Seedance
songguoxs/seedance-prompt-skill
This skill should be used when the user asks to "generate video prompts", "create Seedance prompts", "write video descriptions", mentions "Seedance", "seedance", "即梦", "即梦平台", "视频提示词", "视频生成"…
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-motion --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/seedance-motion .claude/skills/seedance-motion && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "seedance-motion" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-motion into .claude/skills/seedance-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-motion", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-motionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-motion --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/seedance-motion .agents/skills/seedance-motion && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "seedance-motion" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-motion into .agents/skills/seedance-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-motion", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-motion --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/seedance-motion .cursor/skills/seedance-motion && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "seedance-motion" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-motion into .cursor/skills/seedance-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-motion", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Emily2040/seedance-2.0.git --path skills/seedance-motion--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-motion --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/seedance-motion .gemini/skills/seedance-motion && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "seedance-motion" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-motion into .gemini/skills/seedance-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-motion", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Emily2040/seedance-2.0 seedance-motionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/seedance-motion .github/skills/seedance-motion && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "seedance-motion" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-motion into .github/skills/seedance-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-motion", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-motion --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/seedance-motion .opencode/skills/seedance-motion && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "seedance-motion" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-motion into .opencode/skills/seedance-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-motion", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
seedance-motionThis skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
Seedance Motion is an agent skill from Emily2040/seedance-2.0. This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering AI video generation. It works with Seedance. The repository describes itself as: Comprehensive production pipeline for quad-modal AI filmmaking with Seedance 2.0. The licence is MIT.
Read from SKILL.md and the folder at commit 4668457. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Seedance Motion loads about 1.3k tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 657 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Emily2040/seedance-2.0 at commit 4668457, republished under its MIT licence (© Emily2040). 657 words, ~1,331 tokens.
.claude/skills/seedance-motion/SKILL.md (or your agent's skills folder).Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.
Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.
Load reference-workflow for video-motion references, shot-list-continuity for action handoffs across shots, examples-by-mode for safe edit, extend, and R2V patterns, and directing-engine when motion is performance: translate the scene's emotion into one true visible gesture per beat - a playable action with an objective and subtext - instead of an emotion word the model cannot render.
Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.
State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.
| Motion type | Strong phrase | Weak phrase |
|---|---|---|
| Subtle acting | Character A inhales, grips the cup tighter, then sets it down without looking away | she feels nervous |
| Product material | condensation beads gather, merge, and slide down the bottle neck | the product looks refreshing |
| Choreography | Character B ducks under the swinging bag, pivots left, and stops in a guarded stance | fast action fight scene |
| Object physics | paper receipt lifts in the fan breeze, flips once, and lands face-up | papers move dynamically |
| Environmental motion | rain streaks diagonally across the backlight while puddle ripples spread from footsteps | stormy weather atmosphere |
Official material claims strong physics; extract it by writing causes and letting the model compute consequences (field-observed emphasis - test before promising results). State mass, force, and material, then name one consequence the camera can see: the heavy oak door swings shut and the candle flames bend toward it beats the door closes dramatically. Consequences prove the action: weight shows in landing compression, momentum in overshoot and recovery, friction in skid length, wind in what it displaces. One physical cause with two or three visible consequences reads stronger than three separate actions.
Use a three-beat structure for short clips: setup, action, changed end state. Example: 0-2s: candle flame steady; 2-4s: door opens and flame bends; 4-6s: smoke trail curls toward the hallway. Time segmentation is useful for action, VFX, lip-sync, and product demonstrations, but avoid frame-perfect overload unless the user truly needs it.
When sound drives the motion, pair each visible change with one beat or SFX: door click at 2s, light pulse on the downbeat, hand releases the cup on the final chime. Do not ask for many cuts, locations, and micro-actions inside one short clip.
For reference footage, use only owned, licensed, public-domain, stock, mocap, rehearsal, or self-recorded material. Map @Video1 to motion, camera, timing, or blocking, not identity, unless the identity is authorized. If a reference contains a real person, transfer only general motion or camera behavior and explicitly exclude likeness transfer.
Hands, faces, logos, and product geometry drift when too many actions occur. Reduce motion around fragile details: lock the camera for lip-sync, keep hands in simple poses, ask product parts to remain rigid, and move light or environment instead of the core identity anchor.
When sequence state is present, inherit the observed action phase, open motion vector, current clip scope, continuity locks, exact reference tags, and reserved future beats. Do not replay actions marked already happened or completed. Do not perform a reserved beat early; carry unfinished motion from the accepted end state into the next clip.
Return the motion phrase, timing pattern, reference role map if any, and repaired prompt language.
© Emily2040, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/seedance-motion of Emily2040/seedance-2.0.
Open the folder on GitHubat commit 4668457
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Emily2040/seedance-2.0, which our catalogue first saw on October 7, 2026.
Seedance Motion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Seedance Motion this skillEmily2040/seedance-2.0 | 7.6k | 1 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Seedancesongguoxs/seedance-prompt-skill | 2.9k | 1 repos | ~2.5k | Automated safety check: Pass | None | |
| SN Motion HTMLOpenSenseNova/SenseNova-Skills | 5.7k | — | ~2.2k | Automated safety check: Notes | MIT | |
| Seedance Prompt Endexhunter/seedance2-skill | 4.2k | — | ~3.8k | Automated safety check: Pass | MIT | |
| Seedance 2 5 Video Directorliyue-aigc/seedance-2-5-video-director | 599 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Seedance Prompt Zhdexhunter/seedance2-skill | 4.2k | — | ~1.9k | Automated safety check: Pass | MIT |
songguoxs/seedance-prompt-skill
This skill should be used when the user asks to "generate video prompts", "create Seedance prompts", "write video descriptions", mentions "Seedance", "seedance", "即梦", "即梦平台", "视频提示词", "视频生成"…
OpenSenseNova/SenseNova-Skills
Builds HTML stories where one continuous camera journey advances with page progress, using researched structure, AI stills, Seedance video clips and browser QA.
dexhunter/seedance2-skill
Write effective prompts for Jimeng Seedance 2.0 multimodal AI video generation.
liyue-aigc/seedance-2-5-video-director
Design, derive, optimize, diagnose, and rewrite scripts or copy-ready prompts specifically for Dreamina/即梦 Seedance 2.5.
dexhunter/seedance2-skill
为即梦 Seedance 2.0 多模态AI视频生成模型撰写高质量提示词。当用户需要使用文本、图片、视频、音频等多模态输入创作视频提示词时触发。涵盖@引用语法、运镜复刻、特效模仿、视频延长、视频编辑、音乐卡点、电商广告、短剧创作、科普教育等场景。
MapleShaw/seedance2.0-prompt-skill
Generate production-ready Chinese video prompts and image prompts for ByteDance Seedance 2.0 (即梦), and optionally execute them via the official dreamina CLI.
Emily2040/seedance-2.0
Routes Seedance 2.0 video work across Dreamina, API and router surfaces, covering prompts, reference handling, audio and lip-sync, pricing and model-ID questions.
Emily2040/seedance-2.0
Rewrites Seedance 2.0 video prompts that name characters, brands, celebrities, songs or real people into original, rights-safe versions that keep the creative intent.
Emily2040/seedance-2.0
Provides Japanese prompt patterns and safe example rewrites for Seedance 2.0 video generation, with reference tags kept intact and each example labeled by risk.
Emily2040/seedance-2.0
Korean-language prompt patterns for Seedance 2.0 video generation, each labeled as safe, needing an owned reference, or requiring a rewrite.
Emily2040/seedance-2.0
Supplies Chinese example prompts for Seedance 2.0 video generation, labeled by safety, with notes on rewriting prompts that name protected people or brands.
Emily2040/seedance-2.0
Rewrites Seedance 2.0 video prompts to replace filler, hollow superlatives and vague cinematic wording with production-specific detail while keeping the user's style.
Works with
Categories
This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0. 0.0.
Seedance Motion fits situations like: asks for body action; object movement; movement timing; action continuity.
Run `npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a claude-code`. Or copy the skill folder (skills/seedance-motion in Emily2040/seedance-2.0) into .claude/skills/seedance-motion in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a codex`. Or copy the skill folder (skills/seedance-motion in Emily2040/seedance-2.0) into .agents/skills/seedance-motion in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Emily2040/seedance-2.0 --skill seedance-motion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-motion, .gemini/skills/seedance-motion, .github/skills/seedance-motion and .opencode/skills/seedance-motion in your project.
SKILL.md names no scripts, command-line tools or credentials: Seedance Motion is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Seedance Motion is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Seedance Motion: Seedance (songguoxs/seedance-prompt-skill, 2.9k stars), SN Motion HTML (OpenSenseNova/SenseNova-Skills, 5.7k stars), Seedance Prompt En (dexhunter/seedance2-skill, 4.2k stars) and Seedance 2 5 Video Director (liyue-aigc/seedance-2-5-video-director, 599 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Emily2040 (a GitHub user) maintains it in Emily2040/seedance-2.0, which has 7,573 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 3, 2026.
Source: Emily2040/seedance-2.0 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.