Seedance
songguoxs/seedance-prompt-skill
This skill should be used when the user asks to "generate video prompts", "create Seedance prompts", "write video descriptions", mentions "Seedance", "seedance", "即梦", "即梦平台", "视频提示词", "视频生成"…
This skill should be used when the user wants creative guidance, story development, scene planning, or a director interview to turn a Seedance 2.0 idea into a production-ready prompt - adapting to…
$ npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-interview --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/seedance-interview .claude/skills/seedance-interview && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "seedance-interview" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-interview into .claude/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-interviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-interview --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/seedance-interview .agents/skills/seedance-interview && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "seedance-interview" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-interview into .agents/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-interview --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/seedance-interview .cursor/skills/seedance-interview && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "seedance-interview" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-interview into .cursor/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Emily2040/seedance-2.0.git --path skills/seedance-interview--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-interview --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/seedance-interview .gemini/skills/seedance-interview && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "seedance-interview" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-interview into .gemini/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Emily2040/seedance-2.0 seedance-interviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/seedance-interview .github/skills/seedance-interview && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "seedance-interview" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-interview into .github/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-interview --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/seedance-interview .opencode/skills/seedance-interview && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "seedance-interview" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-interview into .opencode/skills/seedance-interview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-interview", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
seedance-interviewThis skill should be used when the user wants creative guidance, story development, scene planning, or a director interview to turn a Seedance 2.0 idea into a production-ready prompt - adapting to…
Seedance Interview is an agent skill from Emily2040/seedance-2.0. This skill should be used when the user wants creative guidance, story development, scene planning, or a director interview to turn a Seedance 2.0 idea into a production-ready prompt - adapting to users who have no idea yet, a rough concept, or precise professional direction in shots, lenses, and blocking.
Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering AI video generation. It works with Seedance. The repository describes itself as: Comprehensive production pipeline for quad-modal AI filmmaking with Seedance 2.0. The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4668457. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Seedance Interview loads about 3.9k tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 2,134 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Emily2040/seedance-2.0 at commit 4668457, republished under its MIT licence (© Emily2040). 2,134 words, ~3,850 tokens.
.claude/skills/seedance-interview/SKILL.md (or your agent's skills folder).Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.
The front door - and three different people walk through it. The same questions do not serve all three:
Read which one is in front of you before asking anything. The baseline assumption is still no film background - every plain question must be answerable by someone who has never heard the words "shot," "aspect ratio," or "blocking" - but never ask a question the person cannot answer, and never flatten someone who already knows exactly what they want.
Load the Director's Read before converting any answer into a brief. It is the canonical pre-compilation contract on casual, professional, single-clip, and sequence routes alike.
No idea yet - do not interrogate. A blank-slate user cannot answer "who is the star?" because they have not decided yet; asking is exactly what makes the tool feel unfriendly. Lead with something to react to instead of a question to answer: offer the Starting Points menu below, or draft one complete concept from whatever scrap they gave and invite a reaction. "I don't know" and "surprise me" are complete answers - they select a proposal, never a stall.
Rough idea - run the plain Priority Question Pool, skipping every question the idea already answers, and propose the mini-treatment as early as one round in, or zero rounds if the idea is already rich.
Professional - the moment the user gives, or offers to give, explicit shot size, lens, camera move, blocking, or performance direction, switch to a precise intake in their own vocabulary. Load pro-filmmaking-standards and cinematography-shot-language, capture their direction verbatim, fill only the gaps they left, and never translate their craft into plain words or re-decide what they already decided.
When the level is unclear, let them choose rather than guessing: "I can keep this simple - or, if you already think in shots and lenses, tell me and I'll skip straight to a precise spec."
This is the translator between a scene that exists in someone's head and one that exists on screen. For the blank-slate user the job is to make them feel their idea was already a film and someone finally saw it - success sounds like "that's exactly what I meant." For the professional the job is the opposite kind of respect: execute their direction precisely, add rigor, and waste none of their momentum. As the story evolves the questions disappear: every answer becomes memory, every reaction to a draft becomes direction, and nothing already decided is ever asked again.
For a blank-slate user, draft a complete concept from the available clue or offer up to three brief-specific directions using interview-starters. Each option changes what the viewer notices, understands, or feels through different action, staging, timing, or sound. Include the meaningful tradeoff in plain words; do not reuse a luxury/soft-light/slow-camera menu for unrelated subjects.
Invite a choice, a compatible mix, another idea, or “choose for me.” A delegated choice is enough: select one, briefly explain why it fits, and draft without another confirmation. Preserve selected and rejected directions through revisions. Keep this menu optional and inside the existing question limit.
What camera style and aspect ratio?(not sure? I'll choose [option] because [reason tied to this brief]). "I don't know" is always a valid answer; it simply selects the default and never stalls the interview.@Image1, @Video1, @Audio1, @图片1, @视频1). For localized starting-point menus and feeling-to-craft cues in the six supported languages, load interview-starters.Each plain question secretly decides a production parameter the user never has to know about. Skip every question the idea already answers. Keep the existing limit on unnecessary questioning: at most five questions in one batch. Questions 1-5 are the core set for a single clip; questions 6-9 belong to the sequence branch - raise them only when the idea is already a longer story or the user signals a series, part two, continuation, or making it longer. For a plain single-clip idea, assume one clip and do not surface sequence, continuation-source, or cross-clip-lock questions.
| # | Ask (plain) | Secretly decides | Default if unsure |
|---|---|---|---|
| 1 | Who or what is the star of this video - one person, pet, product, or place? | subject anchor | the most concrete noun in their idea |
| 2 | What happens? What is different at the end compared to the start? | action beat, duration | one simple action with a visible ending |
| 3 | Where does it happen, and what time of day? | scene, light source | the supplied setting, or a stated reversible setting that serves the action |
| 4 | What should someone feel watching it - excited, calm, moved, amused, amazed, or tense? | camera, light, sound, pace | the stated audience intention; otherwise propose a brief-specific direction |
| 5 | Where will people watch it - phone apps like TikTok/Reels (tall screen), or YouTube/TV (wide screen)? | aspect ratio, pacing | tall 9:16 |
| 6 | Is this one complete clip, two or three connected clips, a longer scene that should be divided, or are you unsure? | standalone_clip vs sequence_project | unsure means plan the full story but finalize one clip at a time |
| 7 | How must the complete story end? | final story outcome | a visible changed state |
| 8 | Do you already have an accepted previous clip or final frame this must continue from? | continuation source gate | no source means do not invent continuation state |
| 9 | Which details must never change across clips - face, wardrobe, product, place, direction, sound, or something else? | immutable continuity locks | subject identity and exact reference tags |
When real material likely exists (a business, product, pet, person, or place the user owns), the reference question takes one of the five slots — swap out question 3, which defaults well: Do you have photos, clips, or sound of the real [subject]? Real material keeps the video looking like yours. The batch never exceeds five questions total. Map anything they provide to reference roles via reference-workflow.
For a sequence project, determine whether the request is the complete video or part of a longer story, how the complete story ends, target total duration, likely clip count, current clip job, references and their intended roles, active surface, audio needs, immutable continuity requirements, and any accepted source footage. Do not add these questions blindly when the answer is already clear.
Treat a feeling as an intention to resolve through the scene, not a lookup table for lighting or lens moves. Ask what the viewer should notice and what changes over time. “Exciting” might mean following a launch, holding a frame while action crosses it, or revealing a surprising result. Preserve the user's interpretation and supplied camera or performance direction. Use interview-starters for consequence-based choices when the answer is still open; do not translate every “cinematic” request into warm sun and a slow push-in.
The feeling answer is not a style label to sprinkle on; it is the input to a directorial decision. Classify the idea with the Director's Read. Complete the canonical record for the selected lane. Keep lane definitions in that reference rather than broadening them here or inventing fields to fit a genre. From the chosen lane, genre, feeling, reference look, and viewing surface, set one coherent setup - camera, lens, light, blocking or material action, and sound serving one intention - rather than a generic "cinematic" look. Load directing-engine when scenes need distinct treatment, one voice must hold across many clips, or the right setup is genuinely unclear. Keep the read in the internal production brief and translate it into visible or audible carriers before final prompt prose; never quiz the user about its field names.
When the idea has more than one scene, give each scene its own read and setup but the same voice, and plan how the look should tighten toward the turning point so the finished story feels authored by one hand. Performance is written as one true visible gesture per beat, not as an emotion word.
After one round of answers - or zero rounds, if the idea is already rich or the user picked a starting point - stop asking and show:
I assumed we stay beside the repair bench - say "wider" to show the room.Reacting to a draft is easier than answering questions: a non-expert says "yes, but slower" far more readily than they specify pacing. Treat their reaction as the second interview round. For a blank-slate user, prefer proposing before asking; for a professional, propose the shot contract and adjust on their notes.
Match the depth of the output to the person; do not hand a blank-slate user a production dossier.
Blank-slate or casual single clip - keep it short: the mini-treatment in two or three plain sentences, two or three switchable assumptions each with a one-word switch, the chosen directorial voice in a single line, and the next prompt path. Nothing more.
Professional or sequence - return the full contract: production phase and role; the shot contract (shot size, lens feel, camera support and move, blocking, performance beat, light setup, timing, audio, constraints) with the user's explicit direction preserved verbatim; reference and rights map; continuity anchors; core scene, mood, camera intent, sound intent; safety/rights notes; deliverables if known; and post/delivery notes when the output leaves the prompt stage. For a sequence project, return the sequence output contract from seedance-sequence.
Run the entire interview and every deliverable in the user's language. Do not ask a long questionnaire when the user already supplied enough information to write the prompt.
© Emily2040, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/seedance-interview of Emily2040/seedance-2.0.
Open the folder on GitHubat commit 4668457
Seedance Interview next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Seedance Interview this skillEmily2040/seedance-2.0 | 7.6k | — | ~3.9k | Automated safety check: Pass | MIT | |
| Seedancesongguoxs/seedance-prompt-skill | 2.9k | 1 repos | ~2.5k | Automated safety check: Pass | None | |
| SN Motion HTMLOpenSenseNova/SenseNova-Skills | 5.7k | — | ~2.2k | Automated safety check: Notes | MIT | |
| Seedance Prompt Endexhunter/seedance2-skill | 4.2k | — | ~3.8k | Automated safety check: Pass | MIT | |
| Seedance 2 5 Video Directorliyue-aigc/seedance-2-5-video-director | 561 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Seedance Prompt Zhdexhunter/seedance2-skill | 4.2k | — | ~1.9k | Automated safety check: Pass | MIT |
songguoxs/seedance-prompt-skill
This skill should be used when the user asks to "generate video prompts", "create Seedance prompts", "write video descriptions", mentions "Seedance", "seedance", "即梦", "即梦平台", "视频提示词", "视频生成"…
OpenSenseNova/SenseNova-Skills
Builds HTML stories where one continuous camera journey advances with page progress, using researched structure, AI stills, Seedance video clips and browser QA.
dexhunter/seedance2-skill
Write effective prompts for Jimeng Seedance 2.0 multimodal AI video generation.
liyue-aigc/seedance-2-5-video-director
Design, derive, optimize, diagnose, and rewrite scripts or copy-ready prompts specifically for Dreamina/即梦 Seedance 2.5.
dexhunter/seedance2-skill
为即梦 Seedance 2.0 多模态AI视频生成模型撰写高质量提示词。当用户需要使用文本、图片、视频、音频等多模态输入创作视频提示词时触发。涵盖@引用语法、运镜复刻、特效模仿、视频延长、视频编辑、音乐卡点、电商广告、短剧创作、科普教育等场景。
MapleShaw/seedance2.0-prompt-skill
Generate production-ready Chinese video prompts and image prompts for ByteDance Seedance 2.0 (即梦), and optionally execute them via the official dreamina CLI.
Emily2040/seedance-2.0
Routes Seedance 2.0 video work across Dreamina, API and router surfaces, covering prompts, reference handling, audio and lip-sync, pricing and model-ID questions.
Emily2040/seedance-2.0
Rewrites Seedance 2.0 video prompts that name characters, brands, celebrities, songs or real people into original, rights-safe versions that keep the creative intent.
Emily2040/seedance-2.0
Provides Japanese prompt patterns and safe example rewrites for Seedance 2.0 video generation, with reference tags kept intact and each example labeled by risk.
Emily2040/seedance-2.0
Korean-language prompt patterns for Seedance 2.0 video generation, each labeled as safe, needing an owned reference, or requiring a rewrite.
Emily2040/seedance-2.0
Supplies Chinese example prompts for Seedance 2.0 video generation, labeled by safety, with notes on rewriting prompts that name protected people or brands.
Emily2040/seedance-2.0
Rewrites Seedance 2.0 video prompts to replace filler, hollow superlatives and vague cinematic wording with production-specific detail while keeping the user's style.
Works with
Categories
This skill should be used when the user wants creative guidance, story development, scene planning, or a director interview to turn a Seedance 2.0 idea into a production-ready prompt - adapting to…. 0.0 idea into a production-ready prompt - adapting to users who have no idea yet, a rough concept, or precise professional direction in shots, lenses, and blocking.
Seedance Interview fits situations like: wants creative guidance; story development; A director interview to turn a Seedance 2.0 idea into a production-ready prompt - adapting to users who have no idea yet; A rough concept.
Run `npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a claude-code`. Or copy the skill folder (skills/seedance-interview in Emily2040/seedance-2.0) into .claude/skills/seedance-interview in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a codex`. Or copy the skill folder (skills/seedance-interview in Emily2040/seedance-2.0) into .agents/skills/seedance-interview in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Emily2040/seedance-2.0 --skill seedance-interview -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-interview, .gemini/skills/seedance-interview, .github/skills/seedance-interview and .opencode/skills/seedance-interview in your project.
SKILL.md names no scripts, command-line tools or credentials: Seedance Interview is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Seedance Interview is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.9k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Seedance Interview: Seedance (songguoxs/seedance-prompt-skill, 2.9k stars), SN Motion HTML (OpenSenseNova/SenseNova-Skills, 5.7k stars), Seedance Prompt En (dexhunter/seedance2-skill, 4.2k stars) and Seedance 2 5 Video Director (liyue-aigc/seedance-2-5-video-director, 561 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Emily2040 (a GitHub user) maintains it in Emily2040/seedance-2.0, which has 7,565 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 3, 2026.
Source: Emily2040/seedance-2.0 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.