Agent skill

Replica

by adobe in adobe/skills

Same-design migration — re-platform a site to AEM Edge Delivery (or any clean front end) keeping its current design near pixel-perfect.

Apache-2.0Auto-check passedFrontend & Design

Install Replica

skills CLI
$ npx skills add adobe/skills --skill replica -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install adobe/skills replica --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/adobe/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/stardust/skills/replica .claude/skills/replica && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
replica
GitHub stars
195
Token cost
~8.6k tokens
SKILL.md length
3,651 words
Files
37 (incl. scripts)
Skills in repo
105
Repo updated
First seen
Licence
Apache-2.0

At a glance

Same-design migration — re-platform a site to AEM Edge Delivery (or any clean front end) keeping its current design near pixel-perfect.

  • Works in 5 steps: EXTRACT (delegate to $stardust extract… → PRESERVE DIRECTION (mechanical — never… → RECREATE (one archetype per page type) → …
  • The user says migrate this site keeping its current design
  • SKILL.md covers Inputs, Setup, Procedure and What replica never does, plus 2 more sections
  • Runs JavaScript and Shell scripts from its folder; calls node, curl and npm

What it does

Replica is an agent skill from adobe/skills. Same-design migration — re-platform a site to AEM Edge Delivery (or any clean front end) keeping its current design near pixel-perfect. Recreates key pages (one archetype per page type) as clean re-authored HTML/CSS (never DOM copies), verifies each against the live site with a measured source-fidelity gate (structural + visual + stitched pixel diff per breakpoint), then hands off to migrate/deploy/rollout for site-wide delivery (subsumes prepare-migration's prep cascade — never chain the two). The only permitted…

Its SKILL.md is about 8.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 38 other files, including scripts (for example `reference/handoff-contract.md`, `reference/preserve-direction.md` and `reference/reading-discipline.md`). Compatibility notes: Requires Node 22+, Playwright with Chromium resolvable from the project, playwright-cli on PATH, and the impeccable skill (github.com/pbakaus/impeccable)…

It sits in Frontend & Design, covering Responsive design, Design to code and Visual regression testing. It works with Adobe Experience Manager. The repository describes itself as: Adobe Skills for Agents. The licence is Apache-2.0.

When your agent uses it

  • The user says migrate this site keeping its current design
  • Same-design migration
  • Pixel-perfect replatform to AEM
  • Keep the design

Example prompts

  • “migrate this site keeping its current design”
  • “same-design migration”
  • “pixel-perfect replatform to AEM”
  • “/replica”

Requirements

  • Node.js
  • A Bash shell
  • Compatibility (from SKILL.md): Requires Node 22+, Playwright with Chromium resolvable from the project, playwright-cli on PATH, and the impeccable skill (github.com/pbakaus/impeccable) installed alongside stardust.

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. EXTRACT (delegate to $stardust extract --prep --dynamics)
  2. PRESERVE DIRECTION (mechanical — never invoke the stardust direct skill)
  3. RECREATE (one archetype per page type)
  4. SOURCE-FIDELITY GATE (the heart — measured, per breakpoint)
  5. HANDOFF (delegate — migrate → deploy → rollout, unchanged)

What it can do on your machine

Read from SKILL.md and the folder at commit cbc9952. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 13 files in scripts/ (JavaScript and Shell, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • node
    • curl
    • npm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use curl and npm, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Requires Node 22+, Playwright with Chromium resolvable from the project, playwright-cli on PATH, and the impeccable skill (github.com/pbakaus/impeccable) installed alongside stardust.

    From compatibility in the SKILL.md frontmatter.

Context cost

Replica loads about 8.6k tokens when it runs. Until then it costs about 213 tokens; SKILL.md has 3,651 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~213
When it runs · the whole SKILL.md, loaded when a task matches
~8.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from adobe/skills at commit cbc9952, republished under its Apache-2.0 licence (© adobe). 3,651 words, ~8,586 tokens.

Download SKILL.mdSave it as .claude/skills/replica/SKILL.md (or your agent's skills folder). This skill also uses 36 other files; get the full folder from GitHub.
name
replica
description
Same-design migration — re-platform a site to AEM Edge Delivery (or any clean front end) keeping its current design near pixel-perfect. Recreates key pages (one archetype per page type) as clean re-authored HTML/CSS (never DOM copies), verifies each against the live site with a measured source-fidelity gate (structural + visual + stitched pixel diff per breakpoint), then hands off to migrate/deploy/rollout for site-wide delivery (subsumes prepare-migration's prep cascade — never chain the two). The only permitted design changes are entries in an explicit inconsistency register. Use when the user says "migrate this site keeping its current design", "same-design migration", "pixel-perfect replatform to AEM", or "keep the design, change the platform". NOT for redesigns — those are the stardust core pipeline (direct/prototype) or uplift.
compatibility
Requires Node 22+, Playwright with Chromium resolvable from the project, playwright-cli on PATH, and the impeccable skill (github.com/pbakaus/impeccable) installed alongside stardust.
license
Apache-2.0

stardust:replica — same-design migration

Same pages, same content, same design — new platform. replica migrates a site to AEM Edge Delivery (or just re-platforms its front end) keeping the current design near pixel-perfect: the target spec IS the captured current state, the only permitted deltas are the entries of an explicit inconsistency register, and every archetype must pass a measured source-fidelity gate against the live site before anything ships.

Two properties make this a different animal from the redesign pipeline:

  1. No creative decisions. The direction step is mechanical promotion of the captured spec — the stardust direct skill is never invoked. Every judgment call in a replica run is a measurement-policy call, not a taste call.
  2. Recreation, not copying. Archetypes are authored as clean semantic HTML/CSS from captured content + values lifted from the source site's own CSS — never DOM copies, never ported page-level stylesheets. Fidelity is proven by instruments, not asserted by construction.

Validated end-to-end (a typographic retail home page, 2026-07-03): 8.31% → 2.93% → 1.31% pixel diff in 3 measured iterations, height Δ 0, content-diff "findings: none" (198/198 nodes). Every fix came off the instruments, never off eyeballing.

Inputs

  • <URL> — required. The site to migrate.
  • --breakpoints <list> — optional. Gate breakpoints, default 1440,360. Mobile is NOT free: the validation run's 1440-tuned prototype measured 24% at 360. Each breakpoint gets its own gate pass.
  • --register <file> — optional. User-supplied inconsistency items to seed the register (see Phase 2). Without it and without an audit, the register is empty — a pure replica.

Setup

  1. Run the master skill's setup (../stardust/SKILL.md § Setup): context loader, state read. Flow guard. If state.json.flow is redesign, refuse: print the never-mix line and the switch command ($stardust replica --switch-flow, which marks the redesign flow's prototyped and migrated pages stale — master skill § Two migration flows). If flow is absent, stamp flow: "replica", flowSource: "user-phrase" (../stardust/reference/state-machine.md § Flow keys): invoking replica is the choice.
  2. Verify Playwright is importable from the project root (extract needs it; so do the gate scripts).
  3. Probe the gate's deps from the project root first — node -e "import('pixelmatch').then(()=>process.exit(0))" (and playwright, pngjs, cheerio) — and only on failure install them AS devDependencies, never --no-save: npm i -D playwright pixelmatch pngjs cheerio --legacy-peer-deps (a --no-save install is pruned by the next real npm i — recorded twice in one run, #125). A harness that already resolves them leaves the delivered code repo untouched; the devDependencies otherwise land in the repo the skills push. Run every probe from the project root: ESM resolves playwright from the script's own location.
  4. Copy scripts into the project and run them from there, not from the plugin: this skill's whole scripts/ dir to stardust/scripts/replica/, the master skill's ../stardust/scripts/ (ledger.mjs, state.mjs) to stardust/scripts/stardust/, the migrate skill's ../migrate/scripts/ (migrate.mjs) to stardust/scripts/migrate/, AND the whole ../diff/scripts/ dir to stardust/scripts/diff/ (the diff scripts import diff-profiles.mjs, and ALL live-target hardening — including stitch-shot's — lives in its live-session.mjs; stitch-shot resolves it from stardust/scripts/diff/ next to stardust/scripts/replica/, so keep the two dirs siblings). Never copy into the project-root scripts/ — that is the EDS boilerplate's directory (master skill § Artifacts, the write boundary).

Reading and inspection discipline — the context is the budget (reference/reading-discipline.md, read it once at Setup). Every byte a step prints is re-read on every later model call (recorded: 750k characters of tool output in one 77-minute session). The rules in one line each: reference docs by section (section.mjs <doc> --list, then one heading, one section per call); captured CSS through css-rules.mjs, capture JSON through json-query.mjs (values that feed a command from --tsv/--path, never the table), captured HTML through html-slice.mjs; instrument output through run-bg.mjs wait and log --grep, never cat; live-vs-prototype boxes through measure.mjs, never an authored probe; images one crop per fact, never a stitched page or the live/build/diff triplet (the extract thumbnail, thumb.mjs, is the one exception); script flags from ../stardust/reference/scripts-index.md first, then --help, never the source. Write anything you will need again to a file under stardust/ and read it back by query.

Procedure

Five phases. Phases 1 and 5 delegate to existing skills unchanged; phases 2–4 are owned by replica.

Phase 1 — EXTRACT (delegate to $stardust extract --prep --dynamics)

Invoke $stardust extract <URL> --prep, unchanged. Prep mode is required — replica consumes the full migration inventory, not the discovery cap:

  • stardust/current/pages/<slug>.json — per-page structure + content (verbatim source of every string the prototypes will carry).
  • stardust/current/assets/screenshots/ — per-page captures (ground truth for recreation, alongside the gate's own stitched shots).
  • stardust/current/assets/ — fonts (network-intercepted woff2), logo, media.
  • stardust/current/PRODUCT.md, DESIGN.md, DESIGN.json — the descriptive current state (Phase 2 promotes these verbatim).
  • state.json.pages[].type — page types (each becomes one archetype).
  • DESIGN.json.extensions.modules[] — module candidates (become blocks).

When extract's summary comes back, surface it with the flow line first — "Flow: replica — the design is kept. Say switch to redesign now if it is to change." — so the first thing the user sees in this flow is the choice it rests on. switch to redesign runs $stardust prepare-migration --switch-flow; the extract is reused, nothing else is.

Bounded/single-page entry (one-page or pilot runs). --prep is the site-wide contract; it is NOT the only way in. When the ask is "replicate just this page" — or the user wants to pilot one archetype before committing to a full migration — invoke $stardust extract <URL> --single (or --pages <slug,...> for a short list) instead. This is a first-class entry, not an improvisation: the recreation phase needs, per page, the captured page JSON (verbatim content), the per-page screenshot (ground truth), and the captured fonts — all of which a bounded extract provides; the source-CSS harvest and per-breakpoint computed styles come from Phase 3's CSS lifting either way. What a bounded run skips is the prep-only inventory (page typing, module detection), which is only needed when Phase 5 fans out to siblings — a pilot that later grows to site scope re-runs Phase 1 with --prep. A bounded run also skips the descriptive synthesis: crawl.mjs alone writes pages/<slug>.json, screenshots, and _crawl-log.json — it does NOT produce current/PRODUCT.md / DESIGN.md / DESIGN.json, so Phase 2's verbatim promotion has nothing to promote. On this path Phase 2 takes the bounded promotion branch instead (reference/preserve-direction.md § 1a): replica synthesizes a minimal descriptive target spec from the captured page JSON + the Phase-3 CSS lift, marked provenance: bounded-single.

Extract's failure modes apply as-is (bot-management headed fallback, consent handling, no-synthesis rule). If extract had to fall back to headed Chrome, expect the gate captures to need the same treatment.

Phase 2 — PRESERVE DIRECTION (mechanical — never invoke the stardust direct skill)

Full contract: reference/preserve-direction.md. Summary:

  1. Promote stardust/current/PRODUCT.md, DESIGN.md, DESIGN.json verbatim to the project root as the target spec. No divergence roll, no re-direction, no Mode A/B — the current state IS the target. Bounded entry (--single/--pages): those files don't exist — take the bounded promotion branch instead (reference/preserve-direction.md § 1a): synthesize a minimal descriptive spec from the captured page JSON

    • the Phase-3 CSS lift (palette, type ramp, container, buttons — exactly the values the lift produces anyway), provenance bounded-single. Never mix the branches: if current/PRODUCT.md exists, promotion is verbatim.
  2. Write stardust/direction.md recording preserve mode: what was promoted, from where, provenance (verbatim --prep promotion vs bounded-single synthesis), and the register pointer. This is what tells downstream skills "the direction step happened".

  3. Build the inconsistency register at stardust/replica/inconsistency-register.md — the ONLY permitted design deltas, the "almost" in almost-pixel-perfect. Sources: the stardust audit skill design findings (run audit only if the user wants improvement candidates) and/or user-supplied items (--register). Every entry needs captured evidence + the minimal change + a status. Empty register = pure replica — that is a valid and common outcome, not a failure.

  4. Dynamic surface (migration gate — the stardust dynamics skill Phases 1–3). Phase 1 must have run extract --dynamics. Run the detector on the archetypes, draft the triage (--target-origin when the EDS host is known), curate stardust/dynamic-features.md + -plan.md. Every row gets a disposition; the static recreation continues regardless. This is what surfaces modals, players, forms, search, tags and host-bound APIs that pixel gates certify as correct. Contract: skills/dynamics/reference/triage.md.

Anything not in the register is out of scope for change. When a recreation choice would "improve" something not registered, it is a fidelity bug.

Phase 3 — RECREATE (one archetype per page type)

Full method: reference/recreation-procedure.md. For each page type in the inventory, author stardust/prototypes/<slug>-proposed.html (+ per-page CSS) as clean semantic HTML/CSS from three sources, in this order:

(a) Captured page JSON content — verbatim. Headings, body, CTAs+hrefs, alt text, metadata from current/pages/<slug>.json. The migrate content-preservation rules (../migrate/reference/content-preservation.md) apply from the first line: no rewording, no fabrication. (b) Exact values lifted from the source site's own CSS. Fetch the live stylesheets; lift the type ramp, button specs, section paddings, radii, shadows, hero heights. The container model is measured, not lifted — DESIGN.json extensions.breakpoints (extract's cap-probe.mjs run; a bounded entry runs cap-probe.mjs <live-url> --write-design stardust/current/DESIGN.json first). Fidelity values come from the original site's CSS, not the eye — this converts 3–4 guess-and-screenshot loops into one. Box-by-box comparison of the live page against the served prototype goes through the shipped measure.mjs (node stardust/scripts/replica/measure.mjs <live-url> --against <prototype-url> --selectors "<css>,…" — rect + computed values per selector per width, one delta line each), never through an authored probe. (c) The captured screenshot as ground truth for everything CSS doesn't name (composition, image crops, paint effects).

Every archetype gets its own standalone prototype — cumulative, never skipped. Never skip to direct platform authoring for a new archetype: prototyped archetypes stayed the quality ceiling in the field (3.5%/5.6%) while direct-authored pages plateaued at 8–16%. Each new prototype imports the shared layers earlier ones already gated (shared canon CSS + a per-archetype file) and iterates only on its NEW modules — full contract: reference/recreation-procedure.md § Cumulative archetype prototypes.

This is recreation, not redesign — do NOT delegate to impeccable craft. Impeccable's redesign gates (critique, anti-template, divergence) do not apply; the source-fidelity gate (Phase 4) replaces them entirely. A "tastefully improved" section is a failing section.

Fonts: use the same public source when available (extract's intercepted woff2 for open/self-hostable faces). For licensed commercial kits: never rehost on the new domain — pick a metric-matched substitute, keep the brand family name first in the font stack so a licensed drop-in later wins, and surface the substitution to the user. (Prior art: an earlier airport-site migration's improvement notes, §3.7.)

CSS-portation is the per-section fallback only — paint-level effects not recoverable from computed styles, JS-hydrated commerce widgets, video or animated heroes. Port the minimal source rules for that section, scoped; never page-level. Criteria in reference/recreation-procedure.md § Fallback.

Phase 4 — SOURCE-FIDELITY GATE (the heart — measured, per breakpoint)

Full contract: reference/source-fidelity-gate.md. Run per archetype, per breakpoint (default 1440 AND 360), live URL as source vs served prototype:

bash
PROTO="http://localhost:8791/<slug>-proposed.html"   # python3 -m http.server from the prototypes dir
# ONE server, ONE port — probe with curl first (gate doc § Per-breakpoint procedure): no answer →
# start yours; answers but not your file → foreign server, never kill it, take a per-project port
curl -sI localhost:8791/<slug>-proposed.html | head -1   # 200 = it serves YOUR dir: reuse it
LIVE="https://<site>/<path>"

# One command per round — gate.sh, through run-bg. The FIRST round of a breakpoint and the
# CONFIRMATION round after the last fix run `--full` (pixel probe — stitched captures, NEVER
# fullPage:true — plus content-diff, visual-diff and chrome-parity under deadlines, one verdict
# line each, reports in the gate dir); rounds in between are pixel rounds. Never hand-write a
# wrapper around the instruments (a recorded one lost the deadlines; a round took 15 minutes).
# content-diff inside --full compares --main AND the header/footer roots by default — no chrome flag.
node stardust/scripts/replica/run-bg.mjs start --name <slug>-1440-iter1 -- \
  stardust/scripts/replica/gate.sh <slug> "$LIVE" "$PROTO" 1440 iter1 --full --main "<content-root>"
node stardust/scripts/replica/run-bg.mjs start --name <slug>-360-iter1 -- \
  stardust/scripts/replica/gate.sh <slug> "$LIVE" "$PROTO" 360 iter1 --full --main "<content-root>"
node stardust/scripts/replica/run-bg.mjs wait      # verdict lines: pixel %, height delta, hot bands, structural 🔴, flags, chrome deltas

# Iteration inner loop (gate doc § Band breakdown): anchor probe + pixel round
G=stardust/replica/gates/<slug>-1440
node stardust/scripts/replica/anchor.mjs "$LIVE"  --width 1440 --cache $G/anchor-live.json   # live side: probed once, reused
node stardust/scripts/replica/anchor.mjs "$PROTO" --width 1440   # build-side runs are free
# Chrome: computed-style parity BEFORE any pixel round on header/footer/strips
node stardust/scripts/replica/chrome-parity.mjs "$LIVE" "$PROTO" --width 1440 --live-cache $G/chrome-live.json   # exit 0 = quiet, then crop-compare
# --headed anywhere in these instruments = the WINDOW-FREE real-Chrome stealth tier (live-session
# launchStealthHeaded, #125): it never opens a window; STARDUST_HEADED_WINDOW=1 is the only way to get one.
# gate.sh: live.png cached, every step under a deadline (exit 124 = re-run, not FAIL). Rounds run in
# the BACKGROUND: start every round at once (the slots pace the Chromiums — no `sleep N;` staggering),
# then `wait` prints verdict lines only; exit 75 = still going → `wait` again as your NEXT step, never
# in a shell loop, never after a `sleep` (gate doc § Iteration discipline). A propagation wait is a
# bounded inline poll (`curl -sf` ≤ 5 s apart, capped), never a fixed sleep.
node stardust/scripts/replica/run-bg.mjs start --name <slug>-1440-iter2 -- stardust/scripts/replica/gate.sh <slug> "$LIVE" "$PROTO" 1440 iter2
node stardust/scripts/replica/run-bg.mjs start --name <slug>-360-iter2  -- stardust/scripts/replica/gate.sh <slug> "$LIVE" "$PROTO" 360  iter2
node stardust/scripts/replica/run-bg.mjs wait      # returns within 100 s; full output: run-bg.mjs log <job> --grep <re>
# Content-cap row — once per archetype after the 1440 pass, at DESIGN.json's derived probeWidth (never a pinned 1920)
node stardust/scripts/replica/cap-probe.mjs "$LIVE" --against "$PROTO" --design DESIGN.json --slug <slug> --main "<content-root>"

gate.sh --help lists the flags and exit codes (124 = deadline, re-run, not a verdict; 0 only when all four ran and passed).

Pass bar (all four per breakpoint, plus the content-cap row):

  • content-diff: 0 structural 🔴 on the main root and the chrome roots — the default run covers both, each finding names its root (🟡/🟠 confirmed intended);
  • visual-diff: flags none or justified;
  • pixel diff: ≤ 10% full-page, with no per-500px band left unexplained (the band breakdown is the navigation instrument — fix the first hot band, top-down; everything below it is offset-contaminated);
  • height delta |Δ| ≤ 8px (pixel-compare's own warning bar);
  • content-cap row: cap-probe.mjs … --against prints cap-probe: PASS (gate doc § Pass bar item 6 — every live cap held within ±20 px by kind, nothing capped only on the prototype; a ✗ names the sizing rule, no pixel iteration);
  • clip-probe: Clipped: 0 on the build side (a --full round runs it; cut or hidden text / controls fail the round like an over-threshold pixel diff — #125); a declared repeated-unit family (stardust/replica/units.json, gate doc item 7) within 4 px;
  • and, outside the bar and outside the cap, the horizontal-overflow assert: document.documentElement.scrollWidth within 4 px of the viewport (integer rounding; GATE_OVERFLOW_TOLERANCE) at every breakpoint on the build side — gate.sh fails the round on more whatever the pixel number says; a capture failed (exit 1) round (after gate.sh's one retry) is re-queued, never counted.

Every prototype is a row (#125). When the archetypes pass, one run per width writes the prototype table — node stardust/scripts/replica/gate-all.mjs --stage prototype --proto-base "$PROTO_BASE" --width 1440 (then 360) through run-bg.mjs; it reuses each archetype's cached live.png. gate-evidence.mjs reads it as the source of record: a prototype without a row is ungated.

Iteration discipline: hard cap 3 iterations per breakpoint. Each iteration's fixes come off the instruments, never off eyeballing. After 3, log the residuals in the ledger and move on — a documented 2% residual beats an undocumented fourth loop. No single step waits longer than the context cache lives: long instruments go through run-bg.mjs (start, then wait in ≤ 100-second slices), main agent and subagents alike — a long instrument in the foreground, or two as parallel tool calls in one turn, is the same blocked step (reference doc § Iteration discipline).

Hardening (each is a recorded false-measurement trap — see the reference doc for the full list): real-Chrome UA plus the standard request headers on every capture (built into the shared diff/scripts/live-session.mjs); a challenge/blocked interstitial fails loud (exit 3), never measured — escalate with --headed, and a site that still blocks needs crawl.mjs-class capture; domcontentloaded on live targets, never networkidle; symmetric --main scoping on both sides (--main body is never valid); both overlay classes dismissed via --dismiss (consent AND timed marketing modals); animations frozen for capture; the pointer parked after any dismissal click; fixed/sticky chrome replicated fixed, with its scroll-state morph, so seam repeats stay symmetric (reference/recreation-procedure.md § Fixed and sticky chrome); granularity-parity policy for JOIN/SPLIT false-reds (#87); capture-state policy for CDN-403 images and hydration placeholders (replicate as captured

  • log). Two defect classes only the gate catches — DOM/style capture misses them: rendered-face font forks on inner spans (width probe) and overlay scrims invisible to computed styles (recover by per-row luminance fitting).

The live-target hardening ships as flags on the diff scripts (--ua, --wait-until, --dismiss, --headed, --locale, visual-diff --main) backed by live-session.mjs — copy the scripts and pass flags; a project copy carrying hand-edits is a defect (reference/source-fidelity-gate.md § Script adaptations).

After the static gate passes, interaction parity is a REQUIRED gate output per archetype — not a post-pass (reference/recreation-procedure.md § Interaction parity; optional, it was skipped on 5 of 7 archetypes — all shipped static). Motion is OBSERVED, never inferred from static classes or CSS: run stardust/scripts/replica/motion-observe.mjs per archetype live URL → stardust/replica/motion/<slug>.json, implement ONLY behaviors that fired (dead classes = NOT implemented), then observe the served prototype with the same --click/--hover pokes in the same order (→ stardust/replica/motion/<slug>-build.json) and compare the two files with stardust/scripts/replica/motion-compare.mjs — one line per behavior (parity / MISSING on build / EXTRA on build / timing delta / advisory) and a summary line; it is a reporter, not a gate: a MISSING or EXTRA line is confirmed on the class lines (the sampler misses class-toggled and pseudo-element mechanics) and resolved in the prototype or recorded as dead. Record motion: {observed, implemented, dead[]} in progress.json, and re-run pixel-compare — the number must return to the gated value. Widgets are implemented, not justified away. Timer-driven media counts as fired (autoplay/loop video, auto-advancing slides — the observe JSON's media block): the capture freeze is logged as captureState[].restoreAtDelivery and delivered, never shipped as the spec ("poster + paused" is not a deliverable). Fan-out briefs carry the evidence rule + instrument invocation verbatim.

When all breakpoints pass, present the archetype + its gate metrics for approval per the standard prototype approval flow (hands-off mode records approvedBy: "hands-off" per ../stardust/reference/state-machine.md). Bookkeeping is one command each, never a hand-built JSON line or an inline node -e edit of state.json: node stardust/scripts/stardust/state.mjs advance <slug> --to approved --by hands-off --prototype stardust/prototypes/<slug>-proposed.html and node stardust/scripts/stardust/ledger.mjs replica source-fidelity-gate end --detail "<per-breakpoint numbers>". Resuming a run starts with ledger.mjs tail and state.mjs summary --slugs, not cat. Every phase of this skill — extract and preserve-direction included — opens with node stardust/scripts/stardust/ledger.mjs replica <phase> start as its FIRST command, before any script of the phase runs (a recorded hands-off run wrote a phase's start beside its end after 109 minutes of work and read as idle to its supervisor; ledger.mjs refuses an end without an open start under --strict), and closes with the end line plus a section in stardust/journal.md headed ## <Phase name> — <what happened> (<date>) — the section is part of the phase end, and ledger.mjs … end warns when it is missing (a recorded run's journal began at its second session; another's had one section for the whole run).

Show full SKILL.md (980 more words)Show less
Phase 5 — HANDOFF (delegate — migrate → deploy → rollout, unchanged)
  • Read the contract card first: reference/handoff-contract.md — the distilled migrate/deploy/rollout rules this phase needs, the exact rollout ledger phase strings (A-inventory … I-dashboard), one usage line per deploy and rollout script, and the bookkeeping commands. Never read the sibling SKILL.md files whole (one recorded session read 260k characters of them, then re-read the overflow, before its first Phase 5 output); fetch a cited section with section.mjs only when a step needs depth.
  • Pages beyond the archetypes go through the stardust migrate skill at sibling tier (../migrate/reference/fidelity-tiers.md) — and only AFTER their archetype is live and gated at the published origin (contract § 3 row C, unit C-archetype; #126): structural clone as the encoder's input + content-fidelity + delivery-lint + media-reconcile; the sibling's only counting number is its gate row after PUT + preview (no local pixel bar). Siblings inherit the archetype's proven encoder — never re-author one. Template constancy is measured, not assumed: before cloning, run stardust/scripts/replica/sibling-variance.mjs <archetype> <siblings…> --probe <block>=<sel> … once per template and budget every delta as a block VARIANT class on the sibling's content (same file, § Sibling variance probe). Content-fidelity is measured per page at import time (same file, § Content-count acceptance) so importer bugs surface while cheap to fix.
  • Delivery via the stardust deploy skill per page. Bias the decode tier toward template-slotted for fixed-composition sections (deploy #95): replica sections are fixed compositions matched to a live original. Repeat groups (cards, listings) stay reconstructive. Blocks obey the Experience Workspace editability contract (deploy § 8, EW1–EW10: node-slotting, never value-slotting) and pass block-roundtrip --ew.
  • Site-wide rollout via the stardust rollout skill, unchanged — its block dedup is what implements "same blocks across the whole site".
  • C-deliver runs in units (reference/handoff-contract.md § 3, row C + Fan-out discipline): C0 — ONE foundation subagent authors AND deploys the foundation; the main agent gates the shell on the published origin, then foundation-freeze.mjs freeze + commit; C-archetype — per template, the gated archetype is deployed and passes its full gate row on the preview URL (cap 3 fix rounds, then the re-prototype decision) BEFORE its siblings render; C1…Cn — one subagent per template cluster runs the whole chain, PUT → preview → published-origin gates included, with its own batch ledger (deploy-batch.mjs --ledger …, lock-safe) and reports one verdict line; the main agent only coordinates and records; C-final — check, the queued foundation-requests.md lines applied once, C-deliver end. Each unit is recorded in stardust/rollout/progress.json and committed — a safe resume point, never by itself a reason to end the session; no frozen file is edited mid-wave.
  • The final gate runs against the PUBLISHED origin — not the harness (reference/source-fidelity-gate.md § The published-origin gate): deploy first (PUT → preview), then gate.sh <slug> "$LIVE" "<preview-url>" <width> pub1 --full --marker "<brand or domain string>" through run-bg.mjs, in the ordinary gates/<slug>-<width>/ dir under the pub<N> label (a new dir would force a fresh live capture). Nothing pixel-shaped runs on the local harness — it feeds qa-gate/block-roundtrip only.
  • The delivery gate is the ALL-PAGES run, four criteria — not the pixel number alone (reference/source-fidelity-gate.md § The all-pages published-origin gate, #125): node stardust/scripts/replica/gate-all.mjs [--only <slug,…>] [--skip-existing] [--eds-host <host>] through run-bg.mjs. DELIVERED = pixel % ≤ 10 AND |Δh| ≤ 5 % AND 0 clipped text / controls (clip-probe) AND 0 MISSING / HIDDEN links / headings (content-presence); a recorded page passed the pixel bar with all of its cards clipped. Evidence and sidecars: stardust/replica/gates/all-<width>/; with the Phase 4 prototypes-<width>/ table it is the pair gate-evidence.mjs reads (a page without a row is ungated). Each cluster subagent runs --only over its own pages inside the fan-out; C-final's roster run is the recorded unit gate-all (--skip-existing, captures reused) followed by update-coverage.mjs --gate (handoff contract § 3, row C).

State: replica writes its own state under stardust/replica/ — the inconsistency register, progress.json (per page type: archetype slug, iterations used, per-breakpoint gate results, residuals, motion inventory), motion/<slug>.json, and gates/<slug>-<width>/ evidence. The delivery gate (#125) adds gates/all-<width>/ — one dir per deployed page (origin.png, eds.png, diff.png, pixel.json, content.json, clip.json, units.json), summary.{json,md}, runs/ for --only runs and the documented sidecars (masks.json, overrides.json, clip-allow.json, presence.json, units.json). Phase 5 adds three files under stardust/rollout/: progress.json (the C-deliver unit ledger — status, gates and verdict per unit), foundation-freeze.json (the sha256 manifest of the frozen foundation) and foundation-requests.md (queued foundation change requests, applied once at C-final). Pipeline status (extracted → prototyped → approved → migrated) stays in the core state.json per the standard state machine — replica never redefines it.

What replica never does

  • No redesign. No new palette, type, spacing, composition, motion. The target spec is the captured current state.
  • No content rewriting. Captured strings are verbatim; placeholders and hydration states are replicated as captured, not "fixed".
  • No invented improvements. A change without an inconsistency-register entry is a defect, however tasteful.
  • No DOM copying. Never paste the live DOM or port page-level CSS as the prototype (that's the snowflake escape hatch, not this skill). Clean re-authoring is the point — byte-fidelity without re-implementation value defeats the migration.

Outputs

stardust/
├── state.json                          ← core state machine (unchanged contract)
├── direction.md                        ← preserve-mode record (Phase 2)
├── current/                            ← from extract --prep
├── prototypes/<slug>-proposed.html     ← gated archetypes (one per page type)
├── replica/
│   ├── inconsistency-register.md       ← the ONLY permitted design deltas
│   ├── progress.json                   ← per-page-type ledger: iterations, gate results, residuals, motion inventory
│   ├── motion/<slug>.json              ← motion-observe evidence
│   └── gates/<slug>-<width>/           ← live.png, proto.png, diff.png, probe outputs per iteration
├── migrated/                           ← from migrate (Phase 5)
└── rollout/                            ← from rollout (Phase 5); coverage/, plan.json … per its SKILL.md
    ├── progress.json                   ← C-deliver unit ledger: status, gates, verdict per unit
    ├── foundation-freeze.json          ← sha256 manifest of the frozen foundation (C0 → C-final)
    └── foundation-requests.md          ← queued foundation change requests, applied once at C-final

PRODUCT.md / DESIGN.md / DESIGN.json    ← promoted verbatim from current/ (Phase 2)

References

  • reference/preserve-direction.md — mechanical promotion contract + inconsistency-register entry schema.
  • reference/recreation-procedure.md — CSS-lifting method (per gate breakpoint), fonts policy, scrim/luminance recovery, span-face forks, capture-state policy, wrap-junction margins, fixed/sticky chrome, granularity parity, role parity (mirror the live wrapping per string), interaction parity (motion observed, never inferred; Swiper-lock), CSS-portation fallback criteria.
  • reference/source-fidelity-gate.md — full gate contract: commands, thresholds, per-breakpoint procedure, hardening rules, band-breakdown reading guide (+ the section-anchor inner loop), iteration discipline, the published-origin gate (EDS pipeline deltas), residual logging format.
  • ../diff/SKILL.md — the two probes replica reuses (--profile generic); reading content-diff output; the #87 JOIN/SPLIT limitation.
  • ../extract/SKILL.md § Prep mode — what Phase 1 provides.
  • reference/reading-discipline.md — the reading and inspection rules in full: which helper reads what, the image rule, the evidence behind them.
  • reference/handoff-contract.md — Phase 5 contract card: sibling-tier steps, deploy editability/decode/DA protocols, rollout phases A–I with their ledger phase strings, one usage line per deploy and rollout script, bookkeeping commands.
  • ../stardust/scripts/ledger.mjs, ../stardust/scripts/state.mjs — the ledger and state writers (project copies under stardust/scripts/stardust/); --help on each.
  • ../migrate/reference/fidelity-tiers.md — archetype/sibling model Phase 5 hands off to.
  • ../deploy/SKILL.md § decode tiers (#95) — template-slotted bias.
  • ../stardust/reference/scripts-index.md — every shipped script on one line (what it does, key flags); read it before any --help.

© adobe, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 36 other files (scripts) in plugins/stardust/skills/replica of adobe/skills.

  • SKILL.md
  • reference/handoff-contract.md
  • reference/preserve-direction.md
  • reference/reading-discipline.md
  • reference/recreation-procedure.md
  • reference/source-fidelity-gate.md
  • scripts/anchor.mjs
  • scripts/cap-probe.mjs
  • scripts/chrome-parity.mjs
  • scripts/crop-compare.mjs
  • scripts/css-rules.mjs
  • scripts/foundation-freeze.mjs
  • scripts/gate-all.mjs
  • scripts/gate-evidence.mjs
  • scripts/gate.sh
  • scripts/html-slice.mjs
  • scripts/json-query.mjs
  • scripts/measure.mjs
  • scripts/motion-compare.mjs
  • … and 18 more

Open the folder on GitHubat commit cbc9952

Compare with similar skills

Replica next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Design Handoff Specgetcrew44/crew44356—~680Automated safety check: PassMIT
UI CraftMemTensor/memmy-agent2.1k—~2.9kAutomated safety check: PassMIT
Browser QAaffaan-m/ECC274k2 repos~1kAutomated safety check: PassMIT
Visual Verdictvibeeval/vibecosystem531—~2.4kAutomated safety check: PassMIT

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Questions about Replica

What does Replica do?

Same-design migration — re-platform a site to AEM Edge Delivery (or any clean front end) keeping its current design near pixel-perfect. Replica is an agent skill from adobe/skills. Same-design migration — re-platform a site to AEM Edge Delivery (or any clean front end) keeping its current design near pixel-perfect.

When should I use Replica?

Replica fits situations like: the user says migrate this site keeping its current design; same-design migration; pixel-perfect replatform to AEM; keep the design.

How do I install Replica in Claude Code?

Run `npx skills add adobe/skills --skill replica -a claude-code`. Or copy the skill folder (plugins/stardust/skills/replica in adobe/skills) into .claude/skills/replica in your project. Claude Code loads it when a task matches its description.

How do I install Replica in Codex?

Run `npx skills add adobe/skills --skill replica -a codex`. Or copy the skill folder (plugins/stardust/skills/replica in adobe/skills) into .agents/skills/replica in your project. Codex loads it when a task matches its description.

Can I use Replica in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add adobe/skills --skill replica -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/replica, .gemini/skills/replica, .github/skills/replica and .opencode/skills/replica in your project.

What does Replica need to run?

Going by SKILL.md and its folder, Replica needs JavaScript and a shell for the scripts in its folder and the command-line tools its instructions call (node, curl and npm). Our summary lists: Node.js; A Bash shell. Compatibility (from SKILL.md): Requires Node 22+, Playwright with Chromium resolvable from the project, playwright-cli on PATH, and the impeccable skill (github.com/pbakaus/impeccable) installed alongside stardust..

Does Replica access the network?

SKILL.md contains no URLs. Its commands use curl and npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Replica safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Replica use?

Replica is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Replica use?

About 8.6k tokens (SKILL.md is roughly 34k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Replica?

Skills that share tags, products or a category with Replica: Figma To Static (LeoYeAI/openclaw-master-skills, 2.2k stars), Design Handoff Spec (getcrew44/crew44, 356 stars), UI Craft (MemTensor/memmy-agent, 2.1k stars) and Browser QA (affaan-m/ECC, 274k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Replica?

adobe (a GitHub organization) maintains it in adobe/skills, which has 195 GitHub stars. The repository holds 105 skills in this directory. The repository was last updated on October 6, 2026.

Source: adobe/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.