Retro
apmantza/pi-lens
Run the pi-lens retrospective — turn a session, an incident, or a merged bug fix into environment changes (checks, hooks, contract lines, deletions), classified mechanical-vs-judgement, each with…
A skill your agent uses when the user wants to debug, diagnose, or systematically iterate on an experiment that already exists, or when they need a structured experiment log for tracking runs…
$ npx skills add EvoScientist/EvoSkills --skill experiment-craft -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install EvoScientist/EvoSkills experiment-craft --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/EvoScientist/EvoSkills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/experiment-craft .claude/skills/experiment-craft && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "experiment-craft" agent skill from https://github.com/EvoScientist/EvoSkills/tree/main/skills/experiment-craft into .claude/skills/experiment-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "experiment-craft", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/EvoScientist/EvoSkills/tree/main/skills/experiment-craftType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add EvoScientist/EvoSkills --skill experiment-craft -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install EvoScientist/EvoSkills experiment-craft --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EvoScientist/EvoSkills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/experiment-craft .agents/skills/experiment-craft && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "experiment-craft" agent skill from https://github.com/EvoScientist/EvoSkills/tree/main/skills/experiment-craft into .agents/skills/experiment-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "experiment-craft", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EvoScientist/EvoSkills --skill experiment-craft -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install EvoScientist/EvoSkills experiment-craft --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EvoScientist/EvoSkills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/experiment-craft .cursor/skills/experiment-craft && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "experiment-craft" agent skill from https://github.com/EvoScientist/EvoSkills/tree/main/skills/experiment-craft into .cursor/skills/experiment-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "experiment-craft", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/EvoScientist/EvoSkills.git --path skills/experiment-craft--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add EvoScientist/EvoSkills --skill experiment-craft -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install EvoScientist/EvoSkills experiment-craft --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EvoScientist/EvoSkills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/experiment-craft .gemini/skills/experiment-craft && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "experiment-craft" agent skill from https://github.com/EvoScientist/EvoSkills/tree/main/skills/experiment-craft into .gemini/skills/experiment-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "experiment-craft", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install EvoScientist/EvoSkills experiment-craftInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add EvoScientist/EvoSkills --skill experiment-craft -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/EvoScientist/EvoSkills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/experiment-craft .github/skills/experiment-craft && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "experiment-craft" agent skill from https://github.com/EvoScientist/EvoSkills/tree/main/skills/experiment-craft into .github/skills/experiment-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "experiment-craft", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add EvoScientist/EvoSkills --skill experiment-craft -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install EvoScientist/EvoSkills experiment-craft --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/EvoScientist/EvoSkills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/experiment-craft .opencode/skills/experiment-craft && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "experiment-craft" agent skill from https://github.com/EvoScientist/EvoSkills/tree/main/skills/experiment-craft into .opencode/skills/experiment-craft/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "experiment-craft", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
experiment-craftA skill your agent uses when the user wants to debug, diagnose, or systematically iterate on an experiment that already exists, or when they need a structured experiment log for tracking runs…
Experiment Craft is an agent skill from EvoScientist/EvoSkills. Use this skill when the user wants to debug, diagnose, or systematically iterate on an experiment that already exists, or when they need a structured experiment log for tracking runs, hypotheses, failures, results, and next steps during active research. Apply it to underperforming methods, training that will not converge, regressions after a change, inconsistent results across datasets, aimless experimentation without progress, and questions like 'why doesn't this work?', 'no progress after many attempts', or…
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files and assets (for example `assets/experiment-log-template.md` and `references/debugging-methodology.md`).
It sits in Development, covering Hypothesis generation, Debugging and A/B testing. The repository describes itself as: 🧬 Extend EvoScientist with Installable Skill & Knowledge Packs. The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 9a9f8cf. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
write_fileedit_fileread_filethink_toolexecuteFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Experiment Craft loads about 2k tokens when it runs, and up to ~3.7k if it reads all its reference files. Until then it costs about 235 tokens; SKILL.md has 919 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from EvoScientist/EvoSkills at commit 9a9f8cf, republished under its Apache-2.0 licence (© EvoScientist). 919 words, ~2,007 tokens.
.claude/skills/experiment-craft/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.A systematic approach to running, debugging, and iterating on research experiments. The critical skill is not running more experiments — it's understanding WHY experiments fail.
This skill is typically loaded from within
experiment-pipelinewhen a stage attempt fails. After debugging, return to the pipeline's stage-gate structure to continue. Can also be used standalone for any experiment debugging.
Finding WHY experiments fail is the most critical research skill. Not analyzing results leads to two failure modes:
The goal is not to run more experiments. The goal is to run the RIGHT experiments — ones that isolate causes and test specific hypotheses.
When an experiment fails or produces unexpected results, follow these five steps:
Gather concrete examples of bad results. Look at the actual outputs, not just aggregate metrics. What specifically went wrong? Are the failures systematic or random?
You need a baseline that works. Two ways to find one:
If you can't find any working version, simplify further until something works. There is always a simple enough version that works.
Starting from the working version, incrementally add complexity until it breaks:
This step isolates the cause. Without it, you're guessing.
Based on the isolated cause from Step 3:
Based on the confirmed cause:
research-ideation skill)See references/debugging-methodology.md for detailed branching logic and a cause taxonomy.
Prioritize these rules during experimental work:
Every experiment should be logged with five sections. Use the template at assets/experiment-log-template.md.
| Section | What to Record |
|---|---|
| Purpose | Why you're running this experiment; what you expect to learn |
| Setting | Data, algorithm changes, hyperparameters — everything needed to reproduce |
| Results | Quantitative metrics + qualitative observations + specific good/failure cases |
| Analysis | Do results match expectations? If not, hypothesized causes ranked by likelihood |
| Next Steps | What to do based on the analysis — YOU are the project leader |
The "Next Steps" section is the most important. Don't wait for someone to tell you what to do next. Analyze your results and propose the next experiment yourself. This is what distinguishes a researcher from a technician.
Cross-cycle learning: If using
experiment-pipeline, your experiment logs feed intoevo-memory's ESE (Experiment Strategy Evolution) mechanism. Tag reusable strategies with[Reusable]so ESE can extract them for future cycles.
After completing the 5-step diagnostic flow, return to experiment-pipeline with:
When experiments succeed and you have a complete set of results, pass these artifacts to paper-writing:
| Artifact | Source | Used By |
|---|---|---|
| Final experiment results (tables and figures) | Experiment logs | Experiments section |
| Ablation study results | Diagnostic experiments | Ablation tables |
| Failure case analysis | Step 1 + Step 3 | Limitations discussion |
| Key implementation details and tricks | Steps 3-5 | Method section / Supplementary |
| Baseline comparison results | Step 2 | Comparison tables |
| Topic | Reference File | When to Use |
|---|---|---|
| Debugging methodology | debugging-methodology.md | Diagnosing why experiments fail |
| Experiment log template | experiment-log-template.md | Recording experiment details |
© EvoScientist, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references, assets) in skills/experiment-craft of EvoScientist/EvoSkills.
Open the folder on GitHubat commit 9a9f8cf
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in EvoScientist/EvoSkills, which our catalogue first saw on October 7, 2026.
Experiment Craft next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Experiment Craft this skillEvoScientist/EvoSkills | 476 | 3 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Retroapmantza/pi-lens | 465 | — | ~531 | Automated safety check: Pass | MIT | |
| Retrobitsocialnet/5chan | 135 | — | ~865 | Automated safety check: Pass | GPL-3.0 | |
| Parallel Debuggingwshobson/agents | 40k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Debugging ExperimentsPostHog/posthog | 40k | — | ~5.4k | Automated safety check: Pass | Custom licence | |
| Debug InvestigatorMathews-Tom/armory | 328 | — | ~3.6k | Automated safety check: Pass | MIT |
apmantza/pi-lens
Run the pi-lens retrospective — turn a session, an incident, or a merged bug fix into environment changes (checks, hooks, contract lines, deletions), classified mechanical-vs-judgement, each with…
bitsocialnet/5chan
Review a coding session, bug fix, or substantive review correction for evidence-backed ways to prevent recurrence, using existing checks and focused guidance.
wshobson/agents
Debug complex issues using competing hypotheses with parallel investigation, evidence collection, and root cause arbitration.
PostHog/posthog
Debug and support PostHog Experiments (A/B tests) for a customer looking at their own results.
Mathews-Tom/armory
Hypothesis-driven debugging with ranked hypotheses, git bisect strategy, instrumentation planning, and minimal reproduction design.
pytorch/executorch
Answers ExecuTorch questions from a local wiki on backends, export pitfalls, quantization recipes, runtime errors and SoC compatibility.
EvoScientist/EvoSkills
A skill your agent uses whenever the user submits a non-trivial mathematical claim that needs a rigorous proof or audit.
EvoScientist/EvoSkills
A skill your agent uses to produce standalone, publication-ready PNG graphics and reproducible matplotlib scripts from tabular data (CSVs or DataFrames).
EvoScientist/EvoSkills
Iterative code refinement through plan → code → evaluate → refine cycles.
EvoScientist/EvoSkills
Guides pre-writing planning for academic papers with 4 structured steps: story design (task-challenge-insight-contribution-advantage), experiment planning (comparisons + ablations), figure design…
EvoScientist/EvoSkills
Generates structured literature survey reports from collected papers using a multi-stage pipeline: outline generation (query-type adaptive) → draft survey → section-by-section expansion → summary…
EvoScientist/EvoSkills
Find and read academic papers (S2 + arXiv). An agent skill from EvoScientist/EvoSkills.
A skill your agent uses when the user wants to debug, diagnose, or systematically iterate on an experiment that already exists, or when they need a structured experiment log for tracking runs…. Experiment Craft is an agent skill from EvoScientist/EvoSkills. Use this skill when the user wants to debug, diagnose, or systematically iterate on an experiment that already exists, or when they need a structured experiment log for tracking runs, hypotheses, failures, results, and next steps during active research.
Experiment Craft fits situations like: the user wants to debug; systematically iterate on an experiment that already exists; they need a structured experiment log for tracking runs; Next steps during active research.
Run `npx skills add EvoScientist/EvoSkills --skill experiment-craft -a claude-code`. Or copy the skill folder (skills/experiment-craft in EvoScientist/EvoSkills) into .claude/skills/experiment-craft in your project. Claude Code loads it when a task matches its description.
Run `npx skills add EvoScientist/EvoSkills --skill experiment-craft -a codex`. Or copy the skill folder (skills/experiment-craft in EvoScientist/EvoSkills) into .agents/skills/experiment-craft in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add EvoScientist/EvoSkills --skill experiment-craft -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/experiment-craft, .gemini/skills/experiment-craft, .github/skills/experiment-craft and .opencode/skills/experiment-craft in your project.
SKILL.md names no scripts, command-line tools or credentials: Experiment Craft is instructions for the agent only. Its frontmatter pre-approves these tools: write_file, edit_file, read_file, think_tool, execute.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Experiment Craft is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Experiment Craft: Retro (apmantza/pi-lens, 465 stars), Retro (bitsocialnet/5chan, 135 stars), Parallel Debugging (wshobson/agents, 40k stars) and Debugging Experiments (PostHog/posthog, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
EvoScientist (a GitHub organization) maintains it in EvoScientist/EvoSkills, which has 476 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on September 30, 2026.
Source: EvoScientist/EvoSkills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.