Add Flutter Docusaurus Locale
matthiasn/lotti
Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…
Teaches how to generate audio without assets in fluttersoloud using loadWaveform() with the 9 WaveForm oscillators, runtime setWaveform() tweaks, speechText() (built-in robotic TTS that creates and…
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-synthesis --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/flutter-soloud-synthesis .claude/skills/flutter-soloud-synthesis && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "flutter-soloud-synthesis" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-synthesis into .claude/skills/flutter-soloud-synthesis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-synthesis", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-synthesisType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-synthesis --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/flutter-soloud-synthesis .agents/skills/flutter-soloud-synthesis && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "flutter-soloud-synthesis" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-synthesis into .agents/skills/flutter-soloud-synthesis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-synthesis", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-synthesis --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/flutter-soloud-synthesis .cursor/skills/flutter-soloud-synthesis && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "flutter-soloud-synthesis" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-synthesis into .cursor/skills/flutter-soloud-synthesis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-synthesis", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/alnitak/flutter_soloud.git --path skills/flutter-soloud-synthesis--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-synthesis --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/flutter-soloud-synthesis .gemini/skills/flutter-soloud-synthesis && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "flutter-soloud-synthesis" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-synthesis into .gemini/skills/flutter-soloud-synthesis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-synthesis", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install alnitak/flutter_soloud flutter-soloud-synthesisInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/flutter-soloud-synthesis .github/skills/flutter-soloud-synthesis && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "flutter-soloud-synthesis" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-synthesis into .github/skills/flutter-soloud-synthesis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-synthesis", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-synthesis --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/flutter-soloud-synthesis .opencode/skills/flutter-soloud-synthesis && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "flutter-soloud-synthesis" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-synthesis into .opencode/skills/flutter-soloud-synthesis/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-synthesis", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
flutter-soloud-synthesisTeaches how to generate audio without assets in fluttersoloud using loadWaveform() with the 9 WaveForm oscillators, runtime setWaveform() tweaks, speechText() (built-in robotic TTS that creates and…
Flutter Soloud Synthesis is an agent skill from alnitak/flutter_soloud. Teaches how to generate audio without assets in fluttersoloud using loadWaveform() with the 9 WaveForm oscillators, runtime setWaveform() tweaks, speechText() (built-in robotic TTS that creates and plays a source), and SoLoudTools.createNotes(). Use when the user asks for a tone generator, beeps/alerts, a keyboard/instrument, synthesized sound effects, or text-to-speech without audio files.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Cross-platform mobile apps, Text to speech and voice and Music and audio generation. It works with Flutter. The repository describes itself as: Flutter low-level audio plugin using SoLoud C++ library and FFI. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 289697e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dartFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flutter Soloud Synthesis loads about 1.8k tokens when it runs. Until then it costs about 105 tokens; SKILL.md has 662 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from alnitak/flutter_soloud at commit 289697e, republished under its MIT licence (© alnitak). 662 words, ~1,803 tokens.
.claude/skills/flutter-soloud-synthesis/SKILL.md (or your agent's skills folder).flutter_soloud can synthesize audio with zero files. SoLoud.instance.loadWaveform() creates an AudioSource from an oscillator (not a stream to "set" — there is no setSource/setUrl like audioplayers; you create a source, then play() it). The returned AudioSource is reused and disposed exactly like one loaded from an asset. Runtime tweaks (setWaveform*) act on the source, so they affect every playing instance of it.
import 'package:flutter_soloud/flutter_soloud.dart';
Future<void> beep() async {
if (!SoLoud.instance.isInitialized) {
await SoLoud.instance.init();
}
final tone = await SoLoud.instance.loadWaveform(
WaveForm.sin, // oscillator type
false, // superWave
1.0, // scale
0.0, // detune
);
SoLoud.instance.setWaveformFreq(tone, 440); // Hz
final handle = SoLoud.instance.play(tone); // sync, returns SoundHandle
// ... later
await SoLoud.instance.stop(handle);
await SoLoud.instance.disposeSource(tone); // required: it's an AudioSource
}Future<AudioSource> loadWaveform(
WaveForm waveform,
bool superWave,
double scale,
double detune,
)Positional args, all required. superWave combines several detuned oscillators for a fatter sound; scale and detune only matter when superWave is true. Throws SoLoudNotInitializedException before init().
lib/src/enums.dart)square, saw, sin, triangle, bounce (abs(sin)), jaws (quarter sine, rest quiet), humps (half sine, rest quiet), fSquare ("Fourier" square, less noisy), fSaw ("Fourier" saw, less noisy).
Note the casing: fSquare / fSaw — not fsquare/fsaw (the upstream docs page lists them lowercase; the code is authoritative).
void, all take the AudioSource, not the handle)| Method | Effect |
|---|---|
setWaveform(AudioSource sound, WaveForm newWaveform) | switch oscillator type |
setWaveformFreq(AudioSource sound, double newFrequency) | frequency in Hz |
setWaveformSuperWave(AudioSource sound, bool superwave) | toggle super wave |
setWaveformScale(AudioSource sound, double newScale) | super-wave scale |
setWaveformDetune(AudioSource sound, double newDetune) | super-wave detune |
These change live playback — call them on slider changes; no need to reload or stop.
AudioSource speechText(String textToSpeech)Synchronous, and it creates AND immediately plays the source — don't call play() on it. The voice is SoLoud's own built-in formant synth: deliberately retro/robotic, not the platform's system TTS (no flutter_tts-style voice/rate/pitch controls, no per-platform quality differences).
static Future<List<AudioSource>> SoLoudTools.createNotes({
int octave = 3, // asserted 0..4
WaveForm waveForm = WaveForm.sin,
bool superwave = true,
})Returns 12 AudioSources (the chromatic notes starting at 55 Hz * 2^octave) ready to play(). Each is a separate source — dispose all 12 when done. Typical keyboard pattern:
final notes = await SoLoudTools.createNotes(octave: 2);
SoLoud.instance.play(notes[4]); // key pressed
await SoLoud.instance.stop(notes[4].handles.first); // key releasedModel on example/lib/waveform/waveform.dart:
await SoLoud.instance.init() once; SoLoud.instance.deinit() in the owning widget's dispose().loadWaveform, then play() it and keep both AudioSource and SoundHandle in state.setWaveform* on the source while it plays.await SoLoud.instance.stop(handle), and dispose the source when it's no longer needed (await SoLoud.instance.disposeSource(source)).play() is synchronous and returns SoundHandle — no await, and unlike just_audio there is no setUrl/AudioPlayer object; the SoLoud singleton is the whole player.init() first and throws SoLoudNotInitializedException otherwise. init() is async; isInitialized lets you check synchronously.AudioSources like file-based ones. They are NOT auto-freed when playback ends: call disposeSource(source) (or disposeAllSources()), or let deinit() clean everything up. Creating a new loadWaveform per beep without disposing leaks.speechText() plays immediately. Calling play() on its returned source is wrong. Dispose it like any other source when finished (see example/tests/tests/speech_text.dart).setWaveformScale/setWaveformDetune are no-ops in practice unless super wave is on (loadWaveform(..., superWave: true, ...) or setWaveformSuperWave(sound, true)). The docs' own demo disables those sliders when super wave is off.setWaveform* targets the source, not a handle — it retunes all currently playing instances of that source. For per-note pitch, create one source per note (SoLoudTools.createNotes) instead of retuning one shared source.createNotes asserts octave in 0..4 and each call creates 12 sources — dispose them all, and don't call it repeatedly per key press; build the bank once.stop(handle), or fadeVolume(handle, 0, duration) then stop) to avoid clicks and endless tones.play(..., volume: ...) or using the fSquare/fSaw filtered variants for smoother output.example/lib/waveform/waveform.dart — full tone generator UI (superWave/scale/detune sliders, all 9 WaveForm buttons).example/tests/tests/create_notes.dart, example/tests/tests/speech_text.dart, example/tests/tests/waveform_controls.dart.loadWaveform/setWaveform*/speechText at lib/src/soloud.dart:2076-2195; WaveForm at lib/src/enums.dart:290-317; SoLoudTools.createNotes in lib/src/tools/soloud_tools.dart.This skill ships inside the flutter_soloud package, so upgrading flutter_soloud can carry a newer revision of it than the copy installed in the project. To check, run:
dart run flutter_soloud:skills --checkIt reports the installed and bundled skill versions and exits non-zero when an update is available. Offer to update with dart run flutter_soloud:skills (which touches only the skills, never pubspec or build files).
© alnitak, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/flutter-soloud-synthesis of alnitak/flutter_soloud.
Open the folder on GitHubat commit 289697e
Flutter Soloud Synthesis next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flutter Soloud Synthesis this skillalnitak/flutter_soloud | 425 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Add Flutter Docusaurus Localematthiasn/lotti | 1.2k | — | ~1.2k | Automated safety check: Pass | GPL-3.0 | |
| Tm Launcher DesignFar-Se/tabame | 372 | — | ~3.1k | Automated safety check: Pass | MIT | |
| Flutter Initbear2u/my-skills | 933 | — | ~2.5k | Automated safety check: Pass | None | |
| Mobile App UI Designceorkm/mobile-app-ui-design | 403 | — | ~2k | Automated safety check: Pass | None | |
| Marionette Flutter Drive Appleancodepl/marionette_mcp | 482 | — | ~11k | Automated safety check: Pass | Apache-2.0 |
matthiasn/lotti
Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…
Far-Se/tabame
Create or revise Tabame's Flutter launcher designs: frames, search bars, result rows, palettes, typography, and action dialogs.
bear2u/my-skills
A skill your agent uses when user wants to create a new Flutter project (Todo/Habit/Note/Expense/Custom domain) with Clean Architecture, Riverpod 3.0, Drift, and modern Flutter stack
ceorkm/mobile-app-ui-design
Design high-quality mobile app UI/UX screens, flows, and components.
leancodepl/marionette_mcp
Set up and drive a running Flutter app (debug or profile) with Marionette — an AI agent's hands and eyes for the app.
JustLookAtNow/pt_mate
Capture and show two Flutter UI screenshots for this project: one landscape/large-screen preview and one portrait/mobile preview, without using Flutter Web.
alnitak/flutter_soloud
Explains how to add and tune flutter_soloud's 13 audio filters at global, per-sound and mixing-bus level, including activation order and parameter fades.
alnitak/flutter_soloud
Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders.
alnitak/flutter_soloud
Walks through adding the flutter_soloud audio engine to a Flutter app, with per-platform setup, initialization, binary-size and logging options, and output device switching.
alnitak/flutter_soloud
Teaches the push buffer-stream API of flutter_soloud for playing audio that arrives in chunks, such as icecast radio, WebSocket PCM feeds or streaming TTS, instead of a complete file.
alnitak/flutter_soloud
Shows how to build audio visualizers in Flutter with flutter_soloud, using live FFT and wave data or offline waveform extraction, plus volume readings for level meters.
alnitak/flutter_soloud
Teaches positional (3D) audio in fluttersoloud — play3d/play3dClocked/play3dScheduled, listener position/orientation/velocity, per-source attenuation and Doppler, and the per-frame update pattern.
Works with
Categories
Teaches how to generate audio without assets in fluttersoloud using loadWaveform() with the 9 WaveForm oscillators, runtime setWaveform() tweaks, speechText() (built-in robotic TTS that creates and…. Flutter Soloud Synthesis is an agent skill from alnitak/flutter_soloud.createNotes().
Flutter Soloud Synthesis fits situations like: the user asks for a tone generator; A keyboard/instrument; synthesized sound effects; text-to-speech without audio files.
Run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a claude-code`. Or copy the skill folder (skills/flutter-soloud-synthesis in alnitak/flutter_soloud) into .claude/skills/flutter-soloud-synthesis in your project. Claude Code loads it when a task matches its description.
Run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a codex`. Or copy the skill folder (skills/flutter-soloud-synthesis in alnitak/flutter_soloud) into .agents/skills/flutter-soloud-synthesis in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-synthesis -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/flutter-soloud-synthesis, .gemini/skills/flutter-soloud-synthesis, .github/skills/flutter-soloud-synthesis and .opencode/skills/flutter-soloud-synthesis in your project.
Going by SKILL.md and its folder, Flutter Soloud Synthesis needs the command-line tools its instructions call (dart).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Flutter Soloud Synthesis is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Flutter Soloud Synthesis: Add Flutter Docusaurus Locale (matthiasn/lotti, 1.2k stars), Tm Launcher Design (Far-Se/tabame, 372 stars), Flutter Init (bear2u/my-skills, 933 stars) and Mobile App UI Design (ceorkm/mobile-app-ui-design, 403 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
alnitak (a GitHub user) maintains it in alnitak/flutter_soloud, which has 425 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 6, 2026.
Source: alnitak/flutter_soloud on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.