Human Review
petergyang/human-review
Open an HTML file, Markdown file, or localhost page in the browser so the user can edit text directly and leave comments on specific parts, then send all edits and comments back to you.
Build a self-contained 3D presentation from a Markdown outline — parse, tune via overrides, render to one offline deck.html.
$ npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install BlackBeltTechnology/pi-agent-dashboard deck3d --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/BlackBeltTechnology/pi-agent-dashboard.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/deck3d/.pi/skills/deck3d .claude/skills/deck3d && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "deck3d" agent skill from https://github.com/BlackBeltTechnology/pi-agent-dashboard/tree/develop/packages/deck3d/.pi/skills/deck3d into .claude/skills/deck3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deck3d", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/BlackBeltTechnology/pi-agent-dashboard/tree/develop/packages/deck3d/.pi/skills/deck3dType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install BlackBeltTechnology/pi-agent-dashboard deck3d --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BlackBeltTechnology/pi-agent-dashboard.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/deck3d/.pi/skills/deck3d .agents/skills/deck3d && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "deck3d" agent skill from https://github.com/BlackBeltTechnology/pi-agent-dashboard/tree/develop/packages/deck3d/.pi/skills/deck3d into .agents/skills/deck3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deck3d", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install BlackBeltTechnology/pi-agent-dashboard deck3d --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BlackBeltTechnology/pi-agent-dashboard.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/deck3d/.pi/skills/deck3d .cursor/skills/deck3d && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "deck3d" agent skill from https://github.com/BlackBeltTechnology/pi-agent-dashboard/tree/develop/packages/deck3d/.pi/skills/deck3d into .cursor/skills/deck3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deck3d", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/BlackBeltTechnology/pi-agent-dashboard.git --path packages/deck3d/.pi/skills/deck3d--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install BlackBeltTechnology/pi-agent-dashboard deck3d --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BlackBeltTechnology/pi-agent-dashboard.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/deck3d/.pi/skills/deck3d .gemini/skills/deck3d && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "deck3d" agent skill from https://github.com/BlackBeltTechnology/pi-agent-dashboard/tree/develop/packages/deck3d/.pi/skills/deck3d into .gemini/skills/deck3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deck3d", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install BlackBeltTechnology/pi-agent-dashboard deck3dInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/BlackBeltTechnology/pi-agent-dashboard.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/deck3d/.pi/skills/deck3d .github/skills/deck3d && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "deck3d" agent skill from https://github.com/BlackBeltTechnology/pi-agent-dashboard/tree/develop/packages/deck3d/.pi/skills/deck3d into .github/skills/deck3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deck3d", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install BlackBeltTechnology/pi-agent-dashboard deck3d --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BlackBeltTechnology/pi-agent-dashboard.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/deck3d/.pi/skills/deck3d .opencode/skills/deck3d && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "deck3d" agent skill from https://github.com/BlackBeltTechnology/pi-agent-dashboard/tree/develop/packages/deck3d/.pi/skills/deck3d into .opencode/skills/deck3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "deck3d", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
deck3dBuild a self-contained 3D presentation from a Markdown outline — parse, tune via overrides, render to one offline deck.html.
Deck3d is an agent skill from BlackBeltTechnology/pi-agent-dashboard. Build a self-contained 3D presentation from a Markdown outline — parse, tune via overrides, render to one offline deck.html. Use on "make a 3D deck from this outline", "build a presentation from these notes", "deck3d this markdown", "turn this talk into a 3D deck".
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 13 other files (for example `AGENTS.md`, `examples/AGENTS.md` and `examples/deck.json`).
It sits in Documents & Office, covering Slides and decks and Markdown. The repository describes itself as: Real-time web dashboard for pi coding-agent sessions. Multi-session view, live chat mirroring, integrated terminal, diff viewer, pi-flows execution, and mobile-first remote… The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit e23e533. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmnpxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Deck3d loads about 3k tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 1,443 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from BlackBeltTechnology/pi-agent-dashboard at commit e23e533, republished under its MIT licence (© BlackBeltTechnology). 1,443 words, ~2,962 tokens.
.claude/skills/deck3d/SKILL.md (or your agent's skills folder). This skill also uses 11 other files; get the full folder from GitHub.Turn a Markdown outline into one self-contained, offline deck.html: extruded 3D
titles, harvested mermaid diagrams built as 3D objects, animated backgrounds, and
an optional glTF prop. The converter code is deterministic; you tune the result
by writing overrides in deck.json, never by editing the HTML.
deck.json.--- front-matter: deck defaults (mode, palette, material, quality, transition, …).# Title starts a slide. Zero headings ⇒ one slide id slide.- bullet lines are body bullets.flowchart / sequenceDiagram block becomes the slide's
diagram (harvested in headless chromium). Any other diagram type ⇒ warn + no diagram.<!-- deck3d: {...} --> inline overrides win over deck.json and warn on clobber.# Final {#outro} so renames never orphan tuning.Interactive authoring path: deck3d serve talk.md [--check]. Watches sources,
rebuilds on change, reloads in place, re-pins local fx hashes, and lets the
configurator save or apply overrides directly.
Manual headless / agent / CI path:
deck3d parse talk.md → talk.json (derived IR + empty overrides).deck3d validate talk.json → schema + derived-edit + orphan/prop warnings.deck3d build talk.md -o talk.html → talk.json + talk.html; runs check
and prints style: <n>/<N> slides styled.deck3d check talk.html --style warns style-defaults for every
slide still running only what parse chose. For each one:deck3d fx list --topic geo, --kind background;
the stylistic set — clipped-solids, extruded-shapes, volume-cloud,
curve-flow, … — is never auto-picked, so it is always an explicit choice)
or write a per-deck one with deck3d fx scaffold <name> --for <slideId>;overrides.slides["<id>"].diagram.kind + data);deck3d props search <kw> --role hero,
--role illustration, and props search --role ambient for
low-triangle background instances;titleEdge: "contrast"
(deck default, or per slide) — it outlines every character in the
palette text colour;overrides.deck.floor: "water"
(one global surface; per-slide is not a thing);overrides.deck.reflectBackdrop: false limits the reflection to slide content (one less backdrop pass per
frame), and overrides.deck.floorMatte (0-1) roughens it — 0 is a perfect
mirror, ~0.35 reads as polished concrete, ~0.85 as scattered stone (the
⚙ panel drags it on a slider), while overrides.deck.floorReflectivity
(0-1, default 1) sets how STRONG the reflection is; all deck-scope only;post card (deck3d fx list --kind post): add
{ "id": "outline", "params": { "parts": "diagram" } } (or
selective-bloom, god-rays, depth-of-field, pixelate, ascii, …)
to the slide's effects[]. One or two per slide; they stack in a fixed
order, and check flags declared conflicts.check findings. Fix only the suggested key (e.g.
overrides.slides["arch"].diagram.scale), then re-run step 3.deck3d snapshot talk.html --slide 5 -o s5.png to eyeball one slide.check is clean and the style line accounts for every slide
you meant to design.Tune by writing deck.json's overrides only:
overrides: {
deck: { ...defaults knobs... },
effects: [{ id, params? }],
props: [{ source, id, licence, author, sha256, slide, role, size?, count?, restyle?, anim? }],
slides: { "<slideId>": { mode?, palette?, material?, scene?, quality?,
diagram: { scale?, offset? }, camera: { distance? }, labels: { size? },
check: { ignore? }, effects? } },
nodes: { "<slideId>/<nodeId>": { shape?, label?, position?, size?, material? } },
edges: { "<slideId>/<edgeId>": { kind?, material? } }
}Objects deep-merge; arrays replace (an effects/props list is the whole list);
diagram.data replaces as a whole object so labels and values never mix provenance.
Full field list: reference/ir-fields.md.
The deck's ⚙ configurator (C key, or the gear) tries knobs live. Its Effects
block ticks composed effects off and adds any corpus or local: card from the
add effect… picker; both rebuild the slide immediately. Under
deck3d serve, Apply to deck.json merges straight into talk.json and rebuilds;
Save overrides.json writes overrides.json beside the deck. In unserved decks
or headless workflows, Export writes an overrides.json in exactly this grammar.
Merge it manually with:
deck3d overrides apply talk.json overrides.jsonIt deep-merges, re-validates, and refuses to write on a validation error. Note
that markdown inline overrides win over anything in that file, and an
exported effects list pins that scope's whole list.
deck3d fx list [--kind k] [--tag t] [--json] prints the catalogue;
reference/effects.md has params and licences.
parse assigns deterministic defaults (title→swarm, flowchart→tokens,
sequence→rings, security→glyph-rain, data→data-columns), then routes the
rest by topic (deck3d fx list --topic <t>; ai agents geo trust security compute data money work timeline sales process). autoStyle: false restores
the plain v1 fallback.overrides.slides["<id>"].effects = [{ id, params? }].video-screen puts a looping clip on a framed screen standing in the scene:
{ "id": "video-screen", "params": { "src": "video/demo.mp4", "width": 7.5, "x": 5, "y": 1, "tilt": -0.25 } }The clip MUST be same-origin, or the browser taints the canvas and the frame never renders. Two ways to satisfy that:
deck3d serve serves media sitting beside the deck (video/demo.mp4), which
is the authoring path.deck3d render deck.json -o deck.html --embed-video inlines clips as data:
URLs for ONE portable file. Opt-in, because base64 costs ~33% on top of the
clip's own size.A bare file://deck.html next to a video/ folder does NOT work — that clip is
cross-origin. Playback freezes during transitions and runs only while the slide
is settled, so check and snapshot stay deterministic.
When no corpus effect fits the topic, write one beside deck.md:
deck3d fx scaffold neural-mesh --for ai # writes fx/neural-mesh.{js,meta.json}
deck3d fx preview local:neural-mesh --palette ember -o p.png
deck3d fx hash neural-mesh # re-pin after every editPaste the printed { id: "local:<name>", sha256 } entry into the slide's
effects. render embeds the source and refuses a stale hash, so the deck
stays byte-deterministic and offline.
Inside a local module the deck shadows the non-deterministic and I/O globals:
Math.random is the deck's seeded per-slide generator, and window,
document, fetch, setTimeout, Date, Promise, eval and friends are all
undefined. No import, one default export, 64 KiB cap. A throw disables that
effect only and shows up as local-fx-error in check; any network the deck
attempts shows up as local-fx-network. Promote a good one with
deck3d fx promote <name> --source <url> --licence <spdx>.
render; mode-incompatible effects are skipped with a warning;
the summed cost warns over the quality budget (low 6 / medium 12 / high 20).deck3d props search <keywords> → candidate table (vendored first, then Poly Pizza).
You pick by relevance then style — code never picks. Then:
restyle: "palette".deck3d props fetch <source> <id> → prints the overrides.props[] entry
(with the sha256) and caches it in .deck3d/props/.overrides.props (roles: hero, illustration,
ambient, node:<id>), then build/snapshot.deck3d props search <kw> --role ambient filters to models cheap enough to
instance in the background and prints a ready ambient entry.deck3d props generate --prompt "<text>" --name <n> (or
--from-image). Optional python path; network at authoring time only.Licences: CC0 needs no credits; CC-BY (and any non-CC0, non-generated) produces a
last credits slide at render. Never fetch a model whose licence you cannot name.
deck.html — it is regenerated; tune deck.json overrides.slides[] and below) — validate warns
edited outside overrides; the next parse loses the change.parse of a deck with mermaid needs chromium; missing ⇒
npx playwright install chromium. render/validate never need a browser.typeface.json has corrupt ő ű Ő Ű glyphs; deck3d uses a real
Poppins TTF through opentype.js — do not swap in a typeface.json.labels.size, not the material.defaults.rail (line orbit tunnel helix grid) strings the
slides in space, defaults.spacing sets the gap, layout (split
split-reverse) composes one slide, cardOffset nudges the card. Every rail
frames a slide identically, so a rail switch never needs a per-slide re-tune.requestAnimationFrame; the loop falls back to
setTimeout so snapshots capture a finished frame.check: clean deck can still be bare. check measures fit and
legibility, not ambition — read the style: <n>/<N> slides styled line and
run check --style before calling a deck done.Development-time procedure on the package (distinct from the deck tune loop):
create(ctx, params) → { object?, pass?, material?, tick?, dispose() }.src/fx/<id>.meta.json (kind, tags, cost, modes, params schema,
conflicts, source URL, licence).deck3d fx preview <id> → check the PNG is not black.npm run gen:effects → regenerate reference/effects.md.npm test → the corpus test validates every card and the catalogue hash.© BlackBeltTechnology, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 11 other files in packages/deck3d/.pi/skills/deck3d of BlackBeltTechnology/pi-agent-dashboard.
Open the folder on GitHubat commit e23e533
Deck3d next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Deck3d this skillBlackBeltTechnology/pi-agent-dashboard | 315 | — | ~3k | Automated safety check: Pass | MIT | |
| Human Reviewpetergyang/human-review | 1.4k | — | ~2.1k | Automated safety check: Pass | MIT | |
| Suikonwiizo/suiko | 114 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Ky Markdown RebuilderKyrieCheungYep/ky-markdown-rebuilder | 117 | — | ~5.7k | Automated safety check: Pass | None | |
| Smalldocs Authorespressoplease/smalldocs | 209 | — | ~1.1k | Automated safety check: Pass | Custom licence | |
| PPTX To Mdsammcj/agentic-coding | 162 | — | ~1.8k | Automated safety check: Pass | Apache-2.0 |
petergyang/human-review
Open an HTML file, Markdown file, or localhost page in the browser so the user can edit text directly and leave comments on specific parts, then send all edits and comments back to you.
nwiizo/suiko
日本語文書のAI由来の均一さ、翻訳調、不自然さ、論旨、読解負荷を、決定的なRust CLIと目視で診断し、依頼に応じて書く・直す。日本語の学術論文・研究報告では、中心命題、用語、論証、DOCX/PDF納品を監査契約で確認する。Use when the user explicitly mentions suiko, asks whether Japanese text looks…
KyrieCheungYep/ky-markdown-rebuilder
Rebuild visual documents into reliable Markdown by combining text extraction with page or screenshot alignment.
espressoplease/smalldocs
Create finished SmallDocs Markdown for an application using the SmallDocs renderer.
sammcj/agentic-coding
Convert a PPTX slide deck into per-slide markdown that preserves both the verbatim text and the meaning of embedded screenshots, diagrams and charts in their original layout positions.
sickn33/agentic-awesome-skills
Turn YouTube talks into local study notes with slides, transcripts, editable annotations, and a markdown-backed viewer.
BlackBeltTechnology/pi-agent-dashboard
Browser automation via the agent-browser CLI. An agent skill from BlackBeltTechnology/pi-agent-dashboard.
BlackBeltTechnology/pi-agent-dashboard
Monitor and control the pi-dashboard server. An agent skill from BlackBeltTechnology/pi-agent-dashboard.
BlackBeltTechnology/pi-agent-dashboard
Diagnose failed GitHub Actions runs for pi-agent-dashboard: the 11-file workflow taxonomy, affected-test selection, the release pipeline, known failure modes, and how to read gh run logs and…
BlackBeltTechnology/pi-agent-dashboard
Diagnose problems in the running pi-agent-dashboard system: server.log, /api/health, bridge WebSocket connectivity, vitest triage, known-issue FAQ entries.
BlackBeltTechnology/pi-agent-dashboard
Disciplined implementation in pi-agent-dashboard: the rebuild matrix (extension→reload, server→restart, client→build+restart, openspec-apply→full rebuild) plus the project's code discipline rules.
BlackBeltTechnology/pi-agent-dashboard
Turn a pi session into a Markdown "how-we-did-it" collaboration guideline: reads the session's JSONL transcript and synthesizes a reusable playbook of which prompts worked, what had to be steered…
Categories
Build a self-contained 3D presentation from a Markdown outline — parse, tune via overrides, render to one offline deck.html. Deck3d is an agent skill from BlackBeltTechnology/pi-agent-dashboard.html.
Deck3d fits situations like: tasks that involve Slides and decks; tasks that involve Markdown.
Run `npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a claude-code`. Or copy the skill folder (packages/deck3d/.pi/skills/deck3d in BlackBeltTechnology/pi-agent-dashboard) into .claude/skills/deck3d in your project. Claude Code loads it when a task matches its description.
Run `npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a codex`. Or copy the skill folder (packages/deck3d/.pi/skills/deck3d in BlackBeltTechnology/pi-agent-dashboard) into .agents/skills/deck3d in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add BlackBeltTechnology/pi-agent-dashboard --skill deck3d -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/deck3d, .gemini/skills/deck3d, .github/skills/deck3d and .opencode/skills/deck3d in your project.
Going by SKILL.md and its folder, Deck3d needs the command-line tools its instructions call (npm and npx). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Deck3d is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Deck3d: Human Review (petergyang/human-review, 1.4k stars), Suiko (nwiizo/suiko, 114 stars), Ky Markdown Rebuilder (KyrieCheungYep/ky-markdown-rebuilder, 117 stars) and Smalldocs Author (espressoplease/smalldocs, 209 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
BlackBeltTechnology (a GitHub organization) maintains it in BlackBeltTechnology/pi-agent-dashboard, which has 315 GitHub stars. The repository holds 66 skills in this directory. The repository was last updated on October 8, 2026.
Source: BlackBeltTechnology/pi-agent-dashboard on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.