Apple Container Test Runner
RustPython/RustPython
Runs RustPython tests inside a Linux container built with Apple's container CLI, so macOS users can compare Linux results with their local ones.
Validates a change to the audio output path against measured on-device ground truth.
$ npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install antoinecellerier/speaker-tuning-to-easyeffects audio-validate --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/antoinecellerier/speaker-tuning-to-easyeffects.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/audio-validate .claude/skills/audio-validate && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "audio-validate" agent skill from https://github.com/antoinecellerier/speaker-tuning-to-easyeffects/tree/master/.claude/skills/audio-validate into .claude/skills/audio-validate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-validate", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/antoinecellerier/speaker-tuning-to-easyeffects/tree/master/.claude/skills/audio-validateType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install antoinecellerier/speaker-tuning-to-easyeffects audio-validate --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/antoinecellerier/speaker-tuning-to-easyeffects.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/audio-validate .agents/skills/audio-validate && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "audio-validate" agent skill from https://github.com/antoinecellerier/speaker-tuning-to-easyeffects/tree/master/.claude/skills/audio-validate into .agents/skills/audio-validate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-validate", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install antoinecellerier/speaker-tuning-to-easyeffects audio-validate --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/antoinecellerier/speaker-tuning-to-easyeffects.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/audio-validate .cursor/skills/audio-validate && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "audio-validate" agent skill from https://github.com/antoinecellerier/speaker-tuning-to-easyeffects/tree/master/.claude/skills/audio-validate into .cursor/skills/audio-validate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-validate", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/antoinecellerier/speaker-tuning-to-easyeffects.git --path .claude/skills/audio-validate--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install antoinecellerier/speaker-tuning-to-easyeffects audio-validate --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/antoinecellerier/speaker-tuning-to-easyeffects.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/audio-validate .gemini/skills/audio-validate && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "audio-validate" agent skill from https://github.com/antoinecellerier/speaker-tuning-to-easyeffects/tree/master/.claude/skills/audio-validate into .gemini/skills/audio-validate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-validate", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install antoinecellerier/speaker-tuning-to-easyeffects audio-validateInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/antoinecellerier/speaker-tuning-to-easyeffects.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/audio-validate .github/skills/audio-validate && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "audio-validate" agent skill from https://github.com/antoinecellerier/speaker-tuning-to-easyeffects/tree/master/.claude/skills/audio-validate into .github/skills/audio-validate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-validate", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install antoinecellerier/speaker-tuning-to-easyeffects audio-validate --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/antoinecellerier/speaker-tuning-to-easyeffects.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/audio-validate .opencode/skills/audio-validate && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "audio-validate" agent skill from https://github.com/antoinecellerier/speaker-tuning-to-easyeffects/tree/master/.claude/skills/audio-validate into .opencode/skills/audio-validate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-validate", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
audio-validateValidates a change to the audio output path against measured on-device ground truth.
Audio Validate is an agent skill from antoinecellerier/speaker-tuning-to-easyeffects. Validates a change to the audio output path against measured on-device ground truth. Use after any change to FIR generation, gain staging, filter parameters, or the EasyEffects / PipeWire output chain, before adopting or shipping it — and whenever the user asks to "test on device", "capture the EE response", "compare against DAX", or confirm a change didn't regress audibly. This skill gates on an audio handoff and drives the live-EE capture → DAX/EE compare → listening route end-to-end. Do NOT run…
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Testing & QA. It works with Linux. The repository describes itself as: Convert OEM Dolby Atmos speaker tuning data to EasyEffects presets or PipeWire filter-chains for Linux. The licence is MIT.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1a1496f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
python3bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Audio Validate loads about 1.7k tokens when it runs. Until then it costs about 147 tokens; SKILL.md has 860 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from antoinecellerier/speaker-tuning-to-easyeffects at commit 1a1496f, republished under its MIT licence (© antoinecellerier). 860 words, ~1,694 tokens.
.claude/skills/audio-validate/SKILL.md (or your agent's skills folder).The pytest suite catches structural regressions, not audible ones. Every change to the audio output path is decided on measured on-device ground truth, DAX captures plus a live-EasyEffects loopback, not on offline math. This skill runs that validation safely and reports a verdict.
Linux EE capture lives in tools/measure_ee/, and Windows DAX capture with
the shared analyze.py in tools/measure_dax/. Before running, read
tools/measure_ee/README.md for the exact current invocations and flags. The
commands below show the shape of the flow, not a frozen copy. Default all
output dirs to ./localresearch/measure_ee/, never ~/ or /tmp/. That tree
is gitignored.
When comparing several variants, run compare_ee_analytical.py first to
narrow the set. Offline analytical scoring, from the FIR magnitude and the
biquad chain model, only predicts direction: it ignores the dynamics
stages and real hardware. Never adopt a change on offline metrics alone.
Before running ANY tooling below, ask the user to take over audio: "I'm about to run the EE capture route — it mutes your speakers, reroutes sinks, restarts EasyEffects, and plays a stimulus battery. Ready for me to take over audio?" Wait for an explicit yes. These scripts disrupt the live session, and an unannounced interruption can leave routing broken.
dolby_to_easyeffects.py edits. Reuse the existing ones.bash tools/measure_ee/setup_null_sink.sh. It loads
module-null-sink ee_capture, points
~/.config/easyeffects/db/easyeffectsrc at it with
outputDevice=ee_capture and useDefaultOutputDevice=false, and restarts
EE. EE 8.x reads db/easyeffectsrc, not the legacy top-level file. The mic
indicator pops once on restart, as expected.python3 tools/measure_ee/smoke.py --target ee_capture.monitor. Expect
PASS, with gain ~0 dB, flatness < 0.5 dB and residual < −35 dB. If smoke
fails, stop and diagnose the route instead of running the battery.
smoke.py does the pw-record --target 0 and the manual pw-link itself,
because WirePlumber treats --target as a hint and would otherwise reroute
to the mic.python3 tools/measure_ee/capture_battery.py --preset <Name> --target ee_capture.monitor --out-dir ./localresearch/measure_ee/ee_captures ….easyeffects_sink contaminates the measurement. The sample rate is locked
at 48 kHz.analyze.py on the EE captures, then
python3 tools/measure_ee/compare_ee_vs_dax.py --ee-dir … --dax-dir … for
the frequency-domain overlay. Use compare_ir_time_domain.py for envelope
and peak.Tell the user what to listen for, based on what the change touched, from this symptom → past-trap checklist:
Confirm audio quality with the user. The meter and the ear are both required to sign off.
bash tools/measure_ee/teardown.sh, including on failure, so
the user's speakers come back. It restores the db rc from backup and
unloads the null sink.pw-link -l | grep ee_soe_output_level must show links into the speaker
sink. If they're missing, restart EE once more after the graph has settled.A live process, a listed sink and a correct rc are not restored audio; the
output links are. An EE restarted amid graph churn, as sinks and chains are
torn down around it, can come up with easyeffects_sink present but no
processing graph behind it. That sink is a silent black hole: it swallows
every app routed to it, while short event sounds on the raw default sink still
play. It once cost the user ~40 min of app audio after a teardown.
Each was ruled out in an earlier session, and smoke.py encodes the working
fix:
pw-record --target=easyeffects_sink / easyeffects_source, or
-P node.target= / target.object=: WirePlumber policy overrides them all
and reroutes to the mic. easyeffects_sink:monitor is the pre-processing
port anyway. Only --target 0 plus a manual pw-link works.easyeffects -l <name>, which doesn't pop
the mic indicator. Only a --service-mode restart pops it. That reload also
picks up a regenerated FIR, because the kernel name carries a content hash.lv2apply and module-filter-chain are not dead ends. Both host the LSP/Calf
plugins this project uses, as tested on 2026-08-19, and work:schedule is
optional for them. Calf Saturator aborts at teardown after a complete render,
so validate an offline render by its frame count, as
tools/measure_ee/render_vbe_chain.py does. Offline renders stay a
pre-screen, not a validation.
State what changed, the measured EE−DAX and EE−XML deltas with the plots
written under ./localresearch/measure_ee/, the listening result, and a clear
adopt / reject / needs-more-data verdict. If you only got to the offline
pre-screen, say so: that is not a validation.
© antoinecellerier, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/audio-validate of antoinecellerier/speaker-tuning-to-easyeffects.
Open the folder on GitHubat commit 1a1496f
Audio Validate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Audio Validate this skillantoinecellerier/speaker-tuning-to-easyeffects | 142 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Apple Container Test RunnerRustPython/RustPython | 22k | — | ~467 | Automated safety check: Pass | MIT | |
| E2E Testcrc-org/crc | 1.4k | — | ~3.3k | Automated safety check: Notes | Apache-2.0 | |
| Validate Skillsmicrosoft/vstest | 969 | — | ~759 | Automated safety check: Pass | MIT | |
| Neru Add Config Optiony3owk1n/neru | 785 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Neru Add Platform Featurey3owk1n/neru | 785 | — | ~713 | Automated safety check: Pass | MIT |
RustPython/RustPython
Runs RustPython tests inside a Linux container built with Apple's container CLI, so macOS users can compare Linux results with their local ones.
crc-org/crc
Run CRC end-to-end tests for specific features and operating systems
microsoft/vstest
Validate that commands documented in skill files actually work.
y3owk1n/neru
Add or change a Neru config.toml option end to end: struct field, shared and platform defaults, validation, examples, docs, and hot-reload behavior.
y3owk1n/neru
Implement or stub Neru functionality for a specific OS/backend: port contract, build-tagged file slots, factory wiring, CodeNotSupported stubs, capability matrix, contract tests, and the docs…
OpenCyphal/pycyphal
Keep the Python Cyphal rewrite in wire-visible behavioral parity with the C reference at reference/cy.
antoinecellerier/speaker-tuning-to-easyeffects
Audits the user-facing terminal copy changed over a git range for factual truth rather than readability, by fanning out reviewers partitioned by evidence source and triaging what survives.
antoinecellerier/speaker-tuning-to-easyeffects
Audits the instruction files (CLAUDE.md, .claude/rules, .claude/skills, tools/measuredax/CLAUDEWINDOWS.md) for accuracy and bloat against .claude/rules/instructions.md, and proposes a concrete edit…
antoinecellerier/speaker-tuning-to-easyeffects
Reviews the user-facing docs — README.md and the user guides under docs/README.md "Using it" — by running them past subagent reviewers role-playing fixed personas: a first-time visitor, a user…
antoinecellerier/speaker-tuning-to-easyeffects
Guides triaging GitHub issues and drafting or posting replies in this repo.
antoinecellerier/speaker-tuning-to-easyeffects
Guides triaging a kernel-sound-watch hit comment on the "Kernel sound-tree watch" issue (40) — the weekly workflow's per-tag report of .github/kernel-watchlist.txt grep hits against a new…
antoinecellerier/speaker-tuning-to-easyeffects
Reviews the scripts' user-facing terminal output by running it past subagent reviewers role-playing a first-time user, then reports severity-ranked findings.
Works with
Categories
Validates a change to the audio output path against measured on-device ground truth. Audio Validate is an agent skill from antoinecellerier/speaker-tuning-to-easyeffects. Validates a change to the audio output path against measured on-device ground truth.
Audio Validate fits situations like: asks to test on device; capture the EE response; compare against DAX; confirm a change didnt regress audibly.
Run `npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a claude-code`. Or copy the skill folder (.claude/skills/audio-validate in antoinecellerier/speaker-tuning-to-easyeffects) into .claude/skills/audio-validate in your project. Claude Code loads it when a task matches its description.
Run `npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a codex`. Or copy the skill folder (.claude/skills/audio-validate in antoinecellerier/speaker-tuning-to-easyeffects) into .agents/skills/audio-validate in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add antoinecellerier/speaker-tuning-to-easyeffects --skill audio-validate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-validate, .gemini/skills/audio-validate, .github/skills/audio-validate and .opencode/skills/audio-validate in your project.
Going by SKILL.md and its folder, Audio Validate needs the command-line tools its instructions call (python3 and bash). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Audio Validate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Audio Validate: Apple Container Test Runner (RustPython/RustPython, 22k stars), E2E Test (crc-org/crc, 1.4k stars), Validate Skills (microsoft/vstest, 969 stars) and Neru Add Config Option (y3owk1n/neru, 785 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
antoinecellerier (a GitHub user) maintains it in antoinecellerier/speaker-tuning-to-easyeffects, which has 142 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 7, 2026.
Source: antoinecellerier/speaker-tuning-to-easyeffects on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.