Agent skill

Team Interactive Craft

by catlog22 in catlog22/Claude-Code-Workflow

Unified team skill for interactive component crafting. An agent skill from catlog22/Claude-Code-Workflow.

MITAuto-check: notesFrontend & Design

Install Team Interactive Craft

skills CLI
$ npx skills add catlog22/Claude-Code-Workflow --skill team-interactive-craft -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install catlog22/Claude-Code-Workflow team-interactive-craft --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/catlog22/Claude-Code-Workflow.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/team-interactive-craft .claude/skills/team-interactive-craft && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
team-interactive-craft
GitHub stars
2.1k
Token cost
~1.3k tokens
SKILL.md length
196 words
Files
13
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

Unified team skill for interactive component crafting. An agent skill from catlog22/Claude-Code-Workflow.

  • Team interactive craft
  • SKILL.md covers Architecture, Role Registry, Role Router and Shared Constants, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Interactive component

What it does

Team Interactive Craft is an agent skill from catlog22/Claude-Code-Workflow. Unified team skill for interactive component crafting. Vanilla JS + CSS interactive components with zero dependencies. Research - interaction design - build - a11y test. Uses team-worker agent architecture. Triggers on "team interactive craft", "interactive component".

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 20 other files (for example `roles/a11y-tester/role.md`, `roles/builder/role.md` and `roles/coordinator/commands/analyze.md`).

It sits in Frontend & Design, covering Accessibility. It works with JavaScript. The repository describes itself as: JSON-driven multi-agent cadence-team development framework with intelligent CLI orchestration (Gemini/Qwen/Codex), context-first architecture, and automated workflow execution. The licence is MIT.

When your agent uses it

  • Team interactive craft
  • Interactive component

Example prompts

  • “team interactive craft”
  • “interactive component”
  • “/team-interactive-craft”

Requirements

  • Pre-approved tools (allowed-tools): Agent, AskUserQuestion, Read, Write, Edit, Bash, Glob, Grep, TaskList, TaskGet, TaskUpdate, TaskCreate, TeamCreate, TeamDelete, SendMessage, mcp__ccw-tools__read_file, mcp__ccw-tools__write_file, mcp__ccw-tools__edit_file, mcp__ccw-tools__team_msg

What it can do on your machine

Read from SKILL.md and the folder at commit 07491b0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Agent
    • AskUserQuestion
    • Read
    • Write
    • Edit
    • Bash
    • Glob
    • Grep
    • TaskList
    • TaskGet

    …and 9 more on the same allowed-tools line.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Team Interactive Craft loads about 1.3k tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 196 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~74
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Agent, AskUserQuestion, Read, Write, Edit, Bash, Glob, Grep, TaskList, TaskGet, TaskUpdate, TaskCrea

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from catlog22/Claude-Code-Workflow at commit 07491b0, republished under its MIT licence (© catlog22). 196 words, ~1,298 tokens.

Download SKILL.mdSave it as .claude/skills/team-interactive-craft/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.
name
team-interactive-craft
description
Unified team skill for interactive component crafting. Vanilla JS + CSS interactive components with zero dependencies. Research -> interaction design -> build -> a11y test. Uses team-worker agent architecture. Triggers on "team interactive craft", "interactive component".
allowed-tools
Agent, AskUserQuestion, Read, Write, Edit, Bash, Glob, Grep, TaskList, TaskGet, TaskUpdate, TaskCreate, TeamCreate, TeamDelete, SendMessage, mcp__ccw-tools__read_file, mcp__ccw-tools__write_file, mcp__ccw-tools__edit_file, mcp__ccw-tools__team_msg

Team Interactive Craft

Systematic interactive component pipeline: research -> interaction design -> build -> a11y test. Built on team-worker agent architecture -- all worker roles share a single agent definition with role-specific Phase 2-4 loaded from roles/<role>/role.md.

Architecture

Skill(skill="team-interactive-craft", args="task description")
                    |
         SKILL.md (this file) = Router
                    |
     +--------------+--------------+
     |                             |
  no --role flag              --role <name>
     |                             |
  Coordinator                  Worker
  roles/coordinator/role.md    roles/<name>/role.md
     |
     +-- analyze -> dispatch -> spawn workers -> STOP
                                    |
                    +-------+-------+-------+-------+
                    v       v       v       v
           [team-worker agents, each loads roles/<role>/role.md]
        researcher  interaction-designer  builder  a11y-tester

Role Registry

RolePathPrefixInner Loop
coordinatorroles/coordinator/role.md----
researcherroles/researcher/role.mdRESEARCH-*false
interaction-designerroles/interaction-designer/role.mdINTERACT-*false
builderroles/builder/role.mdBUILD-*true
a11y-testerroles/a11y-tester/role.mdA11Y-*false

Role Router

Parse $ARGUMENTS:

  • Has --role <name> -> Read roles/<name>/role.md, execute Phase 2-4
  • No --role -> @roles/coordinator/role.md, execute entry router

Shared Constants

  • Session prefix: IC
  • Session path: .workflow/.team/IC-<slug>-<date>/
  • CLI tools: ccw cli --mode analysis (read-only), ccw cli --mode write (modifications)
  • Message bus: mcp__ccw-tools__team_msg(session_id=<session-id>, ...)
  • Max GC rounds: 2

Worker Spawn Template

Coordinator spawns workers using this template:

Agent({
  subagent_type: "team-worker",
  description: "Spawn <role> worker for <task-id>",
  team_name: "interactive-craft",
  name: "<role>",
  run_in_background: true,
  prompt: `## Role Assignment
role: <role>
role_spec: <skill_root>/roles/<role>/role.md
session: <session-folder>
session_id: <session-id>
team_name: interactive-craft
requirement: <task-description>
inner_loop: <true|false>

## Progress Milestones
session_id: <session-id>
Report progress via team_msg at natural phase boundaries (context loaded -> core work done -> verification).
Report blockers immediately via team_msg type="blocker".
Report completion via team_msg type="task_complete" after final SendMessage.

Read role_spec file (@<skill_root>/roles/<role>/role.md) to load Phase 2-4 domain instructions.
Execute built-in Phase 1 (task discovery) -> role Phase 2-4 -> built-in Phase 5 (report).`
})

User Commands

CommandAction
check / statusView execution status graph
resume / continueAdvance to next step

Specs Reference

Session Directory

.workflow/.team/IC-<slug>-<date>/
+-- .msg/
|   +-- messages.jsonl         # Team message bus
|   +-- meta.json              # Pipeline config + GC state
+-- research/                  # Researcher output
|   +-- interaction-inventory.json
|   +-- browser-api-audit.json
|   +-- pattern-reference.json
+-- interaction/               # Interaction designer output
|   +-- blueprints/
|       +-- {component-name}.md
+-- build/                     # Builder output
|   +-- components/
|       +-- {name}.js
|       +-- {name}.css
+-- a11y/                      # A11y tester output
|   +-- a11y-audit-{NNN}.md
+-- wisdom/                    # Cross-task knowledge

Error Handling

ScenarioResolution
Unknown commandError with available command list
Role not foundError with role registry
Session corruptionAttempt recovery, fallback to manual
Fast-advance conflictCoordinator reconciles on next callback
Completion action failsDefault to Keep Active
GC loop stuck > 2 roundsEscalate to user: accept / retry / terminate

© catlog22, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 12 other files in .claude/skills/team-interactive-craft of catlog22/Claude-Code-Workflow.

  • SKILL.md
  • roles/a11y-tester/role.md
  • roles/builder/role.md
  • roles/coordinator/commands/analyze.md
  • roles/coordinator/commands/dispatch.md
  • roles/coordinator/commands/monitor.md
  • roles/coordinator/role.md
  • roles/interaction-designer/role.md
  • roles/researcher/role.md
  • specs/interaction-patterns.md
  • specs/pipelines.md
  • specs/team-config.json
  • specs/vanilla-constraints.md

Open the folder on GitHubat commit 07491b0

Compare with similar skills

Team Interactive Craft next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Team Interactive Craft compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Team Interactive Craft this skillcatlog22/Claude-Code-Workflow2.1k—~1.3kAutomated safety check: NotesMIT
Bdgszymdzum/browser-debugger-cli161—~2.3kAutomated safety check: NotesMIT
Connect Component To Figmadequelabs/cauldron129—~2kAutomated safety check: PassMPL-2.0
Frontend Design Principlespretend1111/claude-desktop-app4941 repos~824Automated safety check: PassCustom licence
Create ComponentOrange-OpenSource/Orange-Boosted-Bootstrap222—~648Automated safety check: PassMIT
UI CraftMemTensor/memmy-agent2.1k—~2.9kAutomated safety check: PassMIT

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Works with

Questions about Team Interactive Craft

What does Team Interactive Craft do?

Unified team skill for interactive component crafting. An agent skill from catlog22/Claude-Code-Workflow. Team Interactive Craft is an agent skill from catlog22/Claude-Code-Workflow. Unified team skill for interactive component crafting.

When should I use Team Interactive Craft?

Team Interactive Craft fits situations like: team interactive craft; interactive component.

How do I install Team Interactive Craft in Claude Code?

Run `npx skills add catlog22/Claude-Code-Workflow --skill team-interactive-craft -a claude-code`. Or copy the skill folder (.claude/skills/team-interactive-craft in catlog22/Claude-Code-Workflow) into .claude/skills/team-interactive-craft in your project. Claude Code loads it when a task matches its description.

How do I install Team Interactive Craft in Codex?

Run `npx skills add catlog22/Claude-Code-Workflow --skill team-interactive-craft -a codex`. Or copy the skill folder (.claude/skills/team-interactive-craft in catlog22/Claude-Code-Workflow) into .agents/skills/team-interactive-craft in your project. Codex loads it when a task matches its description.

Can I use Team Interactive Craft in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add catlog22/Claude-Code-Workflow --skill team-interactive-craft -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/team-interactive-craft, .gemini/skills/team-interactive-craft, .github/skills/team-interactive-craft and .opencode/skills/team-interactive-craft in your project.

What does Team Interactive Craft need to run?

SKILL.md names no scripts, command-line tools or credentials: Team Interactive Craft is instructions for the agent only. Its frontmatter pre-approves these tools: Agent, AskUserQuestion, Read, Write, Edit, Bash, Glob, Grep, TaskList, TaskGet, TaskUpdate, TaskCreate, TeamCreate, TeamDelete, SendMessage, mcp__ccw-tools__read_file, mcp__ccw-tools__write_file, mcp__ccw-tools__edit_file, mcp__ccw-tools__team_msg.

Does Team Interactive Craft access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Team Interactive Craft safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Team Interactive Craft use?

Team Interactive Craft is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Team Interactive Craft use?

About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Team Interactive Craft?

Skills that share tags, products or a category with Team Interactive Craft: Bdg (szymdzum/browser-debugger-cli, 161 stars), Connect Component To Figma (dequelabs/cauldron, 129 stars), Frontend Design Principles (pretend1111/claude-desktop-app, 494 stars) and Create Component (Orange-OpenSource/Orange-Boosted-Bootstrap, 222 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Team Interactive Craft?

catlog22 (a GitHub user) maintains it in catlog22/Claude-Code-Workflow, which has 2,130 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on June 18, 2026.

Source: catlog22/Claude-Code-Workflow on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.