UI Styling
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
Guide for using @geajs/ui — a Tailwind-styled, Zag.js-powered component library for the Gea framework.
$ npx skills add dashersw/gea --skill gea-ui-components -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install dashersw/gea gea-ui-components --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/dashersw/gea.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.cursor/skills/gea-ui-components .claude/skills/gea-ui-components && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gea-ui-components" agent skill from https://github.com/dashersw/gea/tree/main/.cursor/skills/gea-ui-components into .claude/skills/gea-ui-components/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gea-ui-components", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/dashersw/gea/tree/main/.cursor/skills/gea-ui-componentsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add dashersw/gea --skill gea-ui-components -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install dashersw/gea gea-ui-components --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/dashersw/gea.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.cursor/skills/gea-ui-components .agents/skills/gea-ui-components && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gea-ui-components" agent skill from https://github.com/dashersw/gea/tree/main/.cursor/skills/gea-ui-components into .agents/skills/gea-ui-components/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gea-ui-components", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add dashersw/gea --skill gea-ui-components -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install dashersw/gea gea-ui-components --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/dashersw/gea.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.cursor/skills/gea-ui-components .cursor/skills/gea-ui-components && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gea-ui-components" agent skill from https://github.com/dashersw/gea/tree/main/.cursor/skills/gea-ui-components into .cursor/skills/gea-ui-components/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gea-ui-components", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/dashersw/gea.git --path .cursor/skills/gea-ui-components--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add dashersw/gea --skill gea-ui-components -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install dashersw/gea gea-ui-components --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/dashersw/gea.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.cursor/skills/gea-ui-components .gemini/skills/gea-ui-components && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gea-ui-components" agent skill from https://github.com/dashersw/gea/tree/main/.cursor/skills/gea-ui-components into .gemini/skills/gea-ui-components/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gea-ui-components", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install dashersw/gea gea-ui-componentsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add dashersw/gea --skill gea-ui-components -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/dashersw/gea.git skills-src && mkdir -p .github/skills && cp -r skills-src/.cursor/skills/gea-ui-components .github/skills/gea-ui-components && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gea-ui-components" agent skill from https://github.com/dashersw/gea/tree/main/.cursor/skills/gea-ui-components into .github/skills/gea-ui-components/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gea-ui-components", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add dashersw/gea --skill gea-ui-components -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install dashersw/gea gea-ui-components --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/dashersw/gea.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.cursor/skills/gea-ui-components .opencode/skills/gea-ui-components && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gea-ui-components" agent skill from https://github.com/dashersw/gea/tree/main/.cursor/skills/gea-ui-components into .opencode/skills/gea-ui-components/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gea-ui-components", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gea-ui-componentsGuide for using @geajs/ui — a Tailwind-styled, Zag.js-powered component library for the Gea framework.
Gea UI Components is an agent skill from dashersw/gea. Guide for using @geajs/ui — a Tailwind-styled, Zag.js-powered component library for the Gea framework. Use when building UIs with @geajs/ui components like Button, Select, Dialog, Tabs, Toast, or any pre-built component from the library.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).
It sits in Frontend & Design, covering Design systems and CSS and styling. It works with Tailwind CSS. The repository describes itself as: A batteries-included, reactive JavaScript UI framework. No virtual DOM. Compile-time JSX transforms. Proxy-based stores. Surgical DOM patching. The licence is MIT.
Read from SKILL.md and the folder at commit 51da237. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
zagjs.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gea UI Components loads about 2k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 378 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from dashersw/gea at commit 51da237, republished under its MIT licence (© dashersw). 378 words, ~2,006 tokens.
.claude/skills/gea-ui-components/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.@geajs/ui is a component library for the Gea framework that pairs Tailwind CSS styling with Zag.js state machines for accessible, interactive components. It provides ~35 ready-to-use components: simple styled primitives (Button, Card, Input) and behavior-rich widgets (Select, Dialog, Tabs, Toast).
Read reference.md in this skill directory for the full component API with props tables.
npm install @geajs/core @geajs/ui
npm install -D vite @geajs/vite-plugin tailwindcss @tailwindcss/viteimport { defineConfig } from 'vite'
import { geaPlugin } from '@geajs/vite-plugin'
import tailwindcss from '@tailwindcss/vite'
export default defineConfig({
plugins: [geaPlugin(), tailwindcss()],
})import '@geajs/ui/style.css'import { Button, Select, Dialog, Toaster, ToastStore } from '@geajs/ui'Button, Card (+ CardHeader/CardTitle/CardDescription/CardContent/CardFooter), Input, Textarea, Label, Badge, Alert (+ AlertTitle/AlertDescription), Separator, Skeleton.
These are thin Gea Component wrappers with Tailwind classes. They accept class for custom styling and children for content.
Accordion, Avatar, Checkbox, Clipboard, Collapsible, Combobox, Dialog, FileUpload, HoverCard, Menu, NumberInput, Pagination, PinInput, Popover, Progress, RadioGroup, RatingGroup, Select, Slider, Switch, Tabs, TagsInput, Toast (Toaster + ToastStore), ToggleGroup, Tooltip, TreeView.
These extend ZagComponent — a base class that connects Zag.js state machines to Gea's reactivity system. They manage ARIA attributes, keyboard interactions, and focus automatically.
import { Component } from '@geajs/core'
import { Button, Badge, Separator } from '@geajs/ui'
export default class App extends Component {
template() {
return (
<div>
<Button click={() => console.log('clicked')}>Save</Button>
<Button variant="destructive">Delete</Button>
<Button variant="outline" size="sm">Cancel</Button>
<Badge variant="secondary">Draft</Badge>
<Separator />
</div>
)
}
}Zag-powered components follow a controlled pattern: pass value (or checked/open) and listen for changes via onValueChange (or onCheckedChange/onOpenChange). Store the value in a class field so Gea's reactivity keeps the UI in sync.
import { Component } from '@geajs/core'
import { Select, Switch, Slider } from '@geajs/ui'
export default class Settings extends Component {
theme = ''
darkMode = false
volume = 50
template() {
return (
<div>
<Select
label="Theme"
items={[
{ value: 'light', label: 'Light' },
{ value: 'dark', label: 'Dark' },
{ value: 'system', label: 'System' },
]}
value={this.theme ? [this.theme] : []}
onValueChange={(d: any) => { this.theme = d.value[0] || '' }}
/>
<p>Selected: {this.theme || '(none)'}</p>
<Switch
label="Dark mode"
checked={this.darkMode}
onCheckedChange={(d: any) => { this.darkMode = d.checked }}
/>
<Slider
label="Volume"
value={[this.volume]}
min={0}
max={100}
onValueChange={(d: any) => { this.volume = d.value[0] }}
/>
</div>
)
}
}Toast uses a static ToastStore class and a <Toaster /> component rendered once at the root.
import { Component } from '@geajs/core'
import { Button, Toaster, ToastStore } from '@geajs/ui'
export default class App extends Component {
save() {
ToastStore.success({ title: 'Saved!', description: 'Changes persisted.' })
}
template() {
return (
<div>
<Button click={this.save}>Save</Button>
<Toaster />
</div>
)
}
}Toast methods: ToastStore.success(opts), .error(opts), .info(opts), .loading(opts), .create(opts), .dismiss(id?).
<Dialog title="Confirm" description="Are you sure?" triggerLabel="Open">
<p>Dialog body content goes here.</p>
</Dialog><Tabs
defaultValue="account"
items={[
{ value: 'account', label: 'Account', content: <p>Account settings</p> },
{ value: 'security', label: 'Security', content: <p>Security settings</p> },
]}
/><Card>
<CardHeader>
<CardTitle>Profile</CardTitle>
<CardDescription>Update your details</CardDescription>
</CardHeader>
<CardContent>
<Label htmlFor="name">Name</Label>
<Input inputId="name" placeholder="Enter your name" value={this.name} />
</CardContent>
<CardFooter>
<Button click={this.save}>Save</Button>
</CardFooter>
</Card>@geajs/ui uses CSS custom properties for theming. Override them in your stylesheet:
:root {
--primary: 222 47% 11%;
--primary-foreground: 210 40% 98%;
--radius: 0.75rem;
}Dark mode activates with the dark class on <html>:
<html class="dark">Base color CSS variables: --background, --foreground.
Color CSS variables related to elements containing text (styled with -foreground counterpart): --primary, --secondary, --muted, --accent, --destructive, --card, --popover.
Color CSS variables related to elements without text: --border, --input (input field borders), --ring (focus ring color), --dialog-background.
Other CSS variables: --radius (base border radius).
class to any component for additional Tailwind classes.data-part and data-state selectors for fine-grained CSS overrides on Zag-powered components:.select-trigger[data-state="open"] { border-color: hsl(var(--ring)); }
.switch-control[data-state="checked"] { background: hsl(var(--primary)); }To wrap a new Zag.js machine, extend ZagComponent and implement five methods:
import * as myWidget from '@zag-js/my-widget'
import { normalizeProps } from '@zag-js/vanilla'
import { ZagComponent } from '@geajs/ui'
import type { SpreadMap } from '@geajs/ui'
export default class MyWidget extends ZagComponent {
declare open: boolean
createMachine() { return myWidget.machine }
getMachineProps(props: any) {
return {
id: this.id,
// map Gea props → Zag machine props
onOpenChange: (d: any) => { this.open = d.open; props.onOpenChange?.(d) },
}
}
connectApi(service: any) {
return myWidget.connect(service, normalizeProps)
}
getSpreadMap(): SpreadMap {
return {
'[data-part="root"]': 'getRootProps',
'[data-part="trigger"]': 'getTriggerProps',
'[data-part="content"]': 'getContentProps',
}
}
syncState(api: any) { this.open = api.open }
template(props: any) {
return (
<div data-part="root">
<button data-part="trigger">Toggle</button>
<div data-part="content">{props.children}</div>
</div>
)
}
}The SpreadMap maps CSS selectors to Zag API getter names (strings) or functions (api, el) => props. After each render, ZagComponent applies Zag's ARIA/event attributes to matching DOM elements via spreadProps.
cn UtilityMerge Tailwind classes (powered by clsx + tailwind-merge):
import { cn } from '@geajs/ui'
const cls = cn('px-4 py-2', active && 'bg-primary', className)© dashersw, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .cursor/skills/gea-ui-components of dashersw/gea.
Open the folder on GitHubat commit 51da237
Gea UI Components next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gea UI Components this skilldashersw/gea | 1.3k | — | ~2k | Automated safety check: Pass | MIT | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Cosscrafter-station/petdex | 4.2k | — | ~1.4k | Automated safety check: Pass | MIT | |
| DaisyUI Component Librarysaadeghi/daisyui | 43k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Design StyleCastor6/tactus | 376 | 1 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| DaisyUI 5 Color Rulessaadeghi/daisyui | 43k | — | ~1.7k | Automated safety check: Pass | MIT |
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
crafter-station/petdex
Helps implement coss UI components correctly. An agent skill from crafter-station/petdex.
saadeghi/daisyui
Official daisyUI skill for Tailwind CSS projects, routing to install, usage, configuration, color and per-component guides before writing any HTML or JSX with its classes.
Castor6/tactus
A skill your agent uses whenever the user asks to build, create, design, develop, improve, or style any frontend interface or visual element.
saadeghi/daisyui
Rules for using daisyUI 5's semantic color names, such as primary and base-100, so interfaces stay readable across themes.
SuFxGIT/scoutarr
Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns.
dashersw/gea
A skill your agent uses when creating Gea applications, components, stores, routes, SSR entry points, JSX templates, or working with Gea reactivity and DOM patching.
dashersw/gea
Rebuild the website playground browser bundles after changing @geajs/core or @geajs/vite-plugin source.
dashersw/gea
Step-by-step guide for migrating React applications to Gea — covering project setup, component conversion, state management, routing, styling, and known pitfalls.
Works with
Categories
Guide for using @geajs/ui — a Tailwind-styled, Zag.js-powered component library for the Gea framework. Gea UI Components is an agent skill from dashersw/gea.js-powered component library for the Gea framework.
Gea UI Components fits situations like: building UIs with @geajs/ui components like Button; any pre-built component from the library.
Run `npx skills add dashersw/gea --skill gea-ui-components -a claude-code`. Or copy the skill folder (.cursor/skills/gea-ui-components in dashersw/gea) into .claude/skills/gea-ui-components in your project. Claude Code loads it when a task matches its description.
Run `npx skills add dashersw/gea --skill gea-ui-components -a codex`. Or copy the skill folder (.cursor/skills/gea-ui-components in dashersw/gea) into .agents/skills/gea-ui-components in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add dashersw/gea --skill gea-ui-components -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gea-ui-components, .gemini/skills/gea-ui-components, .github/skills/gea-ui-components and .opencode/skills/gea-ui-components in your project.
Going by SKILL.md and its folder, Gea UI Components needs the command-line tools its instructions call (npm). Our summary lists: Node.js.
SKILL.md names 1 domain. As links in the text: zagjs.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gea UI Components is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gea UI Components: UI Styling (Ohh-889/skyroc, 795 stars), Coss (crafter-station/petdex, 4.2k stars), DaisyUI Component Library (saadeghi/daisyui, 43k stars) and Design Style (Castor6/tactus, 376 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
dashersw (a GitHub user) maintains it in dashersw/gea, which has 1,257 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 30, 2026.
Source: dashersw/gea on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.