Folder Structure Blueprint Generator
github/awesome-copilot
Comprehensive technology-agnostic prompt for analyzing and documenting project folder structures.
Manage task artifacts (files, folders) via the slay CLI. An agent skill from debuglebowski/slayzone.
$ npx skills add debuglebowski/slayzone --skill slay-artifacts -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install debuglebowski/slayzone slay-artifacts --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/debuglebowski/slayzone.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/slay-artifacts .claude/skills/slay-artifacts && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "slay-artifacts" agent skill from https://github.com/debuglebowski/slayzone/tree/main/.agents/skills/slay-artifacts into .claude/skills/slay-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slay-artifacts", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/debuglebowski/slayzone/tree/main/.agents/skills/slay-artifactsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add debuglebowski/slayzone --skill slay-artifacts -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install debuglebowski/slayzone slay-artifacts --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/debuglebowski/slayzone.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/slay-artifacts .agents/skills/slay-artifacts && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "slay-artifacts" agent skill from https://github.com/debuglebowski/slayzone/tree/main/.agents/skills/slay-artifacts into .agents/skills/slay-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slay-artifacts", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add debuglebowski/slayzone --skill slay-artifacts -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install debuglebowski/slayzone slay-artifacts --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/debuglebowski/slayzone.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/slay-artifacts .cursor/skills/slay-artifacts && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "slay-artifacts" agent skill from https://github.com/debuglebowski/slayzone/tree/main/.agents/skills/slay-artifacts into .cursor/skills/slay-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slay-artifacts", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/debuglebowski/slayzone.git --path .agents/skills/slay-artifacts--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add debuglebowski/slayzone --skill slay-artifacts -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install debuglebowski/slayzone slay-artifacts --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/debuglebowski/slayzone.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/slay-artifacts .gemini/skills/slay-artifacts && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "slay-artifacts" agent skill from https://github.com/debuglebowski/slayzone/tree/main/.agents/skills/slay-artifacts into .gemini/skills/slay-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slay-artifacts", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install debuglebowski/slayzone slay-artifactsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add debuglebowski/slayzone --skill slay-artifacts -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/debuglebowski/slayzone.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/slay-artifacts .github/skills/slay-artifacts && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "slay-artifacts" agent skill from https://github.com/debuglebowski/slayzone/tree/main/.agents/skills/slay-artifacts into .github/skills/slay-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slay-artifacts", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add debuglebowski/slayzone --skill slay-artifacts -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install debuglebowski/slayzone slay-artifacts --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/debuglebowski/slayzone.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/slay-artifacts .opencode/skills/slay-artifacts && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "slay-artifacts" agent skill from https://github.com/debuglebowski/slayzone/tree/main/.agents/skills/slay-artifacts into .opencode/skills/slay-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "slay-artifacts", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
slay-artifactsManage task artifacts (files, folders) via the slay CLI. An agent skill from debuglebowski/slayzone.
Slay Artifacts is an agent skill from debuglebowski/slayzone. Manage task artifacts (files, folders) via the slay CLI
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The licence is GPL-3.0.
Read from SKILL.md and the folder at commit e912716. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use curl, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Slay Artifacts loads about 1.6k tokens when it runs. Until then it costs about 18 tokens; SKILL.md has 797 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from debuglebowski/slayzone at commit e912716, republished under its GPL-3.0 licence (© debuglebowski). 797 words, ~1,624 tokens.
.claude/skills/slay-artifacts/SKILL.md (or your agent's skills folder).Artifacts are files attached to tasks, stored on disk at {data-dir}/artifacts/{taskId}/{artifactId}.ext. They can be text files, images, or any binary content. Use artifacts to attach specifications, screenshots, logs, or any reference material to a task.
The --task flag defaults to $SLAYZONE_TASK_ID for create, upload, and mkdir. Note: list requires an explicit task ID argument.
slay tasks artifacts list <taskId> [--json] [--tree] — list all artifacts for a task.
--tree shows an indented folder structureslay tasks artifacts read <artifactId> — output artifact content to stdout.
slay tasks artifacts search <query> [--task <id>] [--all-tasks] [--folder <id>] [--titles-only] [--content-only] [--regex] [--case-sensitive] [--limit <n>] [--max-matches <n>] [--json] — search artifact titles and file contents.
--task (or $SLAYZONE_TASK_ID) unless --all-tasks is set--regex treats query as a JS RegExp; invalid regex exits 1[{ artifactId, taskId, title, matches: [{ type, line?, snippet, contextBefore?, contextAfter? }] }]slay tasks artifacts create <title> [--task <id>] [--folder <id>] [--copy-from <path>] [--render-mode <mode>] [--json] — create a new artifact.
--copy-from[title](artifact:<artifact-id>)slay tasks artifacts upload <sourcePath> [--task <id>] [--title <name>] [--json] — upload a file from disk as an artifact.
slay tasks artifacts update <artifactId> [--title <name>] [--render-mode <mode>] [--json] — update artifact metadata.
slay tasks artifacts write <artifactId> [--mutate-version [ref]] — replace the artifact's content entirely from stdin (pipe required).
--mutate-version (bare): autosave to current version (auto-branches if locked)--mutate-version <ref>: bypass lock and mutate the target version in placeslay tasks artifacts append <artifactId> [--mutate-version [ref]] — append to the artifact's content from stdin (pipe required).
writeslay tasks artifacts delete <artifactId> — delete an artifact and its file.
slay tasks artifacts path <artifactId> — print the artifact's absolute file path on disk.
Artifacts can be organized into folders. Folder operations support cycle detection — you can't move a folder into its own child.
slay tasks artifacts mkdir <name> [--task <id>] [--parent <id>] [--json] — create a folder, optionally nested under a parent.slay tasks artifacts rmdir <folderId> [--json] — delete a folder.slay tasks artifacts mvdir <folderId> --parent <id|"root"> [--json] — move a folder to a new parent."root" to move to top levelslay tasks artifacts mv <artifactId> --folder <id|"root"> [--json] — move an artifact into a folder."root" for top levelEvery artifact has immutable, content-addressed version history. Writes via write/append/create or the app UI create new versions automatically. Versions can be referenced by: integer (5), hash prefix (a1b2), name (milestone-1), relative (-1, -2), or HEAD~N.
slay tasks artifacts versions list <artifactId> [--limit <n>] [--offset <n>] [--json] — list version history, newest first.
slay tasks artifacts versions read <artifactId> <version> — print content of a specific version to stdout.
slay tasks artifacts versions diff <artifactId> <a> [b] [--no-color] [--json] — diff two versions.
b defaults to latestslay tasks artifacts versions current <artifactId> [--json] — print the current (HEAD) version.
slay tasks artifacts versions set-current <artifactId> <version> [--json] — set the current (HEAD) version.
slay tasks artifacts versions create <artifactId> [--name <name>] [--json] — create a version from the working copy (no-op if content unchanged).
slay tasks artifacts versions rename <artifactId> <version> [newName] [--clear] [--json] — set, change, or clear a version's name.
--clear or omit newName to clearpruneslay tasks artifacts versions prune <artifactId> [--keep-last <n>] [--no-keep-named] [--no-keep-current] [--dry-run] [--json] — remove old versions.
Download artifacts in various formats. Default type is raw (original file).
slay tasks artifacts download <artifactId> [--type raw|pdf|png|html] [--output <path>] [--json] — download a single artifact.slay tasks artifacts download --type zip [--task <id>] [--output <path>] [--json] — download all task artifacts as a ZIP archive (no artifactId needed).Available types by render mode:
| Type | Available for |
|---|---|
| raw | all files |
| markdown, code, html, svg, mermaid | |
| png | svg, mermaid |
| html | markdown, code, mermaid |
| zip | all (task-level) |
pdf, png, and html exports require the SlayZone app to be running. --output defaults to the current directory with an auto-generated filename.
echo "Meeting notes from standup" | slay tasks artifacts create "standup-notes.md"
cat report.csv | slay tasks artifacts write <artifactId>
curl -s https://example.com/data.json | slay tasks artifacts append <artifactId>© debuglebowski, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/slay-artifacts of debuglebowski/slayzone.
Open the folder on GitHubat commit e912716
Slay Artifacts next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Slay Artifacts this skilldebuglebowski/slayzone | 191 | — | ~1.6k | Automated safety check: Pass | GPL-3.0 | |
| Folder Structure Blueprint Generatorgithub/awesome-copilot | 40k | 1 repos | ~3.5k | Automated safety check: Pass | MIT | |
| CLI Anything Slay The Spire IiHKUDS/CLI-Anything | 52k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Recipe Share Folder With Teamgoogleworkspace/cli | 31k | — | ~278 | Automated safety check: Pass | Apache-2.0 | |
| Folder Specific Claude And Agents Mdsickn33/agentic-awesome-skills | 47k | 1 repos | ~1.5k | Automated safety check: Pass | MIT | |
| Recipe Organize Drive Foldergoogleworkspace/cli | 31k | — | ~269 | Automated safety check: Pass | Apache-2.0 |
github/awesome-copilot
Comprehensive technology-agnostic prompt for analyzing and documenting project folder structures.
HKUDS/CLI-Anything
Command-line interface for Slay the Spire 2 - Control the real game through a local bridge mod HTTP API.
googleworkspace/cli
Share a Google Drive folder and all its contents with a list of collaborators.
sickn33/agentic-awesome-skills
Create folder-scoped CLAUDE.md and AGENTS.md guidance for future agents working in that area.
googleworkspace/cli
Create a Google Drive folder structure and move files into the right locations.
googleworkspace/cli
List and download all files from a Google Drive folder. An agent skill from googleworkspace/cli.
debuglebowski/slayzone
Create or update objective website comparison pages and head-to-head pages from the comparison canon.
debuglebowski/slayzone
Create and manage automations via the slay CLI. An agent skill from debuglebowski/slayzone.
debuglebowski/slayzone
Supervise a set of slay tasks through planning, execution, and verification
debuglebowski/slayzone
Ensure root instruction files include SlayZone environment context
debuglebowski/slayzone
Interact with PTY terminal sessions via the slay CLI. An agent skill from debuglebowski/slayzone.
debuglebowski/slayzone
Commit the changes that has been worked on in this session. An agent skill from debuglebowski/slayzone.
Manage task artifacts (files, folders) via the slay CLI. An agent skill from debuglebowski/slayzone. Slay Artifacts is an agent skill from debuglebowski/slayzone.
Run `npx skills add debuglebowski/slayzone --skill slay-artifacts -a claude-code`. Or copy the skill folder (.agents/skills/slay-artifacts in debuglebowski/slayzone) into .claude/skills/slay-artifacts in your project. Claude Code loads it when a task matches its description.
Run `npx skills add debuglebowski/slayzone --skill slay-artifacts -a codex`. Or copy the skill folder (.agents/skills/slay-artifacts in debuglebowski/slayzone) into .agents/skills/slay-artifacts in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add debuglebowski/slayzone --skill slay-artifacts -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/slay-artifacts, .gemini/skills/slay-artifacts, .github/skills/slay-artifacts and .opencode/skills/slay-artifacts in your project.
Going by SKILL.md and its folder, Slay Artifacts needs the command-line tools its instructions call (curl).
SKILL.md contains no URLs. Its commands use curl, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Slay Artifacts is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Slay Artifacts: Folder Structure Blueprint Generator (github/awesome-copilot, 40k stars), CLI Anything Slay The Spire Ii (HKUDS/CLI-Anything, 52k stars), Recipe Share Folder With Team (googleworkspace/cli, 31k stars) and Folder Specific Claude And Agents Md (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
debuglebowski (a GitHub user) maintains it in debuglebowski/slayzone, which has 191 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on September 3, 2026.
Source: debuglebowski/slayzone on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.