Visual Explainer
coco-research/coco
Generate self-contained HTML visual explanations for systems, code changes, plans, data, and technical concepts.
Help the user understand the current topic visually. An agent skill from fmflurry/settings-opencode.
$ npx skills add fmflurry/settings-opencode --skill show-me -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install fmflurry/settings-opencode show-me --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/fmflurry/settings-opencode.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/show-me .claude/skills/show-me && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "show-me" agent skill from https://github.com/fmflurry/settings-opencode/tree/master/skills/show-me into .claude/skills/show-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "show-me", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/fmflurry/settings-opencode/tree/master/skills/show-meType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add fmflurry/settings-opencode --skill show-me -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install fmflurry/settings-opencode show-me --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fmflurry/settings-opencode.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/show-me .agents/skills/show-me && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "show-me" agent skill from https://github.com/fmflurry/settings-opencode/tree/master/skills/show-me into .agents/skills/show-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "show-me", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add fmflurry/settings-opencode --skill show-me -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install fmflurry/settings-opencode show-me --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fmflurry/settings-opencode.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/show-me .cursor/skills/show-me && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "show-me" agent skill from https://github.com/fmflurry/settings-opencode/tree/master/skills/show-me into .cursor/skills/show-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "show-me", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/fmflurry/settings-opencode.git --path skills/show-me--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add fmflurry/settings-opencode --skill show-me -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install fmflurry/settings-opencode show-me --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fmflurry/settings-opencode.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/show-me .gemini/skills/show-me && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "show-me" agent skill from https://github.com/fmflurry/settings-opencode/tree/master/skills/show-me into .gemini/skills/show-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "show-me", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install fmflurry/settings-opencode show-meInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add fmflurry/settings-opencode --skill show-me -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/fmflurry/settings-opencode.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/show-me .github/skills/show-me && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "show-me" agent skill from https://github.com/fmflurry/settings-opencode/tree/master/skills/show-me into .github/skills/show-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "show-me", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add fmflurry/settings-opencode --skill show-me -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install fmflurry/settings-opencode show-me --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fmflurry/settings-opencode.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/show-me .opencode/skills/show-me && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "show-me" agent skill from https://github.com/fmflurry/settings-opencode/tree/master/skills/show-me into .opencode/skills/show-me/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "show-me", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
show-meHelp the user understand the current topic visually. An agent skill from fmflurry/settings-opencode.
Show Me is an agent skill from fmflurry/settings-opencode. Help the user understand the current topic visually. Produces a self-contained HTML file by default (diagrams, infographics, short slide decks) and opens it, because terminal-rendered diagrams read poorly. Use when the user says "show me", "visualize", "diagram this", "draw it", "explain visually", or when a topic is too dense for prose.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Documents & Office, covering Diagrams, Slides and decks and Infographics. It works with Mermaid. The repository describes itself as: Custom OpenCode settings. The licence is MIT.
Read from SKILL.md and the folder at commit 0e6c33c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript, mermaid and diff).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Show Me loads about 1.2k tokens when it runs. Until then it costs about 87 tokens; SKILL.md has 559 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from fmflurry/settings-opencode at commit 0e6c33c, republished under its MIT licence (© fmflurry). 559 words, ~1,234 tokens.
.claude/skills/show-me/SKILL.md (or your agent's skills folder).Help the user understand the current topic of conversation visually. Skip the preamble and keep prose brief.
Terminal-rendered diagrams read poorly. So unless an exception below applies, produce one self-contained HTML file and open it:
Bash(open /tmp/show-me-{slug}.html)/tmp/show-me-{slug}.html, where {slug} is 2-4 kebab-case words naming the topic./tmp is the default so the repo working tree stays clean. Write inside the repo only when the user asks to keep the artifact; then docs/ or the path they name.▶ ▼ └ ├ ──).<style> in <head>; inline <script> only if interaction genuinely helps.foo/bar placeholders.@media breakpoint collapsing multi-column layouts to a single stack.Skip the file only when:
When inline, a fenced Mermaid block is fine — chat renders it. Never put Mermaid inside the HTML file.
These are the shapes to render — inside the HTML by default, or fenced in chat when an exception applies. Use one or two; using all of them is a sign the view is too big.
Logic or an algorithm as pseudocode:
on(save)
if content is unchanged
return cached result
write new content
return fresh resultRuntime control flow as a call tree:
submitForm
createSession
persistPrompt
launchAgent
navigateToSessionUI structure as a component tree, including state and module boundaries that matter:
<SessionPage> (apps/example/src/routes/session.tsx)
useSessionEvents()
<SessionToolbar>
<RunSkillButton> (packages/ui)File responsibility or a broad refactor as a shallow file tree:
src/
├── commands/ # parses user actions
├── sessions/ # owns session state
└── transport/ # sends API requestsComponent interaction, control flow, or data flow as a flow or sequence — hand-built boxes and arrows in the HTML, Mermaid when inline:
sequenceDiagram
participant User
participant UI
participant Daemon
User->>UI: choose command
UI->>Daemon: send expanded prompt
Daemon-->>UI: stream resultUse a diff when the point is what changes and the surrounding shape already exists. Match the diff shape to the topic — component change, file layout, call tree, or control flow:
on(save)
- write content
+ if content is unchanged
+ return cached result
+ write new content
+ invalidate cacheShow the whole block when most of it is new, when omitted context would hide ownership or order, or when the user needs a copyable target shape:
function expandSkill(command: string): string {
const skillName = command.slice(1);
return `use the ${skillName} skill`;
}Place each visual next to the short text it supports. Keep only the calls, files, props, states, and boundaries needed to answer the user's current question or to resolve the current discussion point. Cutting detail is the job — an exhaustive diagram answers nothing.
src/href.@media breakpoint present; no horizontal scroll on mobile.© fmflurry, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/show-me of fmflurry/settings-opencode.
Open the folder on GitHubat commit 0e6c33c
Show Me next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Show Me this skillfmflurry/settings-opencode | 171 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Visual Explainercoco-research/coco | 513 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Visual Explainerjamditis/claude-skills-journalism | 416 | — | ~11k | Automated safety check: Pass | MIT | |
| Visual Explainernicobailon/visual-explainer | 10k | — | ~3.3k | Automated safety check: Pass | MIT | |
| Bm Mdmiantiao-me/bm.md | 617 | — | ~2.1k | Automated safety check: Pass | LGPL-3.0 | |
| SVG Technical Infographic Authormodu-ai/moai-adk | 1.2k | — | ~5.2k | Automated safety check: Notes | Apache-2.0 |
coco-research/coco
Generate self-contained HTML visual explanations for systems, code changes, plans, data, and technical concepts.
jamditis/claude-skills-journalism
HTML explainers, diagrams, architecture, timelines, source maps, slide decks, comparison tables, recaps, plan and diff reviews.
nicobailon/visual-explainer
Turns systems, code changes, plans and data into self-contained HTML pages where figures carry the explanation, with options for slide decks and narrated MP4 videos.
miantiao-me/bm.md
使用 bm.md 写作、改写、排版或渲染 Markdown;生成 Mermaid 与 AntV Infographic,设置图片尺寸、高亮重点,以及执行 HTML/纯文本转换和 Markdown lint
modu-ai/moai-adk
Builds hand-editable SVG diagrams from computed layout coordinates, lints the source and renders a 2x PNG, with rules for when mermaid is the better choice.
axtonliu/smart-illustrator
Generates article illustrations, batch slide infographics and cover images from your text, using Gemini, Mermaid or Excalidraw engines and a prompt-only mode.
fmflurry/settings-opencode
Keep a reviewable decision trail for long-running or unattended work: a TSV log with one row per decision (what, why, evidence, result).
fmflurry/settings-opencode
Scaffold and extend Playwright E2E tests for the gc.platform suite (tests/playwright), wiring every artifact to the real frontend (localhost:4200) + real .NET backend — never mocks.
fmflurry/settings-opencode
A skill your agent uses for 'why does X work this way', 'why we picked Y', design rationale, regressions, postmortems, or data-backed thresholds.
fmflurry/settings-opencode
Audit and fix common accessibility issues in Angular templates and Angular Material components.
fmflurry/settings-opencode
Scaffolds and extends Angular standalone feature MODULES under src/app/modules/{name} using Clean Architecture layering (presentation/application/core/infrastructure), a self-registering module…
fmflurry/settings-opencode
Pre-merge code review for Angular + TypeScript pull requests.
Works with
Help the user understand the current topic visually. An agent skill from fmflurry/settings-opencode. Show Me is an agent skill from fmflurry/settings-opencode. Help the user understand the current topic visually.
Show Me fits situations like: the user says show me; explain visually; A topic is too dense for prose.
Run `npx skills add fmflurry/settings-opencode --skill show-me -a claude-code`. Or copy the skill folder (skills/show-me in fmflurry/settings-opencode) into .claude/skills/show-me in your project. Claude Code loads it when a task matches its description.
Run `npx skills add fmflurry/settings-opencode --skill show-me -a codex`. Or copy the skill folder (skills/show-me in fmflurry/settings-opencode) into .agents/skills/show-me in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add fmflurry/settings-opencode --skill show-me -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/show-me, .gemini/skills/show-me, .github/skills/show-me and .opencode/skills/show-me in your project.
SKILL.md names no scripts, command-line tools or credentials: Show Me is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Show Me is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Show Me: Visual Explainer (coco-research/coco, 513 stars), Visual Explainer (jamditis/claude-skills-journalism, 416 stars), Visual Explainer (nicobailon/visual-explainer, 10k stars) and Bm Md (miantiao-me/bm.md, 617 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
fmflurry (a GitHub user) maintains it in fmflurry/settings-opencode, which has 171 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 7, 2026.
Source: fmflurry/settings-opencode on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.