Add Flutter Docusaurus Locale
matthiasn/lotti
Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…
Teaches everyday playback control in the fluttersoloud package — play()/playSource, pause/stop/seek, looping regions, play speed, and voice introspection and management.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-playback --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/flutter-soloud-playback .claude/skills/flutter-soloud-playback && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "flutter-soloud-playback" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-playback into .claude/skills/flutter-soloud-playback/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-playback", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-playbackType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-playback --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/flutter-soloud-playback .agents/skills/flutter-soloud-playback && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "flutter-soloud-playback" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-playback into .agents/skills/flutter-soloud-playback/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-playback", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-playback --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/flutter-soloud-playback .cursor/skills/flutter-soloud-playback && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "flutter-soloud-playback" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-playback into .cursor/skills/flutter-soloud-playback/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-playback", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/alnitak/flutter_soloud.git --path skills/flutter-soloud-playback--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-playback --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/flutter-soloud-playback .gemini/skills/flutter-soloud-playback && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "flutter-soloud-playback" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-playback into .gemini/skills/flutter-soloud-playback/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-playback", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install alnitak/flutter_soloud flutter-soloud-playbackInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/flutter-soloud-playback .github/skills/flutter-soloud-playback && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "flutter-soloud-playback" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-playback into .github/skills/flutter-soloud-playback/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-playback", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-playback --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/flutter-soloud-playback .opencode/skills/flutter-soloud-playback && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "flutter-soloud-playback" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-playback into .opencode/skills/flutter-soloud-playback/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-playback", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
flutter-soloud-playbackTeaches everyday playback control in the fluttersoloud package — play()/playSource, pause/stop/seek, looping regions, play speed, and voice introspection and management.
Flutter Soloud Playback is an agent skill from alnitak/flutter_soloud. Teaches everyday playback control in the fluttersoloud package — play()/playSource, pause/stop/seek, looping regions, play speed, and voice introspection and management. Use when the user asks to play a sound, pause/resume/stop playback, seek or show position, loop a region of a track, change playback speed, or manage concurrent voices with fluttersoloud.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Cross-platform mobile apps. It works with Flutter. The repository describes itself as: Flutter low-level audio plugin using SoLoud C++ library and FFI. The licence is MIT.
Read from SKILL.md and the folder at commit 289697e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dartFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flutter Soloud Playback loads about 2.6k tokens when it runs. Until then it costs about 96 tokens; SKILL.md has 722 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from alnitak/flutter_soloud at commit 289697e, republished under its MIT licence (© alnitak). 722 words, ~2,583 tokens.
.claude/skills/flutter-soloud-playback/SKILL.md (or your agent's skills folder).flutter_soloud is not a "player object" API like audioplayers or just_audio. You load audio once into an AudioSource (the sample data, kept in RAM or on disk), then start any number of playing instances of it with play(). Each instance is a SoundHandle — an ephemeral voice that becomes invalid the moment it stops or ends. All control methods (setPause, seek, setVolume, ...) take a SoundHandle, not the source.
import 'package:flutter_soloud/flutter_soloud.dart';
Future<void> main() async {
await SoLoud.instance.init();
final source = await SoLoud.instance.loadAsset('assets/music.mp3');
// play() is synchronous and returns immediately.
final handle = SoLoud.instance.play(
source,
volume: 0.8,
pan: 0.0, // -1.0 left .. 0.0 center .. 1.0 right
);
SoLoud.instance.seek(handle, const Duration(seconds: 10));
SoLoud.instance.setPause(handle, true); // pause
SoLoud.instance.setPause(handle, false); // resume
await SoLoud.instance.stop(handle); // completes when the voice really ends
await SoLoud.instance.disposeSource(source);
}All methods below live on the singleton SoLoud.instance and throw SoLoudNotInitializedException if called before await SoLoud.instance.init() completes.
SoundHandle play(
AudioSource sound, {
int busId = 0,
double volume = 1,
double pan = 0,
bool paused = false,
bool looping = false,
Duration loopingStartAt = Duration.zero,
Duration? loopingEndAt,
int? loopingStartOffsetAt,
int? loopingEndOffsetAt,
double scale = 1,
})await it (unlike just_audio's play()).AudioSource stays loaded and replayable until disposeSource().scale is the initial speed multiplier (1.0 = normal); available on all play* variants.setMaxActiveVoiceCount).Future<AudioSource> playSource({
String? asset, String? file, String? url, // exactly one
LoadMode mode = LoadMode.disk,
int busId = 0, double volume = 1, double pan = 0, bool paused = false,
bool looping = false,
Duration loopingStartAt = Duration.zero, Duration? loopingEndAt,
})autoDispose: true, so the source frees itself when playback ends.AudioSource, not a SoundHandle — you cannot control the voice afterwards. If you need pause/seek/stop, call loadAsset() + play() yourself.SoLoud.instance.pauseSwitch(handle); // toggle
SoLoud.instance.setPause(handle, true); // pause
SoLoud.instance.setPause(handle, false); // resume
final isPaused = SoLoud.instance.getPause(handle);await SoLoud.instance.stop(handle); // Future completes when the voice has actually ended
SoLoud.instance.stopAll(); // every voice, synchronous
SoLoud.instance.stopAudioSource(source); // every voice playing that sourcestop() awaits the native voice-ended event (with an internal ~300 ms fallback). Stopping an already-ended handle is a no-op, not an error.disposeSource(source) to free memory.stopAudioDevice(), which suspends the output device but leaves voices untouched.SoLoud.instance.seek(handle, const Duration(seconds: 30));
final pos = SoLoud.instance.getPosition(handle); // play head of this voice
final len = SoLoud.instance.getLength(source); // total length of the source
final t = SoLoud.instance.getStreamTime(handle); // how long this voice has been playinggetLength takes the AudioSource, not a handle. getPosition/getStreamTime take handles.Duration.zero.BufferingType.released streams, getPosition is meaningless — use getStreamTimeConsumed(source) instead.Loop regions are half-open: [start, end). A null end means the source's natural end.
// At play time (preferred — applies from the first decoded sample):
final h = SoLoud.instance.play(
source,
looping: true,
loopingStartAt: const Duration(seconds: 1),
loopingEndAt: const Duration(seconds: 5), // exclusive
);
// Or frame offsets (mutually exclusive with the Duration params):
final h2 = SoLoud.instance.play(
source,
looping: true,
loopingStartOffsetAt: 44100,
loopingEndOffsetAt: 220500,
);
// On a live voice:
SoLoud.instance.setLooping(h, true);
SoLoud.instance.setLoopPoint(h, const Duration(seconds: 1)); // start
SoLoud.instance.setLoopEndPoint(h, const Duration(seconds: 5)); // null = natural end
final looping = SoLoud.instance.getLooping(h);
final start = SoLoud.instance.getLoopPoint(h);
Duration? end = SoLoud.instance.getLoopEndPoint(h);Live setLoopPoint/setLoopEndPoint changes are reflected in the getters immediately but only apply to playback at the next source refill — up to ~512 already-decoded frames plus backend latency still use the old region. Pass the bounds to play() when they must hold from sample one.
final h = SoLoud.instance.play(source, scale: 1.5); // initial speed
SoLoud.instance.setRelativePlaySpeed(h, 2.0); // live change
final speed = SoLoud.instance.getRelativePlaySpeed(h);Speed changes the effective sample rate (pitch shifts with it — there is no built-in time-stretch). Faster = more CPU and memory; slower is cheaper.
final n = SoLoud.instance.getActiveVoiceCount(); // currently audible voices
final m = SoLoud.instance.getVoiceCount(); // voices the app asked to play
final k = SoLoud.instance.countAudioSource(source); // voices playing this source
final ok = SoLoud.instance.getIsValidVoiceHandle(handle); // still playing/paused?
SoLoud.instance.setMaxActiveVoiceCount(32); // default 16, hard max 1023SoLoud.instance.setProtectVoice(musicHandle, true); // don't kill this when the voice limit hits
SoLoud.instance.setInaudibleBehavior(handle, false, true); // (mustTick, kill); for 3D voicesfinal group = SoLoud.instance.createVoiceGroup(); // returns a SoundHandle, throws on failure
SoLoud.instance.addVoicesToGroup(group, [handle1, handle2]);
SoLoud.instance.setPause(group, true); // group handle works wherever a voice handle does
SoLoud.instance.isVoiceGroup(group); // true for group handles
SoLoud.instance.isVoiceGroupEmpty(group); // ended voices are trimmed automatically
SoLoud.instance.destroyVoiceGroup(group); // does NOT stop the voices in itSoundHandle becomes invalid when the voice ends, is stopped, or is killed to make room at the voice limit. Most control calls on a dead handle either do nothing or throw SoLoudSoundHandleNotFoundCppException (setPause, pauseSwitch). Guard with getIsValidVoiceHandle() when in doubt.setProtectVoice and/or raise setMaxActiveVoiceCount (values of 0 or >1023 are silently ignored).setRelativePlaySpeed(handle, 0) is undefined behavior, likely a crash. The lower clamp is 0.05, applied silently.loopingStartAt/loopingEndAt vs loopingStartOffsetAt/loopingEndOffsetAt) is mutually exclusive and fails an assert in debug builds; invalid offsets throw ArgumentError.LoadMode.disk seek lag. Seeking a disk-loaded MP3 is slow (the codec must walk frames to find the position). For a music-player-style seek bar, load with LoadMode.memory or use a seekable format.seek() on a stream created with BufferingType.released throws SoLoudBufferStreamWithReleasedBufferTypeCannotBeSeekedCppException; an unseekable handle throws SoLoudInvalidParameterException.stopAll()/stopAudioSource() do not free memory. Sources stay loaded; forgetting disposeSource() is the common leak.play() latency is up to one output buffer. Fine for reactive one-shots; wrong for rhythmic/scheduled playback — that is the sibling skill's territory.await SoLoud.instance.init() finishes throws SoLoudNotInitializedException (or the call is ignored). Re-calling init() deinitializes first: all voices stop and all sources unload.playClocked, playScheduled, setDelaySamples, getEngineTime): see the sibling skill flutter-soloud-scheduling.example/lib/audio_context/audio_context.dart in the plugin repo.docs/audio/playback.mdx (published at docs.page/alnitak/flutter_soloud).This skill ships inside the flutter_soloud package, so upgrading flutter_soloud can carry a newer revision of it than the copy installed in the project. To check, run:
dart run flutter_soloud:skills --checkIt reports the installed and bundled skill versions and exits non-zero when an update is available. Offer to update with dart run flutter_soloud:skills (which touches only the skills, never pubspec or build files).
© alnitak, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/flutter-soloud-playback of alnitak/flutter_soloud.
Open the folder on GitHubat commit 289697e
Flutter Soloud Playback next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flutter Soloud Playback this skillalnitak/flutter_soloud | 424 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Add Flutter Docusaurus Localematthiasn/lotti | 1.2k | — | ~1.2k | Automated safety check: Pass | GPL-3.0 | |
| Tm Launcher DesignFar-Se/tabame | 371 | — | ~3.1k | Automated safety check: Pass | MIT | |
| Mobile App UI Designceorkm/mobile-app-ui-design | 400 | — | ~2k | Automated safety check: Pass | None | |
| Marionette Flutter Drive Appleancodepl/marionette_mcp | 473 | — | ~11k | Automated safety check: Pass | Apache-2.0 | |
| Flutter ScreenshotJustLookAtNow/pt_mate | 503 | — | ~511 | Automated safety check: Pass | MIT |
matthiasn/lotti
Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…
Far-Se/tabame
Create or revise Tabame's Flutter launcher designs: frames, search bars, result rows, palettes, typography, and action dialogs.
ceorkm/mobile-app-ui-design
Design high-quality mobile app UI/UX screens, flows, and components.
leancodepl/marionette_mcp
Set up and drive a running Flutter app (debug or profile) with Marionette — an AI agent's hands and eyes for the app.
JustLookAtNow/pt_mate
Capture and show two Flutter UI screenshots for this project: one landscape/large-screen preview and one portrait/mobile preview, without using Flutter Web.
bear2u/my-skills
A skill your agent uses when user wants to create a new Flutter project (Todo/Habit/Note/Expense/Custom domain) with Clean Architecture, Riverpod 3.0, Drift, and modern Flutter stack
alnitak/flutter_soloud
Explains how to add and tune flutter_soloud's 13 audio filters at global, per-sound and mixing-bus level, including activation order and parameter fades.
alnitak/flutter_soloud
Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders.
alnitak/flutter_soloud
Walks through adding the flutter_soloud audio engine to a Flutter app, with per-platform setup, initialization, binary-size and logging options, and output device switching.
alnitak/flutter_soloud
Teaches the push buffer-stream API of flutter_soloud for playing audio that arrives in chunks, such as icecast radio, WebSocket PCM feeds or streaming TTS, instead of a complete file.
alnitak/flutter_soloud
Shows how to build audio visualizers in Flutter with flutter_soloud, using live FFT and wave data or offline waveform extraction, plus volume readings for level meters.
alnitak/flutter_soloud
Teaches positional (3D) audio in fluttersoloud — play3d/play3dClocked/play3dScheduled, listener position/orientation/velocity, per-source attenuation and Doppler, and the per-frame update pattern.
Works with
Categories
Teaches everyday playback control in the fluttersoloud package — play()/playSource, pause/stop/seek, looping regions, play speed, and voice introspection and management. Flutter Soloud Playback is an agent skill from alnitak/flutter_soloud. Teaches everyday playback control in the fluttersoloud package — play()/playSource, pause/stop/seek, looping regions, play speed, and voice introspection and management.
Flutter Soloud Playback fits situations like: the user asks to play a sound; pause/resume/stop playback; loop a region of a track; change playback speed.
Run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a claude-code`. Or copy the skill folder (skills/flutter-soloud-playback in alnitak/flutter_soloud) into .claude/skills/flutter-soloud-playback in your project. Claude Code loads it when a task matches its description.
Run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a codex`. Or copy the skill folder (skills/flutter-soloud-playback in alnitak/flutter_soloud) into .agents/skills/flutter-soloud-playback in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-playback -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/flutter-soloud-playback, .gemini/skills/flutter-soloud-playback, .github/skills/flutter-soloud-playback and .opencode/skills/flutter-soloud-playback in your project.
Going by SKILL.md and its folder, Flutter Soloud Playback needs the command-line tools its instructions call (dart).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Flutter Soloud Playback is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Flutter Soloud Playback: Add Flutter Docusaurus Locale (matthiasn/lotti, 1.2k stars), Tm Launcher Design (Far-Se/tabame, 371 stars), Mobile App UI Design (ceorkm/mobile-app-ui-design, 400 stars) and Marionette Flutter Drive App (leancodepl/marionette_mcp, 473 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
alnitak (a GitHub user) maintains it in alnitak/flutter_soloud, which has 424 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 6, 2026.
Source: alnitak/flutter_soloud on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.