Build 2D games and animations using SpriteKit. An agent skill from dpearson2699/swift-ios-skills.

Custom licenceAuto-check passedMobile

Install Spritekit

skills CLI
$ npx skills add dpearson2699/swift-ios-skills --skill spritekit -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install dpearson2699/swift-ios-skills spritekit --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/spritekit .claude/skills/spritekit && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
spritekit
GitHub stars
1.2k
Token cost
~3.8k tokens
SKILL.md length
903 words
Files
3 (incl. references)
Skills in repo
86
Repo updated
First seen
Licence
Custom licence

At a glance

Build 2D games and animations using SpriteKit. An agent skill from dpearson2699/swift-ios-skills.

  • Works in 8 steps: update(_:) -- game logic → Evaluate actions → didEvaluateActions() -- post-action logic → …
  • Creating game scenes with SKScene and SKView
  • SKILL.md covers Contents, Scene Setup, Nodes and Sprites and Actions and Animation, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Spritekit is an agent skill from dpearson2699/swift-ios-skills. Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.

Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `evals/evals.json` and `references/spritekit-patterns.md`).

It sits in Mobile, covering iOS development. It works with SwiftUI. The repository describes itself as: Agent Skills for iOS 26+, Swift 6.3, SwiftUI, and modern Apple frameworks.

When your agent uses it

  • Creating game scenes with SKScene and SKView
  • Adding sprites with SKSpriteNode
  • Animating with SKAction sequences
  • Simulating physics with SKPhysicsBody and contact detection

Example prompts

  • “/spritekit”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. update(_:) -- game logic
  2. Evaluate actions
  3. didEvaluateActions() -- post-action logic
  4. Simulate physics
  5. didSimulatePhysics() -- post-physics adjustments
  6. Apply constraints
  7. didApplyConstraints()
  8. didFinishUpdate() -- final adjustments before rendering

What it can do on your machine

Read from SKILL.md and the folder at commit 8d90fd1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • sosumi.ai

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Spritekit loads about 3.8k tokens when it runs, and up to ~8.7k if it reads all its reference files. Until then it costs about 97 tokens; SKILL.md has 903 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~97
When it runs · the whole SKILL.md, loaded when a task matches
~3.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~8.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 903 words (~3,845 tokens).

“Build 2D games and interactive animations for iOS 26+ using SpriteKit and Swift 6.3. Covers scene lifecycle, node hierarchy, actions, physics, particles, camera, touch handling, and SwiftUI integration.”

— opening of SKILL.md by dpearson2699, Custom licence
name
spritekit

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files (references) in skills/spritekit of dpearson2699/swift-ios-skills.

  • SKILL.md
  • evals/evals.json
  • references/spritekit-patterns.md

Open the folder on GitHubat commit 8d90fd1

Compare with similar skills

Spritekit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Spritekit compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Spritekit this skilldpearson2699/swift-ios-skills1.2k—~3.8kAutomated safety check: PassCustom licence
Swiftui Protwostraws/SwiftUI-Agent-Skill5k2 repos~1kAutomated safety check: PassMIT
Swiftui UI PatternsAFK-surf/OpenBridge4304 repos~887Automated safety check: PassMIT
Swiftui Performance Auditharperreed/dotfiles3348 repos~1.4kAutomated safety check: PassNone
Hig Project Contextraintree-technology/hig-doctor1425 repos~1.2kAutomated safety check: PassMIT
Hig Components Contentraintree-technology/hig-doctor1425 repos~1.3kAutomated safety check: PassMIT

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Works with

Categories

Questions about Spritekit

What does Spritekit do?

Build 2D games and animations using SpriteKit. An agent skill from dpearson2699/swift-ios-skills. Spritekit is an agent skill from dpearson2699/swift-ios-skills. Build 2D games and animations using SpriteKit.

When should I use Spritekit?

Spritekit fits situations like: creating game scenes with SKScene and SKView; adding sprites with SKSpriteNode; animating with SKAction sequences; simulating physics with SKPhysicsBody and contact detection.

How do I install Spritekit in Claude Code?

Run `npx skills add dpearson2699/swift-ios-skills --skill spritekit -a claude-code`. Or copy the skill folder (skills/spritekit in dpearson2699/swift-ios-skills) into .claude/skills/spritekit in your project. Claude Code loads it when a task matches its description.

How do I install Spritekit in Codex?

Run `npx skills add dpearson2699/swift-ios-skills --skill spritekit -a codex`. Or copy the skill folder (skills/spritekit in dpearson2699/swift-ios-skills) into .agents/skills/spritekit in your project. Codex loads it when a task matches its description.

Can I use Spritekit in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add dpearson2699/swift-ios-skills --skill spritekit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/spritekit, .gemini/skills/spritekit, .github/skills/spritekit and .opencode/skills/spritekit in your project.

What does Spritekit need to run?

SKILL.md names no scripts, command-line tools or credentials: Spritekit is instructions for the agent only.

Does Spritekit access the network?

SKILL.md names 1 domain. As links in the text: sosumi.ai. This is read from the text; nothing was executed.

Is Spritekit safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Spritekit use?

Spritekit has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Spritekit use?

About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.9k tokens, read only when the agent opens those files.

What are the alternatives to Spritekit?

Skills that share tags, products or a category with Spritekit: Swiftui Pro (twostraws/SwiftUI-Agent-Skill, 5k stars), Swiftui UI Patterns (AFK-surf/OpenBridge, 430 stars), Swiftui Performance Audit (harperreed/dotfiles, 334 stars) and Hig Project Context (raintree-technology/hig-doctor, 142 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Spritekit?

dpearson2699 (a GitHub user) maintains it in dpearson2699/swift-ios-skills, which has 1,173 GitHub stars. The repository holds 86 skills in this directory. The repository was last updated on July 31, 2026.

Source: dpearson2699/swift-ios-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.