Qwen Mtp Gguf
R6410418/Jackrong-llm-finetuning-guide
Complete agent-ready workflow for Qwen-family MTP or nextn GGUF conversion and release.
A skill your agent uses when adding support for a new model to VeOmni.
$ npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ByteDance-Seed/VeOmni veomni-new-model --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ByteDance-Seed/VeOmni.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/veomni-new-model .claude/skills/veomni-new-model && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "veomni-new-model" agent skill from https://github.com/ByteDance-Seed/VeOmni/tree/main/.agents/skills/veomni-new-model into .claude/skills/veomni-new-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "veomni-new-model", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ByteDance-Seed/VeOmni/tree/main/.agents/skills/veomni-new-modelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ByteDance-Seed/VeOmni veomni-new-model --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ByteDance-Seed/VeOmni.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/veomni-new-model .agents/skills/veomni-new-model && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "veomni-new-model" agent skill from https://github.com/ByteDance-Seed/VeOmni/tree/main/.agents/skills/veomni-new-model into .agents/skills/veomni-new-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "veomni-new-model", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ByteDance-Seed/VeOmni veomni-new-model --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ByteDance-Seed/VeOmni.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/veomni-new-model .cursor/skills/veomni-new-model && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "veomni-new-model" agent skill from https://github.com/ByteDance-Seed/VeOmni/tree/main/.agents/skills/veomni-new-model into .cursor/skills/veomni-new-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "veomni-new-model", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ByteDance-Seed/VeOmni.git --path .agents/skills/veomni-new-model--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ByteDance-Seed/VeOmni veomni-new-model --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ByteDance-Seed/VeOmni.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/veomni-new-model .gemini/skills/veomni-new-model && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "veomni-new-model" agent skill from https://github.com/ByteDance-Seed/VeOmni/tree/main/.agents/skills/veomni-new-model into .gemini/skills/veomni-new-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "veomni-new-model", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ByteDance-Seed/VeOmni veomni-new-modelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ByteDance-Seed/VeOmni.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/veomni-new-model .github/skills/veomni-new-model && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "veomni-new-model" agent skill from https://github.com/ByteDance-Seed/VeOmni/tree/main/.agents/skills/veomni-new-model into .github/skills/veomni-new-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "veomni-new-model", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ByteDance-Seed/VeOmni veomni-new-model --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ByteDance-Seed/VeOmni.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/veomni-new-model .opencode/skills/veomni-new-model && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "veomni-new-model" agent skill from https://github.com/ByteDance-Seed/VeOmni/tree/main/.agents/skills/veomni-new-model into .opencode/skills/veomni-new-model/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "veomni-new-model", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
veomni-new-modelA skill your agent uses when adding support for a new model to VeOmni.
Veomni New Model is an agent skill from ByteDance-Seed/VeOmni. Use this skill when adding support for a new model to VeOmni. Owns the lifecycle around the modeling itself: analyzing the HuggingFace model, choosing the category, the training config, trainer and data-pipeline integration, tests and docs. The modeling patch itself is delegated to /veomni-patchgen-model. Trigger: 'add model', 'support new model', 'integrate a model', 'new model support'.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in AI & LLM Engineering, covering Model hubs and datasets, Integration testing and Data pipelines and ETL. It works with Hugging Face and Qwen. The repository describes itself as: VeOmni: Scaling Any Modality Model Training with Model-Centric Distributed Recipe Zoo. The licence is Apache-2.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 8791a71. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
makepytestFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Veomni New Model loads about 2k tokens when it runs. Until then it costs about 102 tokens; SKILL.md has 876 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ByteDance-Seed/VeOmni at commit 8791a71, republished under its Apache-2.0 licence (© ByteDance-Seed). 876 words, ~1,987 tokens.
.claude/skills/veomni-new-model/SKILL.md (or your agent's skills folder).The hard part of a new transformers-family model — the patchgen config, parallel plan, MoE weight conversion,
__init__.pyregistration, codegen — lives in/veomni-patchgen-model. This skill is the wrapper around it: it decides what you are adding, then hands off, then does the config, trainer and data work that patchgen does not cover.
Track the phases with whatever todo/plan tool the running agent provides:
Phase 1: Analyze HF model -> in_progress
Phase 2: Modeling (/veomni-patchgen-model) -> pending
Phase 3: Write training config -> pending
Phase 4: Integrate with trainer -> pending
Phase 5: Test and document -> pendingIdentify the model on HuggingFace. Read its config.json, modeling_*.py, and any processor configs.
Determine model category:
veomni/models/transformers/<model_name>/veomni/models/transformers/<model_name>/ + veomni/data/multimodal/veomni/distributed/moe/ integrationveomni/models/diffusers/<model_name>/Check existing similar models: Find the closest existing model in veomni/models/transformers/ and use it as a reference. E.g., if adding a new Qwen variant, reference qwen3/ or qwen3_vl/.
Identify required patches: VeOmni uses a patchgen system (veomni/patchgen/) to generate model patches from the HuggingFace modeling. Check whether a sibling model already has a config you can extend via name_map — that is usually the difference between a 60-line config and a 1000-line one.
Compare checkpoint keys against the supported upstream version and any existing VeOmni model. Apply the decision rule below before resolving a mismatch.
When upstream model, VeOmni model, or checkpoint parameter keys disagree, show the concrete old/new keys and explain the impact on weight loading, export, and optimizer/DCP resume. Ask the user how to resolve the conflict before implementing a rename, alias, or compatibility mapping. Do not silently retain an obsolete model hierarchy just to preserve checkpoint keys.
If the user has already chosen a resolution in the current task, apply it
without asking again. When that choice is to follow current upstream keys,
keep those keys in the model and handle approved legacy-key conversion in the
checkpoint layer. Verify the chosen direction with strict loading and
checkpoint round-trip tests; do not hide mismatches with strict=False.
/veomni-patchgen-modelCreate the model directory: veomni/models/transformers/<model_name>/.
Switch to /veomni-patchgen-model. It owns the whole modeling surface —
the <model_name>_{gpu,npu}_patch_gen_config.py files, ExtraParallel
parallel_plan.py, any required MoE checkpoint_tensor_converter.py, __init__.py
registration, make patchgen, and the model-level test cases — with the
working examples and the pitfalls that cost the most time. Do not re-derive
it from this file.
Note that parallel_plan.py is not an FSDP wrapping policy: FSDP2 wraps
generically in build_parallelize_model(), and ParallelPlan
(veomni/distributed/parallel_plan.py) only describes ExtraParallel
sharding, such as expert parallelism or embedding sharding. Add a plan
whenever the model uses ExtraParallel, including dense models that shard
embeddings; a model without ExtraParallel does not need one.
Exception — non-transformers architectures. Diffusion models under
veomni/models/diffusers/<model_name>/, and the flux / movqgan / wan
directories, have no generated/ output and no patchgen config: they patch
through device_patch.py or direct modeling. Copy the closest existing one
and skip to Phase 3.
Come back here once the model loads and its registry / patch tests pass.
Model config: Create configs/model_configs/<model_family>/<ModelName>.json matching HuggingFace format.
Training config: Create YAML in the appropriate directory:
configs/text/<model_name>.yamlconfigs/multimodal/<model_name>/<model_name>.yamlconfigs/dit/<model_name>.yamlConfig must include: model path, data config, optimizer settings, parallelism config, checkpoint settings.
Verify against existing configs — match the structure of similar model configs.
Verify the model works with the appropriate trainer:
TextTrainer (veomni/trainer/text_trainer.py)VLMTrainer (veomni/trainer/vlm_trainer.py)DitTrainer (veomni/trainer/dit_trainer.py)If the model needs custom data preprocessing:
veomni/data/data_transform.py or veomni/data/multimodal/If the model needs custom collator logic:
veomni/data/data_collator.pyVLM only — multimodal metadata precompute: to keep the ViT forward free
of host-device CUDA syncs, derive ViT cu_seqlens / max_seqlen in the
collator rather than the forward. Follow the checklist in
.agents/knowledge/multimodal_metadata.md ("Adding the hook to a new model"):
a collate_multimodal_metadata patchgen helper + a get_metadata_collate_func
override, the per-modality vit_metadata sub-dict threaded through
Model.forward → ViT.forward (with a runtime fallback), and the model added to
_MM_METADATA_WIRED_CASES in the sync gate test.
Create toy config: Add tests/toy_config/<model_name>_toy/config.json with minimal parameters for fast testing.
Unit tests: add cases to the existing enumerated tables rather than new
files — tests/models/test_model_registry.py and
tests/models/test_models_patch.py (TEST_CASES) already cover loading via
veomni.models.auto, forward output shape, and patch application. See
.agents/knowledge/testing.md for the full landing-spot table and for why a
new file outside tests/ops/ / tests/data/ will not run in CI unless it is
wired into the unit-test workflows.
E2e tests (if feasible): add a pytest.param to
tests/e2e/test_e2e_parallel.py using the toy config, rather than a new
e2e file.
Run make quality and pytest tests/models/.
Update documentation:
docs/ (training command, config reference)..agents/knowledge/architecture.md if the model adds a new module or trainer path.README.md if applicable.__init__.py. If the model's AutoConfig type is not registered, build_foundation_model() will fail.veomni/data/chat_template.py.generated/, MoE expert layout, name_map reuse, Omni subtree exclusion — are in /veomni-patchgen-model, not here. This file deliberately does not restate them, so a summary read of Phase 2 is not enough to write a config.© ByteDance-Seed, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/veomni-new-model of ByteDance-Seed/VeOmni.
Open the folder on GitHubat commit 8791a71
Veomni New Model next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Veomni New Model this skillByteDance-Seed/VeOmni | 2.2k | — | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Qwen Mtp GgufR6410418/Jackrong-llm-finetuning-guide | 1.7k | — | ~1.7k | Automated safety check: Pass | MIT | |
| LoRA Space Builderhuggingface/skills | 11k | 2 repos | ~8.4k | Automated safety check: Pass | Apache-2.0 | |
| Setup Benchmark Inputsmlc-ai/pith-train | 355 | — | ~399 | Automated safety check: Pass | Apache-2.0 | |
| Add Modelguoqingbao/xinfer | 334 | — | ~4.2k | Automated safety check: Notes | MIT | |
| Resolvealexziskind1/model-shelf | 130 | — | ~792 | Automated safety check: Pass | MIT |
R6410418/Jackrong-llm-finetuning-guide
Complete agent-ready workflow for Qwen-family MTP or nextn GGUF conversion and release.
huggingface/skills
Builds and publishes a Gradio demo on Hugging Face Spaces for a LoRA, with the pipeline, UI and settings chosen to match that LoRA's task and model card.
mlc-ai/pith-train
Set up the minimal set of artifacts (tokenized DCLM corpus shard + released HuggingFace checkpoint converted to DCP) required to benchmark, profile, or regression-test a MoE model in PithTrain.
guoqingbao/xinfer
Adapt and port new LLM model architectures to this xinfer project.
alexziskind1/model-shelf
Always resolve Hugging Face models via model-shelf before any download.
guoqingbao/xinfer
Check model compatibility with xinfer before loading. An agent skill from guoqingbao/xinfer.
ByteDance-Seed/VeOmni
Create a pull request for the current branch. An agent skill from ByteDance-Seed/VeOmni.
ByteDance-Seed/VeOmni
A skill your agent uses for ANY bug, error, crash, wrong output, loss divergence, gradient explosion, test failure, CUDA error, distributed training hang, checkpoint load failure, or unexpected…
ByteDance-Seed/VeOmni
A skill your agent uses when adding a new optimized kernel or operator to veomni/ops/.
ByteDance-Seed/VeOmni
Author or refresh a VeOmni model's patchgen-generated modeling under generated/ — GPU and/or NPU config, dense or MoE, text / VLM / Omni.
ByteDance-Seed/VeOmni
A skill your agent uses for performance profiling and optimization.
ByteDance-Seed/VeOmni
Pre-PR code review gate. An agent skill from ByteDance-Seed/VeOmni.
Works with
A skill your agent uses when adding support for a new model to VeOmni. Veomni New Model is an agent skill from ByteDance-Seed/VeOmni. Use this skill when adding support for a new model to VeOmni.
Veomni New Model fits situations like: adding support for a new model to VeOmni; tasks that involve Model hubs and datasets; tasks that involve Integration testing.
Run `npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a claude-code`. Or copy the skill folder (.agents/skills/veomni-new-model in ByteDance-Seed/VeOmni) into .claude/skills/veomni-new-model in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a codex`. Or copy the skill folder (.agents/skills/veomni-new-model in ByteDance-Seed/VeOmni) into .agents/skills/veomni-new-model in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ByteDance-Seed/VeOmni --skill veomni-new-model -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/veomni-new-model, .gemini/skills/veomni-new-model, .github/skills/veomni-new-model and .opencode/skills/veomni-new-model in your project.
Going by SKILL.md and its folder, Veomni New Model needs the command-line tools its instructions call (make and pytest).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Veomni New Model is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 7.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Veomni New Model: Qwen Mtp Gguf (R6410418/Jackrong-llm-finetuning-guide, 1.7k stars), LoRA Space Builder (huggingface/skills, 11k stars), Setup Benchmark Inputs (mlc-ai/pith-train, 355 stars) and Add Model (guoqingbao/xinfer, 334 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ByteDance-Seed (a GitHub organization) maintains it in ByteDance-Seed/VeOmni, which has 2,235 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 10, 2026.
Source: ByteDance-Seed/VeOmni on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.