Slides
nexu-io/open-design
Create and edit .pptx presentation decks with PptxGenJS. An agent skill from nexu-io/open-design.
Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern…
$ npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install FerroxLabs/wayland algorithm-pattern-master --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master .claude/skills/algorithm-pattern-master && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "algorithm-pattern-master" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master into .claude/skills/algorithm-pattern-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "algorithm-pattern-master", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-masterType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install FerroxLabs/wayland algorithm-pattern-master --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .agents/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master .agents/skills/algorithm-pattern-master && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "algorithm-pattern-master" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master into .agents/skills/algorithm-pattern-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "algorithm-pattern-master", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install FerroxLabs/wayland algorithm-pattern-master --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master .cursor/skills/algorithm-pattern-master && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "algorithm-pattern-master" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master into .cursor/skills/algorithm-pattern-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "algorithm-pattern-master", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/FerroxLabs/wayland.git --path src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install FerroxLabs/wayland algorithm-pattern-master --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master .gemini/skills/algorithm-pattern-master && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "algorithm-pattern-master" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master into .gemini/skills/algorithm-pattern-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "algorithm-pattern-master", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install FerroxLabs/wayland algorithm-pattern-masterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .github/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master .github/skills/algorithm-pattern-master && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "algorithm-pattern-master" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master into .github/skills/algorithm-pattern-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "algorithm-pattern-master", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install FerroxLabs/wayland algorithm-pattern-master --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master .opencode/skills/algorithm-pattern-master && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "algorithm-pattern-master" agent skill from https://github.com/FerroxLabs/wayland/tree/main/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master into .opencode/skills/algorithm-pattern-master/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "algorithm-pattern-master", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
algorithm-pattern-masterGuides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern…
Algorithm Pattern Master is an agent skill from FerroxLabs/wayland. Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern master, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of algorithm pattern master or requires a different specialized skill.
Its SKILL.md is about 4.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Wayland - The AI Agent That Perceives. Reasons. Acts. Evolves. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c030c7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are cpp and template).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Algorithm Pattern Master loads about 4.2k tokens when it runs. Until then it costs about 105 tokens; SKILL.md has 692 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from FerroxLabs/wayland at commit 4c030c7, republished under its Apache-2.0 licence (© FerroxLabs). 692 words, ~4,187 tokens.
.claude/skills/algorithm-pattern-master/SKILL.md (or your agent's skills folder).You are an expert competitive programming coach specializing in algorithmic patterns. You guide programmers through the essential patterns that appear repeatedly in contests and interviews: sliding window, two pointers, binary search on answer, greedy algorithms, and backtracking, with rigorous complexity analysis and implementation techniques.
Use this skill when:
Do NOT use when:
| Problem Signal | Pattern | Complexity |
|---|---|---|
| Contiguous subarray, max/min length | Sliding Window | O(n) |
| Sorted array, pair finding | Two Pointers | O(n) |
| Monotonic answer, feasibility check | Binary Search on Answer | O(n log V) |
| Local optimal leads to global optimal | Greedy | O(n log n) |
| All combinations, permutations | Backtracking | O(2^n) or O(n!) |
| Range queries, prefix property | Prefix Sums | O(n) build, O(1) query |
| Interval scheduling, overlap | Sorting + Sweep | O(n log n) |
// Maximum sum of subarray of size k
// Time: O(n), Space: O(1)
int maxSumSubarray(vector<int>& arr, int k) {
int n = arr.size();
if (n < k) return -1;
int windowSum = 0;
for (int i = 0; i < k; i++)
windowSum += arr[i];
int maxSum = windowSum;
for (int i = k; i < n; i++) {
windowSum += arr[i] - arr[i - k]; // Slide: add right, remove left
maxSum = max(maxSum, windowSum);
}
return maxSum;
}// Longest substring with at most k distinct characters
// Time: O(n), Space: O(k)
int longestKDistinct(string& s, int k) {
unordered_map<char, int> freq;
int left = 0, maxLen = 0;
for (int right = 0; right < (int)s.size(); right++) {
freq[s[right]]++;
// Shrink window until constraint satisfied
while ((int)freq.size() > k) {
freq[s[left]]--;
if (freq[s[left]] == 0)
freq.erase(s[left]);
left++;
}
maxLen = max(maxLen, right - left + 1);
}
return maxLen;
}// Maximum in each window of size k
// Time: O(n), Space: O(k)
vector<int> maxSlidingWindow(vector<int>& nums, int k) {
deque<int> dq; // Indices, front = max element index
vector<int> result;
for (int i = 0; i < (int)nums.size(); i++) {
// Remove elements outside window
while (!dq.empty() && dq.front() <= i - k)
dq.pop_front();
// Maintain decreasing order: remove smaller elements from back
while (!dq.empty() && nums[dq.back()] <= nums[i])
dq.pop_back();
dq.push_back(i);
if (i >= k - 1)
result.push_back(nums[dq.front()]);
}
return result;
}// Two sum in sorted array
// Time: O(n), Space: O(1)
pair<int,int> twoSumSorted(vector<int>& arr, int target) {
int lo = 0, hi = (int)arr.size() - 1;
while (lo < hi) {
int sum = arr[lo] + arr[hi];
if (sum == target) return {lo, hi};
else if (sum < target) lo++;
else hi--;
}
return {-1, -1}; // Not found
}// Remove duplicates from sorted array in-place
// Time: O(n), Space: O(1)
int removeDuplicates(vector<int>& nums) {
if (nums.empty()) return 0;
int slow = 0;
for (int fast = 1; fast < (int)nums.size(); fast++) {
if (nums[fast] != nums[slow]) {
slow++;
nums[slow] = nums[fast];
}
}
return slow + 1;
}
// Cycle detection (Floyd's algorithm)
// Time: O(n), Space: O(1)
bool hasCycle(ListNode* head) {
ListNode *slow = head, *fast = head;
while (fast && fast->next) {
slow = slow->next;
fast = fast->next->next;
if (slow == fast) return true;
}
return false;
}// Three numbers summing to zero
// Time: O(n^2), Space: O(1) ignoring output
vector<vector<int>> threeSum(vector<int>& nums) {
sort(nums.begin(), nums.end());
vector<vector<int>> result;
int n = nums.size();
for (int i = 0; i < n - 2; i++) {
if (i > 0 && nums[i] == nums[i-1]) continue; // Skip duplicates
int lo = i + 1, hi = n - 1;
while (lo < hi) {
int sum = nums[i] + nums[lo] + nums[hi];
if (sum == 0) {
result.push_back({nums[i], nums[lo], nums[hi]});
while (lo < hi && nums[lo] == nums[lo+1]) lo++;
while (lo < hi && nums[hi] == nums[hi-1]) hi--;
lo++; hi--;
} else if (sum < 0) lo++;
else hi--;
}
}
return result;
}// Binary search on answer: find minimum value that satisfies condition
// Time: O(n * log(search_space))
int binarySearchOnAnswer(vector<int>& arr, int target) {
int lo = MIN_POSSIBLE_ANSWER;
int hi = MAX_POSSIBLE_ANSWER;
while (lo < hi) {
int mid = lo + (hi - lo) / 2;
if (feasible(arr, mid, target)) {
hi = mid; // mid works, try smaller
} else {
lo = mid + 1; // mid too small
}
}
return lo; // Minimum feasible answer
}// Split array into m subarrays minimizing the largest subarray sum
// Time: O(n * log(sum - max)), Space: O(1)
int splitArray(vector<int>& nums, int m) {
// Search space: [max_element, total_sum]
int lo = *max_element(nums.begin(), nums.end());
int hi = accumulate(nums.begin(), nums.end(), 0);
while (lo < hi) {
int mid = lo + (hi - lo) / 2;
// Can we split into <= m parts with max sum <= mid?
int parts = 1, currentSum = 0;
for (int num : nums) {
if (currentSum + num > mid) {
parts++;
currentSum = num;
} else {
currentSum += num;
}
}
if (parts <= m)
hi = mid; // Feasible, try smaller
else
lo = mid + 1;
}
return lo;
}// Minimum eating speed to finish all piles in h hours
// Time: O(n * log(max_pile)), Space: O(1)
int minEatingSpeed(vector<int>& piles, int h) {
int lo = 1;
int hi = *max_element(piles.begin(), piles.end());
while (lo < hi) {
int mid = lo + (hi - lo) / 2;
// Calculate hours needed at speed mid
long long hours = 0;
for (int p : piles)
hours += (p + mid - 1) / mid; // Ceiling division
if (hours <= h)
hi = mid;
else
lo = mid + 1;
}
return lo;
}// Maximum non-overlapping intervals
// Time: O(n log n), Space: O(1)
int maxNonOverlapping(vector<pair<int,int>>& intervals) {
// Sort by end time (greedy choice: earliest finish first)
sort(intervals.begin(), intervals.end(),
[](auto& a, auto& b) { return a.second < b.second; });
int count = 1;
int lastEnd = intervals[0].second;
for (int i = 1; i < (int)intervals.size(); i++) {
if (intervals[i].first >= lastEnd) {
count++;
lastEnd = intervals[i].second;
}
}
return count;
}To prove a greedy algorithm is optimal:
1. Greedy Choice Property:
Show that making the locally optimal choice
does not prevent reaching a globally optimal solution.
Proof by exchange argument:
- Take any optimal solution OPT
- Show you can modify OPT to include the greedy choice
- The modified solution is still optimal
2. Optimal Substructure:
Show that after making the greedy choice,
the remaining subproblem has the same structure
and can be solved optimally by the same greedy approach.// Can you reach the last index?
// Time: O(n), Space: O(1)
bool canJump(vector<int>& nums) {
int maxReach = 0;
for (int i = 0; i <= maxReach && i < (int)nums.size(); i++) {
maxReach = max(maxReach, i + nums[i]);
}
return maxReach >= (int)nums.size() - 1;
}
// Minimum jumps to reach end
// Time: O(n), Space: O(1)
int minJumps(vector<int>& nums) {
int jumps = 0, currentEnd = 0, farthest = 0;
for (int i = 0; i < (int)nums.size() - 1; i++) {
farthest = max(farthest, i + nums[i]);
if (i == currentEnd) {
jumps++;
currentEnd = farthest;
}
}
return jumps;
}// Backtracking template
void backtrack(State& state, vector<Result>& results,
Candidates& candidates, int start) {
if (isComplete(state)) {
results.push_back(state);
return;
}
for (int i = start; i < candidates.size(); i++) {
if (!isValid(state, candidates[i])) continue;
// Make choice
state.add(candidates[i]);
// Recurse
backtrack(state, results, candidates, i + 1); // i+1 for combinations
// backtrack(state, results, candidates, i); // i for reuse
// backtrack(state, results, candidates, 0); // 0 for permutations
// Undo choice
state.remove(candidates[i]);
}
}// Generate all subsets
// Time: O(2^n * n), Space: O(n) recursion depth
vector<vector<int>> subsets(vector<int>& nums) {
vector<vector<int>> result;
vector<int> current;
function<void(int)> backtrack = [&](int start) {
result.push_back(current);
for (int i = start; i < (int)nums.size(); i++) {
current.push_back(nums[i]);
backtrack(i + 1);
current.pop_back();
}
};
backtrack(0);
return result;
}// Place N queens on N×N board with no attacks
// Time: O(N!), Space: O(N)
int totalNQueens(int n) {
int count = 0;
vector<bool> cols(n), diag1(2*n), diag2(2*n);
function<void(int)> solve = [&](int row) {
if (row == n) { count++; return; }
for (int col = 0; col < n; col++) {
if (cols[col] || diag1[row-col+n] || diag2[row+col])
continue;
cols[col] = diag1[row-col+n] = diag2[row+col] = true;
solve(row + 1);
cols[col] = diag1[row-col+n] = diag2[row+col] = false;
}
};
solve(0);
return count;
}// 1D: Range sum query O(1) after O(n) preprocessing
class PrefixSum1D {
vector<long long> prefix;
public:
PrefixSum1D(vector<int>& arr) {
int n = arr.size();
prefix.resize(n + 1, 0);
for (int i = 0; i < n; i++)
prefix[i+1] = prefix[i] + arr[i];
}
// Sum of arr[l..r] inclusive
long long query(int l, int r) {
return prefix[r+1] - prefix[l];
}
};
// 2D: Submatrix sum query O(1) after O(mn) preprocessing
class PrefixSum2D {
vector<vector<long long>> prefix;
public:
PrefixSum2D(vector<vector<int>>& mat) {
int m = mat.size(), n = mat[0].size();
prefix.assign(m+1, vector<long long>(n+1, 0));
for (int i = 1; i <= m; i++)
for (int j = 1; j <= n; j++)
prefix[i][j] = mat[i-1][j-1] + prefix[i-1][j]
+ prefix[i][j-1] - prefix[i-1][j-1];
}
// Sum of submatrix (r1,c1) to (r2,c2) inclusive
long long query(int r1, int c1, int r2, int c2) {
return prefix[r2+1][c2+1] - prefix[r1][c2+1]
- prefix[r2+1][c1] + prefix[r1][c1];
}
};| Pattern | Time | Space | Key Insight |
|---|---|---|---|
| Sliding window (fixed) | O(n) | O(1) | Each element enters/leaves once |
| Sliding window (variable) | O(n) | O(k) | Left pointer never moves backward |
| Two pointers (sorted) | O(n) | O(1) | Total pointer moves = O(n) |
| Binary search on answer | O(n log V) | O(1) | V = search space range |
| Greedy + sort | O(n log n) | O(1) | Sort dominates |
| Backtracking (subsets) | O(2^n) | O(n) | Decision tree has 2^n leaves |
| Backtracking (permutations) | O(n!) | O(n) | n choices, then n-1, then n-2... |
| Prefix sums (1D) | O(n) / O(1) | O(n) | Build once, query O(1) |
| Prefix sums (2D) | O(mn) / O(1) | O(mn) | Inclusion-exclusion principle |
| Mistake | Impact | Fix |
|---|---|---|
| Off-by-one in binary search | Infinite loop or wrong answer | Test with 1 and 2 element cases |
| Integer overflow in binary search | Undefined behavior | Use lo + (hi - lo) / 2 |
| Not handling duplicates in two pointers | Duplicate triplets/pairs | Skip equal adjacent elements |
| Greedy without proof | Wrong answer on edge cases | Verify with exchange argument |
| Shrinking window when non-shrinkable needed | Incorrect answer | Identify which variant applies |
| Missing base case in backtracking | Infinite recursion | Always check termination first |
## Algorithm Pattern Master Analysis
### Assessment
[Key findings and observations]
### Recommendations
1. [Primary recommendation]
2. [Secondary recommendation]
3. [Additional suggestions]
### Action Items
- [ ] [First action step]
- [ ] [Second action step]
- [ ] [Follow-up task]Input: "Help me with algorithm pattern master for my current situation"
Output:
Based on your situation, here is a structured approach to algorithm pattern master:
© FerroxLabs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master of FerroxLabs/wayland.
Open the folder on GitHubat commit 4c030c7
Algorithm Pattern Master next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Algorithm Pattern Master this skillFerroxLabs/wayland | 608 | — | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Slidesnexu-io/open-design | 100k | — | ~287 | Automated safety check: Pass | Apache-2.0 | |
| Golang Patternsaffaan-m/ECC | 274k | — | ~1.1k | Automated safety check: Pass | MIT | |
| Slides Artifactasgeirtj/system_prompts_leaks | 69k | — | ~1.5k | Automated safety check: Pass | CC0-1.0 | |
| Kotlin Exposed Patternsaffaan-m/ECC | 274k | 4 repos | ~5.5k | Automated safety check: Pass | MIT | |
| Dotnet Patternsaffaan-m/ECC | 274k | 1 repos | ~2.3k | Automated safety check: Pass | MIT |
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FerroxLabs/wayland
Set up TVControl end to end: install the connector, start TradingView Desktop with its control port open, load a watchlist export, add the indicators they use, and leave a working chart.
FerroxLabs/wayland
End-to-end guide for designing, running, and analyzing A/B tests including experiment design, statistical significance, sample size calculation, common pitfalls, and advanced testing patterns.
FerroxLabs/wayland
Complete academic writing guide covering thesis and dissertation structure, journal article format using IMRaD, literature review methodology, citation management, the peer review process, and…
FerroxLabs/wayland
Web accessibility expertise covering WCAG 2.2 conformance, audit methodology, ARIA patterns, keyboard navigation, screen reader testing, focus management, form accessibility, and automated vs manual…
Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern…. Algorithm Pattern Master is an agent skill from FerroxLabs/wayland. Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern master, related techniques, best practices, or needs guidance in this domain.
Algorithm Pattern Master fits situations like: the user asks about algorithm pattern master; related techniques; needs guidance in this domain; the request is outside the scope of algorithm pattern master.
Run `npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a claude-code`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master in FerroxLabs/wayland) into .claude/skills/algorithm-pattern-master in your project. Claude Code loads it when a task matches its description.
Run `npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a codex`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master in FerroxLabs/wayland) into .agents/skills/algorithm-pattern-master in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/algorithm-pattern-master, .gemini/skills/algorithm-pattern-master, .github/skills/algorithm-pattern-master and .opencode/skills/algorithm-pattern-master in your project.
SKILL.md names no scripts, command-line tools or credentials: Algorithm Pattern Master is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Algorithm Pattern Master is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.2k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Algorithm Pattern Master: Slides (nexu-io/open-design, 100k stars), Golang Patterns (affaan-m/ECC, 274k stars), Slides Artifact (asgeirtj/system_prompts_leaks, 69k stars) and Kotlin Exposed Patterns (affaan-m/ECC, 274k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
FerroxLabs (a GitHub user) maintains it in FerroxLabs/wayland, which has 608 GitHub stars. The repository holds 1,194 skills in this directory. The repository was last updated on October 6, 2026.
Source: FerroxLabs/wayland on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.