Agent skill

UX Mobile

by davidortinau in davidortinau/maui-skills

Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus.

MITAuto-check passedMobile

Install UX Mobile

skills CLI
$ npx skills add davidortinau/maui-skills --skill ux-mobile -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install davidortinau/maui-skills ux-mobile --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/davidortinau/maui-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/maui-skills/skills/ux-mobile .claude/skills/ux-mobile && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ux-mobile
GitHub stars
175
Token cost
~1.3k tokens
SKILL.md length
663 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
MIT

At a glance

Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus.

  • Works in 6 steps: Target sizing is a floor, not a budget.… → There is no hover. The finger is either… → Screen real estate is scarce — density… → …
  • : design a mobile screen
  • SKILL.md covers What defines the mobile medium, The six things that change, How principles shift on mobile and Render-time platform handoff…, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

UX Mobile is an agent skill from davidortinau/maui-skills. Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus. Use alongside ux-first-principles when the target is a phone app (iOS or Android) and the decision is affected by touch target sizing, the absence of hover, thumb reach, limited screen real estate, or single-task focus. USE FOR: 'design a mobile screen', 'lay out this phone app', 'what should the mobile navigation be', touch target sizing, thumb-reach layout, single-task handheld…

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering Mobile UI design and Real estate. It works with Android and iOS. The repository describes itself as: .NET MAUI skills for GitHub Copilot and Claude Code. The licence is MIT.

When your agent uses it

  • : design a mobile screen
  • Lay out this phone app
  • What should the mobile navigation be
  • Touch target sizing

Example prompts

  • “design a mobile screen”
  • “lay out this phone app”
  • “what should the mobile navigation be”
  • “/ux-mobile”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Target sizing is a floor, not a budget. A fingertip is roughly 10–14mm wide and occludes the thing it taps. Interactive targets must be…
  2. There is no hover. The finger is either off the glass or committing to a tap; there is no idle-pointer state. Anything desktop would put…
  3. Screen real estate is scarce — density must drop. The same content that reads as efficient on desktop reads as cramped and overwhelming on…
  4. Reach and thumb zones matter. Held one-handed, the thumb comfortably reaches the bottom-center of the screen; the top corners are a…
  5. Single-surface, single-task focus. One app, fullscreen, one task at a time. Design a focused linear flow rather than the multi-panel…
  6. Gestures replace precision and right-click. There is no right-click and no fine pointer. Swipe, long-press, pinch, and pull are the…

What it can do on your machine

Read from SKILL.md and the folder at commit 79bb4bf. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

UX Mobile loads about 1.3k tokens when it runs. Until then it costs about 183 tokens; SKILL.md has 663 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~183
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from davidortinau/maui-skills at commit 79bb4bf, republished under its MIT licence (© davidortinau). 663 words, ~1,302 tokens.

Download SKILL.mdSave it as .claude/skills/ux-mobile/SKILL.md (or your agent's skills folder).
name
ux-mobile
description
Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus. Use alongside ux-first-principles when the target is a phone app (iOS or Android) and the decision is affected by touch target sizing, the absence of hover, thumb reach, limited screen real estate, or single-task focus. USE FOR: 'design a mobile screen', 'lay out this phone app', 'what should the mobile navigation be', touch target sizing, thumb-reach layout, single-task handheld flows. DO NOT USE FOR: the invariant principles (use ux-first-principles); desktop or tablet layouts (use ux-desktop or ux-tablet); picking colors, fonts, or platform chrome (use a styling/execution skill).

UX for Mobile (Phone)

A thin medium layer. The reasoning lives in ux-first-principles; read it first or alongside. Here is only what the phone medium changes — driven by the body-to-device interface, not by which OS it is.

What defines the mobile medium

A coarse touch input (fingertip, not a point), a small screen held at arm's length, frequent one-handed and on-the-move use, and a single app in focus filling the screen. These change six things — and several are the mirror image of desktop.

The six things that change

  1. Target sizing is a floor, not a budget. A fingertip is roughly 10–14mm wide and occludes the thing it taps. Interactive targets must be large and well-spaced or users mis-tap. Treat a generous minimum tap target as a hard floor and add spacing between adjacent targets to prevent errors. You cannot use the dense, tiny controls that work on desktop. (The exact minimum is a platform metric — see handoff.)

  2. There is no hover. The finger is either off the glass or committing to a tap; there is no idle-pointer state. Anything desktop would put behind hover — tooltips, reveal-on-hover controls, hover previews — must not carry essential information or actions on mobile. Surface it persistently, or behind an explicit tap/long-press with a visible signifier. This is the most common porting bug from desktop UI.

  3. Screen real estate is scarce — density must drop. The same content that reads as efficient on desktop reads as cramped and overwhelming on a phone. Reduce per-screen density, shorten navigation depth, and accept more screens / more scrolling rather than packing one. Lead with the single primary task; defer the rest (progressive disclosure is heavily used here).

  4. Reach and thumb zones matter. Held one-handed, the thumb comfortably reaches the bottom-center of the screen; the top corners are a stretch. Put primary, frequent actions in the easy bottom zone; put rare or destructive actions where they're harder to hit by accident. This consideration has no desktop analog — the cursor reaches every pixel equally.

  5. Single-surface, single-task focus. One app, fullscreen, one task at a time. Design a focused linear flow rather than the multi-panel, multi-window layouts desktop affords. Carry context forward between screens so users don't have to remember it (Miller's Law, recognition over recall — recall is costlier on mobile because there's no room to keep things visible).

  6. Gestures replace precision and right-click. There is no right-click and no fine pointer. Swipe, long-press, pinch, and pull are the equivalents — but they're invisible unless signified. Provide a visible button path for anything important; never make a hidden gesture the only way to reach an action.

Show full SKILL.md (226 more words)Show less

How principles shift on mobile

  • Fitts's Law: target size is now a usability floor; distance matters less than reachability (thumb zones).
  • Hick's Law: show fewer choices per screen than desktop — small screens make long option sets punishing.
  • Progressive disclosure: your main tool, used aggressively; lead with the common case, defer everything else to taps and subsequent screens.
  • Aesthetic-Usability / Peak-End: mobile moments are short and frequent; smooth, fast, focused flows matter more than feature breadth.

Render-time platform handoff (NOT design decisions)

Mechanical per-platform substitutions, handled in styling / at render time (e.g., by .NET MAUI), not reasoned from principles:

  • Exact minimum tap-target metric, system fonts, control styling, corner radii, and material/elevation conventions.
  • Platform navigation chrome styling and the standard system affordances.
  • OS-global gestures: respect the platform's system back / home / edge gestures rather than fighting or overriding them.

Everything else — including structural choices like tab bar vs. navigation drawer, bottom-sheet vs. full screen, and flow depth — is a design decision. Reason it from first principles (information architecture, Hick, hierarchy) and commit to ONE answer; both tabs and drawers are acceptable on either OS, so don't fork the structure per platform.

Deliberate scope note

This optimizes for a coherent cross-platform product over maximal single-OS idiomaticity, which is the right trade-off for cross-platform work. It would only bite an app whose whole value proposition is feeling 100% hand-built-native on one OS.

© davidortinau, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/maui-skills/skills/ux-mobile of davidortinau/maui-skills.

Open the folder on GitHubat commit 79bb4bf

Compare with similar skills

UX Mobile next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

UX Mobile compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
UX Mobile this skilldavidortinau/maui-skills175—~1.3kAutomated safety check: PassMIT
App Store Screenshots GeneratorParthJadhav/app-store-screenshots7.2k—~16kAutomated safety check: PassMIT
Building Native UICherryHQ/cherry-studio-app4k8 repos~2.6kAutomated safety check: PassMIT
Phoneagentrounak/PhoneAgent800—~2.2kAutomated safety check: PassMIT
Mobile UI Designopenvetta/open-vetta290—~1.6kAutomated safety check: PassApache-2.0
Mobile PrinciplesAThevon/genjutsu440—~2.8kAutomated safety check: PassCustom licence

Similar skills

  • App Store Screenshots Generator

    ParthJadhav/app-store-screenshots

    Scaffolds a Next.js editor for designing App Store and Google Play screenshots as ads and exporting them at every required size, for iOS, Mac and Android.

    7.2k GitHub stars~16k tokensUpdated today
    MobileAuto-check passed
  • Building Native UI

    CherryHQ/cherry-studio-app

    Complete guide for building beautiful apps with Expo Router.

    4k GitHub starsUsed in 8 repos~2.6k tokens
    MobileAuto-check passed
  • Phoneagent

    rounak/PhoneAgent

    Control a connected iPhone, iOS simulator, Android emulator, or Android device from macOS through PhoneAgent's JSON-RPC bridge.

    800 GitHub stars~2.2k tokensUpdated 1 mo ago
    MobileAuto-check passed
  • Mobile UI Design

    openvetta/open-vetta

    Design mobile-style HTML pages (iOS / Android) for preview in the Mobile UI Preview panel.

    290 GitHub stars~1.6k tokensUpdated yesterday
    MobileAuto-check passed
  • Mobile Principles

    AThevon/genjutsu

    Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets.

    440 GitHub stars~2.8k tokensUpdated 4 days ago
    MobileAuto-check passed
  • UI Mobile

    alinaqi/maggy

    Mobile UI patterns - React Native, iOS/Android, touch targets

    707 GitHub stars~4.9k tokensUpdated 16 days ago
    MobileAuto-check passed

More from davidortinau/maui-skills

All 41 skills in this repo
  • Maui Hot Reload Diagnostics

    davidortinau/maui-skills

    Diagnose and troubleshoot .NET MAUI Hot Reload issues (C Hot Reload, XAML Hot Reload, Blazor Hybrid).

    175 GitHub stars~1.3k tokensUpdated 3 mo ago
    Auto-check passed
  • Maui Accessibility

    davidortinau/maui-skills

    Guide for making .NET MAUI apps accessible — screen reader support via SemanticProperties, heading levels, AutomationProperties visibility control, programmatic focus and announcements, and…

    175 GitHub stars~974 tokensUpdated 3 mo ago
    Auto-check passed
  • Maui Animations

    davidortinau/maui-skills

    .NET MAUI view animations, custom animations, easing functions, rotation, scale, translation, and fade effects.

    175 GitHub stars~911 tokensUpdated 3 mo ago
    Auto-check passed
  • Maui App Icons Splash

    davidortinau/maui-skills

    .NET MAUI app icon configuration, splash screen setup, SVG to PNG conversion at build time, composed/adaptive icons, and platform-specific icon and splash screen requirements for Android, iOS, Mac…

    175 GitHub stars~995 tokensUpdated 3 mo ago
    Auto-check passed
  • Maui App Lifecycle

    davidortinau/maui-skills

    .NET MAUI app lifecycle guidance covering the four app states (not running, running, deactivated, stopped), cross-platform Window lifecycle events, backgrounding and resume behaviour…

    175 GitHub stars~947 tokensUpdated 3 mo ago
    Auto-check passed
  • Maui Aspire

    davidortinau/maui-skills

    Guide for .NET MAUI apps consuming .NET Aspire-hosted backend services.

    175 GitHub stars~1.3k tokensUpdated 3 mo ago
    Auto-check passed

Works with

Questions about UX Mobile

What does UX Mobile do?

Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus. UX Mobile is an agent skill from davidortinau/maui-skills. Apply medium-specific UX reasoning for MOBILE (phone) applications: touch input, small screen, one-handed use, single-surface focus.

When should I use UX Mobile?

UX Mobile fits situations like: : design a mobile screen; lay out this phone app; what should the mobile navigation be; touch target sizing.

How do I install UX Mobile in Claude Code?

Run `npx skills add davidortinau/maui-skills --skill ux-mobile -a claude-code`. Or copy the skill folder (plugins/maui-skills/skills/ux-mobile in davidortinau/maui-skills) into .claude/skills/ux-mobile in your project. Claude Code loads it when a task matches its description.

How do I install UX Mobile in Codex?

Run `npx skills add davidortinau/maui-skills --skill ux-mobile -a codex`. Or copy the skill folder (plugins/maui-skills/skills/ux-mobile in davidortinau/maui-skills) into .agents/skills/ux-mobile in your project. Codex loads it when a task matches its description.

Can I use UX Mobile in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add davidortinau/maui-skills --skill ux-mobile -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ux-mobile, .gemini/skills/ux-mobile, .github/skills/ux-mobile and .opencode/skills/ux-mobile in your project.

What does UX Mobile need to run?

SKILL.md names no scripts, command-line tools or credentials: UX Mobile is instructions for the agent only.

Does UX Mobile access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is UX Mobile safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does UX Mobile use?

UX Mobile is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does UX Mobile use?

About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to UX Mobile?

Skills that share tags, products or a category with UX Mobile: App Store Screenshots Generator (ParthJadhav/app-store-screenshots, 7.2k stars), Building Native UI (CherryHQ/cherry-studio-app, 4k stars), Phoneagent (rounak/PhoneAgent, 800 stars) and Mobile UI Design (openvetta/open-vetta, 290 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains UX Mobile?

davidortinau (a GitHub user) maintains it in davidortinau/maui-skills, which has 175 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on July 6, 2026.

Source: davidortinau/maui-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.