Agent skill

Swiftui Iphone Duo

by FloWritesCode in FloWritesCode/fwc-swiftui-skills

Adapts and reviews SwiftUI apps for iPhone Duo (Xcode 27.1 / iOS 27.1 SDK) and continuously changing window sizes.

MITAuto-check passedMobile

Install Swiftui Iphone Duo

skills CLI
$ npx skills add FloWritesCode/fwc-swiftui-skills --skill swiftui-iphone-duo -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FloWritesCode/fwc-swiftui-skills swiftui-iphone-duo --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FloWritesCode/fwc-swiftui-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/swiftui-iphone-duo .claude/skills/swiftui-iphone-duo && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
swiftui-iphone-duo
GitHub stars
388
Token cost
~3.9k tokens
SKILL.md length
1,726 words
Files
2
Skills in repo
2
Repo updated
First seen
Licence
MIT

At a glance

Adapts and reviews SwiftUI apps for iPhone Duo (Xcode 27.1 / iOS 27.1 SDK) and continuously changing window sizes.

  • Works in 3 steps: Review existing UI → Implement or refactor → Untestable Duo behavior
  • Supporting the foldable iPhone Duo
  • SKILL.md covers When to use, Related skills, Optimization order and Progressive API tiers, plus 6 more sections
  • Calls xcrun

What it does

Swiftui Iphone Duo is an agent skill from FloWritesCode/fwc-swiftui-skills. Adapts and reviews SwiftUI apps for iPhone Duo (Xcode 27.1 / iOS 27.1 SDK) and continuously changing window sizes. Use when supporting the foldable iPhone Duo, outer or inner display, vertical bars (toolbarVerticalBehavior, axisBehavior, visibilityPriority, ToolbarOverflowMenu), sheet placement, reserved regions and the fold, ArrangementView, onHingeChange, CameraCaptureAccessory, NavigationSplitView, adaptive TabView sidebar, ViewThatFits, AnyLayout, or when replacing UIDevice / UIScreen.main / idiom /…

Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).

It sits in Mobile, covering iOS development. It works with SwiftUI, iOS and Xcode. The repository describes itself as: Coding Agent Skills for modern SwiftUI development. The licence is MIT.

When your agent uses it

  • Supporting the foldable iPhone Duo
  • Vertical bars (toolbarVerticalBehavior
  • VisibilityPriority
  • ToolbarOverflowMenu)

Example prompts

  • “Use the swiftui-iphone-duo skill to adapt and reviews SwiftUI apps for iPhone Duo (Xcode 27.1 / iOS 27.1 SDK) and continuously changing window sizes”
  • “/swiftui-iphone-duo”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Review existing UI
  2. Implement or refactor
  3. Untestable Duo behavior

What it can do on your machine

Read from SKILL.md and the folder at commit 3a6c74b. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • xcrun

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • developer.apple.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Swiftui Iphone Duo loads about 3.9k tokens when it runs. Until then it costs about 139 tokens; SKILL.md has 1,726 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~139
When it runs · the whole SKILL.md, loaded when a task matches
~3.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FloWritesCode/fwc-swiftui-skills at commit 3a6c74b, republished under its MIT licence (© FloWritesCode). 1,726 words, ~3,862 tokens.

Download SKILL.mdSave it as .claude/skills/swiftui-iphone-duo/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
swiftui-iphone-duo
description
Adapts and reviews SwiftUI apps for iPhone Duo (Xcode 27.1 / iOS 27.1 SDK) and continuously changing window sizes. Use when supporting the foldable iPhone Duo, outer or inner display, vertical bars (toolbarVerticalBehavior, axisBehavior, visibilityPriority, ToolbarOverflowMenu), sheet placement, reserved regions and the fold, ArrangementView, onHingeChange, CameraCaptureAccessory, NavigationSplitView, adaptive TabView sidebar, ViewThatFits, AnyLayout, or when replacing UIDevice / UIScreen.main / idiom / orientation layout branches.

SwiftUI iPhone Duo

Do not design a separate “Duo version” of the app.

Start with an adaptive SwiftUI interface that works across continuously changing widths and heights. Add Duo-specific behavior only when the fold, hinge, second display, or vertical system bars materially improve the experience.

The target is not “Make this app support iPhone Duo.” The target is:

Make this app excellent at every size, then use Duo's unique hardware where it creates additional value.

Before reviewing or changing layout, read the full rulebook: reference.md.

When to use

  • User asks to support iPhone Duo, a foldable iPhone, hinge, fold, or two displays.
  • User asks for adaptive SwiftUI layout across compact → wide, including multitasking.
  • Code uses UIDevice, UIScreen.main (bounds or scale), idiom, orientation, isDuo, or isFolded for layout.
  • Work involves vertical bars, toolbar item ordering/overflow, sheet placement, ArrangementView, reserved regions, onHingeChange / UIHingeInteraction, or CameraCaptureAccessory.
  • The project moves to the iOS 27.1 SDK (that build is what turns on full-screen layout and vertical bars).
SkillWhen to load
swiftui-liquid-glass (this repo)System bars and glass chrome on iOS 26+
App Resizability (Apple, Xcode 27.1)First-pass scan for resizing and Duo issues. Export for other agents with xcrun agent skills export

Optimization order

  1. Adaptive layout
  2. Adaptive navigation
  3. Adaptive toolbars and tabs
  4. Fold-safe positioning
  5. Duo-specific arrangements
  6. Hinge-driven interactions
  7. Second-display experiences

Progressive API tiers

Classify every change before writing code. Always complete Tier 1 before proposing Tier 2 or Tier 3.

Tier 1 — Universal adaptive improvements (do these first):

text
NavigationSplitView
adaptive TabView
adaptive grids
ViewThatFits
AnyLayout
size classes
container-relative sizing
system toolbars
safe-area correctness

These benefit all Apple platforms and window sizes.

Tier 2 — Duo-aware layout (only when needed):

text
reserved regions (reservedRegions(kind:options:))
ArrangementView
vertical bar tuning (axisBehavior, visibilityPriority, compression, toolbarVerticalEdge)
toolbarVerticalBehavior(.disabled), only for the documented exceptions
sheet placement (presentationPlacement)
Duo-specific safe-area handling

Tier 3 — Duo-exclusive experiences (only when the product benefits):

text
onHingeChange / UIHingeInteraction
hinge angle
CameraCaptureAccessory (scene accessory, camera apps only)
multi-scene workflows (new windows only on the inner display)

Workflow

Copy and track progress:

- [ ] 1. Read reference.md (start with "Platform facts")
- [ ] 2. Check the SDK: full-screen layout and vertical bars need an iOS 27.1 SDK build (Xcode 27.1)
- [ ] 3. Review screens with the decision tree
- [ ] 4. Flag red-flag patterns with file evidence
- [ ] 5. Classify each change as Tier 1 / 2 / 3
- [ ] 6. Implement Tier 1 first
- [ ] 7. Apply Tier 2/3 only when space-based layout is insufficient; gate 27.1 APIs with #available
- [ ] 8. Keep state above adaptive layout; verify continuity across widths and every pose in Device Hub
1) Review existing UI

Walk every SwiftUI screen with the decision tree below. Flag:

  • Device identity used as a layout switch (UIDevice, idiom, model, isDuo, isFolded)
  • UIScreen.main (bounds, scale, stored screens) or orientation used for ordinary layout
  • horizontalSizeClass == .regular treated as "iPad"
  • Size read once (at launch or in viewIsAppearing) and never re-read
  • Fixed column counts, hardcoded sidebar widths, arbitrary if width > N
  • Separate compact vs expanded view hierarchies with duplicated state
  • Custom toolbars / tab bars that cannot move to a vertical edge
  • Toolbar items with a title but no icon, or a custom "..." menu instead of the system overflow menu
  • Critical content that would sit on the fold
  • Wide layouts that only stretch instead of exposing hierarchy
  • Hinge angle used to decide sidebar, columns, or navigation
2) Implement or refactor
  1. Replace device checks with container space: size classes, ViewThatFits, AnyLayout, adaptive grids, containerRelativeFrame / onGeometryChange.
  2. Prefer NavigationSplitView for collection → selection → detail. Prefer adaptive TabView over a hand-built sidebar: .tabViewStyle(.sidebarAdaptable) plus .defaultTabBarPlacement(.sidebar) opts into the sidebar on the inner display (on iPhone, .sidebarAdaptable alone shows a tab bar).
  3. Prefer system .toolbar / ToolbarItem / ToolbarOverflowMenu inside a NavigationStack / NavigationSplitView so bars can become vertical. Give every item a title and an icon; put Close (.cancellationAction) first and Done (.topBarPinnedTrailing) next; set visibilityPriority.
  4. Keep one view hierarchy; hoist navigation, scroll, selection, editor, and playback state above layout.
  5. Use extra width for panes, inspectors, columns, and persistent navigation — not longer text lines. Cap readable content (e.g. .frame(maxWidth: 700)).
  6. Move fold-sensitive controls locally. Do not rebuild the whole screen because a reserved region appeared.
  7. Use ArrangementView only for one two-part experience (player + playlist, editor + inspector). Do not use it as app navigation.
  8. Use onHingeChange / hinge angle only for physical interaction. Layout reacts to space. Interaction may react to hinge state. For fold-aware layout, use reserved regions or ArrangementView.
  9. Do not target innerDisplay / outerDisplay as independent canvases. The only supported outer-display content is a CameraCaptureAccessory during an active camera capture session.
  10. Check every sheet in every pose; choose placement with presentationPlacement(_:).
3) Untestable Duo behavior

Xcode 27.1 includes the iPhone Duo simulator (Device Hub: open, close, rotate, fold). It can't run most app extensions and has no camera, so camera capture accessories need a device.

Until the specific behavior can be checked in the simulator or on a device:

The agent may:

  • improve general adaptability
  • remove device assumptions
  • adopt standard adaptive containers
  • prepare code boundaries for Duo-specific APIs
  • identify likely fold-sensitive UI

The agent should avoid:

  • hardcoding predicted hinge coordinates
  • guessing exact Duo dimensions
  • adding untested Duo-only layout branches
  • restructuring working screens around assumptions

If Duo-specific behavior cannot yet be verified in the simulator or on a device, prefer preparation over speculative implementation.


Agent decision tree

When reviewing a SwiftUI screen, evaluate it in this order.

  1. Does the layout work across continuously changing widths?
    If no: fix the general adaptive layout first.

  2. Is navigation manually switching between phone and tablet implementations?
    If yes: investigate NavigationSplitView, adaptive TabView, or another system navigation container.

  3. Are there fixed widths or screen-size assumptions?
    If yes: replace them with container-relative layout where possible.

  4. Does the wide layout simply stretch?
    If yes: look for a sidebar, detail pane, inspector, additional columns, or supplementary content.

  5. Could important content intersect the fold?
    If yes: use reserved-region-aware positioning.

  6. Are two related views being manually rearranged across layouts?
    If yes: evaluate ArrangementView, ViewThatFits, or AnyLayout.

  7. Is there a custom toolbar or tab bar, or toolbar items without an icon?
    If yes: determine whether SwiftUI system bars can replace it and adapt vertically, and give every item a title and an icon.

  8. Does the requested behavior genuinely depend on physical hinge position?
    If no: do not use the hinge API.
    If yes: use onHingeChange (UIKit: UIHingeInteraction) and hinge.status / hinge.angle.

  9. Would the outer display provide useful supplementary information during camera capture?
    If yes: evaluate a CameraCaptureAccessory. Otherwise, do not try to target the second screen.


Show full SKILL.md (779 more words)Show less

Agent rules

These are strict. Full explanations and code are in reference.md.

  1. When encountering device-specific layout logic, first attempt to replace it with layout behavior based on available container space.
  2. Prefer semantic adaptive containers over manual breakpoints. Order: system navigation/container → adaptive grid → ViewThatFits → size classes → exact geometry last.
  3. If a screen contains master/detail navigation, strongly prefer NavigationSplitView over a manually constructed HStack sidebar.
  4. Do not stretch narrow interfaces indefinitely. Use extra space to increase information density or introduce complementary panes.
  5. If repeated content appears in a grid, prefer minimum-item-width-driven adaptive columns (GridItem(.adaptive(minimum:))).
  6. Use ViewThatFits when the question is “which arrangement fits?” rather than “which device am I on?”
  7. Prefer changing layout containers (AnyLayout) over conditionally rebuilding separate view hierarchies.
  8. Never use UIScreen.main (bounds, scale, or a stored reference) for layout. Apple discourages it and plans to deprecate main-screen references.
  9. Avoid placing important interactive or semantic content across an active division region. Decorative backgrounds and scrolling content may usually cross the fold.
  10. Respond to fold interference locally before making a global structural change.
  11. Use ArrangementView only when the two views form one adaptive experience; do not substitute it for app navigation.
  12. Before creating a custom toolbar, verify that the design cannot be expressed with SwiftUI's toolbar APIs.
  13. Primary toolbar actions must remain visible; secondary actions may move into overflow as available bar space decreases.
  14. If tabs represent primary app sections and the wide layout benefits from persistent navigation, prefer SwiftUI's adaptive sidebar system (.sidebarAdaptable + .defaultTabBarPlacement(.sidebar)).
  15. Never manually mirror one safe-area inset onto another edge. Duo safe areas can be asymmetric.
  16. Treat the fold like the spine of a book: backgrounds may span it; precise content should not.
  17. Layout reacts to space. Interaction may react to hinge state. Do not use hinge.angle for sidebar, columns, grid count, or navigation collapse.
  18. Use CameraCaptureAccessory only for supplementary content during camera capture; keep the main experience attached to the primary scene.
  19. A layout transition must not become an application-state transition.
  20. Every expansive layout must have a graceful path back through intermediate widths to compact presentation. Unfolded does not mean wide app.
  21. More available width does not imply wider text lines.
  22. Wide layouts should reveal more useful structure, not just more whitespace.
  23. Optimize for reach and grouping, not maximum geometric distribution.
  24. Always complete Tier 1 before proposing Tier 2 or Tier 3 changes.
  25. If Duo-specific behavior cannot yet be verified in the simulator or on a device, prefer preparation over speculative implementation.
  26. Check every sheet in every pose; set placement deliberately instead of building custom presentations.
  27. Never call a 27.1 Duo API without an availability check that matches the project's deployment target.
  28. Every fill-mode image or video must keep its important content visible from the narrow outer display to the wide inner display.

Code-review red flags

Flag these when used for ordinary layout decisions:

swift
UIScreen.main.bounds
UIScreen.main.scale
UIWindow(frame: UIScreen.main.bounds)
UIDevice.current.userInterfaceIdiom == .pad
UIDevice.current.orientation / statusBarOrientation / interfaceOrientation
if orientation == .landscape
if horizontalSizeClass == .regular { iPadLayout }
bounds.height == 844
view.bounds.width - view.safeAreaInsets.left * 2
if isIPhoneDuo
if isFolded { ... }

Also flag:

  • fixed large frames
  • hardcoded sidebar widths
  • fixed grid column counts
  • custom fake toolbars (or custom UIToolbar / UINavigationBar / UITabBar instances)
  • title-only toolbar items (they never go vertical)
  • custom "..." overflow menus
  • content centered directly across the fold
  • duplicated compact and expanded state
  • layouts tested only at two widths
  • excessive full-width text
  • controls placed outside safe areas
  • .scaleAspectFill / .aspectRatio(contentMode: .fill) hero media without a focal point
  • toolbarVerticalBehavior(.disabled) outside the documented exceptions, or toggled per view state

Preferred replacements are in reference.md.


Review checklist

  • No if isDuo / idiom / orientation / UIScreen layout branches
  • Layout follows container space across narrow → intermediate → wide
  • List/detail uses NavigationSplitView with preserved selection
  • Grids use GridItem(.adaptive(minimum:)) rather than fixed column counts
  • Local rearrangements use ViewThatFits or AnyLayout, not duplicate hierarchies
  • Wide layout exposes hierarchy (sidebar, detail, inspector, columns) instead of stretching
  • Readable content has a maximum width
  • App builds with the iOS 27.1 SDK; 27.1 APIs are availability-gated
  • System toolbars/tabs used; items work horizontally and vertically
  • Every toolbar item has a title and an icon; Close/Back first, then Done; overflow priorities set
  • Important controls stay in (possibly asymmetric) safe areas
  • Critical content is not centered on the fold
  • State (nav, scroll, selection, editors, playback) survives fold/display changes
  • Sheets checked in every pose; placement set where needed
  • Split View checked with the app on the left and on the right
  • Hinge APIs used only for physical interaction
  • Outer display content only via CameraCaptureAccessory, not manual display targeting
  • Tier 2/3 APIs added only after Tier 1, and only when testable

Additional resources

© FloWritesCode, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/swiftui-iphone-duo of FloWritesCode/fwc-swiftui-skills.

  • SKILL.md
  • reference.md

Open the folder on GitHubat commit 3a6c74b

Compare with similar skills

Swiftui Iphone Duo next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Swiftui Iphone Duo compared with similar skills
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SwiftUI Design SkillWholiver/swiftui-design-skill213—~2.8kAutomated safety check: PassMIT
Audit Xcode Security Settingssuperagents-lab/xcode27-skills339—~4.6kAutomated safety check: PassNone
iOS Marketing CaptureParthJadhav/ios-marketing-capture262—~6.1kAutomated safety check: PassMIT
Write AI Docsamuelhe52/AniShelf141—~1.8kAutomated safety check: PassApache-2.0

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Works with

Categories

Questions about Swiftui Iphone Duo

What does Swiftui Iphone Duo do?

Adapts and reviews SwiftUI apps for iPhone Duo (Xcode 27.1 / iOS 27.1 SDK) and continuously changing window sizes. Swiftui Iphone Duo is an agent skill from FloWritesCode/fwc-swiftui-skills.1 SDK) and continuously changing window sizes.

When should I use Swiftui Iphone Duo?

Swiftui Iphone Duo fits situations like: supporting the foldable iPhone Duo; vertical bars (toolbarVerticalBehavior; visibilityPriority; toolbarOverflowMenu).

How do I install Swiftui Iphone Duo in Claude Code?

Run `npx skills add FloWritesCode/fwc-swiftui-skills --skill swiftui-iphone-duo -a claude-code`. Or copy the skill folder (skills/swiftui-iphone-duo in FloWritesCode/fwc-swiftui-skills) into .claude/skills/swiftui-iphone-duo in your project. Claude Code loads it when a task matches its description.

How do I install Swiftui Iphone Duo in Codex?

Run `npx skills add FloWritesCode/fwc-swiftui-skills --skill swiftui-iphone-duo -a codex`. Or copy the skill folder (skills/swiftui-iphone-duo in FloWritesCode/fwc-swiftui-skills) into .agents/skills/swiftui-iphone-duo in your project. Codex loads it when a task matches its description.

Can I use Swiftui Iphone Duo in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FloWritesCode/fwc-swiftui-skills --skill swiftui-iphone-duo -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/swiftui-iphone-duo, .gemini/skills/swiftui-iphone-duo, .github/skills/swiftui-iphone-duo and .opencode/skills/swiftui-iphone-duo in your project.

What does Swiftui Iphone Duo need to run?

Going by SKILL.md and its folder, Swiftui Iphone Duo needs the command-line tools its instructions call (xcrun).

Does Swiftui Iphone Duo access the network?

SKILL.md names 1 domain. As links in the text: developer.apple.com. This is read from the text; nothing was executed.

Is Swiftui Iphone Duo safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Swiftui Iphone Duo use?

Swiftui Iphone Duo is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Swiftui Iphone Duo use?

About 3.9k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Swiftui Iphone Duo?

Skills that share tags, products or a category with Swiftui Iphone Duo: Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars), SwiftUI Design Skill (Wholiver/swiftui-design-skill, 213 stars), Audit Xcode Security Settings (superagents-lab/xcode27-skills, 339 stars) and iOS Marketing Capture (ParthJadhav/ios-marketing-capture, 262 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Swiftui Iphone Duo?

FloWritesCode (a GitHub user) maintains it in FloWritesCode/fwc-swiftui-skills, which has 388 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 8, 2026.

Source: FloWritesCode/fwc-swiftui-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.