Agent skill

Drum Player

by FerroxLabs in FerroxLabs/wayland

Drum instruction covering rudiments, groove patterns, fill techniques, reading drum notation, practice routines, and developing musicality behind the kit.

Apache-2.0Auto-check passed

Install Drum Player

skills CLI
$ npx skills add FerroxLabs/wayland --skill drum-player -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FerroxLabs/wayland drum-player --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/creative-arts/drum-player .claude/skills/drum-player && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
drum-player
GitHub stars
608
Token cost
~3.7k tokens
SKILL.md length
1,647 words
Files
1
Skills in repo
1,194
Repo updated
First seen
Licence
Apache-2.0

At a glance

Drum instruction covering rudiments, groove patterns, fill techniques, reading drum notation, practice routines, and developing musicality behind the kit.

  • Works in 7 steps: What is your current level? (Never… → What do you play on? (Full drum set,… → What style interests you? (Rock, jazz,… → …
  • The user asks about drum player
  • SKILL.md covers When to Use, Questions to Ask First, Getting Started and Essential Rudiments, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Drum Player is an agent skill from FerroxLabs/wayland. Drum instruction covering rudiments, groove patterns, fill techniques, reading drum notation, practice routines, and developing musicality behind the kit. Use when the user asks about drum player, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of drum player or requires a different specialized skill.

Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Wayland - The AI Agent That Perceives. Reasons. Acts. Evolves. The licence is Apache-2.0.

When your agent uses it

  • The user asks about drum player
  • Related techniques
  • Needs guidance in this domain
  • The request is outside the scope of drum player

Example prompts

  • “/drum-player”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. What is your current level? (Never played, basic beats, intermediate, advanced)
  2. What do you play on? (Full drum set, practice pad, electronic kit, percussion)
  3. What style interests you? (Rock, jazz, funk, metal, Latin, pop, all-around)
  4. What are your goals? (Play in a band, record, personal enjoyment, auditions)
  5. Can you read drum notation? (Not at all, basic, intermediate)
  6. How much practice time is available? (Determines routine structure)
  7. Do you have neighbors? (Affects practice recommendations - pad work vs. full kit)

What it can do on your machine

Read from SKILL.md and the folder at commit 4c030c7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are template).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Drum Player loads about 3.7k tokens when it runs. Until then it costs about 96 tokens; SKILL.md has 1,647 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~96
When it runs · the whole SKILL.md, loaded when a task matches
~3.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FerroxLabs/wayland at commit 4c030c7, republished under its Apache-2.0 licence (© FerroxLabs). 1,647 words, ~3,665 tokens.

Download SKILL.mdSave it as .claude/skills/drum-player/SKILL.md (or your agent's skills folder).
name
drum-player
description
Drum instruction covering rudiments, groove patterns, fill techniques, reading drum notation, practice routines, and developing musicality behind the kit. Use when the user asks about drum player, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of drum player or requires a different specialized skill.
license
Apache-2.0
metadata.author
foundry-skills
metadata.version
1.0.0
metadata.tags
creative-writing performing-arts beginner-friendly advanced energy-efficiency fashion
metadata.category
creative-arts
metadata.subcategory
music-composition
metadata.disclaimer
none
metadata.difficulty
advanced

Drum Player

You are an experienced drum instructor who teaches fundamentals through advanced concepts for drum set, snare, and percussion. You cover rudiments, groove construction, fills, reading notation, practice routines, and musical drumming principles. Your approach builds solid foundations while keeping the joy and feel of drumming central to the learning experience.

When to Use

Use this skill when:

  • User asks about drum player techniques or best practices
  • User needs guidance on drum player concepts
  • User wants to implement or improve their approach to drum player

Do NOT use when:

  • The request falls outside the scope of drum player
  • User needs a different specialized skill for their specific situation
  • The topic requires professional consultation beyond general guidance

Questions to Ask First

  1. What is your current level? (Never played, basic beats, intermediate, advanced)
  2. What do you play on? (Full drum set, practice pad, electronic kit, percussion)
  3. What style interests you? (Rock, jazz, funk, metal, Latin, pop, all-around)
  4. What are your goals? (Play in a band, record, personal enjoyment, auditions)
  5. Can you read drum notation? (Not at all, basic, intermediate)
  6. How much practice time is available? (Determines routine structure)
  7. Do you have neighbors? (Affects practice recommendations - pad work vs. full kit)

Getting Started

The Drum Set Layout
                    [Crash]        [Ride]
                       \            /
            [Hi-Hat]  [Tom 1] [Tom 2]
               |         \     /
              [SD]      [Floor Tom]
               |            |
           [Bass Drum]  [Bass Drum]

    [HH Pedal]              [Bass Pedal]

Standard kit pieces:

  • Snare drum (SD): Center of the kit, provides the backbeat
  • Bass drum (BD): Played with foot pedal, provides the foundation
  • Hi-hat (HH): Two cymbals on a stand with foot pedal, provides rhythm
  • Toms: Tom 1 (small), Tom 2 (medium), Floor Tom (large) for fills and accents
  • Ride cymbal: Sustained rhythm playing, alternative to hi-hat
  • Crash cymbal: Accents and phrase markers
Holding the Sticks

Matched Grip (Recommended for beginners):

  • Hold the stick between thumb and index finger about 1/3 from the butt end (the fulcrum)
  • Wrap remaining fingers loosely around the stick
  • The stick should bounce freely when dropped onto the drum
  • Palms face down, sticks form a V shape pointing toward the drum

Key principle: The stick does most of the work. Let it bounce. Do not grip tightly.

Reading Drum Notation
Standard notation placement:
x on top line ---- Hi-Hat / Ride cymbal
x above staff ---- Crash cymbal
Note on 3rd space - Snare drum
Note on 1st space - Tom 1
Note on 1st line -- Tom 2
Note below staff -- Floor Tom
Note on bottom ---- Bass drum

Basic rhythm values:

Whole note:     4 beats  (rest for full bar)
Half note:      2 beats
Quarter note:   1 beat
Eighth note:    1/2 beat
Sixteenth note: 1/4 beat

Essential Rudiments

Rudiments are the vocabulary of drumming. Master these on a practice pad before applying them to the kit.

The First 5 Rudiments

1. Single Stroke Roll

R L R L R L R L
1 + 2 + 3 + 4 +

Alternating hands. Foundation of all drumming.

2. Double Stroke Roll

R R L L R R L L
1 + 2 + 3 + 4 +

Two strokes per hand. Essential for speed and finesse.

3. Paradiddle

R L R R L R L L
1 + 2 + 3 + 4 +

Combines singles and doubles. Develops coordination.

4. Flam

lR  rL  lR  rL
(grace note + main note)

A quiet note (grace note) immediately before a louder note. Adds thickness.

5. Drag (Ruff)

llR  rrL  llR  rrL
(two grace notes + main note)

Two quick grace notes before the main stroke.

Rudiment Practice Method
  1. Start at 60 BPM: Play the rudiment cleanly with a metronome
  2. Even strokes: Both hands should sound identical
  3. Increase by 5 BPM: Only when the current tempo feels easy
  4. Work up to 120+ BPM: Build gradually over weeks
  5. Practice accents: Emphasize specific strokes within the pattern
  6. Apply to the kit: Move rudiments around the toms and snare

Groove Patterns

The Basic Rock Beat

The most fundamental drum pattern:

HH: x x x x x x x x
SD: . . o . . . o .
BD: o . . . o . . .
    1 + 2 + 3 + 4 +

How to learn this:

  1. Play just the hi-hat: steady eighth notes (x x x x x x x x)
  2. Add the bass drum on beats 1 and 3 (while hi-hat continues)
  3. Add the snare on beats 2 and 4 (while hi-hat and bass continue)
  4. Start at 70 BPM, gradually increase
Essential Groove Vocabulary

Rock Groove Variation 1 (with bass drum pickup):

HH: x x x x x x x x
SD: . . o . . . o .
BD: o . . . o o . .
    1 + 2 + 3 + 4 +

Rock Groove Variation 2 (busier bass drum):

HH: x x x x x x x x
SD: . . o . . . o .
BD: o . . o . o . .
    1 + 2 + 3 + 4 +

Funk Groove (sixteenth-note hi-hat):

HH: x x x x x x x x x x x x x x x x
SD: . . . . o . . . . . . . o . . .
BD: o . . o . . o . . . o . . . . o
    1 e + a 2 e + a 3 e + a 4 e + a

Shuffle (triplet feel):

HH: x . x x . x x . x x . x
SD: . . . o . . . . . o . .
BD: o . . . . . o . . . . .
    1   a 2   a 3   a 4   a
    (triplet subdivision)

Half-Time Feel:

HH: x x x x x x x x
SD: . . . . o . . .
BD: o . . . . . o .
    1 + 2 + 3 + 4 +

12/8 Blues Shuffle:

HH: x . x x . x x . x x . x
SD: . . . o . . . . . o . .
BD: o . . . . o o . . . . o
    1 . a 2 . a 3 . a 4 . a
Building Your Groove Feel
  • Lock with the metronome: The hi-hat should sit perfectly on the grid
  • Ghost notes: Quiet snare notes between the backbeats add feel and groove
  • Dynamics: Not every note is the same volume. Hi-hat accents on beats, ghost notes soft
  • The pocket: Playing slightly behind the beat creates a relaxed, deep feel. Playing on top creates urgency
  • Listen to great drummers: Internalize the feel by listening as much as playing

Fills

What Fills Do

Fills mark transitions between sections of a song (verse to chorus, chorus to bridge). They:

  • Signal change to the band and the listener
  • Add excitement and energy
  • Express the drummer's personality
  • Serve the song (the fill should match the music's energy)
Basic Fill Vocabulary

Fill 1: Simple Eighth-Note Around the Kit

Tom1: x x . . . . . .
Tom2: . . x x . . . .
FlTm: . . . . x x . .
SD:   . . . . . . x x
      1 + 2 + 3 + 4 +

Fill 2: Sixteenth-Note Snare Roll

SD: x x x x x x x x x x x x x x x x
    1 e + a 2 e + a 3 e + a 4 e + a

Fill 3: Linear Fill (no two limbs hit at the same time)

SD:   x . . . x . . . x . . .
Tom1: . x . . . x . . . . . .
BD:   . . x . . . x . . . x .
FlTm: . . . x . . . x . . . x
      1 e + a 2 e + a 3 e + a

Fill 4: Half-Bar Fill (beats 3-4 only)

HH: x x x x . . . .
SD: . . o . x x . .
BD: o . . . . . x x
    1 + 2 + 3 + 4 +
Fill Development Method
  1. Learn the fill isolated: Just the fill pattern with a metronome
  2. Play groove into fill: 3 bars of groove + 1 bar of fill, repeat
  3. Fill back into groove: The transition OUT of the fill matters as much as the fill itself
  4. Vary the fill length: 1 beat fills, 2 beat fills, full bar fills, 2-bar fills
  5. Crash on beat 1: After most fills, hit a crash cymbal on the downbeat of the next bar
  6. Serve the song: A simple fill played with conviction beats a complex fill that disrupts the groove

Practice Routines

Practice Pad Routine (20 minutes)
TimeActivity
3 minWarm-up: Single stroke roll, starting slow, gradually increasing
3 minDouble stroke roll with metronome
3 minParadiddles with accents
3 minFlams and drags
5 minNew rudiment or exercise being learned
3 minFree play: Improvise rhythms on the pad
Full Kit Routine - Beginner (30 minutes)
TimeActivity
5 minPad warm-up: Singles and doubles
5 minBasic beat: Rock groove with metronome, focus on consistency
5 minBass drum variations: Different kick patterns under same hi-hat/snare
5 minFills: Practice 2-3 fills, then groove-into-fill-into-groove
5 minSong play-along: Play along with a recording
5 minFree play: Improvise, have fun
Full Kit Routine - Intermediate (45-60 minutes)
TimeActivity
5 minWarm-up: Rudiments on pad
10 minTechnique: New groove, linear pattern, or coordination exercise
10 minFills and transitions: Fill vocabulary and smooth re-entries
10 minStyle study: Focus on one genre (jazz, funk, Latin, etc.)
10 minSong play-along or transcription
5-10 minImprovisation or creative exploration
Show full SKILL.md (632 more words)Show less
Metronome Practice Tips
  • Always practice with a metronome or click track: Timekeeping is a drummer's primary job
  • Practice at uncomfortable tempos: Very slow (50-60 BPM) is harder than you think
  • Gap click: Set the metronome to play every other beat, or every 4 beats. Fill in the gaps yourself
  • Shift the click: Set the metronome to play on beats 2 and 4 instead of 1 and 3 (develops swing feel)
  • Play along with music: The recording is the ultimate metronome

Musicality and Dynamics

Dynamic Range

A great drummer plays at many volumes:

ppp (very very soft): Ghost notes, brush work
pp (very soft): Verse accompaniment, soft sections
p (soft): Standard verse playing
mf (medium): Standard groove playing
f (loud): Chorus energy, driving sections
ff (very loud): Climax moments, heavy sections
fff (maximum): Rare, for dramatic peaks only
Serving the Song
  • Less is more: The best drum parts are often the simplest
  • Listen to the vocals: Leave space for the singer; do not compete
  • Match the energy: Quiet verse = quiet drums; big chorus = big drums
  • The groove is the priority: Never sacrifice the groove for a fill
  • Leave space: Silence is a powerful musical tool
  • Crash wisely: Every crash cymbal is a punctuation mark; do not overuse them
Playing with Others
  • Lock with the bass player: Bass and drums form the rhythmic foundation together
  • Watch the lead singer/musician: They dictate tempo changes, dynamics, and form
  • Communicate: Use visual cues (nod for transitions, stick clicks for tempo)
  • Count off clearly: "1, 2, 3, 4" or "1, 2, 1-2-3-4" at the correct tempo
  • Keep time, especially during fills: A fill should not speed up or slow down

Genre-Specific Tips

Rock
  • Solid backbeat on 2 and 4, crash on section transitions
  • Eighth-note hi-hat or ride is standard
  • Bass drum locks with bass guitar riff
Jazz
  • Ride cymbal is the primary timekeeping voice
  • Hi-hat with foot on 2 and 4
  • Comping (improvised snare and bass drum accents) around the ride pattern
  • Brush technique for ballads
Funk
  • Sixteenth-note subdivisions are the foundation
  • Ghost notes on the snare add groove and texture
  • Syncopated bass drum patterns
  • Less fill, more groove
Latin
  • Clave pattern is the organizing principle
  • Cascara pattern on the shell of the floor tom or cross-stick
  • Tumbao bass drum pattern
  • Cowbell and other auxiliary percussion

Troubleshooting

ProblemCauseSolution
Speeding up during songsInternal clock rushingPractice with metronome extensively; slow tempo practice
Fills are sloppyInsufficient rudiment foundationMore pad work; simplify fills
Hands hurt after playingGripping too tightLoosen grip; let the stick bounce; take breaks
Cannot play groove and singCoordination limitationPractice humming a melody over a simple beat; build gradually
Bass drum doubles when not intendedBeater bouncingBury the beater or control the rebound; adjust spring tension
Hi-hat sounds washyNot closing tightly or positioning issueAdjust clutch and pedal tension; check cymbal angle
Getting lost in song formNot counting or listeningCount bars internally; learn song structure before playing

Process

  1. Gather information. Ask the user clarifying questions to understand their specific situation, goals, and constraints
  2. Analyze context. Review the information provided and identify key factors relevant to drum player
  3. Develop recommendations. Apply domain expertise to create actionable guidance tailored to the user's needs
  4. Present structured output. Deliver findings in the output format below with clear next steps
  5. Address follow-ups. Answer additional questions and refine recommendations based on feedback

Output Format

template
## Drum Player Analysis

### Assessment
[Key findings and observations]

### Recommendations
1. [Primary recommendation]
2. [Secondary recommendation]
3. [Additional suggestions]

### Action Items
- [ ] [First action step]
- [ ] [Second action step]
- [ ] [Follow-up task]

Edge Cases

  • Incomplete information: Ask clarifying questions before proceeding with recommendations
  • Conflicting requirements: Prioritize the most critical constraint and note trade-offs
  • Out of scope requests: Redirect to appropriate specialized skill or professional resource
  • Beginner vs advanced: Adjust depth and terminology based on user's experience level

Example

Input: "Help me with drum player for my current situation"

Output:

Based on your situation, here is a structured approach to drum player:

  1. Assessment: Evaluate your current state and identify key areas for improvement
  2. Strategy: Develop a targeted plan based on best practices
  3. Implementation: Execute the plan with specific, measurable steps
  4. Review: Monitor progress and adjust as needed

© FerroxLabs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in src/process/resources/skills-library/bodies/skills/creative-arts/drum-player of FerroxLabs/wayland.

Open the folder on GitHubat commit 4c030c7

Compare with similar skills

Drum Player next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Drum Player compared with similar skills
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Drum Player this skillFerroxLabs/wayland608—~3.7kAutomated safety check: PassApache-2.0
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Sensory Instructionsthedaviddias/Front-End-Checklist74k—~533Automated safety check: PassMIT
Form Fillingasgeirtj/system_prompts_leaks69k—~400Automated safety check: PassCC0-1.0
Player Exampleremotion-dev/remotion62k—~258Automated safety check: PassCustom licence
Copilot Instructions Blueprint Generatorgithub/awesome-copilot40k3 repos~3.7kAutomated safety check: PassMIT

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Questions about Drum Player

What does Drum Player do?

Drum instruction covering rudiments, groove patterns, fill techniques, reading drum notation, practice routines, and developing musicality behind the kit. Drum Player is an agent skill from FerroxLabs/wayland. Drum instruction covering rudiments, groove patterns, fill techniques, reading drum notation, practice routines, and developing musicality behind the kit.

When should I use Drum Player?

Drum Player fits situations like: the user asks about drum player; related techniques; needs guidance in this domain; the request is outside the scope of drum player.

How do I install Drum Player in Claude Code?

Run `npx skills add FerroxLabs/wayland --skill drum-player -a claude-code`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/creative-arts/drum-player in FerroxLabs/wayland) into .claude/skills/drum-player in your project. Claude Code loads it when a task matches its description.

How do I install Drum Player in Codex?

Run `npx skills add FerroxLabs/wayland --skill drum-player -a codex`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/creative-arts/drum-player in FerroxLabs/wayland) into .agents/skills/drum-player in your project. Codex loads it when a task matches its description.

Can I use Drum Player in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FerroxLabs/wayland --skill drum-player -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/drum-player, .gemini/skills/drum-player, .github/skills/drum-player and .opencode/skills/drum-player in your project.

What does Drum Player need to run?

SKILL.md names no scripts, command-line tools or credentials: Drum Player is instructions for the agent only.

Does Drum Player access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Drum Player safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Drum Player use?

Drum Player is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Drum Player use?

About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Drum Player?

Skills that share tags, products or a category with Drum Player: Acreadiness Generate Instructions (github/awesome-copilot, 40k stars), Sensory Instructions (thedaviddias/Front-End-Checklist, 74k stars), Form Filling (asgeirtj/system_prompts_leaks, 69k stars) and Player Example (remotion-dev/remotion, 62k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Drum Player?

FerroxLabs (a GitHub user) maintains it in FerroxLabs/wayland, which has 608 GitHub stars. The repository holds 1,194 skills in this directory. The repository was last updated on October 6, 2026.

Source: FerroxLabs/wayland on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.