Swiftui Pro
twostraws/SwiftUI-Agent-Skill
Comprehensively reviews SwiftUI code for best practices on modern APIs, maintainability, and performance.
Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or…
$ npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install edwardsanchez/MotionEyes motioneyes-animation-debug --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/edwardsanchez/MotionEyes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skill/motioneyes-animation-debug .claude/skills/motioneyes-animation-debug && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motioneyes-animation-debug" agent skill from https://github.com/edwardsanchez/MotionEyes/tree/main/skill/motioneyes-animation-debug into .claude/skills/motioneyes-animation-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motioneyes-animation-debug", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/edwardsanchez/MotionEyes/tree/main/skill/motioneyes-animation-debugType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install edwardsanchez/MotionEyes motioneyes-animation-debug --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edwardsanchez/MotionEyes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skill/motioneyes-animation-debug .agents/skills/motioneyes-animation-debug && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motioneyes-animation-debug" agent skill from https://github.com/edwardsanchez/MotionEyes/tree/main/skill/motioneyes-animation-debug into .agents/skills/motioneyes-animation-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motioneyes-animation-debug", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install edwardsanchez/MotionEyes motioneyes-animation-debug --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edwardsanchez/MotionEyes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skill/motioneyes-animation-debug .cursor/skills/motioneyes-animation-debug && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motioneyes-animation-debug" agent skill from https://github.com/edwardsanchez/MotionEyes/tree/main/skill/motioneyes-animation-debug into .cursor/skills/motioneyes-animation-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motioneyes-animation-debug", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/edwardsanchez/MotionEyes.git --path skill/motioneyes-animation-debug--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install edwardsanchez/MotionEyes motioneyes-animation-debug --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edwardsanchez/MotionEyes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skill/motioneyes-animation-debug .gemini/skills/motioneyes-animation-debug && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motioneyes-animation-debug" agent skill from https://github.com/edwardsanchez/MotionEyes/tree/main/skill/motioneyes-animation-debug into .gemini/skills/motioneyes-animation-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motioneyes-animation-debug", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install edwardsanchez/MotionEyes motioneyes-animation-debugInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/edwardsanchez/MotionEyes.git skills-src && mkdir -p .github/skills && cp -r skills-src/skill/motioneyes-animation-debug .github/skills/motioneyes-animation-debug && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motioneyes-animation-debug" agent skill from https://github.com/edwardsanchez/MotionEyes/tree/main/skill/motioneyes-animation-debug into .github/skills/motioneyes-animation-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motioneyes-animation-debug", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install edwardsanchez/MotionEyes motioneyes-animation-debug --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edwardsanchez/MotionEyes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skill/motioneyes-animation-debug .opencode/skills/motioneyes-animation-debug && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motioneyes-animation-debug" agent skill from https://github.com/edwardsanchez/MotionEyes/tree/main/skill/motioneyes-animation-debug into .opencode/skills/motioneyes-animation-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motioneyes-animation-debug", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motioneyes-animation-debugDiagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or…
Motioneyes Animation Debug is an agent skill from edwardsanchez/MotionEyes. Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or test expectations. Use when users report bugs such as wrong direction, premature fade, timing or easing mismatch, unexpected movement, missing movement, incorrect relative movement between views, scroll jumps, scroll restoration drift, content-offset desynchronization, or when they want to turn MotionEyes traces into…
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `agents/openai.yaml` and `references/motioneyes-observability-patterns.md`).
It sits in Mobile, covering iOS development. It works with SwiftUI.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0e9d525. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
xcrunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motioneyes Animation Debug loads about 3.2k tokens when it runs, and up to ~4.8k if it reads all its reference files. Until then it costs about 176 tokens; SKILL.md has 1,406 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 1,406 words (~3,186 tokens).
“Use MotionEyes as temporary observability for SwiftUI animation debugging and regression validation. Instrument targeted values and geometry, capture time-series logs, compare observed motion against expected motion, apply fixes or assertions, re-validate, and clean up all agent-added tracing.”
SKILL.md and 2 other files (references) in skill/motioneyes-animation-debug of edwardsanchez/MotionEyes.
Open the folder on GitHubat commit 0e9d525
Motioneyes Animation Debug next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motioneyes Animation Debug this skilledwardsanchez/MotionEyes | 229 | — | ~3.2k | Automated safety check: Pass | None | |
| Swiftui Protwostraws/SwiftUI-Agent-Skill | 5.1k | 2 repos | ~1.5k | Automated safety check: Pass | MIT | |
| Swiftui UI PatternsAFK-surf/OpenBridge | 430 | 4 repos | ~887 | Automated safety check: Pass | MIT | |
| Swiftui Performance Auditharperreed/dotfiles | 334 | 8 repos | ~1.4k | Automated safety check: Pass | None | |
| Hig Project Contextraintree-technology/hig-doctor | 143 | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Hig Components Contentraintree-technology/hig-doctor | 143 | 5 repos | ~1.3k | Automated safety check: Pass | MIT |
twostraws/SwiftUI-Agent-Skill
Comprehensively reviews SwiftUI code for best practices on modern APIs, maintainability, and performance.
AFK-surf/OpenBridge
Best practices and example-driven guidance for building SwiftUI views and components.
harperreed/dotfiles
Audit and improve SwiftUI runtime performance from code review and architecture.
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
liseami/ChunUI
Build iOS apps with the ChunUI design system (Monochrome texture extracted from the production app Zinner/Chat0IM).
edwardsanchez/MotionEyes
Pixel-based motion and UI change analysis from frame sequences or screenshots using computer vision and visual comparison.
Works with
Categories
Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or…. Motioneyes Animation Debug is an agent skill from edwardsanchez/MotionEyes. Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or test expectations.
Motioneyes Animation Debug fits situations like: users report bugs such as wrong direction; easing mismatch; unexpected movement; missing movement.
Run `npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a claude-code`. Or copy the skill folder (skill/motioneyes-animation-debug in edwardsanchez/MotionEyes) into .claude/skills/motioneyes-animation-debug in your project. Claude Code loads it when a task matches its description.
Run `npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a codex`. Or copy the skill folder (skill/motioneyes-animation-debug in edwardsanchez/MotionEyes) into .agents/skills/motioneyes-animation-debug in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add edwardsanchez/MotionEyes --skill motioneyes-animation-debug -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motioneyes-animation-debug, .gemini/skills/motioneyes-animation-debug, .github/skills/motioneyes-animation-debug and .opencode/skills/motioneyes-animation-debug in your project.
Going by SKILL.md and its folder, Motioneyes Animation Debug needs the command-line tools its instructions call (xcrun).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Motioneyes Animation Debug or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Motioneyes Animation Debug: Swiftui Pro (twostraws/SwiftUI-Agent-Skill, 5.1k stars), Swiftui UI Patterns (AFK-surf/OpenBridge, 430 stars), Swiftui Performance Audit (harperreed/dotfiles, 334 stars) and Hig Project Context (raintree-technology/hig-doctor, 143 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
edwardsanchez (a GitHub user) maintains it in edwardsanchez/MotionEyes, which has 229 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on March 16, 2026.
Source: edwardsanchez/MotionEyes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.