Agent skill

Animate Expo

by Asymmetric-al in Asymmetric-al/core

Build animations for Expo and React Native only, using Reanimated, Gesture Handler, Expo Router, and expo-haptics.

AGPL-3.0Auto-check passedMobile

Install Animate Expo

skills CLI
$ npx skills add Asymmetric-al/core --skill animate-expo -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Asymmetric-al/core animate-expo --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Asymmetric-al/core.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/animate-expo .claude/skills/animate-expo && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
animate-expo
GitHub stars
381
Token cost
~5.7k tokens
SKILL.md length
2,350 words
Files
4 (incl. references)
Skills in repo
43
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Build animations for Expo and React Native only, using Reanimated, Gesture Handler, Expo Router, and expo-haptics.

  • Works in 9 steps: Should this animate at all? → What is the purpose? → Pick the tool — cheapest that works → …
  • The target runtime is an Expo
  • SKILL.md covers This repository…, Operating Posture, Hard Rules and The Build Sequence, plus 6 more sections
  • Calls npx, bun and npm

What it does

Animate Expo is an agent skill from Asymmetric-al/core. Build animations for Expo and React Native only, using Reanimated, Gesture Handler, Expo Router, and expo-haptics. Use when the target runtime is an Expo or React Native app. Do not use it for Core Next.js web motion; use animate for web. Only runs when explicitly invoked; it does not trigger on its own.

Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `RECIPES.md`, `references/LICENSE.md` and `references/upstream.md`).

It sits in Mobile, covering Cross-platform mobile apps. It works with Expo, React Native and Next.js. The repository describes itself as: A high-performance, enterprise-grade Next.js 16 application for mission-focused non-profit organizations. Built for high impact teams. The licence is AGPL-3.0.

When your agent uses it

  • The target runtime is an Expo
  • React Native app
  • Core Next.js web motion
  • Use animate for web

Example prompts

  • “/animate-expo”

Requirements

  • Node.js

Workflow steps

9 steps, taken from the step headings in SKILL.md.

  1. Should this animate at all?
  2. What is the purpose?
  3. Pick the tool — cheapest that works
  4. Pick the properties
  5. Timing or spring
  6. Keep it off the JS thread
  7. Press, not hover
  8. Haptics
  9. Reduced motion and accessibility

What it can do on your machine

Read from SKILL.md and the folder at commit c30c8ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx
    • bun
    • npm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx and npm, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Animate Expo loads about 5.7k tokens when it runs, and up to ~6.5k if it reads all its reference files. Until then it costs about 80 tokens; SKILL.md has 2,350 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~80
When it runs · the whole SKILL.md, loaded when a task matches
~5.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Asymmetric-al/core at commit c30c8ff, republished under its AGPL-3.0 licence (© Asymmetric-al). 2,350 words, ~5,709 tokens.

Download SKILL.mdSave it as .claude/skills/animate-expo/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
animate-expo
description
Build animations for Expo and React Native only, using Reanimated, Gesture Handler, Expo Router, and expo-haptics. Use when the target runtime is an Expo or React Native app. Do not use it for Core Next.js web motion; use `animate` for web. Only runs when explicitly invoked; it does not trigger on its own.
disable-model-invocation
true

Building Animations in Expo

<!-- CORE-OVERLAY-START -->

This repository (Asymmetric-al/core)

This skill is for React Native / Expo motion only. Core's Next.js apps should use animate, emil-design-engineering, and anim instead. Reconcile this overlay after upstream refreshes before running bun run skills:sync.

Triggers
  • Explicit Expo or React Native animation, gesture, sheet, or haptics work.
  • Do not load it for Core web apps (apps/admin, apps/donor, apps/missionary) or shared packages/ui web motion.
Workflow
  1. Confirm the request is native/Expo before applying Reanimated recipes.
  2. For Core Next.js surfaces, stop and load animate plus anim.
Checklist
  • The target runtime is Expo/React Native, not Core's App Router apps.
  • Web motion still follows Core tokens and Base UI.
<!-- CORE-OVERLAY-END -->

A construction skill for React Native. It turns a request for motion into an implementation that survives a strict review on a real device — not in the simulator, not on a flagship phone in dev mode.

Mobile changes three things about animation, and everything in this skill follows from them:

  1. There is no hover. Every affordance the web puts in hover has to live in press, position, or nothing.
  2. There are two runtimes. Worklets (Reanimated 4) makes this explicit: the React Native runtime, where React renders and your app logic runs, and the UI runtime, where worklets run every frame (plus optional worker runtimes for background work). An animation that touches the RN runtime stutters the moment the app does anything else. The whole craft is keeping motion on the UI runtime.
  3. The user's finger is on the element. Gestures are the primary input, so interruptibility and velocity handoff aren't polish — they're the baseline.

Operating Posture

You are a senior mobile engineer building the animation yourself. Make the call, state the reasoning in one line, write the code. Never present motion options as a menu.

Two failure modes, and the first is worse:

  1. Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes.
  2. Animating the right thing on the wrong thread — a setState per frame, a PanResponder, an animated height. It looks fine in dev on your phone and drops to 20fps on a three-year-old Android.

Hard Rules

  1. Run the sequence in order. Steps 1 and 2 gate everything.
  2. Reanimated, not core Animated. Core Animated can't be driven by a gesture without crossing the bridge, and useNativeDriver refuses anything but transform and opacity anyway. Reanimated worklets run on the UI thread and keep running while JS is busy.
  3. No approximated values. Curves and spring configs come from the tables below.
  4. Reduced motion ships with the animation, not as a follow-up.
  5. Feel is judged on a release build on the slowest device you support. Nothing else counts as verified.

The Build Sequence

1. Should this animate at all?
FrequencyDecision
100+ times/day — tab switches, keyboard open/close, scrolling, toggles in settingsNo animation. Platform default or nothing. Stop here.
Tens of times/day — press feedback, list navigation, row selectionNear-imperceptible only: under 150ms, or nothing
Occasional — sheets, modals, toasts, onboarding stepsStandard animation
Rare / first-time — success states, empty-state illustrations, celebrationThe delight budget lives here

Tab switches never slide. Tabs are peers, not a hierarchy — sliding implies depth that isn't there, and the user pays for it dozens of times a session. animation: 'none'.

If the request fails this gate, say so and don't write it.

2. What is the purpose?

Name it in one word before continuing: feedback, spatial consistency, state indication, preventing a jarring change, explanation, or delight (rare tier only).

Can't name it? Don't build it.

3. Pick the tool — cheapest that works

Walk down; stop at the first that fits.

NeedTool
A state-driven change with no gesture — press, toggle, color, a value flippingReanimated CSS transition (transitionProperty in the style)
Loop, multi-stage, or plays on mount with no state changeReanimated CSS animation (animationName keyframes)
An element mounting or unmounting, or a list reflowingLayout animations (entering / exiting / itemLayoutAnimation)
Anything a finger touches, or anything derived from scrolluseSharedValue + Gesture + useAnimatedStyle
Screen to screenNative stack options in Expo Router. Never hand-roll this
A bottom sheet that is its own screenpresentation: 'formSheet' — it's a real UISheetPresentationController, free and correct
Tab barNativeTabs (from expo-router/unstable-native-tabs) — the platform's real tab bar, its behaviors and transitions included
Context menu, press-and-hold previewLink.Menu / Link.Preview (Expo Router, iOS-only) — native menus and peek, never rebuilt in JS
Header that collapses into a large titleheaderLargeTitleEnabled on the native stack (iOS-only; headerLargeTitle is deprecated) — not a scroll worklet
Pull to refreshRefreshControl — hand-roll only when it's a signature interaction (see the threshold recipe)
UI that tracks the keyboardreact-native-keyboard-controller — the keyboard's real position, frame by frame, on the UI thread
Vector illustration, celebration, empty stateLottie — for illustration only, never for UI state
A huge animated scene, freeform drawing@shopify/react-native-skia — a canvas, for when the view hierarchy itself is the bottleneck

Reach for a shared value only when the value is continuous or interruptible. A press scale is a CSS transition; a drag is a shared value. Using a worklet for a two-state toggle is the mobile equivalent of installing a motion library for a fade.

Dependencies. Install with npx expo install <package> — it resolves the version that matches the project's SDK, which plain npm install won't:

NeedPackage
Animationreact-native-reanimated + react-native-worklets
Gesturesreact-native-gesture-handler
Navigation, sheets, native tabs, menusexpo-router
Hapticsexpo-haptics
Keyboard-following UIreact-native-keyboard-controller (needs KeyboardProvider at the root — see the keyboard recipe)
Illustration, celebrationlottie-react-native
Very large animated scenes, custom drawing@shopify/react-native-skia
4. Pick the properties
  • transform and opacity are free. Everything else is a layout pass. width, height, margin, padding, flex, top, left, gap re-run Yoga on every frame for that node and its siblings.
  • The one exception: an absolutely positioned element with no children — a tab pill, a progress bar fill. It's out of flow, so nothing else re-lays-out, and animating width keeps the corner radius that scaleX would smear.
  • Never scale(0). Start from scale(0.9–0.97) + opacity: 0. Nothing in the real world appears from nothing.
  • transform is an array and order matters — [{ translateY }, { scale }] scales after moving; reversed, the translate gets scaled too. Keep translate first unless you want the multiplication.
  • Android shadows are elevation, and animating elevation re-renders the shadow every frame. Animate opacity of a pre-shadowed layer instead.
  • Never animate BlurView intensity. On Android it re-renders the blur each frame. Crossfade the opacity of a static BlurView instead.
  • Percentages work in translate and are relative to the element's own size — translateY('100%') moves a sheet by its own height whatever its content.
5. Timing or spring

If a finger was involved, use a spring. Springs carry velocity through an interruption; timing curves restart. Everything else uses timing.

Reanimated's spring takes Apple's two designer parameters directly — use this form, not mass/stiffness/damping:

InteractionConfig
Default settle, no overshoot{ duration: 400, dampingRatio: 1 }
Reposition / snap back after a drag{ duration: 400, dampingRatio: 0.8, velocity }
Sheet, drawer{ duration: 300, dampingRatio: 0.8, velocity }
Must not pass a hard edgeadd overshootClamping: true

Bounce only when the gesture carried momentum. Overshoot on a menu that faded in feels wrong; overshoot on a card you flicked feels right.

Easing, for everything without a finger on it:

SituationEasing
Entering or exitingease-out
Moving / morphing on screenease-in-out
Constant motion (progress, marquee)linear
Defaultease-out

Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. Reanimated's built-ins are as weak as CSS's — use these:

js
import { Easing } from "react-native-reanimated";

const EASE_OUT = Easing.bezier(0.23, 1, 0.32, 1); // strong ease-out for UI
const EASE_IN_OUT = Easing.bezier(0.77, 0, 0.175, 1); // on-screen movement
const EASE_SHEET = Easing.bezier(0.32, 0.72, 0, 1); // iOS sheet curve

Duration:

ElementDuration
Press feedback100–150ms
Toggle, chip, small state change150–200ms
Sheet, modal, drawerspring, ~300ms perceived
Screen transitionthe platform default — don't override it

Mobile UI animations stay under 300ms, same as web. The platform's own transitions are longer (iOS push is 350ms); match the platform for navigation, beat it everywhere else.

6. Keep it off the JS thread

This is the mobile-specific craft, and it's where most React Native motion dies.

  • Never setState from a gesture or scroll handler. One React render per frame is the single biggest cause of jank in RN apps. Shared value → useAnimatedStyle, and React never re-renders at all.
  • Never schedule back to the RN runtime inside onUpdate or a scroll handler. scheduleOnRN(fn, ...args) from react-native-worklets — the Reanimated 4 replacement for the deprecated runOnJS(fn)(...args) — queues an RN-runtime call, and in onUpdate that's 60–120× per second. It belongs in onEnd, or in a useAnimatedReaction that fires when a value crosses a threshold.
  • Never read a shared value during render (translateY.get() in JSX). It's a snapshot that never updates and it silently desyncs. Never write one during render either — it fires mid-reconciliation, and a re-render you didn't cause replays the write. Touch shared values only in worklets, handlers, and effects.
  • Use .get() / .set(), not .value. Same API, but direct .value access is the form the React Compiler can't see through — the Reanimated docs call get/set the compiler-safe way. set also takes a functional update: sv.set((v) => v + 1).
  • Functions called from a worklet need 'worklet' as their first line, or they throw at runtime on device while working fine in the debugger.
Show full SKILL.md (848 more words)Show less
7. Press, not hover

Every hover affordance from the web has to be redesigned, not ported.

  • Feedback on press-in, commit on press-out. Waiting for the tap to complete before showing anything feels dead — this is the latency the user actually perceives.
  • scale: 0.97 in 100–150ms on any pressable, Pressable + a CSS transition. scale takes the label and icons with it, which is what makes it read as physical.
  • 44×44pt minimum touch target (48dp Android). If the visual is smaller, add hitSlop — don't grow the visual.
  • pressRetentionOffset so a finger drifting a few pixels doesn't cancel a press the user meant.
  • Android ripple only in a Material-styled app. In a custom-designed app, the same scale on both platforms is more coherent than a ripple on one.
8. Haptics

Mobile has a sense the web doesn't. Use it sparingly and it becomes the thing that makes the app feel expensive; use it everywhere and users turn it off.

MomentCall
A value ticks past a step — picker, slider detent, segmented controlHaptics.selectionAsync()
Something snaps home, a sheet detent catches, a drag commitsHaptics.impactAsync(ImpactFeedbackStyle.Light)
A heavy object lands, a destructive action firesHaptics.impactAsync(ImpactFeedbackStyle.Medium)
Operation succeeded or failedHaptics.notificationAsync(NotificationFeedbackType.Success / Error)

Three rules, and they're absolute:

  • Same frame as the visual. A haptic that lags its animation reads as a glitch, not as feedback. Fire it at the causal moment — the detent catching — not when the animation finishes.
  • One per user action. Never on scroll, never per frame, never on an entrance animation the user didn't cause.
  • Never the only feedback. Haptics are off system-wide for many users, and silent on most Android hardware. The visual has to stand alone.

From a worklet, haptics must be scheduled back to the RN runtime: scheduleOnRN(Haptics.selectionAsync).

9. Reduced motion and accessibility
jsx
import {
  useReducedMotion,
  ReduceMotion,
  withSpring,
} from "react-native-reanimated";

const reduced = useReducedMotion();
const y = useSharedValue(reduced ? 0 : SHEET_HEIGHT);

// or let each animation decide
withSpring(0, {
  duration: 300,
  dampingRatio: 0.8,
  reduceMotion: ReduceMotion.System,
});

Reduced motion means fewer and gentler, not zero: keep opacity and color changes that explain a state change, drop translation, scale, parallax and overshoot. Screen transitions become animation: 'fade'.

Text scales. allowFontScaling is on by default, so any height you measured at default type size is wrong at 200%. Never animate to a hardcoded height — measure with onLayout, or animate a transform instead.

Setup that silently breaks motion

Check these first when "the animation just doesn't run":

  • Install through Expo so versions match the SDK: npx expo install react-native-reanimated react-native-worklets. In an Expo project, babel-preset-expo configures the worklets Babel plugin automatically — no babel.config.js step. Only a bare RN project without that preset adds the plugin manually, and there it must be last in the list. A missing or misplaced plugin doesn't silently fall back anymore — it throws Failed to create a worklet at runtime.
  • GestureHandlerRootView must wrap the app, or gestures do nothing with no error.
  • Reanimated 4 requires the New Architecture.
  • Expo Go is not a performance environment. Judge feel in a release build; a dev build's JS thread is slow enough to hide exactly the problems you're looking for.

120fps

On ProMotion iPhones, third-party animations are capped at 60fps unless CADisableMinimumFrameDurationOnPhone is set. Recent Expo SDKs set it by default — confirm it's there, and add it if not:

json
{
  "expo": {
    "ios": { "infoPlist": { "CADisableMinimumFrameDurationOnPhone": true } }
  }
}

Then the frame budget is 8ms, not 16. This is also why a UI-thread animation matters more on mobile than it does on web.

Recipes

For ready-to-build implementations — press feedback, drag-to-dismiss sheet, swipe-to-delete, collapsing header, list entrances, keyboard-synced UI, tab indicator, screen transitions — see RECIPES.md. Load it whenever the request matches one; start from the recipe rather than from a blank file.

Never Ship

NeverInstead
PanResponderGesture.Pan() from gesture-handler
setState in a gesture or scroll handlershared value + useAnimatedStyle
runOnJS (deprecated in Reanimated 4)scheduleOnRN from react-native-worklets
scheduleOnRN per frameonEnd, or useAnimatedReaction at a threshold
Reading or writing a shared value during render.get() / .set() in worklets, handlers, effects
Core Animated for anything a finger touchesReanimated
Animating height / width / margin / flex / toptransform + opacity (absolute, childless elements exempt)
Animating BlurView intensity or Android elevationcrossfade a static layer
entering on a virtualized list rowanimate the container, or itemLayoutAnimation
A screen transition rebuilt in JSnative stack animation
Sliding between tabsanimation: 'none'
Easing.in(...) on a UI elementEasing.bezier(0.23, 1, 0.32, 1)
scale(0) entrancescale(0.95) + opacity: 0
Distance-only dismissal thresholdvelocity or distance — a flick is enough
Hard stop at a boundaryrubber-band resistance
A haptic per frame, or as the only feedbackone per commit, always paired with a visual
Judging feel in Expo Go or the simulatorrelease build, slowest supported device

Output

Write the code. Then, in at most a few lines:

  • The gate result — frequency tier and named purpose. Say what you rejected and why.
  • The ingredients — tool, properties, spring or curve + duration, thread.
  • What to feel-check on device — gestures, velocity handoff and haptic timing cannot be judged from code. Name what to try: flick it, interrupt it mid-flight, reverse it, run it on the slowest Android you have.

The code is the deliverable. Don't pad it into a report.

Tone

Opinionated and brief. When the honest answer is "this shouldn't animate," or "this needs a real device before I can tell you if it's right," give it.

© Asymmetric-al, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .agents/skills/animate-expo of Asymmetric-al/core.

  • SKILL.md
  • RECIPES.md
  • references/LICENSE.md
  • references/upstream.md

Open the folder on GitHubat commit c30c8ff

Compare with similar skills

Animate Expo next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Animate Expo compared with similar skills
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React Nativeericrisco/rsc-harness180—~3kAutomated safety check: PassMIT
Project Scaffoldingaiskillstore/marketplace433—~2kAutomated safety check: PassNone
React Native Best Practicesvercel-labs/openreview1.7k17 repos~1.1kAutomated safety check: PassMIT

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Categories

Questions about Animate Expo

What does Animate Expo do?

Build animations for Expo and React Native only, using Reanimated, Gesture Handler, Expo Router, and expo-haptics. Animate Expo is an agent skill from Asymmetric-al/core. Build animations for Expo and React Native only, using Reanimated, Gesture Handler, Expo Router, and expo-haptics.

When should I use Animate Expo?

Animate Expo fits situations like: the target runtime is an Expo; React Native app; core Next.js web motion; use animate for web.

How do I install Animate Expo in Claude Code?

Run `npx skills add Asymmetric-al/core --skill animate-expo -a claude-code`. Or copy the skill folder (.agents/skills/animate-expo in Asymmetric-al/core) into .claude/skills/animate-expo in your project. Claude Code loads it when a task matches its description.

How do I install Animate Expo in Codex?

Run `npx skills add Asymmetric-al/core --skill animate-expo -a codex`. Or copy the skill folder (.agents/skills/animate-expo in Asymmetric-al/core) into .agents/skills/animate-expo in your project. Codex loads it when a task matches its description.

Can I use Animate Expo in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Asymmetric-al/core --skill animate-expo -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animate-expo, .gemini/skills/animate-expo, .github/skills/animate-expo and .opencode/skills/animate-expo in your project.

What does Animate Expo need to run?

Going by SKILL.md and its folder, Animate Expo needs the command-line tools its instructions call (npx, bun and npm). Our summary lists: Node.js.

Does Animate Expo access the network?

SKILL.md contains no URLs. Its commands use npx and npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Animate Expo safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Animate Expo use?

Animate Expo is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Animate Expo use?

About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 787 tokens, read only when the agent opens those files.

What are the alternatives to Animate Expo?

Skills that share tags, products or a category with Animate Expo: Data Client Setup (reactive/data-client, 2k stars), Expo Web To Native (expo/skills, 2.7k stars), React Native (ericrisco/rsc-harness, 180 stars) and Project Scaffolding (aiskillstore/marketplace, 433 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Animate Expo?

Asymmetric-al (a GitHub organization) maintains it in Asymmetric-al/core, which has 381 GitHub stars. The repository holds 43 skills in this directory. The repository was last updated on October 9, 2026.

Source: Asymmetric-al/core on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.