Impeccable
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
Skill to use if user asks you to create a design system or UI kit
$ npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install asgeirtj/system_prompts_leaks create-design-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Anthropic/claude-design/skills/create-design-system .claude/skills/create-design-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "create-design-system" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Anthropic/claude-design/skills/create-design-system into .claude/skills/create-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-design-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/asgeirtj/system_prompts_leaks/tree/main/Anthropic/claude-design/skills/create-design-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install asgeirtj/system_prompts_leaks create-design-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Anthropic/claude-design/skills/create-design-system .agents/skills/create-design-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "create-design-system" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Anthropic/claude-design/skills/create-design-system into .agents/skills/create-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-design-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install asgeirtj/system_prompts_leaks create-design-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Anthropic/claude-design/skills/create-design-system .cursor/skills/create-design-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "create-design-system" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Anthropic/claude-design/skills/create-design-system into .cursor/skills/create-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-design-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/asgeirtj/system_prompts_leaks.git --path Anthropic/claude-design/skills/create-design-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install asgeirtj/system_prompts_leaks create-design-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Anthropic/claude-design/skills/create-design-system .gemini/skills/create-design-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "create-design-system" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Anthropic/claude-design/skills/create-design-system into .gemini/skills/create-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-design-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install asgeirtj/system_prompts_leaks create-design-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .github/skills && cp -r skills-src/Anthropic/claude-design/skills/create-design-system .github/skills/create-design-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "create-design-system" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Anthropic/claude-design/skills/create-design-system into .github/skills/create-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-design-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install asgeirtj/system_prompts_leaks create-design-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asgeirtj/system_prompts_leaks.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Anthropic/claude-design/skills/create-design-system .opencode/skills/create-design-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "create-design-system" agent skill from https://github.com/asgeirtj/system_prompts_leaks/tree/main/Anthropic/claude-design/skills/create-design-system into .opencode/skills/create-design-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-design-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
create-design-systemSkill to use if user asks you to create a design system or UI kit
Create Design System is an agent skill from asgeirtj/system_prompts_leaks. Skill to use if user asks you to create a design system or UI kit
Its SKILL.md is about 4.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Design systems. The repository describes itself as: Documented system prompts from Anthropic - Claude Fable 5.1, Opus 5.5, Claude Design, Claude Code. OpenAI - ChatGPT GPT-6-Astra, Codex. Google - Gemini 3.8 Flash, 3.1 Pro… The licence is CC0-1.0.
Read from SKILL.md and the folder at commit e31ec21. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Create Design System loads about 4.7k tokens when it runs. Until then it costs about 22 tokens; SKILL.md has 2,651 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from asgeirtj/system_prompts_leaks at commit e31ec21, republished under its CC0-1.0 licence (© asgeirtj). 2,651 words, ~4,739 tokens.
.claude/skills/create-design-system/SKILL.md (or your agent's skills folder).Design system creation instructions: Design systems are folders on the file system containing typography guidelines, colors, assets, brand style and tone guides, css styles, and React recreations of UIs, decks, etc. They give design agents the ability to create designs against a company's existing products, and create assets using that company's brand. Design systems should contain real visual assets (logos, brand illustrations, etc), low-level visual foundations (e.g. typography specifics; color system, shadow, border, spacing systems), reusable UI components, and high-level UI kits (full screens).
No need to invoke the create_design_system skill; this is it.
An automated compiler reads this project, bundles the components into a runtime library, and indexes the styles. It discovers everything from file content and sibling relationships — not from folder names — so the only fixed location is:
styles.css at the project root (or index.css / globals.css / global.css / main.css / theme.css / tokens.css — first match wins). This is the global-CSS entry point; consumers link this one file. Keep it as a list of @import lines only. Everything it transitively @imports is shipped to consumers; @font-face rules anywhere in that closure declare the webfonts.Organize everything else however suits the brand. A sensible default layout (use it unless the attached codebase or brand has its own convention):
tokens/ — CSS custom properties, one file per concern (colors.css, typography.css, spacing.css, …), each @imported from styles.css.components/<group>/ — reusable React UI primitives.ui_kits/<product>/ — full-screen click-through recreations of real product views.guidelines/ — foundation specimen cards and deeper-dive prose.assets/ — logos, icons, illustrations, imagery.readme.md (root) — the design guide and manifest.What the compiler looks for, regardless of path:
<Name>.jsx / <Name>.tsx (PascalCase stem) with a sibling <Name>.d.ts in the same directory. Add <Name>.prompt.md alongside, and one @dsCard-tagged .html per directory (its first line is <!-- @dsCard group="…" -->; details under "Components" below).--* custom property declared under :root (or a single-selector theme scope) in a file reachable from styles.css.@font-face rule in that same closure; its src: url(…) targets are the binaries shipped to consumers.To begin, create a todo list with the tasks below, then follow it:
:root, both base values (--fg-1, --font-serif-display) and semantic aliases (--text-body, --surface-card). Copy any webfonts/ttfs into the project and write the @font-face rules in a CSS file. Then write the root styles.css as a list of @import lines only (never inline rules there) that reaches every token and font-face file.styles.css (relative path from wherever you put it) so it picks up the real tokens. Tag each card with <!-- @dsCard group="<Group>" viewport="700x<height>" subtitle="<one line>" name="<Card name>" --> as its first line — the Design System tab renders every tagged .html in the project, grouped verbatim by group. Suggested groups: "Type", "Colors", "Spacing", "Brand" — title-cased, consistent.assets/. If the provided sources contain no logo, do not create one: render the brand name in plain type wherever a mark would go and note the absence in readme.md. Never draw, reconstruct, or approximate a company's real logo or brand mark from memory — even when the company seems identifiable from font names or sample content — and never rebrand the design system with a company identity the user didn't provide. Update readme.md with an ICONOGRAPHY section describing the brand's approach to iconography. Answer ALL these and more: are certain icon systems used? is there a builtin icon font? are there SVGs used commonly, or png icons? (if so, copy them in!) Is emoji ever used? Are unicode chars used as icons? Make sure to copy key logos, background images, maybe 1-2 full-bleed generic images, and ALL generic illustrations you find. NEVER draw your own SVGs or generate images; COPY icons programmatically if you can.assets/ if you can. Otherwise, if the set is CDN-available (e.g. Lucide, Heroicons), link it from CDN. If neither, substitute the closest CDN match (same stroke weight / fill style) and FLAG the substitution. Document usage in ICONOGRAPHY.<!-- @dsCard group="Components" … --> on line 1.{README.md, index.html, Screen1.jsx, …} in its own directory; see the UI kits section. Verify visually. Make one todo list item for each product/surface.{index.html, TitleSlide.jsx, ComparisonSlide.jsx, BigQuoteSlide.jsx, …} in their own directory. If no sample slides were given, don't create them. Create an HTML file per slide type; if decks were provided, copy their style. Use the visual foundations and bring in logos + other assets. Tag each slide HTML with <!-- @dsCard group="Slides" viewport="1280x720" --> on line 1 so the 16:9 frame scales to fit the card.<!-- @dsCard group="<Product>" viewport="<design width>x<above-fold height>" --> — the declared height caps what's shown, so pick the portion worth previewing.Components
forms/, feedback/, navigation/ under whatever parent directory you choose); a single core/ group is fine for a small set.<Name>.jsx (or .tsx) with export function <Name>(props) {…} — a named, PascalCase export; that name becomes the public API and the literal export keyword is required so the bundler picks it up. Keep them self-contained: import React only, reference styling via the CSS custom properties (no CSS-in-JS libs, no npm packages). Siblings may import each other with relative paths.<Name>.d.ts with the props interface — the sibling .d.ts is what gives a component its props contract, adherence rules, and starting-point eligibility; a .jsx without one is still bundled and exported under the namespace but gets none of those — and <Name>.prompt.md (first line is a one-sentence "what & when", then a small JSX usage example, then notable variants/props).buttons.card.html): first line is <!-- @dsCard group="Components" viewport="700x<height>" name="<Directory label>" -->. Link styles.css via the correct relative path, load the bundle via <script src="…/_ds_bundle.js"> (relative path to project root), then mount with const { <Name> } = window.<Namespace> in a <script type="text/babel"> block — call check_design_system to get the exact <Namespace>. Do NOT <script src> the .jsx directly (its export is unreachable from inline script). Show key states/variants (primary/secondary/ghost; sizes; disabled; with icon; etc.). Make it dense and scannable, not a single default render._ds_bundle.js, _ds_manifest.json, _adherence.oxlintrc.json, or a barrel index.js — those are generated automatically.Starting points
@dsCard (which populates the Design System tab).@startingPoint section="<group>" subtitle="<one line>" viewport="<WxH>" to the JSDoc on its <Name>.d.ts props interface. The picker thumbnail is that directory's @dsCard-tagged HTML, so make sure it renders sensibly at the declared viewport.<!-- @startingPoint section="<group>" subtitle="<one line>" viewport="<WxH>" --> as the first line of the HTML file. The screen itself is the thumbnail.<X>" (or "add <X> as a starting point"), write an HTML file with the <!-- @startingPoint section="…" --> comment as its first line — any .html in the project with that tag is indexed. ui_kits/<x>/index.html is the conventional home but not required.@dsCard-tagged HTML in that component's directory (component) or the screen HTML itself.UI kit details:
index.html must look like a typical view of the product. These are recreations, not storybooks.Guidance
SKILL.md
<skill-md>
---
name: {brand}-design
description: Use this skill to generate well-branded interfaces and assets for {brand}, either for production or throwaway prototypes/mocks/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for protoyping.
user-invocable: true
---
Read the README.md file within this skill, and explore the other available files.
If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand.
If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts _or_ production code, depending on the need.
</skill-md>Additionally, remind the user they need to set the File type to Design System in the Share menu so that others in their org can view this design system.
© asgeirtj, CC0-1.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in Anthropic/claude-design/skills/create-design-system of asgeirtj/system_prompts_leaks.
Open the folder on GitHubat commit e31ec21
Create Design System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Create Design System this skillasgeirtj/system_prompts_leaks | 69k | — | ~4.7k | Automated safety check: Pass | CC0-1.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 27 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Figma use_figma Plugin API Ruleswarpdotdev/warp | 65k | 4 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Shadcnsupabase/evals | 143 | 42 repos | ~4.5k | Automated safety check: Pass | Apache-2.0 |
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
warpdotdev/warp
Required groundwork before any use_figma call: the rules and reference files for running JavaScript in a Figma file through the Plugin API without common failures.
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
supabase/evals
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI.
Ohh-889/skyroc
Token architecture, component specifications, and slide generation.
asgeirtj/system_prompts_leaks
Shows one digest of coding-agent sessions across your connected machines and lets you open, read, steer, approve, stop and close them, over Herdr, tmux or MSP.
asgeirtj/system_prompts_leaks
Diagnoses a Muse Code installation's own failures from binary and session evidence, instead of treating the report as an ordinary repository bug.
asgeirtj/system_prompts_leaks
A skill your agent uses whenever the user wants to create, read, edit, or manipulate Word documents (.docx) or Word templates (.dotx).
asgeirtj/system_prompts_leaks
Runs a goal as a project in which the agent coordinates separate agent threads, judging when to split the work, and interviews you first when nothing can be verified.
asgeirtj/system_prompts_leaks
Creates and validates a new native Muse plugin package in the current workspace, limited to five capability families, and leaves installation to you.
asgeirtj/system_prompts_leaks
A skill your agent uses when the user's prompt requires (1) researching a topic across multiple sources, comparing options or alternatives, analyzing trends or history, understanding markets or…
Categories
Skill to use if user asks you to create a design system or UI kit. Create Design System is an agent skill from asgeirtj/system_prompts_leaks.
Create Design System fits situations like: user asks you to create a design system; tasks that involve Design systems.
Run `npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a claude-code`. Or copy the skill folder (Anthropic/claude-design/skills/create-design-system in asgeirtj/system_prompts_leaks) into .claude/skills/create-design-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a codex`. Or copy the skill folder (Anthropic/claude-design/skills/create-design-system in asgeirtj/system_prompts_leaks) into .agents/skills/create-design-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add asgeirtj/system_prompts_leaks --skill create-design-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/create-design-system, .gemini/skills/create-design-system, .github/skills/create-design-system and .opencode/skills/create-design-system in your project.
SKILL.md names no scripts, command-line tools or credentials: Create Design System is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Create Design System is published under the CC0-1.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.7k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Create Design System: Impeccable (bestofjs/bestofjs, 3.1k stars), Figma Design System Builder (warpdotdev/warp, 65k stars), Figma use_figma Plugin API Rules (warpdotdev/warp, 65k stars) and UI Styling (Ohh-889/skyroc, 795 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
asgeirtj (a GitHub user) maintains it in asgeirtj/system_prompts_leaks, which has 69,211 GitHub stars. The repository holds 124 skills in this directory. The repository was last updated on October 8, 2026.
Source: asgeirtj/system_prompts_leaks on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.