Agent skill

Ship

by arul28 in arul28/ADE

Autonomous PR-to-merge loop. An agent skill from arul28/ADE.

AGPL-3.0Auto-check passed

Install Ship

skills CLI
$ npx skills add arul28/ADE --skill ship -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install arul28/ADE ship --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/arul28/ADE.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/ship .claude/skills/ship && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ship
GitHub stars
113
Token cost
~5.7k tokens
SKILL.md length
3,180 words
Files
1
Skills in repo
30
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Autonomous PR-to-merge loop. An agent skill from arul28/ADE.

  • Works in 3 steps: the exact capability that cannot work… → whether macOS/Linux keep it; → hidden (absent on Windows) vs disabled…
  • SKILL.md covers Source of truth, Precondition: /quality must be…, Execution Mode: Autonomous and Repo facts (ADE), plus 5 more sections
  • Calls gh, git and node

What it does

Ship is an agent skill from arul28/ADE. Autonomous PR-to-merge loop. Normally adopts the early PR that /quality opened, with one CI and review round already harvested and fixed, so ship mostly closes it out. Polls CI and review bots, fixes failures, rebases only on real conflicts, and lands the PR on main. Soft cap of 5 normal iterations plus one force-finalize iteration that bypasses review and fixes only CI. Pure loop — it does not replace the baseline /quality or /test runs; run those first. It does revalidate quality after any ship-loop mutation so…

Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The licence is AGPL-3.0.

Example prompts

  • “/ship”

Requirements

  • Node.js

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. the exact capability that cannot work and the OS-level reason;
  2. whether macOS/Linux keep it;
  3. hidden (absent on Windows) vs disabled with a reason shown (visible,

What it can do on your machine

Read from SKILL.md and the folder at commit 7390d95. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • gh
    • git
    • node
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use gh, git and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ship loads about 5.7k tokens when it runs. Until then it costs about 215 tokens; SKILL.md has 3,180 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~215
When it runs · the whole SKILL.md, loaded when a task matches
~5.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from arul28/ADE at commit 7390d95, republished under its AGPL-3.0 licence (© arul28). 3,180 words, ~5,690 tokens.

Download SKILL.mdSave it as .claude/skills/ship/SKILL.md (or your agent's skills folder).
name
ship
description
Autonomous PR-to-merge loop. Normally adopts the early PR that /quality opened, with one CI and review round already harvested and fixed, so ship mostly closes it out. Polls CI and review bots, fixes failures, rebases only on real conflicts, and lands the PR on main. Soft cap of 5 normal iterations plus one force-finalize iteration that bypasses review and fixes only CI. Pure loop — it does not replace the baseline /quality or /test runs; run those first. It does revalidate quality after any ship-loop mutation so the final result is bound to the exact reviewed PR head and content tree. Opt-in --stack-ready runs the same loop for one layer of a coordinator-owned stack: it fixes and pushes its own layer but stops at ready-stacked instead of merging, rebasing, or running any gh stack command. Full phase logic lives in docs/playbooks/ship-lane.md.

Ship Skill — Autonomous Merge Loop

Drive the current lane from "work is ready" to "merged on main" without manual shepherding. Pure loop: /ship assumes you already ran /quality and /test — it does not bundle them. /quality opened the PR when it started, and /quality and /test each harvested and fixed whatever CI and the bots reported (playbook: Early PR and harvests). So /ship normally adopts an open PR in state prepping, skips PR creation and re-review, and closes the PR out. It polls, fixes CI + review, rebases only when there's a real conflict, and merges. It does not exit until the PR is merged or the merge is genuinely blocked by repo policy.

Print a compact status line each iteration (no banner):

ship · iter 2/5 · PR #184 · POLL → DECIDE → FIX → MERGE · FIXING CI (test-desktop 3) + 2 comments

Stack mode prints the layer and its terminal instead of MERGE:

ship · stack 12 layer 2/5 · iter 2/5 · PR #1007 · POLL → DECIDE → FIX → READY · FIXING CI (windows-foundation) + 1 comment

Invocation: /ship (auto-detect state), /ship <pr-number>, or the opt-in /ship --stack-ready [<pr-number>] --base <direct-parent-branch>.

Stack-ready mode (opt-in only)

--stack-ready drives one layer of a coordinator-owned stack to ready, not to merged. It is the same loop — Phase 0 through Phase 5, the same poll/fix machinery, the same 5-iteration budget — with merging and every stack-wide operation removed. Resolve the direct parent from --base, an existing PR's baseRefName, then non-interactive gh stack view --json; normalize it with the /quality rules. Persist mode: "stack" plus the complete stack binding: stack number, size, position, expected parent branch, validated head SHA, base SHA, content-tree SHA, test-evidence SHA, required and deferred proof scenarios, proof links, and quality/test status.

The lane owns its layer; the coordinator owns the stack. The lane commits and pushes its own layer branch, opens its PR against the resolved direct parent when none exists, polls CI and review bots, fixes red CI and verified findings on its own layer, reruns commit-bound quality revalidation against the exact resulting head, and repeats until the layer is genuinely clean. A red check on its own code is work to do, not a reason to stop.

The lane never merges, never enables auto-merge, never deletes a branch, never rebases or restacks (git rebase, gh stack sync --remote origin, gh stack rebase --upstack --remote origin, gh stack push --remote origin, and gh stack submit --auto --remote origin are all coordinator-only), never retargets a PR base, never touches another layer's branch or files, and never enters force-finalize or any bypass-review path. Before any cap, force-finalize, rebase, merge, or branch-deletion decision, branch on mode == "stack".

Escalate only what the lane genuinely cannot do, with exact evidence: stack-coordinator-sync-required (a restack or base retarget is needed — the parent moved, a lower layer changed, or the PR base is not the direct parent), stack-coordinator-fix-required (the fix belongs to a lower layer, or the iteration budget is spent and the layer is still red), stack-coordinator-pr-required (the parent branch is missing on origin, or PR creation failed on auth or an unusable base ref), and stack-coordinator-merged (the coordinator already landed it). The playbook's Stack escalation states table is authoritative. None of them is a general stop at the first red check.

Write status: "ready-stacked" only when the exact head is green, review-terminal, quality-clean, test-clean, and every mandatory proof scenario either has a current evidence link bound to the validated head or is recorded in deferredProofScenarios against a named higher layer that exists in this stack. The top layer defers nothing, and cumulative clean-host/cross-client/release scenarios never masquerade as lower-layer evidence. A known-missing mandatory scenario is blocked with the scenario ids listed — never ready-stacked with a caveat. Missing or ambiguous stack metadata is blocked, not a fallback to main.

Without --stack-ready, every existing /ship default and merge behavior is unchanged: the base is main, green work proceeds through Phase 3c, and the terminal success state is done-clean only after merge confirmation.


Source of truth

Follow docs/playbooks/ship-lane.md — all phase logic, the state schema, commands, decision rules, and bot-ping rules live there. This skill is the runtime-neutral entrypoint and the ADE-specific deltas below. If re-invoked by a scheduled wake, read the state file first; if status == running, skip Phase 0 and go to Phase 1. If status == ready-stacked, revalidate the complete binding first: when it holds, print the persisted coordinator handoff and exit without scheduling or mutating anything; when it is stale, external movement exits stack-coordinator-sync-required and this lane's own newer head re-enters the loop at Phase 1.

The playbook's Phase 0 is checkpoint → commit-bound quality revalidation → push → open PR when no early PR exists. With state prepping, it runs only 0.6 Adopt the early PR: keep a current binding, mark held commits as fix work, and go to Phase 1. Every revalidation reviews only the delta since qualityReviewedSha; the full review ran once, in /quality. Baseline test generation and the local-CI gate are NOT part of ship — that's /test (and optionally /finalize) before you reach this skill.

Precondition: /quality must be empty and bound to the final tree

Before Phase 0, require a completed /quality result with an empty gate. Before Phase 3c, run the playbook's single canonical Validate the current quality binding procedure. It binds the reviewed head, content tree, and base so GitHub's squash/merge/rebase result has the reviewed tree. Green CI on a later head or base does not preserve this binding.

A non-empty gate blocks the merge — every row in it is a finding that was verified as real and left unfixed, and by /quality's contract the only three things that may be there are a product decision the author owes, a behavior change this branch was not asked to make, or a capability whose Windows parity is not achievable. All three need the author.

  • Gate rows exist → do not merge. Surface them, state the decision needed, and stop with blocked. Do not merge and mention them afterwards.
  • If /quality was never run on this lane, or its final gate result is not available in the lane handoff, stop with blocked; unknown is not empty.
  • Any base movement, rebase, conflict resolution, Phase 3b edit, or force-finalize edit clears all three quality binding fields. In stack mode, this lane's own Phase 3b edit clears them and is rebound by revalidation on the head it then pushes; external movement of the parent, base, or head instead clears the complete stack binding and returns stack-coordinator-sync-required without rebasing. Run the playbook's single canonical Commit-bound quality revalidation procedure before pushing that mutation.
  • Never enter Phase 3c with a missing or mismatched binding. Revalidate first; do not merge and disclose stale quality evidence afterwards.
  • Bind every normal or admin merge attempt with --match-head-commit "$QUALITY_VALIDATED_SHA". Persistent auto-merge is not allowed because a later push can replace the validated head while it remains armed.
  • GitHub creates a new commit for squash/merge/rebase. The validation claim is deliberately about its exact content tree, not its not-yet-created commit OID. After merge, run the playbook's canonical Confirm the validated merge result procedure; a mismatch is never done-clean.

Severity is irrelevant here: a Medium in the gate blocks exactly as hard as a Blocker, because presence in the gate means it needed a human, not that it was minor.


Execution Mode: Autonomous

Runs end-to-end without user interaction. Do NOT ask to confirm/choose/approve, pause between phases, or ask whether to apply a fix — apply, verify, commit. The only user-visible output is the per-iteration status line and the final summary.


Repo facts (ADE)

  • Package manager: npm; each app under apps/ has its own node_modules + package-lock.json (no workspaces). Node 22 (.nvmrc).
  • CI: .github/workflows/ci.yml — desktop tests shard 8-way (npx vitest run --shard=<n>/8) plus test-ade-cli; a ci-pass/ci-status gate aggregates required jobs. Discover the required-check list live via gh pr checks / the ade-pr-workflows skill — do not hardcode.
  • PR creation: prefer the ade CLI (registers the PR in ADE's tracking — lane ↔ PR link, check/comment inventory). gh pr create --base main --head <branch> --fill is the ordinary fallback; stack mode substitutes the persisted direct parent for main. See the playbook's discovery protocol.
  • State file: .ade/shipLane/<branch-with-slashes-as-__>.json. status: prepping (early PR open, before ship) | running | ready-stacked | done-clean | done-max | blocked; it also records mode and the complete stack binding. Rebase rebates the iteration counter by 2 (floor 0).

Windows parity gate. Windows parity is a default requirement for all new code, so this gate runs on every lane, not only Windows-labelled ones. Before Phase 3c (or ready-stacked), confirm the branch's behavior works on the Windows build. If any capability on this branch cannot work on Windows and the human has not already chosen what to do about it, stop with blocked — this is the one product decision /ship never makes for itself, and force-finalize does not clear it. /ship is autonomous, so "ask" here means exit blocked with the question stated, not pause mid-loop. The blocked summary must give, per capability:

  1. the exact capability that cannot work and the OS-level reason;
  2. whether macOS/Linux keep it;
  3. hidden (absent on Windows) vs disabled with a reason shown (visible, inert, explained) vs removed (deleted from the Windows build), with your recommendation.

Hidden and disabled are different user experiences; the author picks per item. A /quality gate row with reason three carries this content already — surface it verbatim rather than re-deriving it. Never merge a lane whose Windows behavior is unknown; unknown is not parity. Failure classes and the canonical helpers: ../quality/references/windows-quirks.md.

Windows proof gate. For a Windows-relevant stack entry, require the native Windows foundation check to be terminal-green on the bound head. Require the packaged Windows check when packaging or native bundle contents changed. Computer Use evidence is capability-specific: native OS capture/control may be explicitly blocked while App Control and proof ingestion remain supported and tested. Clean-host Stable/Beta coexistence, second-account pipe denial, restart/reboot, installed-update, and GUI artifacts remain named external proof blockers until captured; never mark them proven from simulated tests. A stack entry cannot reach ready-stacked while any of them is required at its position and still uncaptured — record it as blocked with the scenario id, or defer it to a named higher layer in deferredProofScenarios.


Show full SKILL.md (1,538 more words)Show less

ADE deltas to the playbook

Poll with one command, every time, and read all of it. The poll is node scripts/ship-poll.mjs --pr <n> (add --text for a readable summary). Run it on every wake-up, before every push (fixes, rebases, held commits, after rerunning a flaky job), and immediately before the merge. It reads CI, review bots, every open review thread whatever its age, findings that bots put in a review body outside any thread, new comments, bot notices and base movement in one call. Do not hand-write a poll: a CI-only or time-filtered check is how PR #1469 nearly merged over a CodeRabbit finding and seven unanswered threads.

  • next: fix — fix every item: CI failures, open threads not yet addressed, reviewFindings, newComments. Record each handled thread or comment id in addressedCommentIds and each review-body finding key in addressedReviewFindings.
  • next: resolve-threads — the code is fixed but the thread is unanswered. Reply with the fix commit and the test that pins it, or the reason it is rejected, then resolve the thread.
  • next: merge — the only state in which Phase 3c may merge.
  • botNotices — a bot that could not run reviewed nothing. Name it in the final summary; never report it as clean.

Every push restarts the review bots — Greptile especially. Pushing a new commit re-triggers Greptile and Codex from scratch; an in-progress Greptile review (Greptile Review status stuck pending/IN_PROGRESS, often 15-25 min) is cancelled and restarted by the next push, so a rapid fix-every-iteration cadence means Greptile never actually lands a re-review. Consequences:

  • Batch all fixes for an iteration into ONE push, then genuinely wait for Greptile to reach a terminal state before pushing again. Do not push a follow-up while its status check is still pending — you'll just reset its ~20-min clock.
  • Codex re-reviews fast (~3-5 min) and tends to surface the next instance of a bug class each round (e.g. you pinned 2 of 4 cleanups → it flags the other 2). Sweep the whole class in one iteration (every cleanup pinned, every mutating call guarded) so you don't trade N fast Codex rounds for N Greptile restarts.
  • When deciding to merge: a perpetually-restarted Greptile that never completed on the latest commit is not a "still reviewing" signal to wait on forever — it's a signal you pushed too often. Once Codex is clean and CI is green on a commit you have NOT pushed over, let Greptile finish that commit, then merge.

No bot signal means off, not pending. A review bot blocks Phase 1 only when there is positive evidence that it started for the current head: a queued/pending/in-progress check, a review, a trigger acknowledgement, or a current-head comment. After one full 12-minute post-push grace window, if every available ADE and GitHub surface shows no check, review, acknowledgement, or comment for that bot, classify it as inactive / not-triggered, treat that as terminal-neutral, and continue. Record it under inactiveReviewBots, never pendingReviewBots. Do not schedule a second wait for a bot with zero evidence. If branch protection requires an absent check, Phase 3c will surface that as a merge-policy block.

Rebase only on real conflicts or a stale quality base. behindBase alone does not normally trigger a rebase. The one safety exception is base movement after quality validation: the final tree is no longer the reviewed head tree, so ordinary merge mode rebases and reruns the canonical quality procedure even when GitHub reports a clean merge. Stack mode instead invalidates the current and upstack bindings and returns stack-coordinator-sync-required; it never rebases and never pushes another layer, though it does push its own layer branch in Phase 0 and Phase 3b. Otherwise, skip needless rebases.

Bot pings by iteration. Never ping GitHub Copilot and never ping @codex — neither is an expected review signal here, and Copilot quota exhaustion otherwise leaves the loop waiting forever. No push, initial or fix-iteration, gets a direct review ping. For a >250-file diff only, ping @greptile and @coderabbit (separate comments). Phase 1 still waits for the expected review signals to settle before fixing. This is the playbook's Phase 4 rule — defer to it for exact bodies.

Merge needs admin. main is ruleset-guarded — gh pr merge --squash --match-head-commit "$QUALITY_VALIDATED_SHA" will show BLOCKED. Retry with gh pr merge --admin --squash --match-head-commit "$QUALITY_VALIDATED_SHA"; the ruleset's non-linear-history rule can still reject --admin. Do not fall back to a locally-created commit: it would not be the reviewed and CI-tested PR merge result. Exit blocked if both direct gh paths fail. After a successful merge, run Confirm the validated merge result. Do NOT pass --delete-branch (it fails from a worktree); delete the head ref server-side via gh api -X DELETE "repos/{owner}/{repo}/git/refs/heads/<branch>".

Fix discipline (every fix agent must follow): (1) Fix CI and review together in one push, only after BOTH signals are terminal — review fixes routinely cause new CI failures. (2) Never run a full vitest shard or the whole suite inside the loop; run only the failing test file or the touched package's check. This is the playbook's "Fix discipline" block — cite it to every ci-fix / review-fix agent.

Worktree path discipline. Every Edit/Write MUST target the lane worktree path (.ade/worktrees/<lane>/...). After edits and before commit, git status from the worktree — if it's empty but you "just edited," you wrote to the wrong tree.


Concurrency

Use TeamCreate if available (one team, reused across iterations: ci-fix / review-fix / rebase / conflict-resolver agents spawned on demand); per the global git-worktrees policy, do not pass worktree isolation. Fallback to parallel Agent calls. The lead runs the poll itself — scripts/ship-poll.mjs prints the structured summary — and never reads raw CI logs or full threads instead; fix agents edit, the lead commits.


Scheduling wake-ups (harness-dependent — pick one, stick with it)

Claude Code CLI (interactive terminal): ScheduleWakeup is honored — the scheduler re-invokes /ship $ARGUMENTS later. Use it at the end of each iteration with the playbook cadence (270s just-pushed / 720s CI or bots running / 1800s waiting on human review).

ADE Work chat (Claude Agent SDK): Work confidently inside the current turn, but treat ScheduleWakeup as unavailable in this harness. It does not start a later turn by itself, and run_in_background notifications are not a reliable self-resume signal. Poll synchronously inside the current turn (one bounded foreground until ... ; do sleep N; done), then fix/merge/exit. If the turn must end while CI or review is still in flight, arm ade chat scheduled-work create as in the next section before ending. Asking the user to re-ping is only for a harness that is not an ADE Work chat and has no scheduler.

No native wake in this harness: Claude Code has ScheduleWakeup. Codex in a terminal can sleep. Any other ADE Work chat has no scheduler of its own that starts a later turn. Before ending the turn while CI or review is still in flight, arm ADE's scheduler:

ade chat scheduled-work create --in 12m --prompt "/ship"

Use --in 4m just after a push, --in 12m while CI or review is running, and --in 30m when only a person is left. Pass the same /ship arguments this run was given. Ending the turn without that command, or without an in-turn sleep, leaves the lane idle.


The loop (summary — full detail in the playbook)

  • Phase 0 (first run): with state prepping, adopt the early PR (0.6) and go to Phase 1. Otherwise: safety rails (clean tree, GitHub origin, refuse main) → checkpoint → canonical commit-bound quality revalidation (delta since qualityReviewedSha) → push → open PR (ade, gh fallback) → verify the provisional binding → write state → schedule first wake.
  • Phase 1 — Poll: run node scripts/ship-poll.mjs --pr <n>. Wait while it reports CI or a review bot running. After one 12-minute grace window, classify bots with zero evidence as inactive/terminal-neutral. Its next field is the Phase 2 route. Don't fix on a partial signal.
  • Phase 2 — Decide: merged → run Confirm the validated merge result and only then set done-clean. Real conflict → Phase 3a rebase (rebate). CI or bots running → reschedule. Both terminal, no work → 3c merge. Both terminal, work exists, iter < 5 → 3b fix. iter >= 5, not merged → 3d force-finalize.
  • Phase 3a Rebase / 3b Fix / 3c Merge / 3d Force-finalize — per the playbook. Force-finalize runs once: ignore review comments (bookkeep their IDs), fix only CI, never delete/skip tests or weaken lint/tsconfig, then merge on green.
  • Phase 4/5: post only the >250-file bot pings (Phase 4 sends no ping for an ordinary push), update state, schedule the next wake (or stop per harness above).
  • Stack mode: the same phases run, minus 3a, 3c.1–3c.5, and 3d. Phase 2 routes remaining fix work to 3b and terminal-green to 3c.0 (ready-stacked); the spent iteration budget escalates via stack-coordinator-fix-required instead of forcing.

Exit states

StatusMeaning
ready-stackedOpt-in stacked layer is green, review-terminal, quality/test-clean, and every mandatory proof scenario is linked to the validated head or validly deferred to a named higher layer. The lane fixed its own layer; the coordinator owns restacking, base retargeting, submission, and landing
done-cleanPR merged on main
done-max5 normal + 1 force-finalize exhausted, merge genuinely blocked
blockedUnrecoverable conflict, gate failure, API error, force-finalize CI failed, a non-empty /quality gate awaiting an author decision, an unresolved Windows parity decision (hide / disable / remove), a missing mandatory proof scenario, or a stack-coordinator-* escalation

Always print the final summary (PR, branch, iterations, status, reason, per-iteration log, unaddressed items) on exit. Do NOT schedule a wake when status is ready-stacked / done-clean / done-max / blocked.

© arul28, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/ship of arul28/ADE.

Open the folder on GitHubat commit 7390d95

Compare with similar skills

Ship next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ship compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Ship this skillarul28/ADE113—~5.7kAutomated safety check: PassAGPL-3.0
Mergeremotion-dev/remotion62k—~508Automated safety check: PassCustom licence
Mergewithastro/astro63k—~153Automated safety check: PassCustom licence
Ship Workflowgarrytan/gstack136k—~20kAutomated safety check: NotesMIT
Ship Itvectorize-io/hindsight46k—~1.9kAutomated safety check: PassMIT
Shipmillionco/react-doctor15k—~716Automated safety check: PassCustom licence

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Questions about Ship

What does Ship do?

Autonomous PR-to-merge loop. An agent skill from arul28/ADE. Ship is an agent skill from arul28/ADE. Autonomous PR-to-merge loop.

How do I install Ship in Claude Code?

Run `npx skills add arul28/ADE --skill ship -a claude-code`. Or copy the skill folder (.agents/skills/ship in arul28/ADE) into .claude/skills/ship in your project. Claude Code loads it when a task matches its description.

How do I install Ship in Codex?

Run `npx skills add arul28/ADE --skill ship -a codex`. Or copy the skill folder (.agents/skills/ship in arul28/ADE) into .agents/skills/ship in your project. Codex loads it when a task matches its description.

Can I use Ship in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arul28/ADE --skill ship -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ship, .gemini/skills/ship, .github/skills/ship and .opencode/skills/ship in your project.

What does Ship need to run?

Going by SKILL.md and its folder, Ship needs the command-line tools its instructions call (gh, git, node and npx). Our summary lists: Node.js.

Does Ship access the network?

SKILL.md contains no URLs. Its commands use gh, git and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Ship safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Ship use?

Ship is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Ship use?

About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Ship?

Skills that share tags, products or a category with Ship: Merge (remotion-dev/remotion, 62k stars), Merge (withastro/astro, 63k stars), Ship Workflow (garrytan/gstack, 136k stars) and Ship It (vectorize-io/hindsight, 46k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ship?

arul28 (a GitHub user) maintains it in arul28/ADE, which has 113 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 7, 2026.

Source: arul28/ADE on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.