Agent skill

Worst Idea

by danium in danium/lateral-thinking

Worst Possible Idea (reverse brainstorming) — deliberately design the most terrible solutions to the problem, name the mechanism that makes each one bad, then invert those mechanisms into strong…

MITAuto-check passedDevelopment

Install Worst Idea

skills CLI
$ npx skills add danium/lateral-thinking --skill worst-idea -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install danium/lateral-thinking worst-idea --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/danium/lateral-thinking.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/worst-idea .claude/skills/worst-idea && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
worst-idea
GitHub stars
318
Token cost
~1.7k tokens
SKILL.md length
988 words
Files
2 (incl. references)
Skills in repo
10
Repo updated
First seen
Licence
MIT

At a glance

Worst Possible Idea (reverse brainstorming) — deliberately design the most terrible solutions to the problem, name the mechanism that makes each one bad, then invert those mechanisms into strong…

  • Works in 7 steps: Confirm the target → Generate genuinely terrible solutions → Isolate the mechanism of badness → …
  • Ideas all feel timid and safe
  • SKILL.md covers What this technique does, Workflow, Honesty mechanics and What NOT to do, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Worst Idea is an agent skill from danium/lateral-thinking. Worst Possible Idea (reverse brainstorming) — deliberately design the most terrible solutions to the problem, name the mechanism that makes each one bad, then invert those mechanisms into strong features. Use when ideas all feel timid and safe, when the team is optimizing instead of imagining, or for "worst idea", "reverse brainstorming", "what would make this worse", "design the disaster", "how would we guarantee failure". Do NOT use for analytical work like debugging, code review, or implementation tasks.

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/worked-example.md`).

It sits in Development, covering Brainstorming. The repository describes itself as: Lateral thinking skills for AI agents - 8 techniques + a router. de Bono for your coding agent. The licence is MIT.

When your agent uses it

  • Ideas all feel timid and safe
  • The team is optimizing instead of imagining
  • Reverse brainstorming
  • What would make this worse

Example prompts

  • “worst idea”
  • “reverse brainstorming”
  • “what would make this worse”
  • “/worst-idea”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Confirm the target
  2. Generate genuinely terrible solutions
  3. Isolate the mechanism of badness
  4. Invert the mechanism, not the idea
  5. Develop the inversions
  6. Meta-pattern scan
  7. Honest ranking, no closure pressure

What it can do on your machine

Read from SKILL.md and the folder at commit bde713d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Worst Idea loads about 1.7k tokens when it runs, and up to ~4.4k if it reads all its reference files. Until then it costs about 131 tokens; SKILL.md has 988 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~131
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from danium/lateral-thinking at commit bde713d, republished under its MIT licence (© danium). 988 words, ~1,678 tokens.

Download SKILL.mdSave it as .claude/skills/worst-idea/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
worst-idea
description
Worst Possible Idea (reverse brainstorming) — deliberately design the most terrible solutions to the problem, name the mechanism that makes each one bad, then invert those mechanisms into strong features. Use when ideas all feel timid and safe, when the team is optimizing instead of imagining, or for "worst idea", "reverse brainstorming", "what would make this worse", "design the disaster", "how would we guarantee failure". Do NOT use for analytical work like debugging, code review, or implementation tasks.

Worst Possible Idea

What this technique does

Ask for the worst solution to the problem, not the best. Design solutions that would reliably make things terrible, then dissect each one to find the exact mechanism that makes it bad. Invert that mechanism, and you have a feature. The move works because "what's the best design?" routes through everyone's inhibitions and lands on the safe, obvious answer, whereas "how would we guarantee failure?" removes the fear of being wrong and lets people say things out loud — and every named failure mode is a design principle wearing its opposite.

Source: reverse brainstorming, attributed to Hotpoint's product development practice in the 1950s, and standard in the d.school/IDEO facilitation toolkit as "Worst Possible Idea."

Workflow

Step 1: Confirm the target

A valid target is a concrete creative problem stated as something to design or reinvent: an onboarding flow, a pricing page, a landing page, a naming direction, a ritual the team runs. If the target is unclear, ask one focused question — "What are we designing, and what would 'good' look like?"

Refuse requests to perform analytical work — debugging, reviewing code, implementing a change — and suggest an analytical approach instead. Redesigning or ideating about such a process is a valid creative target: "reinvent our code-review ritual" is in scope; "review this PR" is not.

Step 2: Generate genuinely terrible solutions

Produce 5–8 solutions that would make the problem worse. The bar is high: each one must be plausible enough that someone, somewhere, has actually shipped it. Cartoon evil ("delete the user's files!") is too easy and teaches nothing. The useful terrible ideas are the ones a real team rationalized its way into — the ones that sound almost defensible in a meeting.

Show them plainly. Do not soften them, and do not pre-apologize for them.

Step 3: Isolate the mechanism of badness

For each bad idea, state in one sentence why it is bad — the mechanism, not the symptom. Not "it's annoying" but the structural reason it fails.

Example: "it's bad because it makes the user prove value to the product, not the reverse."

The mechanism is the whole technique. A bad idea with no articulated mechanism is just a bad idea.

Step 4: Invert the mechanism, not the idea

Flip the mechanism into its opposite. This is not "don't do the bad thing" — that only gets you back to neutral. Inverting the mechanism produces a positive design principle.

Bad idea's mechanism: "it makes the user prove value to the product." Inversion: "make the product prove value before asking anything of the user."

Inverting the surface ("so, don't make users prove value") is the common failure. Invert the underlying force.

Step 5: Develop the inversions

Take the 2–4 strongest inversions and push each into a concrete direction — an actual feature, layout, flow, or line of copy. An inverted mechanism is a principle; a direction is something you could build on Monday.

Step 6: Meta-pattern scan

The mechanisms of badness cluster. Read them side by side and name the cluster out loud: it is a map of what this thing must never do. Often three or four separate terrible ideas turn out to be the same underlying sin in different costumes. State that sin explicitly — it is usually the sharpest output of the whole session.

Step 7: Honest ranking, no closure pressure

Rank the surviving directions. Say which are strong, which are thin, and why. Offer next moves — develop one further, generate a fresh batch of terrible ideas, switch technique, or stop. Never push the user to commit.

Show full SKILL.md (397 more words)Show less

Honesty mechanics

The secretly-clever disqualification. Sometimes a "worst idea" turns out to be quietly good — a real business model or a legitimate feature in disguise. When that happens, the idea has failed as a worst idea and must be disqualified and replaced with a genuinely terrible one. Say so out loud:

"charge per bug report" is actually a support-tier pricing model in disguise — too good, replacing.

This keeps the batch honest. If nothing in the batch makes you wince, the batch is fake.

Dead mechanisms. Not every mechanism inverts into something useful. Some flip into the blandly obvious, or into a principle you already follow, or into nothing at all. Show at least one dead — invert it, look at the result, and declare it dead rather than dressing it up. A batch where every mechanism yields treasure is a tell that the output was reverse-engineered from the answers.

When the batch itself fails. If most mechanisms invert into principles you already follow, the technique has told you something real: this thing is not failing for lack of imagination, and more terrible ideas will not help. Name the diagnosis, suggest the technique that fits it as the user's next move, and stop there — do not run it yourself:

  • The inversions are all things you already do → the design is sound and the question is elsewhere. Suggest concept-fan to check you are solving the right problem.
  • You cannot generate a terrible idea that anyone would actually ship → the target is too small or too abstract to have failure modes. Suggest random-stimulus for generative range.

What NOT to do

  • Don't sanitize the terrible ideas. The wince is the signal. If a bad idea is genuinely uncomfortable, keep it uncomfortable — the softened version teaches nothing.
  • Don't invert the surface. "Don't do X" is not an inversion of X; it is the absence of X. Invert the mechanism underneath X into a positive force.
  • Don't skip the mechanism step. Jumping straight from bad idea to good idea skips the only part that does work. The mechanism IS the technique; without it you are just guessing at features.
  • Don't force every mechanism to pay off. Show the dead ones dead.
  • Don't push the user toward a decision. The technique is divergent; convergence belongs to the user.

References

© danium, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/worst-idea of danium/lateral-thinking.

  • SKILL.md
  • references/worked-example.md

Open the folder on GitHubat commit bde713d

Compare with similar skills

Worst Idea next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Worst Idea compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Worst Idea this skilldanium/lateral-thinking318—~1.7kAutomated safety check: PassMIT
Trellis Session Insightmindfold-ai/Trellis15k4 repos~1.7kAutomated safety check: PassAGPL-3.0
Audit Flowzebbern/claude-code-guide4.6k—~4.2kAutomated safety check: PassMIT
Context FieldsNeoVertex1/context-field147—~1.3kAutomated safety check: PassNone
Grounding A Designandrew-blake/melcloudhome142—~1.1kAutomated safety check: PassMIT
Work Issuejoesaby/astro-mermaid123—~891Automated safety check: PassMIT

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  • Inversion

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  • Provocation

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  • Random Stimulus

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  • Scamper

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Questions about Worst Idea

What does Worst Idea do?

Worst Possible Idea (reverse brainstorming) — deliberately design the most terrible solutions to the problem, name the mechanism that makes each one bad, then invert those mechanisms into strong…. Worst Idea is an agent skill from danium/lateral-thinking. Worst Possible Idea (reverse brainstorming) — deliberately design the most terrible solutions to the problem, name the mechanism that makes each one bad, then invert those mechanisms into strong features.

When should I use Worst Idea?

Worst Idea fits situations like: ideas all feel timid and safe; the team is optimizing instead of imagining; reverse brainstorming; what would make this worse.

How do I install Worst Idea in Claude Code?

Run `npx skills add danium/lateral-thinking --skill worst-idea -a claude-code`. Or copy the skill folder (skills/worst-idea in danium/lateral-thinking) into .claude/skills/worst-idea in your project. Claude Code loads it when a task matches its description.

How do I install Worst Idea in Codex?

Run `npx skills add danium/lateral-thinking --skill worst-idea -a codex`. Or copy the skill folder (skills/worst-idea in danium/lateral-thinking) into .agents/skills/worst-idea in your project. Codex loads it when a task matches its description.

Can I use Worst Idea in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add danium/lateral-thinking --skill worst-idea -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/worst-idea, .gemini/skills/worst-idea, .github/skills/worst-idea and .opencode/skills/worst-idea in your project.

What does Worst Idea need to run?

SKILL.md names no scripts, command-line tools or credentials: Worst Idea is instructions for the agent only.

Does Worst Idea access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Worst Idea safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Worst Idea use?

Worst Idea is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Worst Idea use?

About 1.7k tokens (SKILL.md is roughly 6.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.8k tokens, read only when the agent opens those files.

What are the alternatives to Worst Idea?

Skills that share tags, products or a category with Worst Idea: Trellis Session Insight (mindfold-ai/Trellis, 15k stars), Audit Flow (zebbern/claude-code-guide, 4.6k stars), Context Fields (NeoVertex1/context-field, 147 stars) and Grounding A Design (andrew-blake/melcloudhome, 142 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Worst Idea?

danium (a GitHub user) maintains it in danium/lateral-thinking, which has 318 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on September 13, 2026.

Source: danium/lateral-thinking on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.