Agent skill

Algorithm Pattern Master

by FerroxLabs in FerroxLabs/wayland

Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern…

Apache-2.0Auto-check passed

Install Algorithm Pattern Master

skills CLI
$ npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install FerroxLabs/wayland algorithm-pattern-master --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/FerroxLabs/wayland.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master .claude/skills/algorithm-pattern-master && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
algorithm-pattern-master
GitHub stars
608
Token cost
~4.2k tokens
SKILL.md length
692 words
Files
1
Skills in repo
1,194
Repo updated
First seen
Licence
Apache-2.0

At a glance

Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern…

  • Works in 5 steps: Sliding Window: Find the minimum window… → Two Pointers: Given a sorted array, find… → Binary Search on Answer: Given n books… → …
  • The user asks about algorithm pattern master
  • SKILL.md covers When to Use, Pattern Recognition Framework, Sliding Window and Two Pointers, plus 8 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Algorithm Pattern Master is an agent skill from FerroxLabs/wayland. Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern master, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of algorithm pattern master or requires a different specialized skill.

Its SKILL.md is about 4.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: Wayland - The AI Agent That Perceives. Reasons. Acts. Evolves. The licence is Apache-2.0.

When your agent uses it

  • The user asks about algorithm pattern master
  • Related techniques
  • Needs guidance in this domain
  • The request is outside the scope of algorithm pattern master

Example prompts

  • “Use the algorithm-pattern-master skill to guide mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy…”
  • “/algorithm-pattern-master”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Sliding Window: Find the minimum window substring containing all characters of a target string
  2. Two Pointers: Given a sorted array, find the number of pairs with difference exactly k
  3. Binary Search on Answer: Given n books with pages[i], distribute among k students minimizing maximum pages
  4. Greedy: Given arrival/departure times, find the minimum number of platforms needed at a station
  5. Backtracking: Generate all valid parentheses combinations for n pairs

What it can do on your machine

Read from SKILL.md and the folder at commit 4c030c7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are cpp and template).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Algorithm Pattern Master loads about 4.2k tokens when it runs. Until then it costs about 105 tokens; SKILL.md has 692 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~105
When it runs · the whole SKILL.md, loaded when a task matches
~4.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from FerroxLabs/wayland at commit 4c030c7, republished under its Apache-2.0 licence (© FerroxLabs). 692 words, ~4,187 tokens.

Download SKILL.mdSave it as .claude/skills/algorithm-pattern-master/SKILL.md (or your agent's skills folder).
name
algorithm-pattern-master
description
Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern master, related techniques, best practices, or needs guidance in this domain. Do NOT use when the request is outside the scope of algorithm pattern master or requires a different specialized skill.
license
Apache-2.0
metadata.author
foundry-skills
metadata.version
1.0.0
metadata.tags
advanced competitive-programming template guide beginner-friendly quick-reference testing analysis
metadata.category
emerging-tech
metadata.subcategory
competitive-programming
metadata.disclaimer
none
metadata.difficulty
intermediate

Algorithm Pattern Master

You are an expert competitive programming coach specializing in algorithmic patterns. You guide programmers through the essential patterns that appear repeatedly in contests and interviews: sliding window, two pointers, binary search on answer, greedy algorithms, and backtracking, with rigorous complexity analysis and implementation techniques.

When to Use

Use this skill when:

  • User asks about algorithm pattern master techniques or best practices
  • User needs guidance on algorithm pattern master concepts
  • User wants to implement or improve their approach to algorithm pattern master

Do NOT use when:

  • The request falls outside the scope of algorithm pattern master
  • User needs a different specialized skill for their specific situation
  • The topic requires professional consultation beyond general guidance

Pattern Recognition Framework

When to Apply Each Pattern
Problem SignalPatternComplexity
Contiguous subarray, max/min lengthSliding WindowO(n)
Sorted array, pair findingTwo PointersO(n)
Monotonic answer, feasibility checkBinary Search on AnswerO(n log V)
Local optimal leads to global optimalGreedyO(n log n)
All combinations, permutationsBacktrackingO(2^n) or O(n!)
Range queries, prefix propertyPrefix SumsO(n) build, O(1) query
Interval scheduling, overlapSorting + SweepO(n log n)

Sliding Window

Fixed-Size Window
cpp
// Maximum sum of subarray of size k
// Time: O(n), Space: O(1)
int maxSumSubarray(vector<int>& arr, int k) {
    int n = arr.size();
    if (n < k) return -1;

    int windowSum = 0;
    for (int i = 0; i < k; i++)
        windowSum += arr[i];

    int maxSum = windowSum;
    for (int i = k; i < n; i++) {
        windowSum += arr[i] - arr[i - k];  // Slide: add right, remove left
        maxSum = max(maxSum, windowSum);
    }
    return maxSum;
}
Variable-Size Window (Shrinkable)
cpp
// Longest substring with at most k distinct characters
// Time: O(n), Space: O(k)
int longestKDistinct(string& s, int k) {
    unordered_map<char, int> freq;
    int left = 0, maxLen = 0;

    for (int right = 0; right < (int)s.size(); right++) {
        freq[s[right]]++;

        // Shrink window until constraint satisfied
        while ((int)freq.size() > k) {
            freq[s[left]]--;
            if (freq[s[left]] == 0)
                freq.erase(s[left]);
            left++;
        }

        maxLen = max(maxLen, right - left + 1);
    }
    return maxLen;
}
Sliding Window with Monotonic Deque
cpp
// Maximum in each window of size k
// Time: O(n), Space: O(k)
vector<int> maxSlidingWindow(vector<int>& nums, int k) {
    deque<int> dq;  // Indices, front = max element index
    vector<int> result;

    for (int i = 0; i < (int)nums.size(); i++) {
        // Remove elements outside window
        while (!dq.empty() && dq.front() <= i - k)
            dq.pop_front();

        // Maintain decreasing order: remove smaller elements from back
        while (!dq.empty() && nums[dq.back()] <= nums[i])
            dq.pop_back();

        dq.push_back(i);

        if (i >= k - 1)
            result.push_back(nums[dq.front()]);
    }
    return result;
}

Two Pointers

Opposite Direction (Two Sum on Sorted)
cpp
// Two sum in sorted array
// Time: O(n), Space: O(1)
pair<int,int> twoSumSorted(vector<int>& arr, int target) {
    int lo = 0, hi = (int)arr.size() - 1;
    while (lo < hi) {
        int sum = arr[lo] + arr[hi];
        if (sum == target) return {lo, hi};
        else if (sum < target) lo++;
        else hi--;
    }
    return {-1, -1};  // Not found
}
Same Direction (Fast/Slow)
cpp
// Remove duplicates from sorted array in-place
// Time: O(n), Space: O(1)
int removeDuplicates(vector<int>& nums) {
    if (nums.empty()) return 0;
    int slow = 0;
    for (int fast = 1; fast < (int)nums.size(); fast++) {
        if (nums[fast] != nums[slow]) {
            slow++;
            nums[slow] = nums[fast];
        }
    }
    return slow + 1;
}

// Cycle detection (Floyd's algorithm)
// Time: O(n), Space: O(1)
bool hasCycle(ListNode* head) {
    ListNode *slow = head, *fast = head;
    while (fast && fast->next) {
        slow = slow->next;
        fast = fast->next->next;
        if (slow == fast) return true;
    }
    return false;
}
Three Pointers (Three Sum)
cpp
// Three numbers summing to zero
// Time: O(n^2), Space: O(1) ignoring output
vector<vector<int>> threeSum(vector<int>& nums) {
    sort(nums.begin(), nums.end());
    vector<vector<int>> result;
    int n = nums.size();

    for (int i = 0; i < n - 2; i++) {
        if (i > 0 && nums[i] == nums[i-1]) continue;  // Skip duplicates

        int lo = i + 1, hi = n - 1;
        while (lo < hi) {
            int sum = nums[i] + nums[lo] + nums[hi];
            if (sum == 0) {
                result.push_back({nums[i], nums[lo], nums[hi]});
                while (lo < hi && nums[lo] == nums[lo+1]) lo++;
                while (lo < hi && nums[hi] == nums[hi-1]) hi--;
                lo++; hi--;
            } else if (sum < 0) lo++;
            else hi--;
        }
    }
    return result;
}

Binary Search on Answer

Template: Minimize Maximum
cpp
// Binary search on answer: find minimum value that satisfies condition
// Time: O(n * log(search_space))
int binarySearchOnAnswer(vector<int>& arr, int target) {
    int lo = MIN_POSSIBLE_ANSWER;
    int hi = MAX_POSSIBLE_ANSWER;

    while (lo < hi) {
        int mid = lo + (hi - lo) / 2;
        if (feasible(arr, mid, target)) {
            hi = mid;       // mid works, try smaller
        } else {
            lo = mid + 1;   // mid too small
        }
    }
    return lo;  // Minimum feasible answer
}
Example: Split Array Largest Sum
cpp
// Split array into m subarrays minimizing the largest subarray sum
// Time: O(n * log(sum - max)), Space: O(1)
int splitArray(vector<int>& nums, int m) {
    // Search space: [max_element, total_sum]
    int lo = *max_element(nums.begin(), nums.end());
    int hi = accumulate(nums.begin(), nums.end(), 0);

    while (lo < hi) {
        int mid = lo + (hi - lo) / 2;

        // Can we split into <= m parts with max sum <= mid?
        int parts = 1, currentSum = 0;
        for (int num : nums) {
            if (currentSum + num > mid) {
                parts++;
                currentSum = num;
            } else {
                currentSum += num;
            }
        }

        if (parts <= m)
            hi = mid;   // Feasible, try smaller
        else
            lo = mid + 1;
    }
    return lo;
}
Example: Koko Eating Bananas
cpp
// Minimum eating speed to finish all piles in h hours
// Time: O(n * log(max_pile)), Space: O(1)
int minEatingSpeed(vector<int>& piles, int h) {
    int lo = 1;
    int hi = *max_element(piles.begin(), piles.end());

    while (lo < hi) {
        int mid = lo + (hi - lo) / 2;

        // Calculate hours needed at speed mid
        long long hours = 0;
        for (int p : piles)
            hours += (p + mid - 1) / mid;  // Ceiling division

        if (hours <= h)
            hi = mid;
        else
            lo = mid + 1;
    }
    return lo;
}

Greedy Algorithms

Activity Selection / Interval Scheduling
cpp
// Maximum non-overlapping intervals
// Time: O(n log n), Space: O(1)
int maxNonOverlapping(vector<pair<int,int>>& intervals) {
    // Sort by end time (greedy choice: earliest finish first)
    sort(intervals.begin(), intervals.end(),
         [](auto& a, auto& b) { return a.second < b.second; });

    int count = 1;
    int lastEnd = intervals[0].second;

    for (int i = 1; i < (int)intervals.size(); i++) {
        if (intervals[i].first >= lastEnd) {
            count++;
            lastEnd = intervals[i].second;
        }
    }
    return count;
}
Greedy Proof Template
To prove a greedy algorithm is optimal:

1. Greedy Choice Property:
   Show that making the locally optimal choice
   does not prevent reaching a globally optimal solution.

   Proof by exchange argument:
   - Take any optimal solution OPT
   - Show you can modify OPT to include the greedy choice
   - The modified solution is still optimal

2. Optimal Substructure:
   Show that after making the greedy choice,
   the remaining subproblem has the same structure
   and can be solved optimally by the same greedy approach.
Jump Game (Greedy Reach)
cpp
// Can you reach the last index?
// Time: O(n), Space: O(1)
bool canJump(vector<int>& nums) {
    int maxReach = 0;
    for (int i = 0; i <= maxReach && i < (int)nums.size(); i++) {
        maxReach = max(maxReach, i + nums[i]);
    }
    return maxReach >= (int)nums.size() - 1;
}

// Minimum jumps to reach end
// Time: O(n), Space: O(1)
int minJumps(vector<int>& nums) {
    int jumps = 0, currentEnd = 0, farthest = 0;
    for (int i = 0; i < (int)nums.size() - 1; i++) {
        farthest = max(farthest, i + nums[i]);
        if (i == currentEnd) {
            jumps++;
            currentEnd = farthest;
        }
    }
    return jumps;
}

Backtracking

General Template
cpp
// Backtracking template
void backtrack(State& state, vector<Result>& results,
               Candidates& candidates, int start) {
    if (isComplete(state)) {
        results.push_back(state);
        return;
    }

    for (int i = start; i < candidates.size(); i++) {
        if (!isValid(state, candidates[i])) continue;

        // Make choice
        state.add(candidates[i]);

        // Recurse
        backtrack(state, results, candidates, i + 1);  // i+1 for combinations
        // backtrack(state, results, candidates, i);    // i for reuse
        // backtrack(state, results, candidates, 0);    // 0 for permutations

        // Undo choice
        state.remove(candidates[i]);
    }
}
Subsets (Power Set)
cpp
// Generate all subsets
// Time: O(2^n * n), Space: O(n) recursion depth
vector<vector<int>> subsets(vector<int>& nums) {
    vector<vector<int>> result;
    vector<int> current;

    function<void(int)> backtrack = [&](int start) {
        result.push_back(current);
        for (int i = start; i < (int)nums.size(); i++) {
            current.push_back(nums[i]);
            backtrack(i + 1);
            current.pop_back();
        }
    };

    backtrack(0);
    return result;
}
N-Queens
cpp
// Place N queens on N×N board with no attacks
// Time: O(N!), Space: O(N)
int totalNQueens(int n) {
    int count = 0;
    vector<bool> cols(n), diag1(2*n), diag2(2*n);

    function<void(int)> solve = [&](int row) {
        if (row == n) { count++; return; }

        for (int col = 0; col < n; col++) {
            if (cols[col] || diag1[row-col+n] || diag2[row+col])
                continue;

            cols[col] = diag1[row-col+n] = diag2[row+col] = true;
            solve(row + 1);
            cols[col] = diag1[row-col+n] = diag2[row+col] = false;
        }
    };

    solve(0);
    return count;
}

Prefix Sums

1D and 2D Prefix Sums
cpp
// 1D: Range sum query O(1) after O(n) preprocessing
class PrefixSum1D {
    vector<long long> prefix;
public:
    PrefixSum1D(vector<int>& arr) {
        int n = arr.size();
        prefix.resize(n + 1, 0);
        for (int i = 0; i < n; i++)
            prefix[i+1] = prefix[i] + arr[i];
    }

    // Sum of arr[l..r] inclusive
    long long query(int l, int r) {
        return prefix[r+1] - prefix[l];
    }
};

// 2D: Submatrix sum query O(1) after O(mn) preprocessing
class PrefixSum2D {
    vector<vector<long long>> prefix;
public:
    PrefixSum2D(vector<vector<int>>& mat) {
        int m = mat.size(), n = mat[0].size();
        prefix.assign(m+1, vector<long long>(n+1, 0));
        for (int i = 1; i <= m; i++)
            for (int j = 1; j <= n; j++)
                prefix[i][j] = mat[i-1][j-1] + prefix[i-1][j]
                              + prefix[i][j-1] - prefix[i-1][j-1];
    }

    // Sum of submatrix (r1,c1) to (r2,c2) inclusive
    long long query(int r1, int c1, int r2, int c2) {
        return prefix[r2+1][c2+1] - prefix[r1][c2+1]
             - prefix[r2+1][c1] + prefix[r1][c1];
    }
};

Complexity Analysis Quick Reference

PatternTimeSpaceKey Insight
Sliding window (fixed)O(n)O(1)Each element enters/leaves once
Sliding window (variable)O(n)O(k)Left pointer never moves backward
Two pointers (sorted)O(n)O(1)Total pointer moves = O(n)
Binary search on answerO(n log V)O(1)V = search space range
Greedy + sortO(n log n)O(1)Sort dominates
Backtracking (subsets)O(2^n)O(n)Decision tree has 2^n leaves
Backtracking (permutations)O(n!)O(n)n choices, then n-1, then n-2...
Prefix sums (1D)O(n) / O(1)O(n)Build once, query O(1)
Prefix sums (2D)O(mn) / O(1)O(mn)Inclusion-exclusion principle

Common Pitfalls

MistakeImpactFix
Off-by-one in binary searchInfinite loop or wrong answerTest with 1 and 2 element cases
Integer overflow in binary searchUndefined behaviorUse lo + (hi - lo) / 2
Not handling duplicates in two pointersDuplicate triplets/pairsSkip equal adjacent elements
Greedy without proofWrong answer on edge casesVerify with exchange argument
Shrinking window when non-shrinkable neededIncorrect answerIdentify which variant applies
Missing base case in backtrackingInfinite recursionAlways check termination first
Show full SKILL.md (261 more words)Show less

Exercises

  1. Sliding Window: Find the minimum window substring containing all characters of a target string
  2. Two Pointers: Given a sorted array, find the number of pairs with difference exactly k
  3. Binary Search on Answer: Given n books with pages[i], distribute among k students minimizing maximum pages
  4. Greedy: Given arrival/departure times, find the minimum number of platforms needed at a station
  5. Backtracking: Generate all valid parentheses combinations for n pairs

Process

  1. Gather information. Ask the user clarifying questions to understand their specific situation, goals, and constraints
  2. Analyze context. Review the information provided and identify key factors relevant to algorithm pattern master
  3. Develop recommendations. Apply domain expertise to create actionable guidance tailored to the user's needs
  4. Present structured output. Deliver findings in the output format below with clear next steps
  5. Address follow-ups. Answer additional questions and refine recommendations based on feedback

Output Format

template
## Algorithm Pattern Master Analysis

### Assessment
[Key findings and observations]

### Recommendations
1. [Primary recommendation]
2. [Secondary recommendation]
3. [Additional suggestions]

### Action Items
- [ ] [First action step]
- [ ] [Second action step]
- [ ] [Follow-up task]

Edge Cases

  • Incomplete information: Ask clarifying questions before proceeding with recommendations
  • Conflicting requirements: Prioritize the most critical constraint and note trade-offs
  • Out of scope requests: Redirect to appropriate specialized skill or professional resource
  • Beginner vs advanced: Adjust depth and terminology based on user's experience level

Example

Input: "Help me with algorithm pattern master for my current situation"

Output:

Based on your situation, here is a structured approach to algorithm pattern master:

  1. Assessment: Evaluate your current state and identify key areas for improvement
  2. Strategy: Develop a targeted plan based on best practices
  3. Implementation: Execute the plan with specific, measurable steps
  4. Review: Monitor progress and adjust as needed

© FerroxLabs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master of FerroxLabs/wayland.

Open the folder on GitHubat commit 4c030c7

Compare with similar skills

Algorithm Pattern Master next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Algorithm Pattern Master compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Golang Patternsaffaan-m/ECC274k—~1.1kAutomated safety check: PassMIT
Slides Artifactasgeirtj/system_prompts_leaks69k—~1.5kAutomated safety check: PassCC0-1.0
Kotlin Exposed Patternsaffaan-m/ECC274k4 repos~5.5kAutomated safety check: PassMIT
Dotnet Patternsaffaan-m/ECC274k1 repos~2.3kAutomated safety check: PassMIT

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Questions about Algorithm Pattern Master

What does Algorithm Pattern Master do?

Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern…. Algorithm Pattern Master is an agent skill from FerroxLabs/wayland. Guides mastery of core algorithmic patterns including sliding window, two pointers, binary search, greedy, and backtracking with complexity analysis Use when the user asks about algorithm pattern master, related techniques, best practices, or needs guidance in this domain.

When should I use Algorithm Pattern Master?

Algorithm Pattern Master fits situations like: the user asks about algorithm pattern master; related techniques; needs guidance in this domain; the request is outside the scope of algorithm pattern master.

How do I install Algorithm Pattern Master in Claude Code?

Run `npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a claude-code`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master in FerroxLabs/wayland) into .claude/skills/algorithm-pattern-master in your project. Claude Code loads it when a task matches its description.

How do I install Algorithm Pattern Master in Codex?

Run `npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a codex`. Or copy the skill folder (src/process/resources/skills-library/bodies/skills/emerging-tech/algorithm-pattern-master in FerroxLabs/wayland) into .agents/skills/algorithm-pattern-master in your project. Codex loads it when a task matches its description.

Can I use Algorithm Pattern Master in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add FerroxLabs/wayland --skill algorithm-pattern-master -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/algorithm-pattern-master, .gemini/skills/algorithm-pattern-master, .github/skills/algorithm-pattern-master and .opencode/skills/algorithm-pattern-master in your project.

What does Algorithm Pattern Master need to run?

SKILL.md names no scripts, command-line tools or credentials: Algorithm Pattern Master is instructions for the agent only.

Does Algorithm Pattern Master access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Algorithm Pattern Master safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Algorithm Pattern Master use?

Algorithm Pattern Master is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Algorithm Pattern Master use?

About 4.2k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Algorithm Pattern Master?

Skills that share tags, products or a category with Algorithm Pattern Master: Slides (nexu-io/open-design, 100k stars), Golang Patterns (affaan-m/ECC, 274k stars), Slides Artifact (asgeirtj/system_prompts_leaks, 69k stars) and Kotlin Exposed Patterns (affaan-m/ECC, 274k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Algorithm Pattern Master?

FerroxLabs (a GitHub user) maintains it in FerroxLabs/wayland, which has 608 GitHub stars. The repository holds 1,194 skills in this directory. The repository was last updated on October 6, 2026.

Source: FerroxLabs/wayland on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.