, security-code-signing </reference_index>
<workflows_index>
All in workflows/:
| File | Purpose |
|---|---|
| build-new-app.md | Create new app from scratch |
| debug-app.md | Find and fix bugs |
| add-feature.md | Add to existing app |
| write-tests.md | Write and run tests |
| optimize-performance.md | Profile and speed up |
| ship-app.md | Sign, notarize, distribute |
| </workflows_index> |
© glittercowboy, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 26 other files (references) in skills/expertise/macos-apps of glittercowboy/taches-cc-resources.
Open the folder on GitHubat commit 1757615
Build macOS Apps next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build macOS Apps this skillglittercowboy/taches-cc-resources | 2k | — | ~1.2k | Automated safety check: Pass | MIT | |
| SetupShpigford/chops | 1.9k | — | ~980 | Automated safety check: Pass | Custom licence | |
| SwiftUI Design SkillWholiver/swiftui-design-skill | 204 | — | ~2.8k | Automated safety check: Pass | MIT | |
| FlowdeckSwiftedMind/Tessera | 116 | — | ~11k | Automated safety check: Pass | MIT | |
| macOS Menubar Tuist AppDimillian/Skills | 4k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Bootstrap iOSRayFernando1337/rayfernando-skills | 130 | — | ~1.1k | Automated safety check: Pass | Apache-2.0 |
Shpigford/chops
Get a new developer up and running with the Chops codebase — prerequisites, build, architecture, and common tasks.
Wholiver/swiftui-design-skill
Guides the agent to design distinctive SwiftUI interfaces for iOS and macOS, with six anti-generic rules, a design direction workflow and a five-dimension review.
SwiftedMind/Tessera
FlowDeck is REQUIRED for all Apple platform build/run/test/launch/debug/simulator/device/log/automation tasks.
Dimillian/Skills
Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI.
RayFernando1337/rayfernando-skills
Bootstrap agents for iOS, iPadOS, macOS, Swift, SwiftUI, SwiftData/Core Data, Swift Testing, Xcode build/test/debug, Simulator, App Intents, or XcodeBuildMCP work.
Eslzzyl/Pixiv-SwiftUI
Manage Xcode String Catalog (.xcstrings) localization files through a command-line interface.
glittercowboy/taches-cc-resources
Create Model Context Protocol (MCP) servers that expose tools, resources, and prompts to Claude.
glittercowboy/taches-cc-resources
Search The Pirate Bay for torrents and extract magnet links via the apibay.org JSON API.
glittercowboy/taches-cc-resources
Create hierarchical project plans optimized for solo agentic development.
glittercowboy/taches-cc-resources
Expert guidance for creating, writing, building, and refining Claude Code Skills.
glittercowboy/taches-cc-resources
Expert guidance for creating, configuring, and using Claude Code hooks.
glittercowboy/taches-cc-resources
Create optimized prompts for Claude-to-Claude pipelines with research, planning, and execution stages.
Categories
Build professional native macOS apps in Swift with SwiftUI and AppKit. Build macOS Apps is an agent skill from glittercowboy/taches-cc-resources. Build professional native macOS apps in Swift with SwiftUI and AppKit.
Build macOS Apps fits situations like: tasks that involve iOS development.
Run `npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a claude-code`. Or copy the skill folder (skills/expertise/macos-apps in glittercowboy/taches-cc-resources) into .claude/skills/build-macos-apps in your project. Claude Code loads it when a task matches its description.
Run `npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a codex`. Or copy the skill folder (skills/expertise/macos-apps in glittercowboy/taches-cc-resources) into .agents/skills/build-macos-apps in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add glittercowboy/taches-cc-resources --skill build-macos-apps -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-macos-apps, .gemini/skills/build-macos-apps, .github/skills/build-macos-apps and .opencode/skills/build-macos-apps in your project.
Going by SKILL.md and its folder, Build macOS Apps needs the command-line tools its instructions call (xcodebuild).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build macOS Apps is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 63k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Build macOS Apps: Setup (Shpigford/chops, 1.9k stars), SwiftUI Design Skill (Wholiver/swiftui-design-skill, 204 stars), Flowdeck (SwiftedMind/Tessera, 116 stars) and macOS Menubar Tuist App (Dimillian/Skills, 4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
glittercowboy (a GitHub user) maintains it in glittercowboy/taches-cc-resources, which has 1,980 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on April 1, 2026.
Source: glittercowboy/taches-cc-resources on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.