Agent skill

Puzzle Activity Planner

by diegosouzapw in diegosouzapw/awesome-omni-skills

Puzzle Activity Planner workflow skill. An agent skill from diegosouzapw/awesome-omni-skills.

MITAuto-check passed

Install Puzzle Activity Planner

skills CLI
$ npx skills add diegosouzapw/awesome-omni-skills --skill puzzle-activity-planner -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install diegosouzapw/awesome-omni-skills puzzle-activity-planner --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/diegosouzapw/awesome-omni-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills_omni/puzzle-activity-planner .claude/skills/puzzle-activity-planner && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
puzzle-activity-planner
GitHub stars
159
Token cost
~3.9k tokens
SKILL.md length
1,808 words
Files
17 (incl. scripts, references, assets)
Skills in repo
39
Repo updated
First seen
Licence
MIT

At a glance

Puzzle Activity Planner workflow skill. An agent skill from diegosouzapw/awesome-omni-skills.

  • Works in 6 steps: Activity Summary → Puzzle Lineup → Facilitation Plan → …
  • The user needs plan puzzle-based activities for classrooms
  • SKILL.md covers Overview, When to Use, When Not to Use and Operating Table, plus 11 more sections
  • Runs Python scripts from its folder

What it does

Puzzle Activity Planner is an agent skill from diegosouzapw/awesome-omni-skills. Puzzle Activity Planner workflow skill. Use this skill when the user needs plan puzzle-based activities for classrooms, parties, and events with pre-configured generator links, and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

Its SKILL.md is about 3.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 21 other files, including scripts, reference files and assets (for example `ATTRIBUTION.md`, `OMNI_ENHANCED.json` and `ORIGIN.md`).

The repository describes itself as: Public repository of AI coding skills, curated improved best-practice skills, and runtime surfaces for CLI, API, MCP, and A2A. The licence is MIT.

When your agent uses it

  • The user needs plan puzzle-based activities for classrooms
  • Events with pre-configured generator links
  • The operator should preserve the upstream workflow
  • Copied support files

Example prompts

  • “/puzzle-activity-planner”

Requirements

  • Python 3

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Activity Summary
  2. Puzzle Lineup
  3. Facilitation Plan
  4. Accessibility Adjustments
  5. Safety / Suitability Notes
  6. Optional Tools and Links

What it can do on your machine

Read from SKILL.md and the folder at commit c3af004. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python, from the files we listed), which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Puzzle Activity Planner loads about 3.9k tokens when it runs, and up to ~5.5k if it reads all its reference files. Until then it costs about 81 tokens; SKILL.md has 1,808 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~81
When it runs · the whole SKILL.md, loaded when a task matches
~3.9k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from diegosouzapw/awesome-omni-skills at commit c3af004, republished under its MIT licence (© diegosouzapw). 1,808 words, ~3,857 tokens.

Download SKILL.mdSave it as .claude/skills/puzzle-activity-planner/SKILL.md (or your agent's skills folder). This skill also uses 16 other files; get the full folder from GitHub.
name
puzzle-activity-planner
description
Puzzle Activity Planner workflow skill. Use this skill when the user needs plan puzzle-based activities for classrooms, parties, and events with pre-configured generator links, and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
version
0.0.1
category
tools
tags
education, puzzle, classroom, activity-planning, event, puzzle-activity-planner, plan, puzzle-based, omni-enhanced
complexity
advanced
risk
safe
tools
cursor, codex-cli, claude-code, gemini-cli, opencode
source
omni-team
author
Omni Skills Team
date_added
2026-04-15
date_updated
2026-04-19

Puzzle Activity Planner

Overview

This skill packages the upstream puzzle-activity-planner workflow into the Omni Skills format without hiding its origin.

Use it when a user wants a planned puzzle activity, not just a single puzzle. The expected deliverable is a practical plan for a classroom, party, team-building session, or event, with puzzle choices, timing, materials, facilitation notes, accessibility adjustments, and optional generator links.

Preserve upstream provenance and any copied support files during review or handoff. If the upstream package includes named puzzle generators or pre-configured links, treat them as implementation aids to verify before use, not automatic endorsements.

When to Use

Use this skill when the request requires planning or reviewing a puzzle-based activity such as:

  • a classroom puzzle station, review game, or lesson opener
  • a party or event puzzle sequence
  • a team-building puzzle challenge
  • a themed activity pack built from multiple puzzle formats
  • a puzzle plan that must fit a specific age range, duration, space, or material budget
  • a request that mentions generator links, printable puzzle assets, or ready-to-run puzzle formats
  • an import-review workflow where the operator must preserve upstream workflow detail and provenance instead of rewriting the package from scratch

When Not to Use

Do not use this skill when the user actually needs:

  • a single puzzle answer or solution only
  • generic event planning with no puzzle component
  • unrestricted scavenger hunts involving unsafe movement, trespassing, or hidden hazards
  • direct recommendations to children to visit unvetted third-party websites
  • puzzle activities that depend on unsupervised internet use for minors without adult review
  • plans involving small parts, hidden objects, or movement-heavy challenges when the audience, supervision, or safety constraints are unknown
  • help bypassing school rules, grading policies, or homework integrity expectations

If the request is mostly about curriculum design, event logistics, or accessibility remediation beyond puzzle activity planning, narrow the task or hand off to a more appropriate skill.

Operating Table

SituationStart hereWhy it matters
First-time review of the imported skillmetadata.json and ORIGIN.mdConfirms source repository, import path, and provenance before editing or handoff
Building a new puzzle planIntake fields in this SKILL.mdPrevents weak recommendations caused by missing audience, timing, or accessibility details
Quality-checking a draft planreferences/review-criteria.mdGives a compact rubric for audience fit, safety, accessibility, and execution readiness
Need a concrete modelexamples/review-example.mdShows how to turn a vague request into a structured, usable plan
Reviewing upstream generator linksWorkflow step 6 in this fileKeeps external links optional and manually verified before sharing

Required Intake

Collect these before proposing puzzle formats:

  • Audience: age range, reading level, language needs, group size
  • Context: classroom, party, camp, library, club, office, mixed event
  • Goal: fun, review, collaboration, team-building, assessment, themed entertainment
  • Time available: total session length and ideal activity length
  • Difficulty target: easy win, moderate challenge, escalating sequence, mixed levels
  • Format: print, digital, physical stations, mixed
  • Materials: printer, scissors, pens, props, internet, devices, projector, locks, envelopes, tables
  • Accessibility needs: visual, motor, hearing, cognitive, language, sensory, social participation needs
  • Supervision level: teacher-led, facilitator-led, parent-supported, independent adult play, mixed-age supervision
  • Space constraints: seated only, classroom stations, outdoor movement, shared room, noisy venue
  • Content limits: theme, curriculum topic, banned topics, religious/cultural sensitivity, competition tolerance
  • External-link policy: allowed, discouraged, or prohibited

If key intake fields are missing, ask concise follow-up questions before planning.

Workflow

  1. Confirm the task really is puzzle-activity planning.
    Distinguish between “make me a puzzle” and “plan an activity that uses puzzles.”

  2. Capture the intake.
    Get the minimum details needed to avoid unsafe, inaccessible, or impractical suggestions.

  3. Define the success condition.
    Decide what success means for this setting:

    • classroom: review, comprehension, collaboration, reinforcement
    • party/event: energy, engagement, theme fit, low friction
    • team-building: communication, role distribution, moderate shared challenge
  4. Choose puzzle formats before tools.
    Match puzzle type to audience and goal.

    GoalStrong formatsUsually weaker fits
    Quick warm-upword search, matching, simple cipher, mini-riddle setlong logic grid, multi-step escape chain
    Curriculum reviewcrossword, matching, sequencing, clue-based worksheet, short logic puzzlepuzzles that rely mostly on trivia outside the lesson
    Party entertainmentscavenger clues, themed ciphers, jigsaw clues, collaborative decodingtext-dense worksheets for young children
    Team-buildingmulti-role clue sets, station rotation, logic chain, collaborative reconstructionsolo-only puzzles with long waiting time
    Mixed-age playlayered hints, parallel difficulty tracks, picture-plus-text cluesculturally narrow clues, heavy reading load, speed-only tasks
  5. Set difficulty and pacing.
    For each activity, specify:

    • estimated solve time range
    • hint strategy
    • fallback if the group stalls
    • faster extension if the group finishes early
  6. Treat generator links as optional accelerators.
    If the upstream skill includes pre-configured generator links, preserve them for provenance, but verify before recommending them:

    • Does the output match the intended age and reading level?
    • Is there an answer key?
    • Is the layout printable or mobile-friendly?
    • Does the site require login, store data, or show ads?
    • Is the content safe to open directly with students or children?
    • Does the output rely on color alone or inaccessible formatting?
  7. Add facilitation notes.
    Include setup, materials, transitions, supervision assumptions, and when to offer hints.

  8. Run accessibility and safety checks.
    Do not finalize the plan until those sections below are satisfied.

  9. Produce the final deliverable.
    A good final answer usually includes:

    • short plan summary
    • audience and goal
    • puzzle sequence or single activity format
    • materials and prep list
    • timing
    • hints/fallbacks
    • accessibility adjustments
    • safety notes
    • optional verified implementation links

Output Structure

Use this structure when producing the plan:

1. Activity Summary
  • title or theme
  • audience
  • goal
  • duration
  • format
2. Puzzle Lineup

For each puzzle, include:

  • puzzle type
  • purpose
  • estimated time
  • difficulty
  • required materials
  • expected output or answer form
3. Facilitation Plan
  • setup steps
  • launch script or instruction summary
  • hint schedule
  • transition cues
  • finish condition
4. Accessibility Adjustments
  • plain-language instruction changes
  • alternate formats
  • collaboration options
  • timing flexibility
5. Safety / Suitability Notes
  • supervision assumptions
  • movement or small-part cautions
  • internet-use cautions
  • only after manual verification
  • clearly label as convenience links, not default requirements

Accessibility & Inclusion Checks

Puzzle difficulty should come from the intended challenge, not from poor wording or inaccessible presentation.

Before handoff, check:

  • Reading load: instructions are short, concrete, and free of avoidable ambiguity
  • Chunking: long tasks are split into clear steps
  • Format variety: do not require every participant to rely on the same mode of reading, writing, or speaking
  • Visual access: avoid tiny fonts, low contrast, cluttered layouts, and clues that depend only on color
  • Cognitive load: reduce unnecessary memory burden; repeat key rules where needed
  • Timing pressure: offer extra time, optional hints, or a no-timer mode when appropriate
  • Participation mode: support solo, pair, and group participation where possible
  • Language support: avoid idioms, obscure references, or culturally narrow clues unless explicitly requested
  • Alternative success paths: provide an easier variant, hint ladder, or partial-credit completion route when the audience is mixed

Minimum inclusion standard for most plans:

  • one plain-language instruction set
  • one hint mechanism
  • one easier fallback option
  • one note on how the activity works for participants who cannot or should not use the default format
Show full SKILL.md (654 more words)Show less

Safety & Age Suitability

Use targeted safety judgment, especially for children or mixed-age groups.

Check the following before approving a plan:

  • Content fit: theme, vocabulary, and references are age-appropriate
  • Physical materials: avoid unsafe small parts, sharp items, choking hazards, or fragile props for young children
  • Movement: do not recommend room searches, running, or hidden-object hunts in spaces that are not clearly safe and supervised
  • Internet use: do not direct minors to third-party tools without adult review
  • Supervision: state whether the plan assumes a teacher, host, or facilitator is present
  • Independent use: if the activity is not suitable for independent child use, say so explicitly
  • Mixed ages: when age ranges vary widely, either split difficulty tracks or simplify the physical and digital risk profile

Use this rule when uncertain:

If the audience includes children and the plan involves small props, free movement, or external websites, require adult review before use.

Troubleshooting

Problem: The puzzle is too hard and the group stalls early
  • Likely cause: reading load too high, too many steps, missing clue progression, or weak prior knowledge match
  • Fix: shorten instructions, add a first-step example, provide a hint ladder, reduce the number of transformations, or swap in a simpler format such as matching or sequencing
Problem: The puzzle is too easy and ends too quickly
  • Likely cause: low difficulty calibration or too few steps for the available time
  • Fix: add an extension puzzle, a bonus clue, a second round with increased constraint, or a collaborative reflection task after solving
Problem: Students or guests misunderstand the rules rather than the puzzle
  • Likely cause: ambiguous instructions or hidden assumptions
  • Fix: rewrite the launch script in plain language, show one worked example, and separate “how to play” from “how to solve”
Problem: The activity works for some participants but excludes others
  • Likely cause: dependence on color, small print, fast reading, heavy writing, timed pressure, or culturally narrow references
  • Fix: add alternate formats, larger print, reduced text density, oral delivery options, paired play, untimed mode, or more neutral clue content
Problem: Generator output looks low quality or unusable
  • Likely cause: poor clue set, weak layout, missing answer key, ads, login wall, or print/mobile incompatibility
  • Fix: do not share the link directly; regenerate with a tighter brief, switch tools, or deliver the puzzle specification without the link
Problem: The plan overruns the available time
  • Likely cause: optimistic solve-time estimate, slow transitions, or too many stations
  • Fix: cut one puzzle, pre-stage materials, reduce answer validation steps, and define a hard stop plus optional extension segment

Preflight Review

Before final handoff, verify:

  • one test-solve or mental walkthrough completed
  • timing estimate includes setup and transition time
  • answer key exists and is readable
  • print preview or mobile view checked if relevant
  • hint strategy is written down
  • fallback option exists
  • supervision assumptions are explicit
  • external links, if any, are labeled verify before use

Use references/review-criteria.md for a compact scoring pass.

Additional Resources

  • references/review-criteria.md - compact review rubric for fit, accessibility, safety, and readiness
  • examples/review-example.md - worked example from vague request to final plan
  • CAST UDL Guidelines: multiple means of engagement, representation, and action/expression
  • W3C cognitive accessibility and WCAG guidance for digital or printable puzzle materials
  • PlainLanguage.gov guidance for instructions, clues, and facilitator notes

Consider another skill or narrower workflow when the request shifts toward:

  • pure lesson-plan authoring without puzzle design
  • event operations without activity design
  • accessibility remediation of an existing web product
  • one-off puzzle generation without planning or facilitation needs

Examples

See examples/review-example.md for a full worked example including:

  • intake capture
  • puzzle-type selection
  • accessibility adjustments
  • external-link verification notes
  • fallback and troubleshooting choices

Provenance Notes

This enhanced version preserves the imported identity and intent of the upstream puzzle-activity-planner skill.

If copied upstream files contain sections such as puzzle types supported, URL parameters, output format, or limitations, keep them available during review. Preserve provenance artifacts such as metadata.json and ORIGIN.md when merging or handing off. Do not remove source lineage merely because the final wording is improved.

© diegosouzapw, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 16 other files (scripts, references, assets) in skills_omni/puzzle-activity-planner of diegosouzapw/awesome-omni-skills.

  • SKILL.md
  • ATTRIBUTION.md
  • OMNI_ENHANCED.json
  • ORIGIN.md
  • agents/omni-import-router.md
  • assets/omni-import-source-manifest.json
  • examples/omni-import-operator-packet.md
  • examples/omni-import-prompt-template.md
  • examples/review-example.md
  • metadata.json
  • references/omni-import-checklist.md
  • references/omni-import-playbook.md
  • references/omni-import-rubric.md
  • references/omni-import-source-summary.md
  • references/review-criteria.md
  • scripts/omni_import_list_support_pack.py
  • … and 1 more

Open the folder on GitHubat commit c3af004

Compare with similar skills

Puzzle Activity Planner next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Puzzle Activity Planner compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Puzzle Activity Planner this skilldiegosouzapw/awesome-omni-skills159—~3.9kAutomated safety check: PassMIT
Puzzle Activity Plannersickn33/agentic-awesome-skills47k1 repos~790Automated safety check: PassMIT
Plannerpenpot/penpot61k—~2.7kAutomated safety check: PassMPL-2.0
Agent Plannerruvnet/ruflo74k2 repos~1.2kAutomated safety check: PassMIT
Agent Goal Plannerruvnet/ruflo74k3 repos~842Automated safety check: PassMIT
Modeling Activation MetricsPostHog/posthog40k—~1.4kAutomated safety check: PassCustom licence

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Questions about Puzzle Activity Planner

What does Puzzle Activity Planner do?

Puzzle Activity Planner workflow skill. An agent skill from diegosouzapw/awesome-omni-skills. Puzzle Activity Planner is an agent skill from diegosouzapw/awesome-omni-skills. Puzzle Activity Planner workflow skill.

When should I use Puzzle Activity Planner?

Puzzle Activity Planner fits situations like: the user needs plan puzzle-based activities for classrooms; events with pre-configured generator links; the operator should preserve the upstream workflow; copied support files.

How do I install Puzzle Activity Planner in Claude Code?

Run `npx skills add diegosouzapw/awesome-omni-skills --skill puzzle-activity-planner -a claude-code`. Or copy the skill folder (skills_omni/puzzle-activity-planner in diegosouzapw/awesome-omni-skills) into .claude/skills/puzzle-activity-planner in your project. Claude Code loads it when a task matches its description.

How do I install Puzzle Activity Planner in Codex?

Run `npx skills add diegosouzapw/awesome-omni-skills --skill puzzle-activity-planner -a codex`. Or copy the skill folder (skills_omni/puzzle-activity-planner in diegosouzapw/awesome-omni-skills) into .agents/skills/puzzle-activity-planner in your project. Codex loads it when a task matches its description.

Can I use Puzzle Activity Planner in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add diegosouzapw/awesome-omni-skills --skill puzzle-activity-planner -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/puzzle-activity-planner, .gemini/skills/puzzle-activity-planner, .github/skills/puzzle-activity-planner and .opencode/skills/puzzle-activity-planner in your project.

What does Puzzle Activity Planner need to run?

Going by SKILL.md and its folder, Puzzle Activity Planner needs Python for the scripts in its folder. Our summary lists: Python 3.

Does Puzzle Activity Planner access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Puzzle Activity Planner safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Puzzle Activity Planner use?

Puzzle Activity Planner is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Puzzle Activity Planner use?

About 3.9k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.

What are the alternatives to Puzzle Activity Planner?

Skills that share tags, products or a category with Puzzle Activity Planner: Puzzle Activity Planner (sickn33/agentic-awesome-skills, 47k stars), Planner (penpot/penpot, 61k stars), Agent Planner (ruvnet/ruflo, 74k stars) and Agent Goal Planner (ruvnet/ruflo, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Puzzle Activity Planner?

diegosouzapw (a GitHub user) maintains it in diegosouzapw/awesome-omni-skills, which has 159 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on July 8, 2026.

Source: diegosouzapw/awesome-omni-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.