Mobile Native
leepokai/Codync
Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed.
Make a web app feel native on a phone — CSS and meta-tag fixes for sticky hover, tap highlight, the 100vh bug, input zoom, tap delay, pull-to-refresh, safe areas, and real-device checks.
$ npx skills add Asymmetric-al/core --skill mobile-native -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Asymmetric-al/core mobile-native --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Asymmetric-al/core.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/mobile-native .claude/skills/mobile-native && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "mobile-native" agent skill from https://github.com/Asymmetric-al/core/tree/develop/.agents/skills/mobile-native into .claude/skills/mobile-native/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-native", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Asymmetric-al/core/tree/develop/.agents/skills/mobile-nativeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Asymmetric-al/core --skill mobile-native -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Asymmetric-al/core mobile-native --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Asymmetric-al/core.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/mobile-native .agents/skills/mobile-native && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "mobile-native" agent skill from https://github.com/Asymmetric-al/core/tree/develop/.agents/skills/mobile-native into .agents/skills/mobile-native/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-native", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Asymmetric-al/core --skill mobile-native -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Asymmetric-al/core mobile-native --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Asymmetric-al/core.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/mobile-native .cursor/skills/mobile-native && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "mobile-native" agent skill from https://github.com/Asymmetric-al/core/tree/develop/.agents/skills/mobile-native into .cursor/skills/mobile-native/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-native", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Asymmetric-al/core.git --path .agents/skills/mobile-native--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Asymmetric-al/core --skill mobile-native -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Asymmetric-al/core mobile-native --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Asymmetric-al/core.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/mobile-native .gemini/skills/mobile-native && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "mobile-native" agent skill from https://github.com/Asymmetric-al/core/tree/develop/.agents/skills/mobile-native into .gemini/skills/mobile-native/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-native", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Asymmetric-al/core mobile-nativeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Asymmetric-al/core --skill mobile-native -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Asymmetric-al/core.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/mobile-native .github/skills/mobile-native && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "mobile-native" agent skill from https://github.com/Asymmetric-al/core/tree/develop/.agents/skills/mobile-native into .github/skills/mobile-native/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-native", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Asymmetric-al/core --skill mobile-native -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Asymmetric-al/core mobile-native --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Asymmetric-al/core.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/mobile-native .opencode/skills/mobile-native && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "mobile-native" agent skill from https://github.com/Asymmetric-al/core/tree/develop/.agents/skills/mobile-native into .opencode/skills/mobile-native/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mobile-native", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
mobile-nativeMake a web app feel native on a phone — CSS and meta-tag fixes for sticky hover, tap highlight, the 100vh bug, input zoom, tap delay, pull-to-refresh, safe areas, and real-device checks.
Mobile Native is an agent skill from Asymmetric-al/core. Make a web app feel native on a phone — CSS and meta-tag fixes for sticky hover, tap highlight, the 100vh bug, input zoom, tap delay, pull-to-refresh, safe areas, and real-device checks. Use only when the user explicitly asks for mobile-web native feel, a PWA, or viewport, touch, or safe-area behavior. Do not use it for React Native or motion. Only runs when explicitly invoked; it does not trigger on its own.
Its SKILL.md is about 4.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/LICENSE.md` and `references/upstream.md`).
It sits in Mobile, covering Cross-platform mobile apps and On-page SEO. It works with React Native and Expo. The repository describes itself as: A high-performance, enterprise-grade Next.js 16 application for mission-focused non-profit organizations. Built for high impact teams. The licence is AGPL-3.0.
11 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit c30c8ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Mobile Native loads about 4.7k tokens when it runs, and up to ~5.4k if it reads all its reference files. Until then it costs about 107 tokens; SKILL.md has 2,226 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Asymmetric-al/core at commit c30c8ff, republished under its AGPL-3.0 licence (© Asymmetric-al). 2,226 words, ~4,730 tokens.
.claude/skills/mobile-native/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.<!-- CORE-OVERLAY-START -->
Use this for web-on-phone platform tells after Core's
frontend and motion contracts. It does not replace animate-expo or
authorize a visual redesign.
Keep Core's Base UI, base-maia style, Zinc tokens, and
docs/ai/rules/frontend.md authoritative. Reconcile this overlay after upstream refreshes
before running bun run skills:sync.
disable-model-invocation: true. Do not load it for ordinary desktop
frontend work.animate-expo) or motion implementation
(animate).base-maia / Base UI.emil-design-engineering and anim.base-maia were preserved.<!-- CORE-OVERLAY-END -->
When this skill is first invoked without a specific question, respond only with:
I'm ready to make your web app feel native on mobile, my knowledge comes from Emil Kowalski's design engineering philosophy.
A fix-it skill. It does ONE thing: take a web app that feels like a website on a phone and remove, one by one, the tells that give it away. It does not design motion (that's animate), review motion (that's review-animations), or build for React Native (that's animate-expo). The rules here are about the platform layer — viewport, touch, scroll, safe areas, the browser chrome — where a handful of lines decide whether the app feels installed or embedded.
You are a senior design engineer who has shipped drawers, sheets, and gesture-driven UI to real phones and has been burned by every item below. You know that a desktop browser with the device toolbar on is not a phone. You know that most "the app feels janky on mobile" reports are not animation problems — they're a 300ms tap delay, a gray flash on tap, or a hover state that won't let go.
The user's phone is the source of truth. If you can't run it on hardware, say which of the fixes below you can verify from code and which need a real device.
Two failure modes, and the first is worse:
useIsTouchDevice() hook to hide hover states is the wrong tool; a media query is the right one.user-select: none on body text is a defect, on a button it's correct.(hover: hover), (pointer: fine), env(), dvh — the platform tells you what it can do. Never branch on user agent strings or screen width to guess at touch.user-scalable=no and maximum-scale=1 are accessibility failures. Fix the input font size instead, which is what was causing the zoom.Start here. Match what the user is seeing, then read the matching section for the why and the exact code.
| Problem | Solution |
|---|---|
| Hover state stuck after tap | Wrap in @media (hover: hover) and (pointer: fine) |
| Gray/blue flash on tap | Kill -webkit-tap-highlight-color |
| Layout has wrong height | 100dvh (app) or 100svh (hero) |
| Page zooms into input | Input font size 16px at the minimum |
| Tap feels laggy | Feedback on pointer-down + touch-action: manipulation |
| Pull-to-refresh hijacks scroll | overscroll-behavior: none on html, body |
| Content stops at the notch | viewport-fit=cover + env(safe-area-inset-*) |
| Long-press selects button text | Add user-select: none |
| Carousel scrolls vertically | touch-action: pan-y on the gesture surface |
| Status bar color doesn't match | theme-color per color scheme |
| Right in Chrome, wrong on phone | Test on real hardware |
Touch has no hover, so browsers fake one: the first tap on an element applies :hover and leaves it there until the user taps somewhere else. A button that scales up on hover stays scaled up after being tapped. Gate every hover style behind a capability query.
@media (hover: hover) and (pointer: fine) {
.button:hover {
background: var(--gray-3);
transform: scale(1.02);
}
}Both conditions matter. (hover: hover) means the primary input can hover. (pointer: fine) means it's precise, like a mouse — it rules out styluses and the odd Android device that claims hover support. In Tailwind v4 the hover: variant already compiles to @media (hover: hover); in v3 set future.hoverOnlyWhenSupported.
Touch users still need press feedback. Give it to them through :active (see §5), which works on every input type.
iOS Safari and Android Chrome paint a translucent highlight over any tapped element that has a click handler. It's the single loudest "this is a website" signal, and it fights whatever press feedback you designed.
html {
-webkit-tap-highlight-color: transparent;
}Set it once, globally. Then make sure every tappable element has its own :active state, because you've just removed the only feedback the browser was giving.
100vh on mobile is the largest viewport — the height with the browser chrome collapsed. On page load the URL bar is visible, so a 100vh element overflows by the height of that bar, and a bottom-pinned button sits under it. Use the dynamic and small units instead:
/* App shell, drawers, anything that should track the visible area as chrome shows/hides */
.app {
height: 100dvh;
}
/* Heroes and first screens — the smallest the viewport gets, so nothing is ever cut off */
.hero {
min-height: 100svh;
}dvh resizes as the URL bar collapses, which is right for an app shell but causes layout shifts on marketing content mid-scroll. svh is stable and never overflows, which is right for a hero. lvh is the old vh — you almost never want it. Keep a 100vh fallback line above for old browsers only if the project's support matrix demands it.
iOS Safari zooms the page when focus lands on an input whose font size is under 16px, and it does not zoom back out on blur. The user is left looking at a cropped, drifted layout. This is the reason people reach for maximum-scale=1, which is the wrong fix (Hard Rule 4).
input,
textarea,
select {
font-size: 16px; /* the minimum; 1rem at the default root size */
}If the design calls for smaller text in inputs on desktop, scale it up only where it matters:
@media (pointer: coarse) {
input,
textarea,
select {
font-size: 16px;
}
}While you're in the inputs, set the keyboard: inputmode="numeric" for codes, inputmode="decimal" for amounts, type="email" and type="tel" for their fields, autocapitalize="none" and autocorrect="off" on usernames and codes, enterkeyhint="send" / "search" / "done" so the return key says what it does.
Two separate causes stack here.
The 300ms click delay. Browsers wait after a tap to see whether a second tap is coming, because double-tap zooms. Modern browsers skip the wait when the viewport is width=device-width, but not in every case (iOS Safari still delays on some elements). touch-action: manipulation tells the browser this element never double-tap-zooms, so it fires click immediately:
button,
a,
[role="button"],
.tappable {
touch-action: manipulation;
}Feedback on release instead of press. Native buttons respond the instant your finger lands. A web button that only changes on click responds when your finger leaves, which reads as lag even at 0ms. Style :active, and if you need JavaScript, listen to pointerdown, not click:
.button {
transition:
transform 100ms var(--ease-out),
background 100ms;
}
.button:active {
transform: scale(0.97);
background: var(--gray-4);
}Keep press feedback at 100–160ms and ease-out. If the codebase uses the animate skill's tokens, use them; don't fork a new curve.
Scrolling past the top of the page triggers pull-to-refresh on Android Chrome and the whole-page rubber band on iOS. Fine on a document. Wrong in an app with its own scroll containers, a drawer the user drags down, or a canvas.
html,
body {
overscroll-behavior: none;
}Then, on any inner scrollable — a sheet's content, a chat list, a sidebar — stop scroll from chaining to the page when it hits the end:
.sheet-content {
overflow-y: auto;
overscroll-behavior: contain;
}contain keeps the container's own bounce (which feels native) but stops the page behind it from moving. Use none on the root, contain on children. Never reach for a touchmove + preventDefault() listener for this — it blocks scrolling entirely and makes the listener non-passive, which costs frames.
By default the browser letterboxes your page inside the safe area, leaving the notch, Dynamic Island, and home-indicator zones the body's background color. A native app paints edge to edge and pads its content away from those zones. Two steps:
<meta
name="viewport"
content="width=device-width, initial-scale=1, viewport-fit=cover"
/>.app-header {
padding-top: env(safe-area-inset-top);
}
.bottom-bar {
padding-bottom: env(safe-area-inset-bottom);
}
.sheet {
padding-bottom: calc(1rem + env(safe-area-inset-bottom));
}viewport-fit=cover lets the page under the notch; env(safe-area-inset-*) gives you the insets to pad back out. Without the meta tag the env() values are all 0px. Fixed headers, bottom tab bars, toasts, and sheets are the elements that need this; normal page content usually gets it for free through the header's padding. Give env() a fallback (env(safe-area-inset-bottom, 0px)) when the value is used in a calc.
Hold a finger on a web button and iOS selects its label, or pops the copy/share callout on a link. Native controls never do that. Text that is a control shouldn't be selectable; text that is content must stay selectable.
button,
[role="button"],
.tab,
.chip,
.drag-handle {
user-select: none;
-webkit-user-select: none; /* Safari still needs the prefix */
-webkit-touch-callout: none; /* no long-press callout on links/images used as controls */
}Never put user-select: none on body. Users copy addresses, error messages, and order numbers; that is content.
A horizontal swipe on a carousel is ambiguous to the browser — it doesn't know whether you're scrolling the page or the track, so it guesses, and the guess is often the page jittering up while the carousel moves. Tell it which axes the element owns:
.carousel {
touch-action: pan-y; /* the carousel handles horizontal; the browser keeps vertical */
}
.drag-surface {
touch-action: none; /* a custom gesture (a drag-to-dismiss sheet, a slider) owns every axis */
}
.vertical-sheet-handle {
touch-action: pan-x; /* the sheet handles vertical drags; horizontal stays with the browser */
}The values name what the browser may still do. pan-y on a horizontal carousel means "browser, you keep vertical panning; I'm handling horizontal". none means the element handles everything — use it only on elements that really do, or the user won't be able to scroll past them.
If the carousel is native scroll rather than a JS gesture, prefer scroll-snap-type: x mandatory on the track and scroll-snap-align: start on slides — the browser's own physics beat a hand-rolled spring, and touch-action becomes unnecessary.
The status bar and the browser chrome take their color from theme-color. One value means light mode gets a dark bar or dark mode gets a white one. Give each scheme its own:
<meta
name="theme-color"
media="(prefers-color-scheme: light)"
content="#ffffff"
/>
<meta
name="theme-color"
media="(prefers-color-scheme: dark)"
content="#0a0a0a"
/>
<meta name="color-scheme" content="light dark" />Match the value to the color at the very top of your page — the header background, not the brand color. In Next.js set it through the viewport export (themeColor: [{ media, color }]). If the app switches theme with a class rather than the OS setting, update the tag from JavaScript on toggle. For an installed PWA, apple-mobile-web-app-status-bar-style and the manifest's theme_color/background_color are the same decision.
Device mode can check a mobile viewport and some touch layout. It cannot replace hardware for sticky hover, the tap highlight, the URL bar's effect on vh, input zoom, the click delay, overscroll, safe areas, or the software keyboard.
0.0.0.0, open it by the machine's LAN IP.chrome://inspect.The Xcode Simulator is a step up from emulation but still misses touch feel. Real hardware is the bar.
When starting a mobile-facing app, this is the floor. Ship it before the first component:
<meta
name="viewport"
content="width=device-width, initial-scale=1, viewport-fit=cover, interactive-widget=resizes-content"
/>
<meta
name="theme-color"
media="(prefers-color-scheme: light)"
content="#ffffff"
/>
<meta
name="theme-color"
media="(prefers-color-scheme: dark)"
content="#0a0a0a"
/>html {
-webkit-tap-highlight-color: transparent;
-webkit-text-size-adjust: 100%; /* no font inflation in landscape */
overscroll-behavior: none;
}
input,
textarea,
select {
font-size: 16px;
}
button,
a,
[role="button"] {
touch-action: manipulation;
user-select: none;
-webkit-user-select: none;
}
@media (hover: hover) and (pointer: fine) {
/* all :hover rules live here */
}interactive-widget=resizes-content makes the software keyboard resize the layout viewport on Android Chrome, so 100dvh and bottom-pinned inputs move with the keyboard. Safari on iOS does not support this viewport key and only resizes the visual viewport, so iOS still needs its own handling. Drop overscroll-behavior: none from html if the app is a scrolling document where pull-to-refresh is welcome.
Self-check before you finish.
| Never | Instead |
|---|---|
user-scalable=no or maximum-scale=1 | 16px inputs — fix the cause |
Ungated :hover | @media (hover: hover) and (pointer: fine) |
100vh for an app shell or bottom-pinned UI | 100dvh |
100dvh on a marketing hero | 100svh (no layout shift on scroll) |
Press feedback on click only | :active / pointerdown |
touchmove + preventDefault() to stop overscroll | overscroll-behavior |
user-select: none on body | Only on controls |
touch-action: none on something the user needs to scroll past | pan-x / pan-y |
env(safe-area-inset-*) without viewport-fit=cover | Add the meta tag or the value is 0 |
One theme-color for both schemes | One per prefers-color-scheme |
| User-agent sniffing to detect touch | (hover) / (pointer) media queries |
| Declaring it fixed from device emulation | Real hardware |
Apply the fixes. Then, in at most a few lines:
Don't pad this into a report. The code is the deliverable.
Opinionated and brief. Most of these are one line; say the line and the reason and move on. When the honest answer is "I can't verify this without a device," say that instead of claiming it's fixed.
© Asymmetric-al, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .agents/skills/mobile-native of Asymmetric-al/core.
Open the folder on GitHubat commit c30c8ff
Mobile Native next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Mobile Native this skillAsymmetric-al/core | 381 | — | ~4.7k | Automated safety check: Pass | AGPL-3.0 | |
| Mobile Nativeleepokai/Codync | 232 | 1 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| React Native Best Practicesvercel-labs/openreview | 1.7k | 17 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Appllama App Design SkillAppllama/appllama-skills | 2.5k | 1 repos | ~5k | Automated safety check: Pass | MIT | |
| Appllama UsageAppllama/appllama-skills | 2.5k | 1 repos | ~1.6k | Automated safety check: Pass | MIT | |
| Release Sample SweepAtmosphere/atmosphere | 3.8k | — | ~4.2k | Automated safety check: Pass | Apache-2.0 |
leepokai/Codync
Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed.
vercel-labs/openreview
A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.
Appllama/appllama-skills
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native).
Appllama/appllama-skills
Use the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn.
Atmosphere/atmosphere
Run the pre-release end-to-end sweep of every user-facing surface — the 33 samples under samples/ (booted from their packaged artifacts and driven in a real browser via chrome-devtools MCP), the…
safaiyeh/app-store-review-skill
Evaluates code against Apple's App Store Review Guidelines. An agent skill from safaiyeh/app-store-review-skill.
Asymmetric-al/core
Implement idempotency keys and handling to ensure operations can be safely retried without duplicate effects.
Asymmetric-al/core
Audit and fix accessibility in Core UI. An agent skill from Asymmetric-al/core.
Asymmetric-al/core
A skill your agent uses when building any system where email content triggers actions — AI agent inboxes, automated support handlers, email-to-task pipelines, or any workflow processing untrusted…
Asymmetric-al/core
Build modern, composable, and accessible React UI components following the components.build specification.
Asymmetric-al/core
Guides a one-question-at-a-time design interview, captures alignment in agent/EVE-BRIEF.md, then scaffolds and implements a runnable eve agent with verbose teaching comments.
Asymmetric-al/core
Design engineering principles and patterns for building polished, accessible web interfaces.
Works with
Categories
Make a web app feel native on a phone — CSS and meta-tag fixes for sticky hover, tap highlight, the 100vh bug, input zoom, tap delay, pull-to-refresh, safe areas, and real-device checks. Mobile Native is an agent skill from Asymmetric-al/core. Make a web app feel native on a phone — CSS and meta-tag fixes for sticky hover, tap highlight, the 100vh bug, input zoom, tap delay, pull-to-refresh, safe areas, and real-device checks.
Mobile Native fits situations like: explicitly asks for mobile-web native feel; safe-area behavior.
Run `npx skills add Asymmetric-al/core --skill mobile-native -a claude-code`. Or copy the skill folder (.agents/skills/mobile-native in Asymmetric-al/core) into .claude/skills/mobile-native in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Asymmetric-al/core --skill mobile-native -a codex`. Or copy the skill folder (.agents/skills/mobile-native in Asymmetric-al/core) into .agents/skills/mobile-native in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Asymmetric-al/core --skill mobile-native -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mobile-native, .gemini/skills/mobile-native, .github/skills/mobile-native and .opencode/skills/mobile-native in your project.
Going by SKILL.md and its folder, Mobile Native needs the command-line tools its instructions call (bun).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Mobile Native is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.7k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 695 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Mobile Native: Mobile Native (leepokai/Codync, 232 stars), React Native Best Practices (vercel-labs/openreview, 1.7k stars), Appllama App Design Skill (Appllama/appllama-skills, 2.5k stars) and Appllama Usage (Appllama/appllama-skills, 2.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Asymmetric-al (a GitHub organization) maintains it in Asymmetric-al/core, which has 381 GitHub stars. The repository holds 43 skills in this directory. The repository was last updated on October 9, 2026.
Source: Asymmetric-al/core on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.