Agent skill

Realitykit

by dpearson2699 in dpearson2699/swift-ios-skills

Build iOS augmented reality and 3D experiences with RealityKit and ARKit.

Custom licenceAuto-check passedMobile

Install Realitykit

skills CLI
$ npx skills add dpearson2699/swift-ios-skills --skill realitykit -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install dpearson2699/swift-ios-skills realitykit --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/dpearson2699/swift-ios-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/realitykit .claude/skills/realitykit && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
realitykit
GitHub stars
1.2k
Token cost
~3.6k tokens
SKILL.md length
833 words
Files
3 (incl. references)
Skills in repo
86
Repo updated
First seen
Licence
Custom licence

At a glance

Build iOS augmented reality and 3D experiences with RealityKit and ARKit.

  • Works in 3 steps: Add NSCameraUsageDescription to Info.plist → On iOS, RealityViewCameraContent… → No entitlement is required for basic AR.…
  • Adding RealityView content
  • SKILL.md covers Contents, Setup, RealityView Basics and Loading and Creating Entities, plus 7 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Realitykit is an agent skill from dpearson2699/swift-ios-skills. Build iOS augmented reality and 3D experiences with RealityKit and ARKit. Use when adding RealityView content, loading entities or USDZ models, anchoring objects to planes or world positions, distinguishing entity hit tests from ARKit real-world raycasts, handling AR camera availability, world tracking, scene updates, or RealityKit entity gestures and interactions.

Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `evals/evals.json` and `references/realitykit-patterns.md`).

It sits in Mobile, covering iOS development. It works with iOS, SwiftUI and macOS. The repository describes itself as: Agent Skills for iOS 26+, Swift 6.3, SwiftUI, and modern Apple frameworks.

When your agent uses it

  • Adding RealityView content
  • Loading entities
  • Anchoring objects to planes
  • World positions

Example prompts

  • “/realitykit”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Add NSCameraUsageDescription to Info.plist
  2. On iOS, RealityViewCameraContent displays an AR camera view by default (iOS 18+, macOS 15+); use .virtual camera mode for explicit non-AR…
  3. No entitlement is required for basic AR. If AR is core to the app, add the arkit required-device capability; otherwise gate AR UI with…

What it can do on your machine

Read from SKILL.md and the folder at commit 8d90fd1. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • sosumi.ai

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Realitykit loads about 3.6k tokens when it runs, and up to ~6.8k if it reads all its reference files. Until then it costs about 95 tokens; SKILL.md has 833 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~95
When it runs · the whole SKILL.md, loaded when a task matches
~3.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 833 words (~3,650 tokens).

“Build AR experiences on iOS using RealityKit for rendering and ARKit for world tracking. Covers RealityView, entity management, raycasting, scene understanding, and gesture-based interactions. Targets Swift 6.3 / iOS 26+.”

— opening of SKILL.md by dpearson2699, Custom licence
name
realitykit

Read the full SKILL.md on GitHub

Files

SKILL.md and 2 other files (references) in skills/realitykit of dpearson2699/swift-ios-skills.

  • SKILL.md
  • evals/evals.json
  • references/realitykit-patterns.md

Open the folder on GitHubat commit 8d90fd1

Compare with similar skills

Realitykit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Realitykit compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Realitykit this skilldpearson2699/swift-ios-skills1.2k—~3.6kAutomated safety check: PassCustom licence
Swiftui Expert Skillomarshahine/HomeClaw1764 repos~2.8kAutomated safety check: PassMIT
Hig Project Contextraintree-technology/hig-doctor1435 repos~1.2kAutomated safety check: PassMIT
Swiftui Expert SkillEslzzyl/Pixiv-SwiftUI1111 repos~2.9kAutomated safety check: PassAGPL-3.0
Hig Components Contentraintree-technology/hig-doctor1435 repos~1.3kAutomated safety check: PassMIT
SwiftUI Design SkillWholiver/swiftui-design-skill210—~2.8kAutomated safety check: PassMIT

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Works with

Categories

Questions about Realitykit

What does Realitykit do?

Build iOS augmented reality and 3D experiences with RealityKit and ARKit. Realitykit is an agent skill from dpearson2699/swift-ios-skills. Build iOS augmented reality and 3D experiences with RealityKit and ARKit.

When should I use Realitykit?

Realitykit fits situations like: adding RealityView content; loading entities; anchoring objects to planes; world positions.

How do I install Realitykit in Claude Code?

Run `npx skills add dpearson2699/swift-ios-skills --skill realitykit -a claude-code`. Or copy the skill folder (skills/realitykit in dpearson2699/swift-ios-skills) into .claude/skills/realitykit in your project. Claude Code loads it when a task matches its description.

How do I install Realitykit in Codex?

Run `npx skills add dpearson2699/swift-ios-skills --skill realitykit -a codex`. Or copy the skill folder (skills/realitykit in dpearson2699/swift-ios-skills) into .agents/skills/realitykit in your project. Codex loads it when a task matches its description.

Can I use Realitykit in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add dpearson2699/swift-ios-skills --skill realitykit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/realitykit, .gemini/skills/realitykit, .github/skills/realitykit and .opencode/skills/realitykit in your project.

What does Realitykit need to run?

SKILL.md names no scripts, command-line tools or credentials: Realitykit is instructions for the agent only.

Does Realitykit access the network?

SKILL.md names 1 domain. As links in the text: sosumi.ai. This is read from the text; nothing was executed.

Is Realitykit safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Realitykit use?

Realitykit has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Realitykit use?

About 3.6k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.2k tokens, read only when the agent opens those files.

What are the alternatives to Realitykit?

Skills that share tags, products or a category with Realitykit: Swiftui Expert Skill (omarshahine/HomeClaw, 176 stars), Hig Project Context (raintree-technology/hig-doctor, 143 stars), Swiftui Expert Skill (Eslzzyl/Pixiv-SwiftUI, 111 stars) and Hig Components Content (raintree-technology/hig-doctor, 143 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Realitykit?

dpearson2699 (a GitHub user) maintains it in dpearson2699/swift-ios-skills, which has 1,175 GitHub stars. The repository holds 86 skills in this directory. The repository was last updated on July 31, 2026.

Source: dpearson2699/swift-ios-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.