Engine Whats New
flutter/flutter
Generates the "what's new" release summary and diff file for changes in the Flutter engine (//engine/src/flutter) between two releases (e.g., 3.47 vs 3.44).
Teaches how to record the fluttersoloud engine's mixed master output as a Stream<Uint8List (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV…
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-output-capture --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/flutter-soloud-output-capture .claude/skills/flutter-soloud-output-capture && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "flutter-soloud-output-capture" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-output-capture into .claude/skills/flutter-soloud-output-capture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-output-capture", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-output-captureType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-output-capture --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/flutter-soloud-output-capture .agents/skills/flutter-soloud-output-capture && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "flutter-soloud-output-capture" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-output-capture into .agents/skills/flutter-soloud-output-capture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-output-capture", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-output-capture --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/flutter-soloud-output-capture .cursor/skills/flutter-soloud-output-capture && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "flutter-soloud-output-capture" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-output-capture into .cursor/skills/flutter-soloud-output-capture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-output-capture", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/alnitak/flutter_soloud.git --path skills/flutter-soloud-output-capture--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-output-capture --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/flutter-soloud-output-capture .gemini/skills/flutter-soloud-output-capture && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "flutter-soloud-output-capture" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-output-capture into .gemini/skills/flutter-soloud-output-capture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-output-capture", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install alnitak/flutter_soloud flutter-soloud-output-captureInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/flutter-soloud-output-capture .github/skills/flutter-soloud-output-capture && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "flutter-soloud-output-capture" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-output-capture into .github/skills/flutter-soloud-output-capture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-output-capture", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install alnitak/flutter_soloud flutter-soloud-output-capture --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/alnitak/flutter_soloud.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/flutter-soloud-output-capture .opencode/skills/flutter-soloud-output-capture && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "flutter-soloud-output-capture" agent skill from https://github.com/alnitak/flutter_soloud/tree/main/skills/flutter-soloud-output-capture into .opencode/skills/flutter-soloud-output-capture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flutter-soloud-output-capture", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
flutter-soloud-output-captureTeaches how to record the fluttersoloud engine's mixed master output as a Stream<Uint8List (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV…
Flutter Soloud Output Capture is an agent skill from alnitak/flutter_soloud. Teaches how to record the fluttersoloud engine's mixed master output as a Stream<Uint8List (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV header fix-up and capturing from a worker isolate via SoLoudIsolate. Use when the user wants to record, save, or stream what the app is playing (the final mix, NOT microphone input — fluttersoloud does not capture mic), e.g. "save the mix to a .wav file", "record the game audio", "stream the engine output over the network".
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Cross-platform mobile apps. It works with Flutter and Dart. The repository describes itself as: Flutter low-level audio plugin using SoLoud C++ library and FFI. The licence is MIT.
Read from SKILL.md and the folder at commit 289697e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dartFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flutter Soloud Output Capture loads about 2k tokens when it runs. Until then it costs about 138 tokens; SKILL.md has 738 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from alnitak/flutter_soloud at commit 289697e, republished under its MIT licence (© alnitak). 738 words, ~1,978 tokens.
.claude/skills/flutter-soloud-output-capture/SKILL.md (or your agent's skills folder).flutter_soloud taps the master mixer output: everything the engine mixes (all voices, buses, and active global filters) is copied into a native circular buffer and delivered to Dart as a broadcast Stream<Uint8List> of audio chunks. This is a capture of the output the engine produces — it is not an input device. flutter_soloud has no microphone recording; for mic input use another package. Capture runs on all platforms; on web it requires the WebAssembly build (--wasm).
Record 5 seconds of the mix to a raw PCM file:
import 'dart:io';
import 'package:flutter_soloud/flutter_soloud.dart';
Future<void> recordMix(String outputPath) async {
await SoLoud.instance.init();
final sink = File(outputPath).openWrite();
final stream = SoLoud.instance.startMixerOutputStream(
format: MixerOutputFormat.pcmS16le,
);
final sub = stream.listen(sink.add);
final sound = await SoLoud.instance.loadAsset('assets/music.mp3');
SoLoud.instance.play(sound);
await Future<void>.delayed(const Duration(seconds: 5));
// Stop first: the tail of the buffer is flushed into the stream
// synchronously on stop, so listeners still attached get the last bytes.
SoLoud.instance.stopMixerOutputStream();
await sub.cancel();
await sink.close();
}All on SoLoud.instance (and mirrored on SoLoudIsolate.instance, see below):
Stream<Uint8List> startMixerOutputStream({MixerOutputFormat format = MixerOutputFormat.pcmF32le, int sampleRate = -1, int channels = -1, int bufferSizeBytes = 1024 * 1024, int notificationThresholdBytes = 4096, int chunkPCMFrames = -1}) — starts capture and returns a broadcast stream. sampleRate/channels of -1 follow the engine config. Throws SoLoudNotInitializedException if the engine is not initialized. Calling it while already capturing returns the existing stream.void stopMixerOutputStream() — stops capture, flushes remaining buffer bytes into the stream synchronously, then closes the stream.bool get isMixerOutputStreamRunning — whether capture is active.Uint8List getMixerOutputWavHeader() — the finalized 44-byte WAV header; only meaningful with MixerOutputFormat.wav after stopping (returns an empty list otherwise).enum MixerOutputFormat — pcmF32le (default, pcmS8, pcmS16le, pcmS32le, opus, vorbis, flac, wav. Helpers: isPcm, bytesPerSample (0 for compressed), bytesPerFrame(channels).How this differs from what models assume from other packages:
record()/startRecording() and no AudioRecorder — the API is named after the mixer output. You are recording playback, not a device.onAudio/dataAvailable callback like the Web Audio ScriptProcessorNode/AudioWorklet — the result is an ordinary Dart Stream; you listen to it.notificationThresholdBytes (compressed formats, and PCM when chunkPCMFrames is -1) or by chunkPCMFrames (PCM only, fixed-size chunks of exactly chunkPCMFrames * channels * bytesPerSample bytes; must be -1 or >= 2048). There is no per-chunk timestamp or duration metadata — just bytes.opus, vorbis, flac) require the plugin to be built with the Xiph libraries; wav and the PCM formats are always available.MixerOutputFormat.wav the stream starts with a 44-byte header whose RIFF/data size fields are zero. After stopMixerOutputStream(), call getMixerOutputWavHeader() and overwrite the first 44 bytes of the file, or players report duration 0 / refuse to play:SoLoud.instance.stopMixerOutputStream();
await sub.cancel();
await sink.close();
final header = SoLoud.instance.getMixerOutputWavHeader();
if (header.length == 44) {
final raf = File(path).openSync(mode: FileMode.writeOnlyAppend)
..setPositionSync(0)
..writeFromSync(header);
await raf.close();
}stop() flushes the buffer tail into the stream with synchronous delivery; cancelling first loses the final chunk (which for compressed formats carries the encoder tail).chunkPCMFrames is PCM-only. Passing it with opus/vorbis/flac/wav trips an assert in debug builds. Compressed formats always use notificationThresholdBytes.bufferSizeBytes to absorb bursts, or capture from a worker isolate (below).startMixerOutputStream before await SoLoud.instance.init() throws SoLoudNotInitializedException. deinit() auto-stops capture and closes the stream.pitchShiftFilter) apply to the captured output — the capture is post-mix, post-filter.The engine is a C++ singleton that can only be initialized on the main isolate. For heavy consumers (encoding, network streaming), run the capture loop in a spawned isolate via SoLoudIsolate.instance, which exposes startMixerOutputStream, stopMixerOutputStream, isMixerOutputStreamRunning, getMixerOutputWavHeader, plus readSamplesFromFile/readSamplesFromMem. SoLoudIsolate has no init/deinit, no loading, no playback — those stay on the main isolate.
// Main isolate first:
await SoLoud.instance.init();
// ... then inside the spawned isolate (entry point needs
// @pragma('vm:entry-point')):
final stream = SoLoudIsolate.instance.startMixerOutputStream(
format: MixerOutputFormat.pcmS16le,
chunkPCMFrames: 2048,
);
final sub = stream.listen((chunk) { /* encode / send */ });
// on shutdown message:
await sub.cancel();
SoLoudIsolate.instance.stopMixerOutputStream();SoLoudIsolate is marked @experimental; silence lints with // ignore_for_file: experimental_member_use where needed.
example/lib/mixer_capture/mixer_capture.dart in the flutter_soloud repo.example/lib/mixer_capture/isolate_capture_test.dart.docs/advanced/mixer_output_capture.mdx (mixer output capture guide).This skill ships inside the flutter_soloud package, so upgrading flutter_soloud can carry a newer revision of it than the copy installed in the project. To check, run:
dart run flutter_soloud:skills --checkIt reports the installed and bundled skill versions and exits non-zero when an update is available. Offer to update with dart run flutter_soloud:skills (which touches only the skills, never pubspec or build files).
© alnitak, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/flutter-soloud-output-capture of alnitak/flutter_soloud.
Open the folder on GitHubat commit 289697e
Flutter Soloud Output Capture next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flutter Soloud Output Capture this skillalnitak/flutter_soloud | 425 | — | ~2k | Automated safety check: Pass | MIT | |
| Engine Whats Newflutter/flutter | 179k | — | ~978 | Automated safety check: Pass | BSD-3-Clause | |
| Flutter Cherry Pickflutter/flutter | 179k | — | ~1.8k | Automated safety check: Pass | BSD-3-Clause | |
| Upgrade Browserflutter/flutter | 179k | — | ~1.1k | Automated safety check: Pass | BSD-3-Clause | |
| Bump Dartflutter/flutter | 179k | — | ~1.2k | Automated safety check: Pass | BSD-3-Clause | |
| Run Devicelab With Ledflutter/flutter | 179k | — | ~786 | Automated safety check: Pass | BSD-3-Clause |
flutter/flutter
Generates the "what's new" release summary and diff file for changes in the Flutter engine (//engine/src/flutter) between two releases (e.g., 3.47 vs 3.44).
flutter/flutter
How to land a formal cherry-pick of a merged PR for the flutter/flutter repo stable or beta channel.
flutter/flutter
Upgrade browser versions (Chrome or Firefox) in the Flutter Web Engine and/or Framework tests.
flutter/flutter
Do not trigger automatically; only run when a user runs /bump-dart.
flutter/flutter
Run DeviceLab tests for Flutter PRs using LUCI's led CLI tool.
flutter/flutter
Automate shepherding, checking status, updating branches, and landing open PRs or approved third-party contributor PRs in the flutter/flutter repository using the gh CLI.
alnitak/flutter_soloud
Explains how to add and tune flutter_soloud's 13 audio filters at global, per-sound and mixing-bus level, including activation order and parameter fades.
alnitak/flutter_soloud
Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders.
alnitak/flutter_soloud
Walks through adding the flutter_soloud audio engine to a Flutter app, with per-platform setup, initialization, binary-size and logging options, and output device switching.
alnitak/flutter_soloud
Teaches the push buffer-stream API of flutter_soloud for playing audio that arrives in chunks, such as icecast radio, WebSocket PCM feeds or streaming TTS, instead of a complete file.
alnitak/flutter_soloud
Shows how to build audio visualizers in Flutter with flutter_soloud, using live FFT and wave data or offline waveform extraction, plus volume readings for level meters.
alnitak/flutter_soloud
Teaches positional (3D) audio in fluttersoloud — play3d/play3dClocked/play3dScheduled, listener position/orientation/velocity, per-source attenuation and Doppler, and the per-frame update pattern.
Categories
Teaches how to record the fluttersoloud engine's mixed master output as a Stream<Uint8List (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV…. Flutter Soloud Output Capture is an agent skill from alnitak/flutter_soloud. Teaches how to record the fluttersoloud engine's mixed master output as a Stream<Uint8List (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV header fix-up and capturing from a worker isolate via SoLoudIsolate.
Flutter Soloud Output Capture fits situations like: the user wants to record; stream what the app is playing (the final mix; NOT microphone input — fluttersoloud does not capture mic).
Run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a claude-code`. Or copy the skill folder (skills/flutter-soloud-output-capture in alnitak/flutter_soloud) into .claude/skills/flutter-soloud-output-capture in your project. Claude Code loads it when a task matches its description.
Run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a codex`. Or copy the skill folder (skills/flutter-soloud-output-capture in alnitak/flutter_soloud) into .agents/skills/flutter-soloud-output-capture in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add alnitak/flutter_soloud --skill flutter-soloud-output-capture -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/flutter-soloud-output-capture, .gemini/skills/flutter-soloud-output-capture, .github/skills/flutter-soloud-output-capture and .opencode/skills/flutter-soloud-output-capture in your project.
Going by SKILL.md and its folder, Flutter Soloud Output Capture needs the command-line tools its instructions call (dart).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Flutter Soloud Output Capture is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 7.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Flutter Soloud Output Capture: Engine Whats New (flutter/flutter, 179k stars), Flutter Cherry Pick (flutter/flutter, 179k stars), Upgrade Browser (flutter/flutter, 179k stars) and Bump Dart (flutter/flutter, 179k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
alnitak (a GitHub user) maintains it in alnitak/flutter_soloud, which has 425 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 6, 2026.
Source: alnitak/flutter_soloud on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.