Unraid
dinglebear-ai/unraid
This skill should be used when the user mentions Unraid, asks to check server health, monitor array or disk status, list or restart Docker containers, start or stop VMs, read system logs, check…
Build new Arcade error adapters from scratch using public Arcade TDK patterns.
$ npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ArcadeAI/arcade-mcp build-error-adapter --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ArcadeAI/arcade-mcp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/build-error-adapter .claude/skills/build-error-adapter && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-error-adapter" agent skill from https://github.com/ArcadeAI/arcade-mcp/tree/main/.claude/skills/build-error-adapter into .claude/skills/build-error-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-error-adapter", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ArcadeAI/arcade-mcp/tree/main/.claude/skills/build-error-adapterType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ArcadeAI/arcade-mcp build-error-adapter --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ArcadeAI/arcade-mcp.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/build-error-adapter .agents/skills/build-error-adapter && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-error-adapter" agent skill from https://github.com/ArcadeAI/arcade-mcp/tree/main/.claude/skills/build-error-adapter into .agents/skills/build-error-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-error-adapter", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ArcadeAI/arcade-mcp build-error-adapter --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ArcadeAI/arcade-mcp.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/build-error-adapter .cursor/skills/build-error-adapter && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-error-adapter" agent skill from https://github.com/ArcadeAI/arcade-mcp/tree/main/.claude/skills/build-error-adapter into .cursor/skills/build-error-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-error-adapter", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ArcadeAI/arcade-mcp.git --path .claude/skills/build-error-adapter--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ArcadeAI/arcade-mcp build-error-adapter --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ArcadeAI/arcade-mcp.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/build-error-adapter .gemini/skills/build-error-adapter && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-error-adapter" agent skill from https://github.com/ArcadeAI/arcade-mcp/tree/main/.claude/skills/build-error-adapter into .gemini/skills/build-error-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-error-adapter", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ArcadeAI/arcade-mcp build-error-adapterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ArcadeAI/arcade-mcp.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/build-error-adapter .github/skills/build-error-adapter && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-error-adapter" agent skill from https://github.com/ArcadeAI/arcade-mcp/tree/main/.claude/skills/build-error-adapter into .github/skills/build-error-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-error-adapter", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ArcadeAI/arcade-mcp build-error-adapter --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ArcadeAI/arcade-mcp.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/build-error-adapter .opencode/skills/build-error-adapter && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-error-adapter" agent skill from https://github.com/ArcadeAI/arcade-mcp/tree/main/.claude/skills/build-error-adapter into .opencode/skills/build-error-adapter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-error-adapter", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-error-adapterBuild new Arcade error adapters from scratch using public Arcade TDK patterns.
Build Error Adapter is an agent skill from ArcadeAI/arcade-mcp. Build new Arcade error adapters from scratch using public Arcade TDK patterns. Use when adding provider integrations, mapping SDK exceptions, or extending HTTP/GraphQL/auth adapter behavior.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering MCP servers and GraphQL. It works with Model Context Protocol, GraphQL and Python. The repository describes itself as: MCP Server Framework and Tool Development library for building custom capabilities into agents. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit c5bbe47. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.arcade.devFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Error Adapter loads about 2k tokens when it runs. Until then it costs about 53 tokens; SKILL.md has 820 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ArcadeAI/arcade-mcp at commit c5bbe47, republished under its MIT licence (© ArcadeAI). 820 words, ~1,988 tokens.
.claude/skills/build-error-adapter/SKILL.md (or your agent's skills folder).Use this workflow to create new error adapters that fit Arcade TDK conventions.
Start here and align behavior with this doc:
arcade_tdk.error_adapters.base.ErrorAdapterarcade_tdk.errors.UpstreamError — upstream responded with an HTTP status codearcade_tdk.errors.UpstreamRateLimitError — 429 / quota-exhausted with retry_after_msarcade_tdk.errors.NetworkTransportError — no complete response was received
(timeouts, connection/DNS/TLS failures, decoding errors, redirect exhaustion).
status_code is always None; use one of the NETWORK_TRANSPORT_RUNTIME_*
kinds: _TIMEOUT, _UNREACHABLE, _UNMAPPED.arcade_tdk.errors.FatalToolError — unrecoverable tool-authoring bug or
environment misconfiguration (invalid URL, unsupported protocol, bad headers,
TLS trust failures). Never retried.arcade_tdk.errors.RetryableToolError — transient tool-body failure with a
hint for the LLM to retry.arcade_tdk.errors.ContextRequiredToolError — needs human input before retry.slug class attributefrom_exception(self, exc: Exception) -> ToolRuntimeError | NoneNone when the exception is not recognized for that adapter.ToolRuntimeError subclass for recognized exceptions (UpstreamError, UpstreamRateLimitError, etc.).message must be safe.developer_message when needed.If you are not fully sure what str(exc), vendor reason, or nested payload fields can contain, treat them as potentially sensitive.
"Upstream <Service> request failed with status code <code>.""Upstream <Service> error: unhandled <ExceptionType>."developer_message instead of message.message (status code, error class, stable provider error code).message.Use this decision rule:
message.message; include only in developer_message.message; sanitize or omit even in developer_message if policy requires.When in doubt, prefer slightly less detail in message and richer diagnostics in developer_message.
Use an error adapter when:
Raise explicit tool errors in tool code when:
RetryableToolError).ContextRequiredToolError).from arcade_core.errors import ToolRuntimeError
class VendorErrorAdapter:
slug = "_vendor"
def from_exception(self, exc: Exception) -> ToolRuntimeError | None:
# recognize typed vendor exceptions
# return mapped ToolRuntimeError
return Noneexcept Exception handling inside from_exception.Example ordering:
For adapted errors:
extra["service"] = self.slugextra["error_type"] = type(exc).__name__ for non-status failuresUpstream responded with an HTTP status code → UpstreamError:
UpstreamRateLimitError with retry_after_msUpstreamError (status_code >= 500)UpstreamErrorUpstreamError derives retryability from status code, so predictable behavior is automatic.
No complete response from upstream → NetworkTransportError:
Use this class when the exception inherently means the request never reached the
upstream, or no complete response came back. status_code is None by design.
| Exception kind | kind= | can_retry= |
|---|---|---|
| Timeouts (connect, read, pool) | NETWORK_TRANSPORT_RUNTIME_TIMEOUT | True |
| Connection refused, DNS, TLS handshake, remote-protocol errors | NETWORK_TRANSPORT_RUNTIME_UNREACHABLE | True |
| Decoding failures, generic transport fallback | NETWORK_TRANSPORT_RUNTIME_UNMAPPED | True |
| Redirect-loop exhaustion | NETWORK_TRANSPORT_RUNTIME_UNMAPPED | False |
Tool-authoring bugs / local environment misconfiguration → FatalToolError:
Use this class for exceptions that will never succeed on retry — the tool's code or environment needs to change:
ssl.SSLError and siblings)Do not dress these up as UpstreamError — an UpstreamError implies the
upstream service actually said "no". Miscategorizing pollutes telemetry and
sends the wrong retry signal.
For SDK-specific adapters, lazy-import the SDK module inside from_exception if that dependency may be optional.
None.For httpx and requests, automatic adaptation is typically available.
For SDK-specific adapters, register explicitly on tools.
from arcade_mcp_server import tool
from arcade_tdk.error_adapters import GoogleErrorAdapter
@tool(
# Depending on Arcade version, this may be `adapters=` or `error_adapters=`.
adapters=[GoogleErrorAdapter()],
)
def my_tool(...) -> ...:
...If your project uses a different parameter name, follow your installed API docs/signature.
Create or extend tests in your project test suite:
ToolRuntimeError subclassstatus_code, kind, can_retryextra keys (service, error_type, endpoint/method when applicable)NoneNonemessage stays safe for uncertain/raw exceptionsdeveloper_message carries deep diagnosticsToolRuntimeError | None© ArcadeAI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/build-error-adapter of ArcadeAI/arcade-mcp.
Open the folder on GitHubat commit c5bbe47
Build Error Adapter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Error Adapter this skillArcadeAI/arcade-mcp | 1k | — | ~2k | Automated safety check: Pass | MIT | |
| Unraiddinglebear-ai/unraid | 135 | — | ~5.4k | Automated safety check: Notes | MIT | |
| Unraiddinglebear-ai/unraid | 135 | — | ~2.8k | Automated safety check: Pass | MIT | |
| QA Find Bugs MCPbex-co/beancount-io | 295 | — | ~3k | Automated safety check: Pass | MIT | |
| Shopifyasgeirtj/system_prompts_leaks | 69k | — | ~2k | Automated safety check: Pass | CC0-1.0 | |
| MondayLeoYeAI/openclaw-master-skills | 2.2k | — | ~4.3k | Automated safety check: Pass | MIT |
dinglebear-ai/unraid
This skill should be used when the user mentions Unraid, asks to check server health, monitor array or disk status, list or restart Docker containers, start or stop VMs, read system logs, check…
dinglebear-ai/unraid
Query and monitor an Unraid NAS/homelab server — array health, disk temperatures, Docker containers, virtual machines, system metrics, notifications, alerts, shares, UPS status, log files, network…
bex-co/beancount-io
Hunt bugs in the Beancount.io remote MCP server by driving the real POST /api-gateway/mcp endpoint with JSON-RPC and real MCP clients, checking transport, discovery, credential boundaries, tool and…
asgeirtj/system_prompts_leaks
Set up and operate a Shopify store with Shopify's official MCP server (the installed shopify command, NOT the npm Shopify CLI).
LeoYeAI/openclaw-master-skills
Manage monday.com boards, items, columns, groups, updates, and workflows via MCP server (preferred) and GraphQL API (fallback).
jeremylongshore/tons-of-skills-marketplace
Integrate Shopify's AI Toolkit MCP server with Claude Code for GraphQL validation, Liquid linting, and documentation search.
ArcadeAI/arcade-mcp
Prepare arcade-mcp changes for review by verifying intended behavior, filling the repository PR template, and creating or updating the PR.
Works with
Categories
Build new Arcade error adapters from scratch using public Arcade TDK patterns. Build Error Adapter is an agent skill from ArcadeAI/arcade-mcp. Build new Arcade error adapters from scratch using public Arcade TDK patterns.
Build Error Adapter fits situations like: adding provider integrations; mapping SDK exceptions; extending HTTP/GraphQL/auth adapter behavior.
Run `npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a claude-code`. Or copy the skill folder (.claude/skills/build-error-adapter in ArcadeAI/arcade-mcp) into .claude/skills/build-error-adapter in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a codex`. Or copy the skill folder (.claude/skills/build-error-adapter in ArcadeAI/arcade-mcp) into .agents/skills/build-error-adapter in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ArcadeAI/arcade-mcp --skill build-error-adapter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-error-adapter, .gemini/skills/build-error-adapter, .github/skills/build-error-adapter and .opencode/skills/build-error-adapter in your project.
SKILL.md names no scripts, command-line tools or credentials: Build Error Adapter is instructions for the agent only. Our summary lists: Python 3.
SKILL.md names 1 domain. As links in the text: docs.arcade.dev. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Error Adapter is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build Error Adapter: Unraid (dinglebear-ai/unraid, 135 stars), Unraid (dinglebear-ai/unraid, 135 stars), QA Find Bugs MCP (bex-co/beancount-io, 295 stars) and Shopify (asgeirtj/system_prompts_leaks, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ArcadeAI (a GitHub organization) maintains it in ArcadeAI/arcade-mcp, which has 1,046 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 7, 2026.
Source: ArcadeAI/arcade-mcp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.