Agent skill

H3 Style Craft

by dagthomas in dagthomas/comfyui_dagthomas

Turning the APNext H3 node's visualstyle, camera and wildness settings into observable MiniMax H3 prompt language - one visual-medium pack plus at most one motion, finish and audio pack, translating…

MITAuto-check passedWriting & Content

Install H3 Style Craft

skills CLI
$ npx skills add dagthomas/comfyui_dagthomas --skill h3-style-craft -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install dagthomas/comfyui_dagthomas h3-style-craft --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/dagthomas/comfyui_dagthomas.git skills-src && mkdir -p .claude/skills && cp -r skills-src/data/h3/skills/h3-style-craft .claude/skills/h3-style-craft && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
h3-style-craft
GitHub stars
290
Token cost
~994 tokens
SKILL.md length
469 words
Files
5 (incl. references)
Skills in repo
5
Repo updated
First seen
Licence
MIT

At a glance

Turning the APNext H3 node's visualstyle, camera and wildness settings into observable MiniMax H3 prompt language - one visual-medium pack plus at most one motion, finish and audio pack, translating…

  • Works in 6 steps: medium and material construction (what… → shape, edge and shadow grammar → palette and value logic → …
  • Tasks that involve Translation
  • SKILL.md covers What the node gives you, Style construction, Animation and motion vocabulary and Reference library
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

H3 Style Craft is an agent skill from dagthomas/comfyui_dagthomas. Turning the APNext H3 node's visualstyle, camera and wildness settings into observable MiniMax H3 prompt language - one visual-medium pack plus at most one motion, finish and audio pack, translating a named studio, era, genre or artist into traits, describing traditional animation timing (held poses, stepped cadence, smears, line boil, painted texture) without over-claiming frame rates, and scaling authorial risk to the wildness band. Load with h3-prompt-director whenever a style is stated, a reference look is…

Its SKILL.md is about 990 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/08_H3_AESTHETIC_MOTION_AUDIO_LIBRARY.md`, `references/09_H3_STYLE_REFERENCE_ANCHORS.md` and `references/10_H3_STYLE_PICKER_RULESET.md`).

It sits in Writing & Content, covering Translation. It works with MiniMax. The repository describes itself as: comfyuidagthomas - Advanced Prompt Generation and Image Analysis. The licence is MIT.

When your agent uses it

  • Tasks that involve Translation

Example prompts

  • “/h3-style-craft”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. medium and material construction (what the image is physically made of)
  2. shape, edge and shadow grammar
  3. palette and value logic
  4. motion and deformation grammar
  5. animated surface and texture behaviour
  6. cadence terminology

What it can do on your machine

Read from SKILL.md and the folder at commit 469fdd6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

H3 Style Craft loads about 994 tokens when it runs, and up to ~17k if it reads all its reference files. Until then it costs about 144 tokens; SKILL.md has 469 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~144
When it runs · the whole SKILL.md, loaded when a task matches
~994
With references · SKILL.md plus every file in references/, read only if the agent opens them
~17k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from dagthomas/comfyui_dagthomas at commit 469fdd6, republished under its MIT licence (© dagthomas). 469 words, ~994 tokens.

Download SKILL.mdSave it as .claude/skills/h3-style-craft/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
h3-style-craft
description
Turning the APNext H3 node's visual_style, camera and wildness settings into observable MiniMax H3 prompt language - one visual-medium pack plus at most one motion, finish and audio pack, translating a named studio, era, genre or artist into traits, describing traditional animation timing (held poses, stepped cadence, smears, line boil, painted texture) without over-claiming frame rates, and scaling authorial risk to the wildness band. Load with h3-prompt-director whenever a style is stated, a reference look is implied, or wildness is above Conservative.

H3 style and motion craft

What the node gives you

  • visual_style - either a label to open [Shot 1] with (Cinematic, live-action, 2D-animated, 3D CG, claymation, watercolor, vintage film) or "choose one that fits". The label is the opening words, not the whole style: expand it into craft the video model can see.
  • Camera - motion, amplitude (with small amplitude / with large amplitude) and speed (at slow speed / at fast speed) in the guide's vocabulary. Use the exact phrases the directive gives; describe what the move reveals, not just that it happens.
  • Wildness band - Conservative and Grounded keep to ordinary physics and motivated choices; Bold allows one memorable visual idea; Wild and Unhinged invite surreal logic and the node lists concrete surreal elements that must appear. Style intensity follows the band: a Conservative watercolour is a quiet, faithful watercolour; an Unhinged one can bleed, run and re-form.

Style construction

Translate any style into observable craft rather than a name. In priority order:

  1. medium and material construction (what the image is physically made of)
  2. shape, edge and shadow grammar
  3. palette and value logic
  4. motion and deformation grammar
  5. animated surface and texture behaviour
  6. cadence terminology

Use at most one dominant visual medium, one motion system, one finish system and one audio treatment unless the user explicitly asks for a hybrid; then say which layer each medium controls. When a unified style is asked for, apply it to everything - subject, crowd, vehicles, props, architecture, signage, pavement, reflections, atmosphere, smears and transitions - not only the hero.

If the user names a studio, era, genre or artist, translate it into traits and do not rely on the proper name. Never import recognizable IP characters, costumes, logos or franchise silhouettes when only the look was asked for.

Show full SKILL.md (174 more words)Show less

Animation and motion vocabulary

Use visible motion terms when they help: anticipation, compression, contact, passing, suspension, extension, impact, rebound, overshoot, follow-through, overlap, secondary action, smears, replacement drawings, line boil, animated pigment, moving texture, registration shift.

Smears are brief transition drawings that resolve immediately into readable anatomy; they are not generic motion blur.

For ones / twos / fours, limited frame rate or flip-book timing, describe the visible cadence you want rather than promising literal repeated frames: visible stepped timing, held key poses, selective in-betweens, abrupt drawing changes, minimal interpolation. Exact cadence is verified from frames or enforced in the workflow, never claimed in the prompt.

Reference library

Read thisWhen
10_H3_STYLE_PICKER_RULESET.mdAny style, medium or look is requested or implied - how to pick one visual pack and at most one motion / finish / audio pack.
08_H3_AESTHETIC_MOTION_AUDIO_LIBRARY.mdThe pack catalogue (V/M/F/A ids) the picker refers to, with concrete injection language.
09_H3_STYLE_REFERENCE_ANCHORS.mdThe user names a studio, era, genre, artist or production - translate it into traits.
15_H3_TEMPORAL_ANIMATION_TECHNIQUES.mdTraditional animation timing: ones / twos, held poses, smears, line boil, limited in-betweens.

© dagthomas, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in data/h3/skills/h3-style-craft of dagthomas/comfyui_dagthomas.

  • SKILL.md
  • references/08_H3_AESTHETIC_MOTION_AUDIO_LIBRARY.md
  • references/09_H3_STYLE_REFERENCE_ANCHORS.md
  • references/10_H3_STYLE_PICKER_RULESET.md
  • references/15_H3_TEMPORAL_ANIMATION_TECHNIQUES.md

Open the folder on GitHubat commit 469fdd6

Compare with similar skills

H3 Style Craft next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

H3 Style Craft compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
H3 Style Craft this skilldagthomas/comfyui_dagthomas290—~994Automated safety check: PassMIT
Roo Translationzgsm-ai/costrict4.5k—~1.8kAutomated safety check: PassApache-2.0
Minimax H3 Prompt Reviewerunknowlei/minimax-h3-opencode-skills122—~2.1kAutomated safety check: PassMIT
Mm3 Captioningscragnog/HOT-Step-CPP174—~6.2kAutomated safety check: PassMIT
Street Fighter Live Action H3karuvanan/MiniMax-H3-Director-Cut-Studio131—~12kAutomated safety check: PassCustom licence
Translation Diff ExportDevolutions/UniGetUI26k—~1.1kAutomated safety check: PassMIT

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Works with

Questions about H3 Style Craft

What does H3 Style Craft do?

Turning the APNext H3 node's visualstyle, camera and wildness settings into observable MiniMax H3 prompt language - one visual-medium pack plus at most one motion, finish and audio pack, translating…. H3 Style Craft is an agent skill from dagthomas/comfyui_dagthomas. Turning the APNext H3 node's visualstyle, camera and wildness settings into observable MiniMax H3 prompt language - one visual-medium pack plus at most one motion, finish and audio pack, translating a named studio, era, genre or artist into traits, describing traditional animation timing (held poses, stepped cadence, smears, line boil, painted texture) without over-claiming frame rates, and scaling authorial risk to the wildness band.

When should I use H3 Style Craft?

H3 Style Craft fits situations like: tasks that involve Translation.

How do I install H3 Style Craft in Claude Code?

Run `npx skills add dagthomas/comfyui_dagthomas --skill h3-style-craft -a claude-code`. Or copy the skill folder (data/h3/skills/h3-style-craft in dagthomas/comfyui_dagthomas) into .claude/skills/h3-style-craft in your project. Claude Code loads it when a task matches its description.

How do I install H3 Style Craft in Codex?

Run `npx skills add dagthomas/comfyui_dagthomas --skill h3-style-craft -a codex`. Or copy the skill folder (data/h3/skills/h3-style-craft in dagthomas/comfyui_dagthomas) into .agents/skills/h3-style-craft in your project. Codex loads it when a task matches its description.

Can I use H3 Style Craft in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add dagthomas/comfyui_dagthomas --skill h3-style-craft -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/h3-style-craft, .gemini/skills/h3-style-craft, .github/skills/h3-style-craft and .opencode/skills/h3-style-craft in your project.

What does H3 Style Craft need to run?

SKILL.md names no scripts, command-line tools or credentials: H3 Style Craft is instructions for the agent only.

Does H3 Style Craft access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is H3 Style Craft safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does H3 Style Craft use?

H3 Style Craft is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does H3 Style Craft use?

About 994 tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 16k tokens, read only when the agent opens those files.

What are the alternatives to H3 Style Craft?

Skills that share tags, products or a category with H3 Style Craft: Roo Translation (zgsm-ai/costrict, 4.5k stars), Minimax H3 Prompt Reviewer (unknowlei/minimax-h3-opencode-skills, 122 stars), Mm3 Captioning (scragnog/HOT-Step-CPP, 174 stars) and Street Fighter Live Action H3 (karuvanan/MiniMax-H3-Director-Cut-Studio, 131 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains H3 Style Craft?

dagthomas (a GitHub user) maintains it in dagthomas/comfyui_dagthomas, which has 290 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on August 30, 2026.

Source: dagthomas/comfyui_dagthomas on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.