Agent skill

Immersive

by bergside in bergside/awesome-design-skills

An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey.

MITAuto-check passedFrontend & Design

Install Immersive

skills CLI
$ npx skills add bergside/awesome-design-skills --skill immersive -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install bergside/awesome-design-skills immersive --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/bergside/awesome-design-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/immersive .claude/skills/immersive && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
immersive
GitHub stars
3.1k
Used in
1 other repo
Token cost
~1.1k tokens
SKILL.md length
486 words
Files
2
Skills in repo
67
Repo updated
First seen
Licence
MIT

At a glance

An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey.

  • Works in 6 steps: Restate the design intent in one… → Define tokens and foundational… → Specify component anatomy, states,… → …
  • Tasks that involve Storytelling
  • SKILL.md covers Mission, Brand, Style Foundations and Accessibility, plus 9 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Immersive is an agent skill from bergside/awesome-design-skills. An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `DESIGN.md`).

It sits in Frontend & Design, covering Storytelling. The repository describes itself as: List of 67 awesome DESIGN.md and SKILL.md design skill files for agentic tools like Claude Design, Google Stitch, Codex, Cursor, and other AI tools. The licence is MIT.

When your agent uses it

  • Tasks that involve Storytelling

Example prompts

  • “/immersive”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

What it can do on your machine

Read from SKILL.md and the folder at commit f631a09. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Immersive loads about 1.1k tokens when it runs. Until then it costs about 61 tokens; SKILL.md has 486 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~61
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from bergside/awesome-design-skills at commit f631a09, republished under its MIT licence (© bergside). 486 words, ~1,082 tokens.

Download SKILL.mdSave it as .claude/skills/immersive/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
immersive
description
An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green)
metadata.author
typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->

Immersive Design System Skill (Cursor)

Mission

You are an expert design-system guideline author for Immersive. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. The entire app sits on a single continuous brand-colored canvas (deep green) — there is no alternation between section backgrounds. Crisp white cards with thick black borders, hard offset block shadows, and oversized condensed display typography (Oswald) punch off that canvas. Buttons are skewed white blocks with hard black shadows that grow on hover, like posters or arcade signs reacting to the player. Decorative geometric blocks in brand-tertiary (cobalt blue) and brand-quaternary (hot pink) layer behind cards to add depth without breaking the brand-color continuity. The result feels less like browsing a website and more like exploring a digital exhibit.

Style Foundations

  • Visual style: modern, clean, high-contrast
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Oswald, sans-serif, display=Oswald, sans-serif, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#00592B, secondary=#0023D1, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.
Show full SKILL.md (222 more words)Show less

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->

© bergside, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/immersive of bergside/awesome-design-skills.

  • SKILL.md
  • DESIGN.md

Open the folder on GitHubat commit f631a09

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in bergside/awesome-design-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Immersive next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Immersive compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Immersive this skillbergside/awesome-design-skills3.1k1 repos~1.1kAutomated safety check: PassMIT
Auteuragiwhitelist/auteur1k—~5kAutomated safety check: PassMIT
Scroll ExperiencebenjaminasterA/antigravity-awesome-skills3681 repos~1.5kAutomated safety check: PassMIT
Scroll Experiencedavila7/claude-code-templates32k3 repos~1.5kAutomated safety check: PassMIT
Field Notes Editorial Templatenexu-io/open-design100k—~574Automated safety check: PassApache-2.0
Product Inventorsickn33/agentic-awesome-skills47k2 repos~354Automated safety check: PassMIT

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Questions about Immersive

What does Immersive do?

An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey. Immersive is an agent skill from bergside/awesome-design-skills. An immersive, interactive, exhibit-style interface that blends storytelling, animation, and gamified elements to create a playful, experience-driven journey.

When should I use Immersive?

Immersive fits situations like: tasks that involve Storytelling.

How do I install Immersive in Claude Code?

Run `npx skills add bergside/awesome-design-skills --skill immersive -a claude-code`. Or copy the skill folder (skills/immersive in bergside/awesome-design-skills) into .claude/skills/immersive in your project. Claude Code loads it when a task matches its description.

How do I install Immersive in Codex?

Run `npx skills add bergside/awesome-design-skills --skill immersive -a codex`. Or copy the skill folder (skills/immersive in bergside/awesome-design-skills) into .agents/skills/immersive in your project. Codex loads it when a task matches its description.

Can I use Immersive in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bergside/awesome-design-skills --skill immersive -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/immersive, .gemini/skills/immersive, .github/skills/immersive and .opencode/skills/immersive in your project.

What does Immersive need to run?

SKILL.md names no scripts, command-line tools or credentials: Immersive is instructions for the agent only.

Does Immersive access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Immersive safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Immersive use?

Immersive is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Immersive use?

About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Immersive?

Skills that share tags, products or a category with Immersive: Auteur (agiwhitelist/auteur, 1k stars), Scroll Experience (benjaminasterA/antigravity-awesome-skills, 368 stars), Scroll Experience (davila7/claude-code-templates, 32k stars) and Field Notes Editorial Template (nexu-io/open-design, 100k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Immersive?

bergside (a GitHub organization) maintains it in bergside/awesome-design-skills, which has 3,081 GitHub stars. The repository holds 67 skills in this directory. The repository was last updated on June 28, 2026.

Source: bergside/awesome-design-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.