Daily Journal
ravila4/claude-adhd-skills
Draft, organize, or update development journal entries. An agent skill from ravila4/claude-adhd-skills.
Single write point for the vault. An agent skill from ccplugins/awesome-claude-code-plugins.
$ npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ccplugins/awesome-claude-code-plugins preserve --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ccplugins/awesome-claude-code-plugins.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/bedrock/skills/preserve .claude/skills/preserve && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "preserve" agent skill from https://github.com/ccplugins/awesome-claude-code-plugins/tree/main/plugins/bedrock/skills/preserve into .claude/skills/preserve/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "preserve", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ccplugins/awesome-claude-code-plugins/tree/main/plugins/bedrock/skills/preserveType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ccplugins/awesome-claude-code-plugins preserve --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ccplugins/awesome-claude-code-plugins.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/bedrock/skills/preserve .agents/skills/preserve && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "preserve" agent skill from https://github.com/ccplugins/awesome-claude-code-plugins/tree/main/plugins/bedrock/skills/preserve into .agents/skills/preserve/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "preserve", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ccplugins/awesome-claude-code-plugins preserve --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ccplugins/awesome-claude-code-plugins.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/bedrock/skills/preserve .cursor/skills/preserve && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "preserve" agent skill from https://github.com/ccplugins/awesome-claude-code-plugins/tree/main/plugins/bedrock/skills/preserve into .cursor/skills/preserve/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "preserve", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ccplugins/awesome-claude-code-plugins.git --path plugins/bedrock/skills/preserve--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ccplugins/awesome-claude-code-plugins preserve --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ccplugins/awesome-claude-code-plugins.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/bedrock/skills/preserve .gemini/skills/preserve && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "preserve" agent skill from https://github.com/ccplugins/awesome-claude-code-plugins/tree/main/plugins/bedrock/skills/preserve into .gemini/skills/preserve/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "preserve", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ccplugins/awesome-claude-code-plugins preserveInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ccplugins/awesome-claude-code-plugins.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/bedrock/skills/preserve .github/skills/preserve && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "preserve" agent skill from https://github.com/ccplugins/awesome-claude-code-plugins/tree/main/plugins/bedrock/skills/preserve into .github/skills/preserve/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "preserve", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ccplugins/awesome-claude-code-plugins preserve --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ccplugins/awesome-claude-code-plugins.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/bedrock/skills/preserve .opencode/skills/preserve && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "preserve" agent skill from https://github.com/ccplugins/awesome-claude-code-plugins/tree/main/plugins/bedrock/skills/preserve into .opencode/skills/preserve/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "preserve", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
preserveSingle write point for the vault. An agent skill from ccplugins/awesome-claude-code-plugins.
Preserve is an agent skill from ccplugins/awesome-claude-code-plugins. Single write point for the vault. Centralizes entity detection, textual matching, entity creation/update, and bidirectional linking. Accepts structured input (list of entities), free-form input (text, meeting notes, session context), or graphify output (graph.json + obsidian markdown from /graphify pipeline). Use when: "bedrock preserve", "bedrock-preserve", "save to vault", "record in vault", "/bedrock:preserve", or when another skill (e.g., /bedrock:teach) needs to persist entities in the vault.
Its SKILL.md is about 10k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Productivity & Automation, covering Meeting notes and agendas. It works with Obsidian. The repository describes itself as: Awesome Claude Code plugins — a curated list of slash commands, subagents, MCP servers, and hooks for Claude Code. The licence is Apache-2.0.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 5bd4f16. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashReadWriteEditGlobGrepAgentmcp__plugin_github_github__*mcp__plugin_atlassian_atlassian__*From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitpython3ghFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git and gh, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Preserve loads about 10k tokens when it runs. Until then it costs about 128 tokens; SKILL.md has 3,425 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Bash, Read, Write, Edit, Glob, Grep, Agent, mcp__plugin_github_github__*, mcp__plugin_atlassian_atlaAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ccplugins/awesome-claude-code-plugins at commit 5bd4f16, republished under its Apache-2.0 licence (© ccplugins). 3,425 words, ~10,045 tokens.
.claude/skills/preserve/SKILL.md (or your agent's skills folder).Entity definitions and templates are in the plugin directory, not in the vault root. Use the "Base directory for this skill" provided at invocation to resolve paths:
<base_dir>/../../entities/<base_dir>/../../templates/{type}/_template.md<base_dir>/../../CLAUDE.md (already injected automatically into context)Where <base_dir> is the path provided in "Base directory for this skill".
Resolve which vault to operate on. This skill can be invoked from any directory.
Step 1 — Parse --vault flag:
Check if the input arguments include --vault <name>. If found, extract the vault name and remove it from the arguments before further parsing.
Step 2 — Resolve vault path:
If --vault <name> was provided:
Read the vault registry at <base_dir>/../../vaults.json. Find the entry matching the name.
If not found: error — "Vault <name> is not registered. Run /bedrock:vaults to see available vaults."
If found: set VAULT_PATH to the entry's path value.
If no --vault flag — CWD detection:
Read <base_dir>/../../vaults.json. Check if the current working directory is inside any registered vault path
(CWD starts with a registered vault's absolute path). If multiple match, use the longest path (most specific).
If found: set VAULT_PATH to the matching vault's path.
If CWD detection fails — default vault:
From the registry, find the vault with "default": true.
If found: set VAULT_PATH to the default vault's path.
If no resolution:
Error — "No vault resolved. Available vaults:" followed by the registry listing.
"Use --vault <name> to specify, or run /bedrock:setup to register a vault."
Step 3 — Validate vault path:
test -d "<VAULT_PATH>" && echo "exists" || echo "missing"If missing: error — "Vault path <VAULT_PATH> does not exist on disk. Run /bedrock:setup to re-register."
Step 4 — Read vault config:
cat <VAULT_PATH>/.bedrock/config.json 2>/dev/nullExtract language, git.strategy, and other relevant fields for use in later phases.
From this point forward, ALL vault file operations use <VAULT_PATH> as the root.
<VAULT_PATH>/actors/, <VAULT_PATH>/people/, etc.<VAULT_PATH>/.bedrock/config.jsongit -C <VAULT_PATH> <command>This skill centralizes ALL write logic for the vault. It receives input (structured, free-form,
or graphify output), identifies entities, correlates with the existing vault, proposes changes
to the user, and executes after confirmation. It is the only path to create or update entities in the vault (except /sync-people
which handles people/teams via GitHub API).
You are an execution agent. Follow the phases below in order, without skipping steps.
Two pre-flight steps run before any input parsing: synchronize the vault with its remote, then (when applicable) merge an incoming graphify output directory into the vault's cumulative graphify-out/.
Execute:
git -C <VAULT_PATH> pull --rebase origin mainIf the pull fails:
git -C <VAULT_PATH> rebase --abort and warn the user. DO NOT proceed without resolving.When this runs: Only when the skill was invoked with a graphify_output_path argument pointing at a graphify output directory (e.g., /bedrock:teach passes $TEACH_TMP/graphify-out-new/). Free-form text input and structured entity-list input skip this sub-phase entirely.
Skip condition (backward compat): If the input's graphify_output_path resolves to the same absolute path as <VAULT_PATH>/graphify-out/, skip this sub-phase. Legacy callers (and /bedrock:sync in its current form) point at the vault's own output directory — there is nothing to merge. Use realpath (or equivalent) to compare:
incoming_real=$(cd "<graphify_output_path>" 2>/dev/null && pwd -P)
vault_real=$(cd "<VAULT_PATH>/graphify-out" 2>/dev/null && pwd -P)
if [ "$incoming_real" = "$vault_real" ]; then
echo "Phase 0.2: graphify_output_path already points at the vault — skipping merge."
# proceed to Phase 1 with graphify_output_path unchanged
fiSkip condition (no graphify input): If the input is free-form text, structured entity list, or otherwise does not include graphify_output_path, skip.
Step 1 — Validate incoming directory. Verify that <graphify_output_path>/graph.json exists, is non-empty, and parses as valid JSON. If invalid, abort with a clear error and do NOT mutate the vault:
if [ ! -s "<graphify_output_path>/graph.json" ]; then
echo "ERROR: graph.json missing or empty in <graphify_output_path>. Aborting before vault mutation."
exit 1
fi
python3 -c "import json,sys; json.load(open('<graphify_output_path>/graph.json'))" || { echo "ERROR: graph.json is not valid JSON."; exit 1; }Step 2 — First-ingestion edge case. If <VAULT_PATH>/graphify-out/ does not exist, promote the incoming directory wholesale (no re-merge pass) and record stats, then skip to Step 7:
if [ ! -d "<VAULT_PATH>/graphify-out" ]; then
mkdir -p "<VAULT_PATH>"
cp -R "<graphify_output_path>" "<VAULT_PATH>/graphify-out"
echo "Phase 0.2: first ingestion — promoted incoming graphify output to <VAULT_PATH>/graphify-out/."
# record: nodes_added = <count of nodes in graph.json>, nodes_merged = 0, edges_added = <count of edges>, stale_flag_set = false
# skip to Step 7 (record stats) then exit sub-phase
fiStep 3 — Merge graph.json (nodes + edges). Both files follow NetworkX node-link format ({"nodes": [...], "edges": [...]} or "links" — accept either key). Run the merge via an inline Python block to avoid hand-merging JSON in the prompt. Write the merged graph to a staging file, then atomically swap:
python3 - <<'PY'
import json, os, pathlib, shutil, sys
existing_path = pathlib.Path("<VAULT_PATH>/graphify-out/graph.json")
incoming_path = pathlib.Path("<graphify_output_path>/graph.json")
staging_path = existing_path.with_suffix(".json.staging")
with existing_path.open() as f:
existing = json.load(f)
with incoming_path.open() as f:
incoming = json.load(f)
# Accept both "edges" and "links" keys — normalize to "edges".
def _edges(g):
return g.get("edges", g.get("links", []))
# --- Node merge keyed by id ---
def _union(a, b):
# Preserve order; dedup by string representation.
seen, out = set(), []
for item in (a or []) + (b or []):
key = json.dumps(item, sort_keys=True) if not isinstance(item, str) else item
if key not in seen:
seen.add(key)
out.append(item)
return out
def _dedup_sources_by_url(a, b):
seen, out = set(), []
for item in (a or []) + (b or []):
if isinstance(item, dict) and "url" in item:
if item["url"] in seen:
continue
seen.add(item["url"])
out.append(item)
return out
existing_nodes = {n["id"]: n for n in existing.get("nodes", [])}
nodes_added = 0
nodes_merged = 0
for inc in incoming.get("nodes", []):
nid = inc["id"]
if nid not in existing_nodes:
existing_nodes[nid] = inc
nodes_added += 1
else:
cur = existing_nodes[nid]
# Union sources by URL
if "sources" in inc or "sources" in cur:
cur["sources"] = _dedup_sources_by_url(cur.get("sources"), inc.get("sources"))
# Most-recent updated_at (YYYY-MM-DD lexical compare works)
cur_ua, inc_ua = cur.get("updated_at"), inc.get("updated_at")
if inc_ua and (not cur_ua or inc_ua > cur_ua):
cur["updated_at"] = inc_ua
# Union labels and tags
for key in ("labels", "tags"):
if key in inc or key in cur:
cur[key] = _union(cur.get(key), inc.get(key))
nodes_merged += 1
# --- Edge dedup keyed by (source, target, type/relation) ---
def _edge_key(e):
return (e.get("source"), e.get("target"), e.get("type") or e.get("relation"))
existing_edges = _edges(existing)
seen_edges = {_edge_key(e) for e in existing_edges}
edges_added = 0
for inc_edge in _edges(incoming):
k = _edge_key(inc_edge)
if k in seen_edges:
continue
existing_edges.append(inc_edge)
seen_edges.add(k)
edges_added += 1
merged = dict(existing)
merged["nodes"] = list(existing_nodes.values())
# Preserve the key naming the existing file used.
merged_key = "edges" if "edges" in existing else ("links" if "links" in existing else "edges")
merged[merged_key] = existing_edges
with staging_path.open("w") as f:
json.dump(merged, f, indent=2, ensure_ascii=False)
# Emit stats to stdout for capture.
print(json.dumps({"nodes_added": nodes_added, "nodes_merged": nodes_merged, "edges_added": edges_added}))
PYAtomic swap after the Python block succeeds:
mv "<VAULT_PATH>/graphify-out/graph.json.staging" "<VAULT_PATH>/graphify-out/graph.json"If the Python block exits non-zero, abort without running the mv — the vault's graph.json stays untouched.
Step 4 — Append obsidian/*.md files. For each markdown file in <graphify_output_path>/obsidian/:
<VAULT_PATH>/graphify-out/obsidian/: append the incoming content to the existing file, separated by \n\n---\n\n. Existing content is preserved verbatim.<VAULT_PATH>/graphify-out/obsidian/.mkdir -p "<VAULT_PATH>/graphify-out/obsidian"
for src in "<graphify_output_path>/obsidian/"*.md; do
[ -e "$src" ] || continue
dest="<VAULT_PATH>/graphify-out/obsidian/$(basename "$src")"
if [ -e "$dest" ]; then
printf '\n\n---\n\n' >> "$dest"
cat "$src" >> "$dest"
else
cp "$src" "$dest"
fi
doneStep 5 — Append GRAPH_REPORT.md. If <graphify_output_path>/GRAPH_REPORT.md exists:
<VAULT_PATH>/graphify-out/GRAPH_REPORT.md exists: append a new dated section.if [ -f "<graphify_output_path>/GRAPH_REPORT.md" ]; then
dest="<VAULT_PATH>/graphify-out/GRAPH_REPORT.md"
if [ -e "$dest" ]; then
{
printf '\n\n---\n\n# Merge on %s\n\n' "$(date +%Y-%m-%d)"
cat "<graphify_output_path>/GRAPH_REPORT.md"
} >> "$dest"
else
cp "<graphify_output_path>/GRAPH_REPORT.md" "$dest"
fi
fiStep 6 — Mark .graphify_analysis.json stale. If <VAULT_PATH>/graphify-out/.graphify_analysis.json exists, set a top-level "stale": true field. Other content is untouched:
analysis="<VAULT_PATH>/graphify-out/.graphify_analysis.json"
stale_flag_set=false
if [ -f "$analysis" ]; then
python3 - <<PY
import json, pathlib
p = pathlib.Path("$analysis")
with p.open() as f:
data = json.load(f)
data["stale"] = True
with p.open("w") as f:
json.dump(data, f, indent=2, ensure_ascii=False)
PY
stale_flag_set=true
fiIf the file does not exist, skip (nothing to mark).
Step 7 — Record merge stats for the Phase 7 report. Capture nodes_added, nodes_merged, edges_added (from Step 3's Python stdout) and stale_flag_set (from Step 6). These values are threaded through to Phase 7's report block under a new "Graphify merge" section and returned in the skill's result payload to the caller (e.g., /bedrock:teach).
Step 8 — Point subsequent phases at the merged location. After the merge succeeds, set graphify_output_path := <VAULT_PATH>/graphify-out/ for all downstream phases. Phase 1.3 (graphify-output parsing), Phase 2 (matching), and the rest of the flow read from the merged vault location — not from the original temp input.
/bedrock:preserve accepts three input modes. Determine which to apply:
When called by another skill (e.g., /bedrock:teach) or when the user provides an explicit list.
The format is a list of entities, each with:
- type: actor | person | team | concept | topic | discussion | project | fleeting | code
name: "canonical entity name"
action: create | update
content: "content to include in the entity body"
relations:
actors: ["actor-slug-1", "actor-slug-2"]
people: ["person-slug-1"]
teams: ["team-slug-1"]
concepts: ["concept-slug-1"]
topics: ["topic-slug-1"]
discussions: ["discussion-slug-1"]
projects: ["project-slug-1"]
code: ["node-slug-1"]
source: "github | confluence | jira | session | manual | gdoc | csv | graphify"
metadata: {} # additional frontmatter fields specific to the typeIf the input follows this format (or something close): parse directly and go to Phase 2.
When the user provides natural text, meeting notes, session context, or any unstructured content. Analyze the text and extract:
Mentioned entities — identify by name, alias, or reference:
Inferred action — for each entity:
updatecreateContent — what was said about each entity in the input
Relations — infer which entities relate to each other based on context
Source — infer: session (conversation), meeting-notes (minutes), manual (typed text)
To classify new content, consult the plugin's entity definitions (see "Plugin Paths" section) (loaded in Phase 2.0):
Convert the result to the structured format from section 1.1 and proceed.
When called by /bedrock:teach (or any skill) with a graphify output reference,
OR when the user invokes /bedrock:preserve directly pointing at a graphify-out/ directory:
Input format:
graphify_output_path: path to graphify-out/ directorysource_url: original external source URL/path (optional — may not be present for manual invocation)source_type: type of external source (optional)Detection: If the input contains a path ending in graphify-out/ or graphify-out,
or references graph.json, treat as graphify output input.
Processing:
Read graph.json from graphify_output_path/graph.json:
id, label, file_type, source_file, source_locationsource, target, relation, confidence, confidence_scoregraph.json is missing or empty: abort with error "No graph.json found in graphify output. Run /graphify first."Read obsidian files from graphify_output_path/obsidian/*.md:
id (kebab-cased)Read analysis from graphify_output_path/.graphify_analysis.json (if exists):
domain/* tags when creating entitiesClassify graphify nodes into vault entity types — /preserve owns this classification:
file_type: code → code (actor inferred from source_file path or repo name in the path)file_type: document or file_type: paper → check for concept first: if the node describes a pattern, principle, technique, protocol, or abstraction AND is self-contained AND is not specific to a single actor → conceptfile_type: document (non-concept) → classify using entity definitions ("When to create" / "When NOT to create" / "How to distinguish")file_type: paper (non-concept) → topic or fleeting depending on completeness criteria.graphify_analysis.json) → consider as actor, concept, or topicfleetingFilter relevant nodes:
Match against existing vault — Use existing textual matching logic from Phase 2 (filename, name, aliases, graphify_node_id). Mark matched nodes as update, unmatched as create.
Build internal structured format for each classified + filtered entity:
type: from classification (step 4)name: from graphify node label (kebab-cased for filename)action: create or update (from step 6 matching)content: from obsidian markdown file body (or generate from graph.json metadata if no obsidian file)relations: from graph.json edges (convert node ids to entity slugs via kebab-case)source: from input source_type (or "graphify" if not provided)source_url: from input source_url (if provided)source_type: from input source_type (if provided)metadata: for code entities, include:graphify_node_id: node id from graph.jsonactor: wikilink of the parent actor (inferred from source_file path)node_type: infer from context (function, class, module, interface, endpoint)source_file: relative path from graph.jsonconfidence: from the strongest edge connected to the node (EXTRACTED > INFERRED > AMBIGUOUS)metadata: for concepts (from graphify), include:graphify_node_id: node id from graph.jsonconfidence: from the strongest edge connected to the node (EXTRACTED > INFERRED > AMBIGUOUS)Proceed to Phase 3 (Change Proposal) — present the classified entity list for user confirmation, then execute writes as normal (Phases 4-7).
Note: When invoked directly by the user (not via /teach), the user confirmation in Phase 3 is the only gate before writes. When invoked via /teach, /teach has already shown the user the graphify report (god nodes, communities) providing context for the confirmation.
Before converting to structured format, classify each entity by Zettelkasten role. Consult the plugin's entity definitions ("Completeness Criteria" section) to determine the correct type:
Classification rule:
graphify_node_id and actor defined → classify as code (permanent extension, sub-entity of actor)concept (permanent)fleetingHeuristics for fleeting:
When in doubt, err on the side of fleeting — it is safer to capture as fleeting and promote later than to create an incomplete permanent entity.
If the input came from another skill (e.g., /bedrock:teach) and already includes a classification suggestion (type: fleeting), respect the suggestion but validate against the criteria above.
If no input was provided: ask the user "What would you like to preserve in the vault? Provide text, meeting notes, or a list of entities."
Objective: Correlate entities from the input with the existing vault.
Read ALL entity definition files from the plugin (see "Plugin Paths" section):
<base_dir>/../../entities/*.md
These files define what each entity type is, when to create, when NOT to create, and how
to distinguish between types. Internalize these definitions — you will use them to classify new
content (especially in free-form mode, Phase 1.2).
List all files in each entity directory (exclude _template.md and _template_node.md):
<VAULT_PATH>/actors/*.md and <VAULT_PATH>/actors/*/*.md (actors can be folders)
<VAULT_PATH>/actors/*/nodes/*.md (code entities within actors)
<VAULT_PATH>/people/*.md
<VAULT_PATH>/teams/*.md
<VAULT_PATH>/topics/*.md
<VAULT_PATH>/discussions/*.md (if exists)
<VAULT_PATH>/projects/*.md (if exists)
<VAULT_PATH>/fleeting/*.md (if exists)For each file found, extract:
filename (without extension) — canonical identifiername (or title) from frontmatter — human-readable namealiases from frontmatter — alternative namesgraphify_node_id from frontmatter — for code entities (if present)For each entity from the input, check if it already exists in the vault:
Match rules (in priority order):
billing-api == billing-api"Billing API" finds billing-api.md"BillingAPI" finds billing-api.md if alias contains "BillingAPI"billing-api → billingapi finds "BillingAPI"graphify_node_id in frontmatter. This is the most reliable match for code entities and takes priority over the others when present.Safety rules:
For each entity from the input:
update (update existing entity)create (new entity)For entities of type actor that have a repository field in frontmatter:
GitHub MCP (call directly, NOT via subagent):
mcp__plugin_github_github__list_pull_requests → recent PRs (5, state=all, sort=updated)mcp__plugin_github_github__list_commits → recent commits (5)Atlassian MCP:
IMPORTANT: Enrichment is best-effort. If MCP is not available or fails, continue without it. Record which sources failed in the final report.
IMPORTANT: DO NOT use subagents for MCP calls. Permissions are not inherited by subagents.
Objective: Present to the user EVERYTHING that will be done, BEFORE executing.
For each entity, present:
## Change Proposal — /bedrock:preserve
### Entities to create
| # | Type | Name | File | Relations |
|---|---|---|---|---|
| 1 | actor | billing-new-api | actors/billing-new-api.md | [[squad-payments]], [[alice-smith]] |
### Entities to update
| # | Type | Name | File | Changes |
|---|---|---|---|---|
| 1 | actor | billing-api | actors/billing-api.md | Add "Recent Activity" section |
### Bidirectional links
| Source entity | Target entity | Section added |
|---|---|---|
| [[billing-new-api]] | [[squad-payments]] | "Related Actors" in squad-payments |
| [[squad-payments]] | [[billing-new-api]] | "team" in billing-new-api |
### Sources consulted
- ✅ Local vault
- ✅ / ❌ GitHub MCP
- ✅ / ❌ Atlassian MCP
Total: N entities to create, M to update, P bidirectional links.Ask: "Confirm execution? (yes/no/adjust)"
DO NOT proceed without explicit user confirmation.
Objective: Create and update entities as per the approved proposal.
For each entity marked as create:
<base_dir>/../../templates/<directory>/_template.mdtype: entity typename (or title for topics): extracted namealiases: generate at least 1 alias following the convention per type (see conventions.md)tags: use hierarchical tags: [type/<type>, status/<status>, domain/<domain>]updated_at: today's date (YYYY-MM-DD)updated_by: "preserve@agent"status: deprecated → > [!warning] Deprecatedpci: true → > [!danger] PCI Scope<directory>/<filename>.mdRules per entity type:
| Type | Directory | Filename pattern | Name frontmatter key |
|---|---|---|---|
| actor | actors/ or actors/<name>/ | repo-name.md | name |
| code | actors/<actor>/nodes/ | node-slug.md | name |
| person | people/ | first-last.md | name |
| team | teams/ | squad-name.md | name |
| concept | concepts/ | slug.md | name |
| topic | topics/ | YYYY-MM-category-slug.md | title |
| discussion | discussions/ | YYYY-MM-DD-slug.md | title |
| project | projects/ | project-slug.md | name |
| fleeting | fleeting/ | YYYY-MM-DD-slug.md | title |
When creating a code entity:
actor field in the input (wikilink or slug) indicates the actor. Verify that the actor exists in actors/.actors/<name>.md):actors/<name>/actors/<name>.md → actors/<name>/<name>.md (use git mv)actors/<name>/nodes/actors/_template_node.mdactors/<actor>/nodes/<node-slug>.mdname (e.g., ProcessTransaction → process-transaction.md)graphify_node_id, actor, node_type, source_file, confidence from the inputdomain/* tags from the parent actoractor: "[[actor-name]]" in frontmatter- [[node-slug]] — brief description in the "Knowledge Nodes" sectionWhen filling the entity body, apply semantic linking rules by role:
For each entity marked as update:
updated_at and updated_bysources field (when applicable)If the input contains source_url and source_type (provided by /bedrock:teach or another caller):
When creating an entity:
sources:
- url: "<source_url>"
type: "<source_type>"
synced_at: "<today's date>"When updating an entity:
sources field from frontmattersynced_at with today's date{url, type, synced_at}synced_at descending (most recent first)If the input does NOT contain source_url: do not modify the sources field — keep the existing value (or [] if new entity).
Objective: Ensure that every relation is reciprocal.
When creating/updating entity X with a reference to entity Y:
Bidirectional linking graph:
Team ──members──→ Person ──team──→ Team
Team ──actors──→ Actor ──team──→ Team
Topic ──people──→ Person
Topic ──actors──→ Actor
Person ──focal_points──→ Actor
Project ──focal_points──→ Person ──projects──→ Project
Project ──related_actors──→ Actor
Project ──related_topics──→ Topic
Project ──related_teams──→ Team
Discussion ──related_actors──→ Actor
Discussion ──related_people──→ Person
Discussion ──related_projects──→ Project
Discussion ──related_topics──→ Topic
Code ──actor──→ Actor ──"Knowledge Nodes" section──→ Code
Code ──relations──→ Code (bidirectional via relations[])For each pair (X → Y) in the approved proposal:
[[X]] if not already present## Discussions, ## Related Projects):- [[X]] — brief context at the end of the list---)updated_at and updated_by of YIdempotency: if the wikilink [[X]] already exists in Y's field/section, DO NOT add it again.
| Target entity (Y) | Body section | Frontmatter field |
|---|---|---|
| Actor receiving link from Discussion | ## Discussions | — |
| Actor receiving link from Project | ## Related Projects | — |
| Person receiving link from Discussion | ## Discussions | — |
| Person receiving link from Project | ## Projects | projects (if exists) |
| Topic receiving link from Project | ## Related Projects | — |
For frontmatter-based links (team↔actor, team↔person, person↔team, etc.): use only the YAML field, do not create a body section.
Determine the commit message following the convention:
Single entity:
vault(<type>): <verb> <name> [source: <source>]Types: actor, person, team, concept, topic, discussion, project, source
Verbs: creates, updates, links
Sources: memory, github, jira, confluence, gdoc, csv, manual, session, preserve
Multiple entities:
vault: preserves N entities [source: <sources>]Or, if called by /bedrock:teach:
vault: teaches <source-name>, creates N updates M entities [source: <type>]# Stage touched entities (includes actor subfolders: actors/*/nodes/)
git -C <VAULT_PATH> add actors/ people/ teams/ topics/ discussions/ projects/ fleeting/
# Check if there is anything to commit
git -C <VAULT_PATH> diff --cached --quiet && echo "Nothing to commit" && exit 0Read the vault's git strategy from .bedrock/config.json:
cat <VAULT_PATH>/.bedrock/config.json 2>/dev/nullExtract the git.strategy field. If the file does not exist or has no git key, default to "commit-push".
Valid values: "commit-push", "commit-push-pr", "commit-only".
Strategy: commit-push (default)
git -C <VAULT_PATH> commit -m "<message per convention>"
git -C <VAULT_PATH> push origin mainIf push fails (conflict):
git -C <VAULT_PATH> pull --rebase origin main
git -C <VAULT_PATH> push origin mainIf it fails 2x: STOP and inform the user. If there is no remote: commit locally and warn.
Strategy: commit-push-pr
First, check that gh is available:
which gh 2>/dev/nullIf gh is not found: warn the user and fall back to commit-push strategy (above).
If gh is available:
Create a branch. Derive the branch name from the commit message:
vault/<YYYY-MM-DD>-<entity-name> (e.g., vault/2026-04-15-billing-api)vault/<YYYY-MM-DD>-batch-<N>-entities (e.g., vault/2026-04-15-batch-7-entities)Check for collisions:
git -C <VAULT_PATH> branch --list "vault/<YYYY-MM-DD>-<slug>*"If the branch already exists, append a counter: vault/2026-04-15-billing-api-2.
git -C <VAULT_PATH> checkout -b <branch-name>Commit and push the branch:
git -C <VAULT_PATH> commit -m "<message per convention>"
git -C <VAULT_PATH> push origin <branch-name>Open a pull request:
cd <VAULT_PATH> && gh pr create --title "<commit message>" --body "Automated by /bedrock:preserve" --base mainReturn to main:
git -C <VAULT_PATH> checkout mainStrategy: commit-only
git -C <VAULT_PATH> commit -m "<message per convention>"Do not push. Output:
Git strategy: commit-only — changes committed locally. Use `git push` manually when ready.Present to the user:
## Preserve — Report
### Entities created
| Type | Name | File | Source |
|---|---|---|---|
| actor | payment-new-api | actors/payment-new-api.md | github |
### Entities updated
| Type | Name | File | Changes |
|---|---|---|---|
| actor | billing-api | actors/billing-api.md | Recent Activity, wikilinks |
### Bidirectional links applied
| Source | Target | Type |
|---|---|---|
| [[billing-new-api]] | [[squad-payments]] | frontmatter: actors[] |
| [[squad-payments]] | [[billing-new-api]] | frontmatter: team |
### Graphify merge (only when Phase 0.2 ran)
| Metric | Value |
|---|---|
| Nodes added | N |
| Nodes merged | M |
| Edges added | P |
| Analysis marked stale | true / false |
Omit this section entirely when Phase 0.2 was skipped (no `graphify_output_path`, or backward-compat path match).
The same four fields are included in the skill's return payload (e.g., consumed by `/bedrock:teach`):
```yaml
graphify_merge:
nodes_added: N
nodes_merged: M
edges_added: P
stale_flag_set: true | falsevault: preserves 2 entities [source: github]
---
## Critical Rules
| # | Rule |
|---|---|
| 1 | **NEVER delete content** written by another agent or human (except the "Recent Activity" section in actors, which is temporal) |
| 2 | **NEVER overwrite frontmatter** — only merge new fields. NEVER delete existing fields. |
| 3 | **NEVER commit sensitive data** (credentials, tokens, PANs, CVVs) |
| 4 | **ALWAYS update** `updated_at` and `updated_by` on every touched entity |
| 5 | **ALWAYS use kebab-case** without accents for filenames |
| 6 | **ALWAYS follow the templates** from `_template.md` when creating new pages |
| 7 | **ALWAYS confirm** proposal with user before executing writes |
| 8 | **Maximum 2 push attempts** — after that, abort and inform |
| 9 | **Best-effort for external sources** — never block due to unavailable MCP |
| 10 | **Idempotency in wikilinks** — do not add a link that already exists |
| 11 | **Frontmatter keys in English**, values in the vault's configured language |
| 12 | **Bare wikilinks** — `[[name]]`, never `[[dir/name]]` |
| 13 | **Hierarchical tags** — `[type/actor]`, never `[actor]` |
| 14 | **Mandatory aliases** — at least 1 alias per new entity |
| 15 | **Mandatory callouts** — `[!warning] Deprecated` for deprecated, `[!danger] PCI Scope` for PCI |
| 16 | **Vault resolution first** — resolve `VAULT_PATH` before any file operation or git command |
| 17 | **All git commands use `git -C <VAULT_PATH>`** — never assume CWD is the vault |
| 18 | **All entity paths use `<VAULT_PATH>/` prefix** — `<VAULT_PATH>/actors/`, not `actors/` |
| 19 | **Graphify merge is append-only** — Phase 0.2 never deletes nodes, edges, obsidian content, or GRAPH_REPORT sections. On node-id collision: union `sources` by URL, take most-recent `updated_at`, union labels/tags. On edge collision by `(source, target, type)`: drop the incoming duplicate. |
| 20 | **Graphify merge backward-compat** — if `graphify_output_path` resolves to the same absolute path as `<VAULT_PATH>/graphify-out/`, Phase 0.2 is a no-op. Legacy callers and `/bedrock:sync` continue to work unchanged. |
| 21 | **Graphify merge is atomic** — `graph.json` is merged into a `.staging` file and atomically renamed. If validation or merge fails, the vault's `graph.json` is untouched. |
| 22 | **`.graphify_analysis.json` is marked stale, never recomputed** — Phase 0.2 sets `stale: true` on merge. `/bedrock:compress` owns recomputation. |© ccplugins, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/bedrock/skills/preserve of ccplugins/awesome-claude-code-plugins.
Open the folder on GitHubat commit 5bd4f16
Preserve next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Preserve this skillccplugins/awesome-claude-code-plugins | 967 | — | ~10k | Automated safety check: Notes | Apache-2.0 | |
| Daily Journalravila4/claude-adhd-skills | 157 | — | ~2.5k | Automated safety check: Pass | MIT | |
| GranolaArtemXTech/claude-code-obsidian-starter | 224 | — | ~905 | Automated safety check: Pass | None | |
| Followup Todosbenoror/obsidianos_work | 165 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Daily UpdateAr9av/obsidian-wiki | 3.5k | — | ~2.4k | Automated safety check: Notes | MIT | |
| Granola To Obsidianharperreed/dotfiles | 334 | — | ~1.2k | Automated safety check: Pass | None |
ravila4/claude-adhd-skills
Draft, organize, or update development journal entries. An agent skill from ravila4/claude-adhd-skills.
ArtemXTech/claude-code-obsidian-starter
Query and sync Granola meetings to Obsidian vault. An agent skill from ArtemXTech/claude-code-obsidian-starter.
benoror/obsidianos_work
Extract action items as plain markdown bullets (with confirmation).
Ar9av/obsidian-wiki
Run or configure the daily wiki maintenance cycle: check source freshness, refresh the index and hot.md, and manage its scheduled 9 AM launchd/systemd/cron reminder.
harperreed/dotfiles
A skill your agent uses when asked to import, sync, or add Granola meeting notes into the Obsidian vault.
harperreed/dotfiles
A skill your agent uses when processing, summarizing, or extracting insights from meeting notes in the Obsidian vault.
ccplugins/awesome-claude-code-plugins
Run structured AI meetings for plans, product ideas, technical designs, business decisions, feature proposals, and strategy choices.
ccplugins/awesome-claude-code-plugins
Bootstrap a new FastAPI backend with async SQLAlchemy 2.0, asyncpg, Alembic, Pydantic v2, and no deprecated APIs.
ccplugins/awesome-claude-code-plugins
Bootstrap a new Flutter mobile app with clean architecture, Riverpod, FVM-pinned SDK, current packages, and no deprecated APIs.
ccplugins/awesome-claude-code-plugins
Bootstrap a new Next.js (App Router, TypeScript) web app with current packages and no deprecated APIs.
ccplugins/awesome-claude-code-plugins
Write up a coding session for a non-technical stakeholder — the context, what was built, and the engineering reasoning behind it — the way a senior engineer briefs a product manager who does not…
ccplugins/awesome-claude-code-plugins
Aggiunge a un sito/app un agente di difesa che rileva e blocca richieste malevole (SQL injection, XSS, path traversal, brute force, bot) con rate limiting, blocklist IP e modalità lockdown che…
Works with
Categories
Single write point for the vault. An agent skill from ccplugins/awesome-claude-code-plugins. Preserve is an agent skill from ccplugins/awesome-claude-code-plugins. Single write point for the vault.
Preserve fits situations like: : bedrock preserve; bedrock-preserve; record in vault; /bedrock:preserve.
Run `npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a claude-code`. Or copy the skill folder (plugins/bedrock/skills/preserve in ccplugins/awesome-claude-code-plugins) into .claude/skills/preserve in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a codex`. Or copy the skill folder (plugins/bedrock/skills/preserve in ccplugins/awesome-claude-code-plugins) into .agents/skills/preserve in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ccplugins/awesome-claude-code-plugins --skill preserve -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/preserve, .gemini/skills/preserve, .github/skills/preserve and .opencode/skills/preserve in your project.
Going by SKILL.md and its folder, Preserve needs the command-line tools its instructions call (git, python3 and gh). Our summary lists: Python 3. Its frontmatter pre-approves these tools: Bash, Read, Write, Edit, Glob, Grep, Agent, mcp__plugin_github_github__*, mcp__plugin_atlassian_atlassian__*.
SKILL.md contains no URLs. Its commands use git and gh, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Preserve is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 10k tokens (SKILL.md is roughly 40k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Preserve: Daily Journal (ravila4/claude-adhd-skills, 157 stars), Granola (ArtemXTech/claude-code-obsidian-starter, 224 stars), Followup Todos (benoror/obsidianos_work, 165 stars) and Daily Update (Ar9av/obsidian-wiki, 3.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ccplugins (a GitHub organization) maintains it in ccplugins/awesome-claude-code-plugins, which has 967 GitHub stars. The repository holds 68 skills in this directory. The repository was last updated on August 12, 2026.
Source: ccplugins/awesome-claude-code-plugins on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.