Uniwind
Ohh-889/skyroc
Uniwind — Tailwind CSS v4 styling for React Native. An agent skill from Ohh-889/skyroc.
Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state…
$ npx skills add expo/skills --skill expo-design-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install expo/skills expo-design-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/expo/skills/expo-design-system .claude/skills/expo-design-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "expo-design-system" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-design-system into .claude/skills/expo-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-design-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-design-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add expo/skills --skill expo-design-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install expo/skills expo-design-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/expo/skills/expo-design-system .agents/skills/expo-design-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "expo-design-system" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-design-system into .agents/skills/expo-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-design-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add expo/skills --skill expo-design-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install expo/skills expo-design-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/expo/skills/expo-design-system .cursor/skills/expo-design-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "expo-design-system" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-design-system into .cursor/skills/expo-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-design-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/expo/skills.git --path plugins/expo/skills/expo-design-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add expo/skills --skill expo-design-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install expo/skills expo-design-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/expo/skills/expo-design-system .gemini/skills/expo-design-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "expo-design-system" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-design-system into .gemini/skills/expo-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-design-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install expo/skills expo-design-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add expo/skills --skill expo-design-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/expo/skills/expo-design-system .github/skills/expo-design-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "expo-design-system" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-design-system into .github/skills/expo-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-design-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add expo/skills --skill expo-design-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install expo/skills expo-design-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/expo/skills/expo-design-system .opencode/skills/expo-design-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "expo-design-system" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-design-system into .opencode/skills/expo-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-design-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
expo-design-systemBuild and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state…
Expo Design System is an agent skill from expo/skills, published by the product's own GitHub organization. Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when creating or organizing theme files and design tokens (theme.ts / theme/), extending an existing theme or styling library (NativeWind, Tamagui, Restyle, Unistyles) in its own idiom, standardizing styles so screens (including…
Its SKILL.md is about 4.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/audit.md` and `references/native-slop.md`).
It sits in Frontend & Design, covering Cross-platform mobile apps, Design systems and Design tokens. It works with Expo. The repository describes itself as: A collection of AI agent skills for working with Expo projects and Expo Application Services. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d4f4840. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
expo.devFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Expo Design System loads about 4.8k tokens when it runs, and up to ~9.1k if it reads all its reference files. Until then it costs about 239 tokens; SKILL.md has 1,854 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from expo/skills at commit d4f4840, republished under its MIT licence (© expo). 1,854 words, ~4,844 tokens.
.claude/skills/expo-design-system/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Make every screen in an app draw from one visual source of truth: a token theme and a small set of reusable components. This skill defines where tokens live, what they cover, how reusable components are shaped, and when a repeated view earns promotion into the system.
Sibling skills own the layers around this one:
expo-native-ui - platform styling rules (HIG, semantic colors, controls, shadows syntax). Follow it for what values look native; follow this skill for where values live and how they're reused.expo-project-structure - folder skeleton for new apps.For Tailwind projects, keep tokens in global.css as CSS variables and follow the styling library's own setup guidance. The scales and naming in this skill still apply; only the storage format changes.
Consult these resources as needed:
references/
audit.md Audit an existing app for design-system drift: grep checks,
scoring rubric, incremental adoption plan, and templates for
documenting or extending components
native-slop.md The 20 named anti-pattern tells of AI-generated apps (The Web
Modal, Everything's a Card, ...) with grep checks for the greppable onesIn an app that already has screens, the first move is detection, not construction. Before writing any token file:
package.json for a styling library - NativeWind/Tailwind, Tamagui, Restyle, Unistyles, styled-components. Then look for a token file: theme.ts, src/theme/, constants/theme.ts, or constants/Colors.ts (the create-expo-app default).references/audit.md §5).src/theme/ next to a Tamagui config is design-system drift, not adoption.Only when nothing exists do the defaults below apply as written.
In an app without an existing system, all design tokens live under src/theme/. In a project without a src/ folder (the default create-expo-app template has app/, components/, and constants/ at the root), use the equivalent top-level location - typically theme/ or the existing constants/ - and keep the same file layout. Start small and split by token class as it grows:
src/theme/
colors.ts # see expo-native-ui "Colors" for the palette pattern
spacing.ts
typography.ts
radius.ts
shadows.ts
motion.ts
index.ts # re-exports everything: import { spacing, type } from "@/theme"A brand-new app can begin with a single src/theme.ts holding all of the objects below, then promote it to the folder form once any one class needs its own file (same promotion rule as components). Either way there is exactly one theme entry point - never two competing token files.
Rules that make a theme worth having:
spacing for layout padding is fine; a screen file redefining a button color is drift.src/theme/. One-off values that are genuinely local (an icon's 17px optical nudge) may stay inline - with a comment saying why.Build the palette from platform semantic colors: Color from expo-router wrapped in Platform.select, centralized in theme/colors.ts. Semantic colors resolve on-device and adapt to light/dark automatically - prefer them for backgrounds, labels, and separators. (expo-native-ui "Colors" covers the full palette and rationale; the minimal version is:)
// theme/colors.ts
import { Platform } from "react-native";
import { Color } from "expo-router";
export const colors = {
label: Platform.select({
ios: Color.ios.label,
android: Color.android.dynamic.onSurface,
default: "#000000",
})!,
secondaryLabel: Platform.select({
ios: Color.ios.secondaryLabel,
android: Color.android.dynamic.onSurfaceVariant,
default: "#3c3c43",
})!,
separator: Platform.select({
ios: Color.ios.separator,
android: Color.android.dynamic.outlineVariant,
default: "#c6c6c8",
})!,
systemBackground: Platform.select({
ios: Color.ios.systemBackground,
android: Color.android.dynamic.surface,
default: "#ffffff",
})!,
systemBlue: Platform.select({
ios: Color.ios.systemBlue,
android: Color.android.dynamic.primary,
default: "#007aff",
})!,
// Deliberately fixed: text on a tinted (accent) surface stays white in both modes.
onTint: "#ffffff",
};Add brand colors as explicit light/dark pairs only when the brand requires values the platform doesn't provide:
// theme/colors.ts (brand additions)
import { useColorScheme } from "react-native";
const brandPalette = {
light: { accent: "#5B21B6", accentContrast: "#FFFFFF" },
dark: { accent: "#A78BFA", accentContrast: "#1E1B4B" },
} as const;
export function useBrandColors() {
const scheme = useColorScheme();
return brandPalette[scheme === "dark" ? "dark" : "light"];
}Keep the brand set tiny (accent, accentContrast, maybe a tint per feature). Everything else stays semantic.
Static-safe vs hook-only. The two patterns above have different reach - keep the boundary explicit:
colors above) are static-safe: they resolve on-device, so plain token files like theme/typography.ts can import them at module scope.useBrandColors() reads the color scheme at render time, so brand colors can only be applied inside components. A static token file cannot call the hook.type ramp step, a variants object) needs the brand accent, either apply the brand color in the component at render time, or wrap the pair in a static dynamic color (DynamicColorIOS on iOS) so it becomes static-safe.One scale, based on a 4-point grid. Name steps by size, not by use:
// theme/spacing.ts
export const spacing = {
xs: 4,
sm: 8,
md: 16,
lg: 24,
xl: 32,
xxl: 48,
} as const;gap with spacing tokens for layout rhythm (expo-native-ui prefers gap over margin).spacing.md unless the design says otherwise - pick one and keep it.Define named text styles, not raw font sizes. Mirror the platform ramp (Apple text styles) so sizes feel native:
// theme/typography.ts
import { TextStyle } from "react-native";
import { colors } from "./colors";
export const type = {
largeTitle: { fontSize: 34, fontWeight: "700", color: colors.label },
title: { fontSize: 22, fontWeight: "600", color: colors.label },
headline: { fontSize: 17, fontWeight: "600", color: colors.label },
body: { fontSize: 17, fontWeight: "400", color: colors.label },
subhead: { fontSize: 15, fontWeight: "400", color: colors.secondaryLabel },
caption: { fontSize: 12, fontWeight: "400", color: colors.secondaryLabel },
} as const satisfies Record<string, TextStyle>;If the project bundles static font files (one file per weight, loaded with expo-font or the config plugin), set weight via fontFamily names instead and omit fontWeight - otherwise iOS synthesizes the weight or falls back to the system font:
headline: { fontSize: 17, fontFamily: "SFProRounded-Semibold", color: colors.label },Expose them through one component so screens never touch fontSize:
// components/themed-text.tsx
import { Text, TextProps } from "react-native";
import { type } from "@/theme";
export function ThemedText({
variant = "body",
style,
...props
}: TextProps & { variant?: keyof typeof type }) {
return <Text style={[type[variant], style]} {...props} />;
}Screen titles still come from the navigation stack header (expo-native-ui rule), so largeTitle is mostly for non-stack contexts.
Dynamic Type. Text scales with the user's system text-size setting (allowFontScaling is on by default). Use padding or minHeight around text so rows can grow, and check large accessibility text sizes. Let labels wrap or reflow before considering a per-element maxFontSizeMultiplier for constrained chrome; dense rows alone are not a reason to cap readable text. Never disable scaling app-wide with allowFontScaling={false}.
// theme/radius.ts
export const radius = {
sm: 8,
md: 12,
lg: 16,
full: 9999, // capsules
} as const;Pair every non-capsule radius with borderCurve: "continuous" (per expo-native-ui).
Shadows are boxShadow strings (never legacy shadow/elevation props - see expo-native-ui). Two or three elevation levels are enough:
// theme/shadows.ts
export const shadows = {
card: "0 1px 2px rgba(0, 0, 0, 0.05)",
raised: "0 4px 12px rgba(0, 0, 0, 0.10)",
overlay: "0 8px 24px rgba(0, 0, 0, 0.18)",
} as const;Durations and shared spring/easing configs, so animations across the app feel related:
// theme/motion.ts
export const motion = {
fast: 150, // state feedback: press, toggle
base: 250, // element transitions: enter/exit
slow: 400, // large surfaces: sheets, screens
} as const;Reanimated caveat: don't pass Color/PlatformColor token values into Reanimated styles - use static colors there (see expo-native-ui).
The theme controls values; components control structure. Shared primitives live in src/components/ (see expo-project-structure).
Every design-system primitive defines, explicitly:
primary, secondary, ghost, destructive. Add a variant only when a real screen needs it.sm, md, lg. Default md. Sizes map to spacing/typography tokens, never to fresh numbers.Pressable style function; never leave a tappable element without pressed feedback.style prop and merge it last, so callers can adjust layout (margins, flex) without forking the component. Callers may override layout, not identity - a caller changing a button's colors is a signal the variant set is missing something.// components/button.tsx
import { Pressable, ActivityIndicator, ViewStyle, StyleProp } from "react-native";
import { colors, spacing, radius } from "@/theme";
import { ThemedText } from "./themed-text";
const variants = {
primary: { backgroundColor: colors.systemBlue, color: colors.onTint },
secondary: { backgroundColor: colors.separator, color: colors.label },
} as const;
const sizes = {
sm: { paddingVertical: spacing.xs, paddingHorizontal: spacing.sm },
md: { paddingVertical: spacing.sm, paddingHorizontal: spacing.md },
} as const;
export function Button({
variant = "primary",
size = "md",
title,
loading,
disabled,
style,
onPress,
}: {
variant?: keyof typeof variants;
size?: keyof typeof sizes;
title: string;
loading?: boolean;
disabled?: boolean;
style?: StyleProp<ViewStyle>;
onPress?: () => void;
}) {
return (
<Pressable
accessibilityRole="button"
accessibilityLabel={title}
accessibilityState={{ disabled: !!(disabled || loading), busy: !!loading }}
disabled={disabled || loading}
onPress={onPress}
style={({ pressed }) => [
{
backgroundColor: variants[variant].backgroundColor,
borderRadius: radius.md,
borderCurve: "continuous",
alignItems: "center",
opacity: disabled ? 0.4 : pressed ? 0.7 : 1,
...sizes[size],
},
style, // caller overrides merge last
]}
>
{loading ? (
<ActivityIndicator color={variants[variant].color as string} />
) : (
<ThemedText variant="headline" style={{ color: variants[variant].color }}>
{title}
</ThemedText>
)}
</Pressable>
);
}When a component's props start describing content (leftIcon, subtitle, footerText, badgeCount), stop adding props and accept children instead. A Card that renders children with token padding outlives any Card with twelve content props. Reserve props for the contract above: variant, size, state, style.
Promote a view into src/components/ when all of these hold:
screens/<name>/ (see expo-project-structure).Promotion path: inline JSX → component in screens/<name>/ → src/components/. Move one step at a time, when the trigger fires - never speculatively. Wrong abstractions cost more than duplication; a second copy of a view is cheaper than a primitive with a bad API.
Do not wrap platform components that already carry the design language (Switch, DateTimePicker, stack headers, @expo/ui views) just to route them through the system. Native styling is the design system for those.
| Decision | Lives in | Example |
|---|---|---|
| A visual value used anywhere twice | src/theme/ | brand accent, spacing step |
| Structure + variants of a reused element | src/components/ | Button, Card, EmptyState |
| One screen's private composition | screens/<name>/ | profile header layout |
| One-off local adjustment | inline, with a comment | optical nudge on an icon |
| Screen titles, top-level chrome | navigation stack options | header title, large title |
After building or changing a screen, screenshot it and check it against these principles (from Expo's design-principles guide). Each one maps to a system fix, not a local tweak:
type ramp steps, not ad-hoc font sizes.gap + spacing tokens.Recheck the rendered result after fixing a value; moving it into the theme does not itself fix the layout. If the same defect recurs across screens, fix the shared token or component. Also run the primary-task and content checks in expo-native-ui's Behavior section; screenshots alone cannot verify interaction.
Use these names to recognize common mistakes when building and reviewing:
formSheet, @expo/ui BottomSheet) or menu; native confirmation alerts remain appropriate for consequential actions.expo-data-fetching).Treat visual tells as review prompts, not blanket bans on cards, fonts, or branding. Fix the observable problem and respect the user's brief and existing design system. The full list of 20 and candidate grep checks are in ./references/native-slop.md; use them to explain the problem and replacement when reviewing a screen.
To measure drift in an app that already has screens - hardcoded hex values, arbitrary spacing, inconsistent component APIs - follow ./references/audit.md. It contains grep-based checks, a scoring rubric, an incremental adoption order for fixing a drifted app, and templates for documenting existing components and proposing new ones.
If you encounter errors, misleading or outdated information in this skill, report it so Expo can improve:
npx --yes submit-expo-feedback@latest --category skills --subject "expo-design-system" "<actionable feedback>"Only submit when you have something specific and actionable to report. Include as much relevant context as possible. If an AI agent repeatedly failed or the user had to take over an Expo task, load the expo-skill-feedback skill and follow its eval-candidate flow instead of reusing the command above.
© expo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in plugins/expo/skills/expo-design-system of expo/skills.
Open the folder on GitHubat commit d4f4840
Expo Design System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Expo Design System this skillexpo/skills | 2.7k | — | ~4.8k | Automated safety check: Pass | MIT | |
| UniwindOhh-889/skyroc | 795 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Frontend UI StandardsMaxHan7/frontend-ui-standards-skill | 106 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Design Systemmicrosoft/power-platform-skills | 984 | — | ~10k | Automated safety check: Notes | MIT | |
| Better Designmarvkr/better-design | 254 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Solar Iconssaoudi-h/solar-icons | 190 | — | ~2.1k | Automated safety check: Pass | MIT |
Ohh-889/skyroc
Uniwind — Tailwind CSS v4 styling for React Native. An agent skill from Ohh-889/skyroc.
MaxHan7/frontend-ui-standards-skill
A skill your agent uses when implementing, refactoring, or reviewing frontend UI across SwiftUI, React, React Native, Flutter, web, or mobile apps.
microsoft/power-platform-skills
Creates the Tamagui brand system for an Expo/React Native Power Apps mobile app, including design-system.md, tokens.ts, and an HTML gallery.
marvkr/better-design
Build, improve, and review production interfaces with the Better Design MCP.
saoudi-h/solar-icons
Add Solar Icons via @solar-icons/cli to any React, Vue, Svelte, Solid, Angular, React Native, Nuxt, Static, vanilla JS, or Laravel Blade project.
avibebuilder/claude-prime
Builds distinctive, production-grade UIs that avoid generic AI aesthetics.
expo/skills
Check the health of published EAS Update: crash rates, install/launch counts, unique users, payload size, and the split between embedded and OTA users per channel.
expo/skills
Helps understand and write EAS workflow YAML files for Expo projects.
expo/skills
Add an iOS App Clip target to an Expo app. An agent skill from expo/skills.
expo/skills
Evaluate Expo skills in this repo end-to-end - trigger accuracy, generated code quality, and runtime screenshots on iOS simulator and Android emulator via Expo Go (web optional).
expo/skills
Submit feedback on an Expo skill—or Expo itself—and control bundled anonymous usage telemetry (off by default / opt-in).
expo/skills
Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript).
Works with
Categories
Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state…. Expo Design System is an agent skill from expo/skills, published by the product's own GitHub organization. Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component.
Expo Design System fits situations like: organizing theme files and design tokens (theme.ts / theme/); extending an existing theme; styling library (NativeWind; unistyles) in its own idiom.
Run `npx skills add expo/skills --skill expo-design-system -a claude-code`. Or copy the skill folder (plugins/expo/skills/expo-design-system in expo/skills) into .claude/skills/expo-design-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add expo/skills --skill expo-design-system -a codex`. Or copy the skill folder (plugins/expo/skills/expo-design-system in expo/skills) into .agents/skills/expo-design-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add expo/skills --skill expo-design-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/expo-design-system, .gemini/skills/expo-design-system, .github/skills/expo-design-system and .opencode/skills/expo-design-system in your project.
Going by SKILL.md and its folder, Expo Design System needs the command-line tools its instructions call (npx).
SKILL.md names 1 domain. As links in the text: expo.dev. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Expo Design System is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.8k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Expo Design System: Uniwind (Ohh-889/skyroc, 795 stars), Frontend UI Standards (MaxHan7/frontend-ui-standards-skill, 106 stars), Design System (microsoft/power-platform-skills, 984 stars) and Better Design (marvkr/better-design, 254 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
expo (a GitHub organization, an official publisher) maintains it in expo/skills, which has 2,685 GitHub stars. The repository holds 26 skills in this directory. The repository was last updated on October 7, 2026.
Source: expo/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.