Holoscan Install Container
NVIDIA/skills
Install Holoscan SDK via the NGC Docker container. An agent skill from NVIDIA/skills.
Builds a NeMo Gym (NVIDIA) variant of an RL environment. An agent skill from adithya-s-k/FineEnvs.
$ npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install adithya-s-k/FineEnvs generate-nemo-gym-env --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/adithya-s-k/FineEnvs.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/generate-nemo-gym-env .claude/skills/generate-nemo-gym-env && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "generate-nemo-gym-env" agent skill from https://github.com/adithya-s-k/FineEnvs/tree/main/.claude/skills/generate-nemo-gym-env into .claude/skills/generate-nemo-gym-env/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-nemo-gym-env", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/adithya-s-k/FineEnvs/tree/main/.claude/skills/generate-nemo-gym-envType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install adithya-s-k/FineEnvs generate-nemo-gym-env --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/adithya-s-k/FineEnvs.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/generate-nemo-gym-env .agents/skills/generate-nemo-gym-env && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "generate-nemo-gym-env" agent skill from https://github.com/adithya-s-k/FineEnvs/tree/main/.claude/skills/generate-nemo-gym-env into .agents/skills/generate-nemo-gym-env/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-nemo-gym-env", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install adithya-s-k/FineEnvs generate-nemo-gym-env --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/adithya-s-k/FineEnvs.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/generate-nemo-gym-env .cursor/skills/generate-nemo-gym-env && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "generate-nemo-gym-env" agent skill from https://github.com/adithya-s-k/FineEnvs/tree/main/.claude/skills/generate-nemo-gym-env into .cursor/skills/generate-nemo-gym-env/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-nemo-gym-env", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/adithya-s-k/FineEnvs.git --path .claude/skills/generate-nemo-gym-env--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install adithya-s-k/FineEnvs generate-nemo-gym-env --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/adithya-s-k/FineEnvs.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/generate-nemo-gym-env .gemini/skills/generate-nemo-gym-env && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "generate-nemo-gym-env" agent skill from https://github.com/adithya-s-k/FineEnvs/tree/main/.claude/skills/generate-nemo-gym-env into .gemini/skills/generate-nemo-gym-env/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-nemo-gym-env", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install adithya-s-k/FineEnvs generate-nemo-gym-envInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/adithya-s-k/FineEnvs.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/generate-nemo-gym-env .github/skills/generate-nemo-gym-env && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "generate-nemo-gym-env" agent skill from https://github.com/adithya-s-k/FineEnvs/tree/main/.claude/skills/generate-nemo-gym-env into .github/skills/generate-nemo-gym-env/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-nemo-gym-env", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install adithya-s-k/FineEnvs generate-nemo-gym-env --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/adithya-s-k/FineEnvs.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/generate-nemo-gym-env .opencode/skills/generate-nemo-gym-env && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "generate-nemo-gym-env" agent skill from https://github.com/adithya-s-k/FineEnvs/tree/main/.claude/skills/generate-nemo-gym-env into .opencode/skills/generate-nemo-gym-env/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "generate-nemo-gym-env", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
generate-nemo-gym-envBuilds a NeMo Gym (NVIDIA) variant of an RL environment. An agent skill from adithya-s-k/FineEnvs.
Generate Nemo Gym Env is an agent skill from adithya-s-k/FineEnvs. Builds a NeMo Gym (NVIDIA) variant of an RL environment. Use whenever someone asks to scaffold a NeMo Gym Resources Server, port an existing env to NeMo Gym, expose tools as app.post() endpoints with cookie-based sessions, add a post-episode /verify reward grader, or deploy a NeMo Gym env to HF Spaces. NeMo Gym is the right framework when the user wants HTTP+REST with cookie session handling, raw requests-driven rollouts (no SDK client), Ray-based orchestration, or NVIDIA NeMo / TRL training integration with a…
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/architecture.md`).
It sits in DevOps & Cloud, covering Reinforcement learning and Containers. It works with NVIDIA AI Platform, Docker and Python. The repository describes itself as: FineEnvs — RL Environments 101: building and scaling RL environments in the age of LLMs. The licence is Apache-2.0.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 5e0b46e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
uvpipcurlFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comAlso links to:
docs.nvidia.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
SESSION_ID_KEYE2B_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Generate Nemo Gym Env loads about 2.1k tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 218 tokens; SKILL.md has 533 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from adithya-s-k/FineEnvs at commit 5e0b46e, republished under its Apache-2.0 licence (© adithya-s-k). 533 words, ~2,111 tokens.
.claude/skills/generate-nemo-gym-env/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Build the NeMo Gym variant of an env. NeMo Gym is NVIDIA's RL gym layer, optimized for Ray-based orchestration and post-episode grading. The Python package is nemo_gym (installed via pip install git+https://github.com/NVIDIA-NeMo/Gym).
NeMo Gym is NVIDIA's RL gym layer for LLM agents. It's built on Ray and ships a FastAPI-based SimpleResourcesServer that exposes one POST /<tool> endpoint per tool, plus the standard /seed_session (cookie-based session bootstrap) and /verify (post-episode grader). Targets docs.nvidia.com/nemo/gym/latest.
When the user has a shared domain module (<domain>.py) and wants a NeMo Gym variant, wrap it. Don't duplicate logic.
| Archetype | Hallmarks |
|---|---|
| Pure-Python game | Single tool endpoint; /verify does substring match against ground_truth. |
| Stateful sandbox | Per-session sandbox in self.sessions; lazy init on first tool call. |
| Vision / computer-use | One endpoint per action; /verify rewards trajectories that called terminate(success). |
The user picks the actual paths. The canonical shape:
<env_dir>/nemo_gym/
├── pyproject.toml # nemo_gym (git+) + e2b-* + fastapi + uvicorn + requests
├── __init__.py
├── Dockerfile # Ray-aware multi-stage
├── configs/<env>.yaml # NeMo Gym config (entrypoint, domain, description)
├── server.py # SimpleResourcesServer subclass with tool endpoints
├── rollout.py # raw requests + cookie session
└── README.mdNote: NeMo Gym requires Python 3.12+.
server.pyfrom nemo_gym.base_resources_server import (
BaseResourcesServerConfig,
BaseSeedSessionRequest, BaseSeedSessionResponse,
BaseVerifyRequest, BaseVerifyResponse,
SimpleResourcesServer,
)
from nemo_gym.server_utils import SESSION_ID_KEY
from fastapi import FastAPI, Request
from pydantic import BaseModel, Field
from typing import Any, Dict
class MyConfig(BaseResourcesServerConfig):
pass
class GuessReq(BaseModel):
word: str
class ToolResponse(BaseModel):
output: str
class MyVerifyRequest(BaseVerifyRequest):
ground_truth: list = []
class MyResourcesServer(SimpleResourcesServer):
config: MyConfig
sessions: Dict[str, Dict[str, Any]] = Field(default_factory=dict)
def setup_webserver(self) -> FastAPI:
app = super().setup_webserver()
app.post("/guess")(self.guess)
return app
async def seed_session(self, body: BaseSeedSessionRequest) -> BaseSeedSessionResponse:
return BaseSeedSessionResponse()
def _sess(self, request: Request) -> Dict[str, Any]:
sid = request.session[SESSION_ID_KEY]
if sid not in self.sessions:
self.sessions[sid] = {"game": WordleGame(), "step": 0}
return self.sessions[sid]
async def guess(self, body: GuessReq, request: Request) -> ToolResponse:
sess = self._sess(request)
feedback = sess["game"].guess(body.word)
sess["step"] += 1
return ToolResponse(output=feedback)
async def verify(self, body: MyVerifyRequest) -> BaseVerifyResponse:
# Compute reward from the response trajectory + ground truth
expected = ""
if body.ground_truth and isinstance(body.ground_truth, list):
expected = body.ground_truth[0].get("expected_output", "")
reward = 0.0
for item in body.response.output:
if hasattr(item, "type") and item.type == "function_call_output":
if expected and expected in getattr(item, "output", ""):
reward = 1.0; break
return BaseVerifyResponse(**body.model_dump(), reward=reward)
if __name__ == "__main__":
MyResourcesServer.run_webserver()Key contracts:
setup_webserver(). Pydantic models on the request body become the JSON shape.self.sessions keyed by request.session[SESSION_ID_KEY]. Lazy-init on first call. NeMo Gym sets the session cookie on POST /seed_session.verify() is the grader. Read body.ground_truth (passed by the trainer) and body.response.output (the trajectory). Return BaseVerifyResponse(**body.model_dump(), reward=...).configs/<name>.yamlmy_env_resources_server:
resources_servers:
my_env:
entrypoint: server.py
domain: agent
description: "What this env does"This is the file the NeMo Gym CLI looks for when launching via ng_run "+config_paths=[configs/my_env.yaml]".
rollout.pyNeMo Gym has no Python client SDK. The rollout speaks raw HTTP via requests with a Session for cookie persistence:
import requests
session = requests.Session()
session.post(f"{ENV_URL}/seed_session", json={}).raise_for_status()
r = session.post(f"{ENV_URL}/guess", json={"word": "crane"})
result = r.json()["output"]Tool definitions for the LLM are hardcoded in rollout.py (no introspection endpoint). Mirror the request schemas from server.py exactly.
Multi-stage build. NeMo Gym pulls Ray and a fairly heavy stack — the Docker image is ~1.5GB. The container exposes port 11000 by default. For HF Spaces deployment, override to port 7860 (one-port limit on Spaces).
uv run python -c "import os; os.environ.setdefault('E2B_API_KEY','x'); from server import MyResourcesServer" succeeds.uv run python server.py. Note: NeMo Gym's run_webserver() initializes a Ray cluster, which fails on shared SLURM / HF cluster nodes (gcs_server can't bind). On those machines, only Docker / HF Space deploy works.curl http://localhost:11000/seed_session -X POST returns 200 and sets a session cookie.MAX_TURNS=3 uv run python rollout.py drives end-to-end against the deployed Space.No module named 'anyio' — nemo_gym doesn't pin its full transitive set on every install. Add anyio>=4.0, attrs>=23.0, fastapi>=0.115, uvicorn, requests to your dependencies explicitly.Address already in use or gcs_server crash — Ray init failed. Almost always a shared cluster issue. Document this and tell the user to deploy via Space.requests.Session(), not raw requests.post(). The session cookie is the SID handle./verify returns reward 0 unexpectedly — ground_truth is wrapped in a list. Check body.ground_truth[0].get("expected_output") not body.ground_truth.get(...).rollout.py. There's no list_tools().references/architecture.md — Ray orchestration, dataset format with responses_create_params, deployment notes© adithya-s-k, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .claude/skills/generate-nemo-gym-env of adithya-s-k/FineEnvs.
Open the folder on GitHubat commit 5e0b46e
Generate Nemo Gym Env next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Generate Nemo Gym Env this skilladithya-s-k/FineEnvs | 461 | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Holoscan Install ContainerNVIDIA/skills | 3.6k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Cuopt InstallNVIDIA/skills | 3.6k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Cosmos3 Env TroubleshootNVIDIA/cosmos-framework | 560 | — | ~1.3k | Automated safety check: Notes | Custom licence | |
| Setup Workshopbrevdev/workshop-build-an-agent | 146 | — | ~2.3k | Automated safety check: Notes | Apache-2.0 | |
| Dstack Presetsdstackai/dstack | 2.3k | — | ~403 | Automated safety check: Pass | MPL-2.0 |
NVIDIA/skills
Install Holoscan SDK via the NGC Docker container. An agent skill from NVIDIA/skills.
NVIDIA/skills
Install cuOpt for Python, C, or server via pip, conda, or Docker; verify the install.
NVIDIA/cosmos-framework
Diagnose and fix Cosmos3 environment, installation, and runtime errors.
brevdev/workshop-build-an-agent
This skill should be used when the user wants to set up, install, deploy, bootstrap, or "spin up" the Build-an-Agent workshop (a.k.a.
dstackai/dstack
Create and manage dstack presets: a toolkit that streamlines model inference optimization with agents, and a portable preset format.
dstackai/dstack
dstack is an open-source control plane for GPU provisioning and orchestration across GPU clouds, Kubernetes, and on-prem clusters.
adithya-s-k/FineEnvs
Builds a Verifiers (PrimeIntellect) variant of an RL environment.
adithya-s-k/FineEnvs
Builds an OpenEnv (Hugging Face) variant of an RL environment.
adithya-s-k/FineEnvs
Builds an Open Reward Standard (ORS) variant of an RL environment using the official openreward Python package.
adithya-s-k/FineEnvs
Turns a user's plain-English description of an RL training environment into runnable code across the four target frameworks — OpenEnv, OpenReward (ORS), Verifiers, and NeMo Gym.
adithya-s-k/FineEnvs
Configure article metadata via MDX frontmatter. An agent skill from adithya-s-k/FineEnvs.
adithya-s-k/FineEnvs
Create self-contained D3 HTML embed charts for the research article template.
Works with
Categories
Builds a NeMo Gym (NVIDIA) variant of an RL environment. An agent skill from adithya-s-k/FineEnvs. Generate Nemo Gym Env is an agent skill from adithya-s-k/FineEnvs. Builds a NeMo Gym (NVIDIA) variant of an RL environment.
Generate Nemo Gym Env fits situations like: someone asks to scaffold a NeMo Gym Resources Server; port an existing env to NeMo Gym; expose tools as app.post() endpoints with cookie-based sessions; add a post-episode /verify reward grader.
Run `npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a claude-code`. Or copy the skill folder (.claude/skills/generate-nemo-gym-env in adithya-s-k/FineEnvs) into .claude/skills/generate-nemo-gym-env in your project. Claude Code loads it when a task matches its description.
Run `npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a codex`. Or copy the skill folder (.claude/skills/generate-nemo-gym-env in adithya-s-k/FineEnvs) into .agents/skills/generate-nemo-gym-env in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add adithya-s-k/FineEnvs --skill generate-nemo-gym-env -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/generate-nemo-gym-env, .gemini/skills/generate-nemo-gym-env, .github/skills/generate-nemo-gym-env and .opencode/skills/generate-nemo-gym-env in your project.
Going by SKILL.md and its folder, Generate Nemo Gym Env needs the command-line tools its instructions call (uv, pip and curl) and credentials named SESSION_ID_KEY and E2B_API_KEY. Our summary lists: Python 3; Docker; A credential in SESSION_ID_KEY; A credential in E2B_API_KEY.
SKILL.md names 2 domains. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. As links in the text: docs.nvidia.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Generate Nemo Gym Env is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Generate Nemo Gym Env: Holoscan Install Container (NVIDIA/skills, 3.6k stars), Cuopt Install (NVIDIA/skills, 3.6k stars), Cosmos3 Env Troubleshoot (NVIDIA/cosmos-framework, 560 stars) and Setup Workshop (brevdev/workshop-build-an-agent, 146 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
adithya-s-k (a GitHub user) maintains it in adithya-s-k/FineEnvs, which has 461 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 8, 2026.
Source: adithya-s-k/FineEnvs on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.