Test Flet Apps Dev
flet-dev/flet
A skill your agent uses when testing or debugging Flet apps in maintainer/contributor development mode with local Python package sources and the local Flutter client, including web, desktop…
Fix "setState() or markNeedsBuild() called during build" error triggered from deactivate().
$ npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install divinevideo/divine-mobile flutter-deactivate-setstate-during-build --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/flutter-deactivate-setstate-during-build .claude/skills/flutter-deactivate-setstate-during-build && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "flutter-deactivate-setstate-during-build" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/flutter-deactivate-setstate-during-build into .claude/skills/flutter-deactivate-setstate-during-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-deactivate-setstate-during-build", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/flutter-deactivate-setstate-during-buildType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install divinevideo/divine-mobile flutter-deactivate-setstate-during-build --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/flutter-deactivate-setstate-during-build .agents/skills/flutter-deactivate-setstate-during-build && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "flutter-deactivate-setstate-during-build" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/flutter-deactivate-setstate-during-build into .agents/skills/flutter-deactivate-setstate-during-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-deactivate-setstate-during-build", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install divinevideo/divine-mobile flutter-deactivate-setstate-during-build --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/flutter-deactivate-setstate-during-build .cursor/skills/flutter-deactivate-setstate-during-build && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "flutter-deactivate-setstate-during-build" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/flutter-deactivate-setstate-during-build into .cursor/skills/flutter-deactivate-setstate-during-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-deactivate-setstate-during-build", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/divinevideo/divine-mobile.git --path .agents/skills/flutter-deactivate-setstate-during-build--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install divinevideo/divine-mobile flutter-deactivate-setstate-during-build --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/flutter-deactivate-setstate-during-build .gemini/skills/flutter-deactivate-setstate-during-build && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "flutter-deactivate-setstate-during-build" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/flutter-deactivate-setstate-during-build into .gemini/skills/flutter-deactivate-setstate-during-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-deactivate-setstate-during-build", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install divinevideo/divine-mobile flutter-deactivate-setstate-during-buildInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/flutter-deactivate-setstate-during-build .github/skills/flutter-deactivate-setstate-during-build && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "flutter-deactivate-setstate-during-build" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/flutter-deactivate-setstate-during-build into .github/skills/flutter-deactivate-setstate-during-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-deactivate-setstate-during-build", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install divinevideo/divine-mobile flutter-deactivate-setstate-during-build --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/divinevideo/divine-mobile.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/flutter-deactivate-setstate-during-build .opencode/skills/flutter-deactivate-setstate-during-build && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "flutter-deactivate-setstate-during-build" agent skill from https://github.com/divinevideo/divine-mobile/tree/main/.agents/skills/flutter-deactivate-setstate-during-build into .opencode/skills/flutter-deactivate-setstate-during-build/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-deactivate-setstate-during-build", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
flutter-deactivate-setstate-during-buildFix "setState() or markNeedsBuild() called during build" error triggered from deactivate().
Flutter Deactivate Setstate During Build is an agent skill from divinevideo/divine-mobile. Fix "setState() or markNeedsBuild() called during build" error triggered from deactivate(). Use when: (1) Error occurs during widget disposal or navigation away, (2) Stack trace shows deactivate - some notifier - ValueListenableBuilder.valueChanged, (3) Video/audio player pause() or stop() calls in deactivate() cause the error. The fix is deferring state-modifying operations to addPostFrameCallback.
Its SKILL.md is about 940 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Cross-platform mobile apps and Debugging. It works with Flutter. The licence is MPL-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c622be. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are dart).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flutter Deactivate Setstate During Build loads about 938 tokens when it runs. Until then it costs about 112 tokens; SKILL.md has 264 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from divinevideo/divine-mobile at commit 4c622be, republished under its MPL-2.0 licence (© divinevideo). 264 words, ~938 tokens.
.claude/skills/flutter-deactivate-setstate-during-build/SKILL.md (or your agent's skills folder).When navigating away from a screen, calling methods like VideoPlayerController.pause() in
deactivate() triggers setState() or markNeedsBuild() called during build because the
controller notifies its listeners synchronously during widget tree teardown.
setState() or markNeedsBuild() called during buildYourWidget.deactivateVideoPlayerController.pause (or similar)ChangeNotifier.notifyListenersValueListenableBuilder._valueChangedValueListenableBuilder<VideoPlayerValue> or similarDefer the state-modifying operation to after the current frame:
@override
void deactivate() {
// Capture controller reference while ref/context is still valid
final controller = _getController();
// Defer pause to after current frame
if (controller != null && controller.value.isPlaying) {
WidgetsBinding.instance.addPostFrameCallback((_) {
if (controller.value.isPlaying) {
controller.pause();
}
});
}
super.deactivate();
}Why deactivate() is problematic: It's called during the widget tree teardown phase, which is part of the build process. Any synchronous notification to listeners will trigger rebuilds during build.
Why dispose() doesn't have this issue: By dispose(), the widget is fully unmounted
and listeners are typically already removed.
Capture references early: Get controller/state references before the async gap
since ref, context, or other widget state may become invalid.
Guard against double-execution: Check isPlaying again in the callback since
state may have changed.
class _FullscreenVideoScreenState extends ConsumerState<FullscreenVideoScreen> {
@override
void deactivate() {
_schedulePauseCurrentVideo();
super.deactivate();
}
void _schedulePauseCurrentVideo() {
final controller = _getCurrentController();
if (controller == null || !controller.value.isInitialized) {
return;
}
// Defer to avoid setState during build
WidgetsBinding.instance.addPostFrameCallback((_) {
if (controller.value.isPlaying) {
controller.pause();
}
});
}
}ChangeNotifier that updates synchronouslyAnimationController.stop(), TextEditingController updatescontroller.pause() without notifying, though this breaks the observer patterndidUpdateWidget when old controllers are disposeddeactivate() for cleanup that needs ref/context (like unsubscribing)dispose() for cleanup that doesn't (like disposing controllers you own)setState() in deactivate() or dispose()© divinevideo, MPL-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/flutter-deactivate-setstate-during-build of divinevideo/divine-mobile.
Open the folder on GitHubat commit 4c622be
Flutter Deactivate Setstate During Build next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flutter Deactivate Setstate During Build this skilldivinevideo/divine-mobile | 266 | — | ~938 | Automated safety check: Pass | MPL-2.0 | |
| Test Flet Apps Devflet-dev/flet | 17k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| Frb Develop Featurefzyzcjy/flutter_rust_bridge | 5.4k | — | ~2.3k | Automated safety check: Pass | MIT | |
| Winapp CLIboshi-xixixi/TraeSkill | 275 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Debugging SurveysPostHog/posthog | 40k | — | ~7.1k | Automated safety check: Pass | Custom licence | |
| Frb Issue To Green PRfzyzcjy/flutter_rust_bridge | 5.4k | — | ~1.8k | Automated safety check: Pass | MIT |
flet-dev/flet
A skill your agent uses when testing or debugging Flet apps in maintainer/contributor development mode with local Python package sources and the local Flutter client, including web, desktop…
fzyzcjy/flutter_rust_bridge
A skill your agent uses when fixing bugs, adding regression tests, adding new features, when compilation is slow, or when learning twin test naming conventions in flutterrustbridge
boshi-xixixi/TraeSkill
Windows App Development CLI (winapp) for building, packaging, signing, debugging, and UI-automating Windows applications.
PostHog/posthog
Diagnose PostHog Surveys configuration and responses across all five SDKs (web/posthog-js, iOS, Android, Flutter, React Native).
fzyzcjy/flutter_rust_bridge
A skill your agent uses when implementing a GitHub issue, bug fix, or feature in flutterrustbridge end-to-end: develop the change, add regression coverage, prepare and open a PR, and use the user's…
matthiasn/lotti
Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…
divinevideo/divine-mobile
Fix ArgoCD ExternalSecret deployment failing with "namespace X is not permitted in project Y".
divinevideo/divine-mobile
Art direction for any content — reads text, PDF, Word, HTML, PPT, then proposes 2-3 creative directions with photography style, mood, and visual language.
divinevideo/divine-mobile
Fix "Null check operator used on a null value" errors when an object is set to null during an async await.
divinevideo/divine-mobile
Add custom metadata headers (x-amz-meta-) to AWS v4 signed requests for GCS S3-compatible API.
divinevideo/divine-mobile
Fix password/secret authentication failures caused by trailing newlines when creating Google Cloud secrets (or similar) with bash here-strings.
divinevideo/divine-mobile
Fix silent video/media processing failures caused by URL extraction code that filters on file extensions (.mp4, .webm, .webp).
Works with
Categories
Fix "setState() or markNeedsBuild() called during build" error triggered from deactivate(). Flutter Deactivate Setstate During Build is an agent skill from divinevideo/divine-mobile. Fix "setState() or markNeedsBuild() called during build" error triggered from deactivate().
Flutter Deactivate Setstate During Build fits situations like: error occurs during widget disposal; navigation away; stack trace shows deactivate - some notifier - ValueListenableBuilder.valueChanged; video/audio player pause().
Run `npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a claude-code`. Or copy the skill folder (.agents/skills/flutter-deactivate-setstate-during-build in divinevideo/divine-mobile) into .claude/skills/flutter-deactivate-setstate-during-build in your project. Claude Code loads it when a task matches its description.
Run `npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a codex`. Or copy the skill folder (.agents/skills/flutter-deactivate-setstate-during-build in divinevideo/divine-mobile) into .agents/skills/flutter-deactivate-setstate-during-build in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add divinevideo/divine-mobile --skill flutter-deactivate-setstate-during-build -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/flutter-deactivate-setstate-during-build, .gemini/skills/flutter-deactivate-setstate-during-build, .github/skills/flutter-deactivate-setstate-during-build and .opencode/skills/flutter-deactivate-setstate-during-build in your project.
SKILL.md names no scripts, command-line tools or credentials: Flutter Deactivate Setstate During Build is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Flutter Deactivate Setstate During Build is published under the MPL-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 938 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Flutter Deactivate Setstate During Build: Test Flet Apps Dev (flet-dev/flet, 17k stars), Frb Develop Feature (fzyzcjy/flutter_rust_bridge, 5.4k stars), Winapp CLI (boshi-xixixi/TraeSkill, 275 stars) and Debugging Surveys (PostHog/posthog, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
divinevideo (a GitHub organization) maintains it in divinevideo/divine-mobile, which has 266 GitHub stars. The repository holds 103 skills in this directory. The repository was last updated on October 8, 2026.
Source: divinevideo/divine-mobile on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.