Hig Project Context
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
Implementation reference for NullPlayer's Tripex visualization engine — the MIT-licensed port of ben-marsh/tripex (Winamp-era D3D9 3D visualizer, ~25 effects) onto macOS as a ProjectM-peer engine.
$ npx skills add ad-repo/nullplayer --skill tripex-port -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ad-repo/nullplayer tripex-port --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/tripex-port .claude/skills/tripex-port && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tripex-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/tripex-port into .claude/skills/tripex-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tripex-port", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ad-repo/nullplayer/tree/main/skills/tripex-portType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ad-repo/nullplayer --skill tripex-port -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ad-repo/nullplayer tripex-port --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/tripex-port .agents/skills/tripex-port && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tripex-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/tripex-port into .agents/skills/tripex-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tripex-port", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ad-repo/nullplayer --skill tripex-port -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ad-repo/nullplayer tripex-port --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/tripex-port .cursor/skills/tripex-port && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tripex-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/tripex-port into .cursor/skills/tripex-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tripex-port", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ad-repo/nullplayer.git --path skills/tripex-port--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ad-repo/nullplayer --skill tripex-port -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ad-repo/nullplayer tripex-port --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/tripex-port .gemini/skills/tripex-port && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tripex-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/tripex-port into .gemini/skills/tripex-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tripex-port", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ad-repo/nullplayer tripex-portInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ad-repo/nullplayer --skill tripex-port -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/tripex-port .github/skills/tripex-port && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tripex-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/tripex-port into .github/skills/tripex-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tripex-port", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ad-repo/nullplayer --skill tripex-port -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ad-repo/nullplayer tripex-port --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/tripex-port .opencode/skills/tripex-port && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tripex-port" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/tripex-port into .opencode/skills/tripex-port/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tripex-port", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tripex-portImplementation reference for NullPlayer's Tripex visualization engine — the MIT-licensed port of ben-marsh/tripex (Winamp-era D3D9 3D visualizer, ~25 effects) onto macOS as a ProjectM-peer engine.
Tripex Port is an agent skill from ad-repo/nullplayer. Implementation reference for NullPlayer's Tripex visualization engine — the MIT-licensed port of ben-marsh/tripex (Winamp-era D3D9 3D visualizer, ~25 effects) onto macOS as a ProjectM-peer engine. Covers the CTripexCore C ABI, upstream-vs-port file split, OpenGL 3.2 renderer subclass, audio ring buffer, threading model, persistence, and the architectural deviations from upstream. Use when modifying anything under Sources/CTripexCore/, TripexEngine.swift, TripexMenuBuilder.swift, the Tripex factory branch in…
Its SKILL.md is about 4.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `PORT_STATUS.md`).
It sits in Mobile, covering iOS development. It works with macOS. The repository describes itself as: nullPlayer is a free open source macOS media player with some unique features.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3d87ce1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
swiftFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tripex Port loads about 4.9k tokens when it runs. Until then it costs about 152 tokens; SKILL.md has 1,937 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,937 words (~4,857 tokens).
“Tripex is a visualization engine in NullPlayer's modern visualizer window, switchable from the right-click Visualization Engine submenu alongside ProjectM and Geiss. It is a port of the MIT-licensed upstream at https://github.com/ben-marsh/tripex (vendored verbatim into Sources/CTripexCore/upstream/).”
SKILL.md and 1 other file in skills/tripex-port of ad-repo/nullplayer.
Open the folder on GitHubat commit 3d87ce1
Tripex Port next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tripex Port this skillad-repo/nullplayer | 158 | — | ~4.9k | Automated safety check: Pass | Custom licence | |
| Hig Project Contextraintree-technology/hig-doctor | 144 | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Hig Components Contentraintree-technology/hig-doctor | 144 | 5 repos | ~1.3k | Automated safety check: Pass | MIT | |
| macOS Auto Updatefayazara/macos-app-skills | 676 | — | ~1.8k | Automated safety check: Pass | None | |
| API Explorationsozercan/kaset | 2.4k | — | ~454 | Automated safety check: Pass | MIT | |
| Dev Loop Packagingsozercan/kaset | 2.4k | — | ~388 | Automated safety check: Pass | MIT |
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
fayazara/macos-app-skills
Add Sparkle auto-update support to a native macOS app. An agent skill from fayazara/macos-app-skills.
sozercan/kaset
A skill your agent uses when a task needs a new or modified YouTube Music API call, response parser validation, authenticated endpoint investigation, or fixture capture; explore endpoints with swift…
sozercan/kaset
A skill your agent uses when you need a fresh packaged .app bundle, a fast build-package-relaunch loop, or a packaged runtime repro for Kaset instead of a compile-only verification.
Christian-Katzmann/app-it
Turn a local project or a hosted web app (including a published Claude Artifact URL) into a macOS Dock-launchable .app.
ad-repo/nullplayer
Capture one centred main-window screenshot per skin across every skin system (Classic, Original, Original-Metal, Modern/.wal, Media Player/.wmz, Audion Faces) and assemble them into a fixed-duration…
ad-repo/nullplayer
Comprehensive implementation and profile reference for NullPlayer's visclassic mode (CVisClassicCore, VisClassicBridge, SpectrumAnalyzerView integration, menu/keyboard controls…
ad-repo/nullplayer
Launch, configure, drive, screenshot and measure the running NullPlayer app.
ad-repo/nullplayer
Google Cast Protocol v2, message framing, debugging, and test scripts.
ad-repo/nullplayer
Emby API, authentication flow, rating scale, streaming, scrobbling, and video playback.
ad-repo/nullplayer
How to debug a defect that only exists on screen — instrument first, drive the app yourself, and measure what is actually drawn.
Works with
Categories
Implementation reference for NullPlayer's Tripex visualization engine — the MIT-licensed port of ben-marsh/tripex (Winamp-era D3D9 3D visualizer, ~25 effects) onto macOS as a ProjectM-peer engine. Tripex Port is an agent skill from ad-repo/nullplayer. Implementation reference for NullPlayer's Tripex visualization engine — the MIT-licensed port of ben-marsh/tripex (Winamp-era D3D9 3D visualizer, ~25 effects) onto macOS as a ProjectM-peer engine.
Tripex Port fits situations like: modifying anything under Sources/CTripexCore/; tripexEngine.swift; tripexMenuBuilder.swift; the Tripex factory branch in VisualizationGLView.
Run `npx skills add ad-repo/nullplayer --skill tripex-port -a claude-code`. Or copy the skill folder (skills/tripex-port in ad-repo/nullplayer) into .claude/skills/tripex-port in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ad-repo/nullplayer --skill tripex-port -a codex`. Or copy the skill folder (skills/tripex-port in ad-repo/nullplayer) into .agents/skills/tripex-port in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ad-repo/nullplayer --skill tripex-port -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tripex-port, .gemini/skills/tripex-port, .github/skills/tripex-port and .opencode/skills/tripex-port in your project.
Going by SKILL.md and its folder, Tripex Port needs the command-line tools its instructions call (swift).
SKILL.md names 1 domain. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tripex Port has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 4.9k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tripex Port: Hig Project Context (raintree-technology/hig-doctor, 144 stars), Hig Components Content (raintree-technology/hig-doctor, 144 stars), macOS Auto Update (fayazara/macos-app-skills, 676 stars) and API Exploration (sozercan/kaset, 2.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ad-repo (a GitHub user) maintains it in ad-repo/nullplayer, which has 158 GitHub stars. The repository holds 40 skills in this directory. The repository was last updated on October 10, 2026.
Source: ad-repo/nullplayer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.