Debug
asgeirtj/system_prompts_leaks
Enable debug logging for this session and help diagnose issues
Investigate CodSpeed CI performance reports on PRs — regressions or improbable improvements that don't reproduce locally.
$ npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install cometkim/unicode-segmenter codspeed-debug --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/cometkim/unicode-segmenter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/codspeed-debug .claude/skills/codspeed-debug && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "codspeed-debug" agent skill from https://github.com/cometkim/unicode-segmenter/tree/main/.claude/skills/codspeed-debug into .claude/skills/codspeed-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codspeed-debug", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/cometkim/unicode-segmenter/tree/main/.claude/skills/codspeed-debugType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install cometkim/unicode-segmenter codspeed-debug --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cometkim/unicode-segmenter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/codspeed-debug .agents/skills/codspeed-debug && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "codspeed-debug" agent skill from https://github.com/cometkim/unicode-segmenter/tree/main/.claude/skills/codspeed-debug into .agents/skills/codspeed-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codspeed-debug", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install cometkim/unicode-segmenter codspeed-debug --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cometkim/unicode-segmenter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/codspeed-debug .cursor/skills/codspeed-debug && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "codspeed-debug" agent skill from https://github.com/cometkim/unicode-segmenter/tree/main/.claude/skills/codspeed-debug into .cursor/skills/codspeed-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codspeed-debug", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/cometkim/unicode-segmenter.git --path .claude/skills/codspeed-debug--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install cometkim/unicode-segmenter codspeed-debug --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cometkim/unicode-segmenter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/codspeed-debug .gemini/skills/codspeed-debug && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "codspeed-debug" agent skill from https://github.com/cometkim/unicode-segmenter/tree/main/.claude/skills/codspeed-debug into .gemini/skills/codspeed-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codspeed-debug", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install cometkim/unicode-segmenter codspeed-debugInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/cometkim/unicode-segmenter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/codspeed-debug .github/skills/codspeed-debug && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "codspeed-debug" agent skill from https://github.com/cometkim/unicode-segmenter/tree/main/.claude/skills/codspeed-debug into .github/skills/codspeed-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codspeed-debug", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install cometkim/unicode-segmenter codspeed-debug --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/cometkim/unicode-segmenter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/codspeed-debug .opencode/skills/codspeed-debug && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "codspeed-debug" agent skill from https://github.com/cometkim/unicode-segmenter/tree/main/.claude/skills/codspeed-debug into .opencode/skills/codspeed-debug/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codspeed-debug", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
codspeed-debugInvestigate CodSpeed CI performance reports on PRs — regressions or improbable improvements that don't reproduce locally.
Codspeed Debug is an agent skill from cometkim/unicode-segmenter. Investigate CodSpeed CI performance reports on PRs — regressions or improbable improvements that don't reproduce locally. Use when the CodSpeed check flags a delta and you need to replicate or explain it.
Its SKILL.md is about 810 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A lightweight implementation of the Unicode Text Segmentation (UAX 29). The licence is MIT.
Read from SKILL.md and the folder at commit 5d3c738. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Codspeed Debug loads about 814 tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 426 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from cometkim/unicode-segmenter at commit 5d3c738, republished under its MIT licence (© cometkim). 426 words, ~814 tokens.
.claude/skills/codspeed-debug/SKILL.md (or your agent's skills folder).CI (.github/workflows/codspeed.yml) runs node benchmark/grapheme/codspeed.js (tinybench + @codspeed/tinybench-plugin) under CodSpeedHQ/action in simulation mode: a valgrind-style instrumented VM counting simulated CPU work, not wall clock. Its numbers routinely disagree with mitata.
--predictable --hash-seed=1) and the plugin measures roughly: a few warmup calls → forced gc() → one measured call.beforeAll warmup in codspeed.js — do not remove it.embedded weak objects cleared — e.g. hidden-class maps of objects with no live instances), so optimized code deopts right before the measured call, producing phantom regressions up to ~60%.src/grapheme.js carried a defense against this from #133 to #145: a block stashing a live generator and its first result on PAIR._keep, so the segment-object hidden classes stayed strongly reachable across GC. It was removed after measuring it inert on the current (generator-based) code — the deopt it guarded was diagnosed on a class-iterator rewrite that never shipped. If you re-add anything like it, note that a module-scope const _keep = ... does NOT work: unreferenced module bindings don't survive module evaluation, so the pin has to hang off an object that stays reachable.graphemeSegments, which allocates ~120 objects per call, so whether a scavenge lands inside the measured call swings it ±30%. Run 50 { gc(); one call } cycles under callgrind and subtract a { gc() }-only run of the same shape; that showed 92,965 vs 92,915 instructions per call (0.05%), with the pin making each major GC ~26 k instructions more expensive.Write a scratch script that mimics the protocol per case: N warmup calls, globalThis.gc(), then time exactly one call. Run with:
node --expose-gc --predictable --hash-seed=1 scratch.mjsDiagnose tiering with --trace-deopt, --trace-opt, and --trace-baseline; a deopt logged between the gc() and the measured call is the smoking gun.
© cometkim, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/codspeed-debug of cometkim/unicode-segmenter.
Open the folder on GitHubat commit 5d3c738
Codspeed Debug next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Codspeed Debug this skillcometkim/unicode-segmenter | 112 | — | ~814 | Automated safety check: Pass | MIT | |
| Debugasgeirtj/system_prompts_leaks | 69k | — | ~439 | Automated safety check: Pass | CC0-1.0 | |
| Root Cause Investigationgarrytan/gstack | 136k | — | ~12k | Automated safety check: Notes | MIT | |
| Runtime Debugvercel/next.js | 143k | 1 repos | ~618 | Automated safety check: Pass | MIT | |
| Openclaw Debuggingopenclaw/openclaw | 392k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Debugging Executionsn8n-io/n8n | 207k | — | ~2.6k | Automated safety check: Pass | Custom licence |
asgeirtj/system_prompts_leaks
Enable debug logging for this session and help diagnose issues
garrytan/gstack
Debugs in four phases (investigate, analyze, hypothesize, implement) under one rule: no fix is made until the root cause is found.
vercel/next.js
Debug and verification workflow for runtime-bundle and module-resolution regressions.
openclaw/openclaw
Debug OpenClaw model, provider, tool-surface, code-mode, streaming, and live/Crabbox behavior by choosing the right logs, probes, and proof path before changing code, including fetching stored…
n8n-io/n8n
Debug failed or wrong-output workflow executions using executions tools.
sickn33/agentic-awesome-skills
A skill your agent uses when working with debugging toolkit smart debug (Alias for debugging-toolkit-smart-debug)
cometkim/unicode-segmenter
Archive benchmark runs into benchmark/grapheme/records and regenerate the HTML report.
cometkim/unicode-segmenter
Measure runtime perf, bundle size, and memory impact of unicode-segmenter changes.
cometkim/unicode-segmenter
Regenerate the generated Unicode data modules (src/graphemedata.js, generaldata.js, emojidata.js, test/unicodetestdata.js) and verify correctness.
Investigate CodSpeed CI performance reports on PRs — regressions or improbable improvements that don't reproduce locally. Codspeed Debug is an agent skill from cometkim/unicode-segmenter. Investigate CodSpeed CI performance reports on PRs — regressions or improbable improvements that don't reproduce locally.
Codspeed Debug fits situations like: the CodSpeed check flags a delta and you need to replicate.
Run `npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a claude-code`. Or copy the skill folder (.claude/skills/codspeed-debug in cometkim/unicode-segmenter) into .claude/skills/codspeed-debug in your project. Claude Code loads it when a task matches its description.
Run `npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a codex`. Or copy the skill folder (.claude/skills/codspeed-debug in cometkim/unicode-segmenter) into .agents/skills/codspeed-debug in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cometkim/unicode-segmenter --skill codspeed-debug -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/codspeed-debug, .gemini/skills/codspeed-debug, .github/skills/codspeed-debug and .opencode/skills/codspeed-debug in your project.
Going by SKILL.md and its folder, Codspeed Debug needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Codspeed Debug is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 814 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Codspeed Debug: Debug (asgeirtj/system_prompts_leaks, 69k stars), Root Cause Investigation (garrytan/gstack, 136k stars), Runtime Debug (vercel/next.js, 143k stars) and Openclaw Debugging (openclaw/openclaw, 392k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
cometkim (a GitHub user) maintains it in cometkim/unicode-segmenter, which has 112 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on July 29, 2026.
Source: cometkim/unicode-segmenter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.