Search
AmelieHeinrich/agfx
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | ALWAYS use when porting an existing D3D11 engine or renderer to AGFX — translating ID3D11Device/DeviceContext/InputLayout/state-object code to agfxDevice/agfxCommandBuffer/agfxRenderPipeline calls… | AmelieHeinrich/ | 146 | — | ~3.6k | Automated safety check: Pass | MIT | 13 days ago |
| 2 | ALWAYS use when porting an existing D3D12 engine or renderer to AGFX — translating ID3D12Device/CommandList/PipelineState/RootSignature/DescriptorHeap code to… | AmelieHeinrich/ | 146 | — | ~3.4k | Automated safety check: Pass | MIT | 13 days ago |
| 3 | ALWAYS use when porting an existing OpenGL (or OpenGL ES) engine or renderer to AGFX — translating glGenTextures/glBindTexture/glBufferData/glUseProgram/FBO code to… | AmelieHeinrich/ | 146 | — | ~3.8k | Automated safety check: Pass | MIT | 13 days ago |
| 4 | ALWAYS use when porting an existing Vulkan engine or renderer to AGFX — translating VkDevice/VkCommandBuffer/VkPipeline/VkDescriptorSet/VkRenderPass code to… | AmelieHeinrich/ | 146 | — | ~4.4k | Automated safety check: Pass | MIT | 13 days ago |
| 5 | ALWAYS use when creating, resizing, or presenting through an agfxSwapChain in AGFX — window/layer handle setup, HDR toggling, vsync, resize handling, or back buffer acquire/present. | AmelieHeinrich/ | 146 | — | ~2k | Automated safety check: Pass | MIT | 13 days ago |
| 6 | ALWAYS use when creating agfxRenderTarget or agfxRenderPass objects in AGFX, or wiring up color/depth attachments, load/store ops, viewport/scissor, or draw calls within a render pass. | AmelieHeinrich/ | 146 | — | ~2.1k | Automated safety check: Pass | MIT | 13 days ago |
| 7 | ALWAYS use when working with AGFX fences, frames-in-flight pacing, queue signal/wait, resource-state barriers, or the barrier "agglomerate" flag. | AmelieHeinrich/ | 146 | — | ~3.6k | Automated safety check: Pass | MIT | 13 days ago |
| 8 | ALWAYS use when writing or modifying HLSL shaders for AGFX, or wiring the agfxShaderCompiler / agfxShaderModule / agfxRenderPipeline / agfxComputePipeline pipeline around them. | AmelieHeinrich/ | 146 | — | ~3.4k | Automated safety check: Pass | MIT | 13 days ago |