Add Flutter Docusaurus Locale
matthiasn/lotti
Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…
Implements animated effects, transitions, and motion in a Flutter app.
$ npx skills add btwld/superdeck --skill flutter-animating-apps -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install btwld/superdeck flutter-animating-apps --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/btwld/superdeck.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/flutter-animating-apps .claude/skills/flutter-animating-apps && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "flutter-animating-apps" agent skill from https://github.com/btwld/superdeck/tree/main/.agents/skills/flutter-animating-apps into .claude/skills/flutter-animating-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-animating-apps", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/btwld/superdeck/tree/main/.agents/skills/flutter-animating-appsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add btwld/superdeck --skill flutter-animating-apps -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install btwld/superdeck flutter-animating-apps --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/btwld/superdeck.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/flutter-animating-apps .agents/skills/flutter-animating-apps && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "flutter-animating-apps" agent skill from https://github.com/btwld/superdeck/tree/main/.agents/skills/flutter-animating-apps into .agents/skills/flutter-animating-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-animating-apps", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add btwld/superdeck --skill flutter-animating-apps -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install btwld/superdeck flutter-animating-apps --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/btwld/superdeck.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/flutter-animating-apps .cursor/skills/flutter-animating-apps && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "flutter-animating-apps" agent skill from https://github.com/btwld/superdeck/tree/main/.agents/skills/flutter-animating-apps into .cursor/skills/flutter-animating-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-animating-apps", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/btwld/superdeck.git --path .agents/skills/flutter-animating-apps--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add btwld/superdeck --skill flutter-animating-apps -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install btwld/superdeck flutter-animating-apps --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/btwld/superdeck.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/flutter-animating-apps .gemini/skills/flutter-animating-apps && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "flutter-animating-apps" agent skill from https://github.com/btwld/superdeck/tree/main/.agents/skills/flutter-animating-apps into .gemini/skills/flutter-animating-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-animating-apps", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install btwld/superdeck flutter-animating-appsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add btwld/superdeck --skill flutter-animating-apps -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/btwld/superdeck.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/flutter-animating-apps .github/skills/flutter-animating-apps && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "flutter-animating-apps" agent skill from https://github.com/btwld/superdeck/tree/main/.agents/skills/flutter-animating-apps into .github/skills/flutter-animating-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-animating-apps", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add btwld/superdeck --skill flutter-animating-apps -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install btwld/superdeck flutter-animating-apps --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/btwld/superdeck.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/flutter-animating-apps .opencode/skills/flutter-animating-apps && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "flutter-animating-apps" agent skill from https://github.com/btwld/superdeck/tree/main/.agents/skills/flutter-animating-apps into .opencode/skills/flutter-animating-apps/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-animating-apps", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
flutter-animating-appsImplements animated effects, transitions, and motion in a Flutter app.
Flutter Animating Apps is an agent skill from btwld/superdeck. Implements animated effects, transitions, and motion in a Flutter app. Use when adding visual feedback, shared element transitions, or physics-based animations.
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Cross-platform mobile apps. It works with Flutter. The repository describes itself as: Presentation slides for Flutter with Flutter. The licence is BSD-3-Clause.
Read from SKILL.md and the folder at commit 815a746. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are dart).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flutter Animating Apps loads about 1.9k tokens when it runs. Until then it costs about 46 tokens; SKILL.md has 566 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from btwld/superdeck at commit 815a746, republished under its BSD-3-Clause licence (© btwld). 566 words, ~1,943 tokens.
.claude/skills/flutter-animating-apps/SKILL.md (or your agent's skills folder).Manage Flutter animations using the core typed Animation system. Do not manually calculate frames; rely on the framework's ticker and interpolation classes.
Animation<T>: Treat this as an abstract representation of a value that changes over time. It holds state (completed, dismissed) and notifies listeners, but knows nothing about the UI.AnimationController: Instantiate this to drive the animation. It generates values (typically 0.0 to 1.0) tied to the screen refresh rate. Always provide a vsync (usually via SingleTickerProviderStateMixin) to prevent offscreen resource consumption. Always dispose() controllers to prevent memory leaks.Tween<T>: Define a stateless mapping from an input range (usually 0.0-1.0) to an output type (e.g., Color, Offset, double). Chain tweens with curves using .animate().Curve: Apply non-linear timing (e.g., Curves.easeIn, Curves.bounceOut) to an animation using a CurvedAnimation or CurveTween.Apply conditional logic to select the correct animation approach:
AnimatedContainer, AnimatedOpacity, TweenAnimationBuilder).AnimationController with AnimatedBuilder or AnimatedWidget).SpringSimulation).Tweens driven by a single AnimationController using Interval curves).Use this workflow for "fire-and-forget" state-driven animations.
Container) with its animated counterpart (e.g., AnimatedContainer).duration property.curve property for non-linear motion.setState() call.Use this workflow when you need granular control over the animation lifecycle.
SingleTickerProviderStateMixin (or TickerProviderStateMixin for multiple controllers) to the State class.AnimationController in initState(), providing vsync: this and a duration.Tween and chain it to the controller using .animate().AnimatedBuilder (preferred for complex trees) or subclass AnimatedWidget.Animation object to the AnimatedBuilder's animation property.controller.forward(), controller.reverse(), or controller.repeat().controller.dispose() in the dispose() method.dispose() is called.Use this workflow to fly a widget between two routes.
Hero widget.tag to the source Hero.Hero widget.tag to the destination Hero.Hero widgets are visually similar to prevent jarring jumps.Navigator.Use this workflow for gesture-driven, natural motion.
AnimationController (do not set a fixed duration).GestureDetector (e.g., onPanEnd providing DragEndDetails).SpringSimulation with mass, stiffness, damping, and the calculated velocity.controller.animateWith(simulation).<details>
<summary><b>Example: Explicit Animation (Staggered with AnimatedBuilder)</b></summary>
class StaggeredAnimationDemo extends StatefulWidget {
@override
State<StaggeredAnimationDemo> createState() => _StaggeredAnimationDemoState();
}
class _StaggeredAnimationDemoState extends State<StaggeredAnimationDemo> with SingleTickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _widthAnimation;
late Animation<Color?> _colorAnimation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
);
// Staggered width animation (0.0 to 0.5 interval)
_widthAnimation = Tween<double>(begin: 50.0, end: 200.0).animate(
CurvedAnimation(
parent: _controller,
curve: const Interval(0.0, 0.5, curve: Curves.easeIn),
),
);
// Staggered color animation (0.5 to 1.0 interval)
_colorAnimation = ColorTween(begin: Colors.blue, end: Colors.red).animate(
CurvedAnimation(
parent: _controller,
curve: const Interval(0.5, 1.0, curve: Curves.easeOut),
),
);
_controller.forward();
}
@override
void dispose() {
_controller.dispose(); // CRITICAL: Prevent memory leaks
super.dispose();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Container(
width: _widthAnimation.value,
height: 50.0,
color: _colorAnimation.value,
);
},
);
}
}</details>
<details>
<summary><b>Example: Custom Page Route Transition</b></summary>
Route createCustomRoute(Widget destination) {
return PageRouteBuilder(
pageBuilder: (context, animation, secondaryAnimation) => destination,
transitionsBuilder: (context, animation, secondaryAnimation, child) {
const begin = Offset(0.0, 1.0); // Start from bottom
const end = Offset.zero;
const curve = Curves.easeOut;
final tween = Tween(begin: begin, end: end).chain(CurveTween(curve: curve));
final offsetAnimation = animation.drive(tween);
return SlideTransition(
position: offsetAnimation,
child: child,
);
},
);
}
// Usage: Navigator.of(context).push(createCustomRoute(const NextPage()));</details>
© btwld, BSD-3-Clause. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/flutter-animating-apps of btwld/superdeck.
Open the folder on GitHubat commit 815a746
Flutter Animating Apps next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flutter Animating Apps this skillbtwld/superdeck | 130 | — | ~1.9k | Automated safety check: Pass | BSD-3-Clause | |
| Add Flutter Docusaurus Localematthiasn/lotti | 1.2k | — | ~1.2k | Automated safety check: Pass | GPL-3.0 | |
| Tm Launcher DesignFar-Se/tabame | 372 | — | ~3.1k | Automated safety check: Pass | MIT | |
| Mobile App UI Designceorkm/mobile-app-ui-design | 400 | — | ~2k | Automated safety check: Pass | None | |
| Marionette Flutter Drive Appleancodepl/marionette_mcp | 473 | — | ~11k | Automated safety check: Pass | Apache-2.0 | |
| Flutter ScreenshotJustLookAtNow/pt_mate | 503 | — | ~511 | Automated safety check: Pass | MIT |
matthiasn/lotti
Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…
Far-Se/tabame
Create or revise Tabame's Flutter launcher designs: frames, search bars, result rows, palettes, typography, and action dialogs.
ceorkm/mobile-app-ui-design
Design high-quality mobile app UI/UX screens, flows, and components.
leancodepl/marionette_mcp
Set up and drive a running Flutter app (debug or profile) with Marionette — an AI agent's hands and eyes for the app.
JustLookAtNow/pt_mate
Capture and show two Flutter UI screenshots for this project: one landscape/large-screen preview and one portrait/mobile preview, without using Flutter Web.
bear2u/my-skills
A skill your agent uses when user wants to create a new Flutter project (Todo/Habit/Note/Expense/Custom domain) with Clean Architecture, Riverpod 3.0, Drift, and modern Flutter stack
btwld/superdeck
Create, review, or edit SuperDeck Markdown presentations and Flutter presentation apps.
btwld/superdeck
Adds home screen widgets to a Flutter app for Android and iOS.
btwld/superdeck
Architects a Flutter application using the recommended layered approach (UI, Logic, Data).
btwld/superdeck
Builds Flutter forms with validation and user input handling.
btwld/superdeck
Builds Flutter layouts using the constraint system and layout widgets.
btwld/superdeck
Builds Flutter plugins that provide native interop for other apps to use.
Works with
Categories
Implements animated effects, transitions, and motion in a Flutter app. Flutter Animating Apps is an agent skill from btwld/superdeck. Implements animated effects, transitions, and motion in a Flutter app.
Flutter Animating Apps fits situations like: adding visual feedback; shared element transitions; physics-based animations.
Run `npx skills add btwld/superdeck --skill flutter-animating-apps -a claude-code`. Or copy the skill folder (.agents/skills/flutter-animating-apps in btwld/superdeck) into .claude/skills/flutter-animating-apps in your project. Claude Code loads it when a task matches its description.
Run `npx skills add btwld/superdeck --skill flutter-animating-apps -a codex`. Or copy the skill folder (.agents/skills/flutter-animating-apps in btwld/superdeck) into .agents/skills/flutter-animating-apps in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add btwld/superdeck --skill flutter-animating-apps -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/flutter-animating-apps, .gemini/skills/flutter-animating-apps, .github/skills/flutter-animating-apps and .opencode/skills/flutter-animating-apps in your project.
SKILL.md names no scripts, command-line tools or credentials: Flutter Animating Apps is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Flutter Animating Apps is published under the BSD-3-Clause licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Flutter Animating Apps: Add Flutter Docusaurus Locale (matthiasn/lotti, 1.2k stars), Tm Launcher Design (Far-Se/tabame, 372 stars), Mobile App UI Design (ceorkm/mobile-app-ui-design, 400 stars) and Marionette Flutter Drive App (leancodepl/marionette_mcp, 473 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
btwld (a GitHub organization) maintains it in btwld/superdeck, which has 130 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on September 28, 2026.
Source: btwld/superdeck on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.